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Any advice for a Dual Wield rogue on hard?


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10 réponses à ce sujet

#1
Clive Howlitzer

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My Inquisitor is a dual wield rogue that hasn't picked a specialization yet and there are certain battles where I just can't seem to find a use for myself. Whenever I get into a scrape with the heavier hitting enemies, once they start swinging 360 degree or 180 degree attacks. I find myself constantly being smacked straight to hell by them even when standing behind them.

 

I don't mind withdrawing from combat, but it means that most of the time my rogue is just standing around and not contributing if there aren't any mooks for him to go clean up.

 

It feels like it'd be much more powerful to just spec into ranged but I'd like to avoid that if possible. Anyone have any tips on how they are making their rogue get by? There is a chance my gear is absolute trash because I haven't upgraded it for what feels like ages(Not for lack of trying).  I suppose you are meant to just poke the big guys a few times and then withdraw from melee and just cope with not having a constant stream of DPS?



#2
Sevitan7

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Craft better gear to dps them down, and/or bring 2 mages to rotate barriers is my solution.

 

Hope the patch the bad hitboxes aside from that.



#3
Clive Howlitzer

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Craft better gear to dps them down, and/or bring 2 mages to rotate barriers is my solution.

 

Hope the patch the bad hitboxes aside from that.

Yeah, sometimes I am totally certain that I am going to avoid being hit by some Alpha Hurlock's swing and then I still get knocked on my ass.



#4
GuyNice

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It can be a bit rough before you unlock your specialization, but when you do I recommend taking speccing into Tempest as a melee rogue. You get great burst, utility and defense with it to help you stay alive in melee range.

 

Flask of lightning stops time and lets you reposition, escape, revive an ally, or do more damage. Frost flask freezes just about anything that touches you in melee and gives a whopping 85% damage reduction. Flask of Fire is absolute beast mode with zero stamina cost and no cooldown on your other abilities.

 

Other than that try grabbing Bodyguard (Vanguard tree) on one of your warriors to transfer 50% of the damage done to your party onto the warrior (with the Not Today upgrade you can resist 50% of that damage as well, effectively gaining 25% damage reduction for the party). That plus Barrier and some crowd control/disable abilities on your mage should help you survive.



#5
Sriep

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Dagger Rogues (DR) are better at some things. One of the worse situations is the one you mention, so just wait for the moment then when its safe, big ugly is on cooldown or something, nip in use all your stamina up and quickly back out again. DRs can do an awful lot of damage quickly especially if the enemy is already worn down. I know it feels slightly impotent just waiting but instead keep track of who does how much damage during the course of the fight rather than how frequently each does damage. I have been able to do an awful lot of damage on one hit point after all the potions have been used up.

Where DRs excel is getting rid of pesky spellcasters or marksmen at the start of combat. Avoiding AOE damage by killing the mage at the back before he can do anything.

As to specialisation, I think tempest requires more micromanaging but might be better if you get everything right. I have gone with assassin for the moment as the Assassin tree feels like an upgrade of the Double Daggers tree, so is very easy to get use to.



#6
GhoXen

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Get Evade, so that you can dodge out of those melee AoE attacks.

 

Alternatively, play ranged, however you will sacrifice a great deal of damage. Daggers offer the highest single target DPS ingame.



#7
lastpawn

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Start with lightly armored ranged enemies in the back.

 

Don't stand in one spot and autoattack unless you're safe doing so. With big AoE enemies, you're not safe, so get in, do your most damaging attacks, get out. Yes, really.

 

I like upgraded Flank Attack for both offense and defense.

 

Evade helps a lot.

 

Having two mages in your party helps a lot.

 

Apparently Deathblow does far more damage than its description indicates (unclear if bug or bad tooltip).

 

Tempest seems to be OP, so there's that.



#8
SpaceV3gan

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If you are on PC do not play dual wield. That is the best advice I can give. If you are on consoles it might be different though, the controllers might be better. It might...

As for Specialization, Tempest hands down. Because Fire Flask overrides all cooldowns, Focus abilities included.

#9
DV-01

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I haven't tested it yet, but I'd be curious to see if parry works if you are flanking a melee aoe. Parry is quite fun, though I wish the upgrade did a stagger, the riposte increased damage or even better an aoe defensive block. When I'm facing one enemy and another attacks, don't always have time to turn/activate parry before the swing hits home. To me, it's very visually satisfying to land a Parry.

 

Utilizing Parry with Flank Attack/Skirmisher before I reached Specialization worked more effectively then a full Subterfuge (Evade, Stealth) build personally.

Saved on an ability slot as well because entering stealth is now automatic.

Went for Hook and Tackle and also use it as an Evade when necessary, so it like Flank Attack now serves dual purposes. The movement of combat is much more fluid when I'm not taking the time to stealth and escape manually. Now it's part of the progression of combat, pouncing from one enemy or situation to the next.



#10
Miggiwoo

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As for Specialization, Tempest hands down. Because Fire Flask overrides all cooldowns, Focus abilities included.

 

I'm having a blast dual wielding on PC, NM. Evade is mandatory, you aren't a tank and you need to be super aware of what enemies are doing, but overall it's just hilarious the amount of non elemental, non-detonator based damage you can put out.

 

Tempest thing is going to be patched - BW have indicated it's a known bug. Not judging, just urging caution if you're planning on building around it.



#11
eratis

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Tempest thing is going to be patched - BW have indicated it's a known bug. Not judging, just urging caution if you're planning on building around it.


I'm glad to hear that. With the bug, Tempest is far and away the best spec in the game. (Yes, better than the beloved knight enchanter)