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the games that do romances right


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#1
mickey111

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One of the games that did romances right is King's Bounty The Legend. During your trek through the game world you encounter princesses that you can marry. Each of these give you bonus to the stats of some of your troops. So the frog princess gives you bonuses to your swamp units while the demon one gives you bonuses to your demon troops. However you are encouraged to dump them in favor of new ones because you are constantly changing troop types during the course of the game. In theory you could finish the game with the first princess that you meet but you would not have the optimal hero (and this is a game where you pretty much have to min-max). Each wife has different equipment slots, so for instance the dwarfette can be equipped with a melee weapon and a shield while the aforementioned frog princess may carry a staff. You can also choose to have children with them but the catch is that each child occupies one of their inventory slots. Also if you divorce her you also lose any children you had with her and you have to pay alimony.

 

Such realism I've never seen in a video game romance before.


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#2
mybudgee

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#3
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Persona 3

 

But f8ck it sooo should've been JunpeixYukari xD

 

Well no.

 

Cos then I get to bang her :devil:



#4
Dominus

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If Obsidian ever tried romances, they'd probably be the most realistic or believable. Atlus and BioWare do pretty well in that department.

Also the Cyber Dwarf/Ivory Latta romance in Shut Up & Jam: Gaiden.

Very rarely has a game ascended beyond "dating sim" and encapsulates the meaning of true romance.

#5
Chewin

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Most games have a pretty terrible romance. It is either used as an underlying motive to drive the characters and / or plot forward without much context put into forming the relationship, or used a mechanic for you as the player to pursue as a "nice addition" for the game, which varies greatly in quality.

 

Games in general rarely have a romance relationship at the forefront of it (unless it is a VN and even then they aren't always that great from what I've gathered) and what for me personally makes a good romance in a game (and in general) is to establish a genuine plot, which utilizes its "beginning, middle and end" method and incorporates elements that it needs to give "life" into the relationship. To put it simply, it needs to be cleverly done; the dialogue needs to transcend wooden preludes to sex; and it helps if the characters actually move in a real world inhabited by people other than themselves and their boring trajectory to bed. Within that framework, the characters need to be well established characters who have several causes and aspects put into them, and have a clear method to how it correlates within the given plot. Only then is the romance a satisfying one, because it’s real people, in a 'real world', having a real relationship.


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#6
PaxAterna

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Persona 3

 

But f8ck it sooo should've been JunpeixYukari xD

 

Well no.

 

Cos then I get to bang her :devil:

This :D :D



#7
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Most games have a pretty terrible romance. It is either used as an underlying motive to drive the characters and / or plot forward without much context put into forming the relationship, or used a mechanic for you as the player to pursue as a "nice addition" for the game, which varies greatly in quality.

 

Games in general rarely have a romance relationship at the forefront of it (unless it is a VN and even then they aren't always that great from what I've gathered) and what for me personally makes a good romance in a game (and in general) is to establish a genuine plot, which utilizes its "beginning, middle and end" method and incorporates elements that it needs to give "life" into the relationship. To put it simply, it needs to be cleverly done; the dialogue needs to transcend wooden preludes to sex; and it helps if the characters actually move in a real world inhabited by people other than themselves and their boring trajectory to bed. Within that framework, the characters need to be well established characters who have several causes and aspects put into them, and have a clear method to how it correlates within the given plot. Only then is the romance a satisfying one, because it’s real people, in a 'real world', having a real relationship.

 

Great points.

 

All that direct to Persona 3.

 

At least with Yukari.

 

Haven't done the rest.



#8
Chewin

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Heard pretty good things about Persona. Might take a look into it if I get the chance.



#9
ME_Fan

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One thing I will say about the Assassins Creed games is that they have well directed cutscenes and have done some romance quite well, albeit not interactive.



#10
A Crusty Knight Of Colour

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If you do not think this is a medium defining moment in romance and dramatic storytelling that escalates games to true art, then you are a homophobic bigot:

 


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#11
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If Obsidian ever tried romances, they'd probably be the most realistic or believable.

But they have done romances: Alpha Protocol. Some may say they don't count because they were more humorous and didn't take themselves so seriously, consisting less of melodrama and more of hilarious flirt dialogue, but that's precisely why I liked them. Suave Thorton x Mina especially, although SIE was pretty entertaining too.


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#12
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Heard pretty good things about Persona. Might take a look into it if I get the chance.

 

Ask House or Chris about it (our anime Chris not the other Chris) for a more in depth review. They know Persona 3 like the backs of their hands so you'll get more from them than you would ever from me.

 

But they have done romances: Alpha Protocol. Some may say they don't count because they were more humorous and didn't take themselves so seriously, consisting less of melodrama and more of hilarious flirt dialogue, but that's precisely why I liked them. Suave Thorton x Mina especially, although SIE was pretty entertaining too.

 

Yeah, AP romances work because of that cheesy B movie vibe it has.

 

If Black Isle can be considered Obsidian then I'd like to point that Planescape: Torment has very good romances, but I wouldn't say they were SOOOO MUUUUCCCCHHH better than anything we got from BioWare.

 

BioWare romances vary though from character to character and game to game. I feel Morggian's romance and even Alistair's was superior to the rest in Origins, for example. And KOTOR's romances superior to what we got in Jade Empire (for another example.)

 

Errr... Final Fantasy have good romances when they want to. Ten had a very decent romance.

 

As for other games... I can't think of any that stand out so much off the top of my head.

 

I like how romances in Mass Effect develop from game to game. There is no real "I love you" until the third. Which is pretty neat since I hate romances that are resolved in a matter of hours.



#13
Kaiser Arian XVII

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#14
bmwcrazy

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Where should I start?

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#15
Kaiser Arian XVII

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Where should I start?

44962174.jpg

 

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#16
Chewin

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Where should I start?

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FFF-DATE-A-LIVE-02-D30B878D.mkv_snapshot

 

Guess who?


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#17
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#18
Liamv2

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Katawa Shoujo is the first that comes to mind. Though perhaps someone with zero real life romantic experience isn't a good judge.



#19
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Saints row IV was perfect when it came to romances. 



#20
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Persona 3

 

But f8ck it sooo should've been JunpeixYukari xD

 

Well no.

 

Cos then I get to bang her :devil:

Blasphemy. Chidori forever.



#21
TheChris92

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Persona 4 & Atlus' Catherine have done it best as far as I'm concerned -- The former is a platform puzzler that revolves solely around the difficulties of relationships, whereas most games would only go as far as the commencement of a relationship, usually ranging from the hero saving the female damsel from a giant fire-breathing lizard thing or an evil general. But what happens after?
You can argue that the phase beyond probably won't work well in a game, since it would be hard to incorporate into the plot without feeling like a distraction or inconsistent to the overall tone. It's easier to care about a relationship, when it's something you build upon yourself like in the Persona games or BioWare's titles.

I beg to differ though -- Love plays a large part in some of the best games such as Silent Hill 2, where it's not only motivation, it also plays a part in the examination of the main character's psyche -- It's a tragic love story, but a fascinating one that provides plenty of interesting character revelations and growth depending on your playstyle.

Catherine, however, delves into the fundementals from its Persona counterpart, and ask questions in regards to the dilemmas that come with relationships, like marriage, unexpected pregnancies & impetus of commitment. You can get some interesting philosophical obversations from the regular NPCs whom you converse with inside the bar, where large parts of the game takes place, outside the nightmare puzzles. The fact that the game limits itself to this concept so tightly is what makes it work so well, it provides plenty of neat provoking thoughts on the matter when conversing with the characters.

The "romances" in the Persona games work so well, because they feel evolving and authentic, they don't "end" as soon as you complete an arc, they branch out 'till the end of the game. It's mostly thanks to the social link, that manages to provide gameplay-benefits by spending time with your fellow party members. It grants a lot of free-room to get to know them, outside the story, and as a result -- They gain layers. They are also at best not awkwardly written, and tends to focus more on the 'involving lovers' development as people, as opposed to clumsy and silly dialogue. They are also so optional, so even without doing them, the characters can still grow and be inspired by you without being submissive or feel like they've become stock characters and lost all independence. Persona 4 has done it best so far -- It'll be interesting how the social link system will look in Persona 5, and how relationships will function in accordance to the overarching plot.
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#22
Fast Jimmy

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Fallout 2's romance was pinacle.

Have sex. Get caught. Shotgun wedding. Pimp them out for bottle caps.



Ahhhh... young love.

EDIT: Conversely... join mob family. Sneak into penthouse. Have sex with boss' daughter and/or wife. Loot their rooms. Leave a bastard child who winds up taking over the entire city.
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#23
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Not mentioning the TV scene with Jenny in The Darkness is a noob move btw



#24
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Blasphemy. Chidori forever.

 

Sasuke ruined Chidori for me.



#25
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Fallout 2's romance was pinacle.

Have sex. Get caught. Shotgun wedding. Pimp them out for bottle caps.



Ahhhh... young love.

EDIT: Conversely... join mob family. Sneak into penthouse. Have sex with boss' daughter and/or wife. Loot their rooms. Leave a bastard child who winds up taking over the entire city.

 

Black Isle were the best <3


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