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Big character evaluation thread.


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#26
Kjubaran

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Warriors:

just remember, only legionare is tank, templar can do a little tanking...but thats all, dont except others char to take dmg from u.

 

Legionare: With good crit chance he can be almost invurable even at perilous P2(promoted twice) 80/100 (strength of character)

 

Templar : Never enjoyed that char, basicaly weak tank with some nice burst aoe dmg around him, who can prety much do dmg boost to all party (even better with horn of valor ring) P1 70/100

 

Katari: I enjoyed playing them, its so fun, without barrier caster its very very adrenaline and almost immposible at perilous, really he need boost his ranged def. With good kepper he can own even perilous, and its blast. P2 55/100

 

Reaver: Well all his build is around ravage, basicaly he do masive burst dmg with life leech during ravage, then run away, maybe cast one mightyblow/earshake/pummelstrike, then wait for ravage cooldown...still the dmg burst is INSANE, his weaknes is his low damage resistance, escpecialy out of ravage. P1 75/100

 

Rogues:

i dont like them overall, but have to grind some promotions from them for ranged def...sigh

 

Archer: Depends how u decide to play him, i played him as Sniper/glass cannon. He can do MASIVE single target dmg from distance, even very good aoe dmg, combo assasin mark, full draw, distant shot, then hit the mark...MASIVE dmg (bad thing if boss survive the burst you have aggro, and probably die) P2 85%

 

Hunter: Well....didnt enjoyed playtrough with him, basicaly he NEEDs  shotgun (that bow who fires 3 shots at once) with that, he can be very powerfull, without it,...it just feel lacking. Many useless skills, with almost not synergy... P1 55/100

 

Assasin: Basically, stealth kill, stealth kill, if you fail to kill you are killed because you wont have stealth...good synergy with AoE dmg caster, because you will take care of lonely target which is out of Aoe P1 70%

 

Alchemist: Well basicaly fun character with many utility skills, near high levels you can produce some decent synergies. Basically party helper. His sleeping powder or freezing elexir have many uses, still weak..P2 60%

 

Casters:

(all casters have very usefull fade step and fade cloack...i LOVE fade cloack, have them on all characters, its basically out-of-jail free card at many stressfull situations)

 

Kepper: The most popular teamates,...if they do barriers right. Also his Static cage if casted right can herd enemies and do decent dmg. With good kepper even perilous can be easy. P1 95/100

 

Elemantalist: His double meteor strike is awesome, plus he can barrier himself and others, and healhimself from dead enemies + mana from dead enemies. He little lack power in single target damage...but his teamates will do it for him because he will just anihilate all but the boss..P1 98/100

 

Necromancer: Well played cold necromancer, doesnt like her much, she can survive ALOT, her freezing aoe is nice, combined with viral can do wonders. Its just not fun to play her...oh and she doesnt have barrier...sight. P0(have level 19, will promote today and have all promoted at least once yay) 75/100

 

Arcane Warrior: Least but not least, the AW is ... well ofc you can be caster, cast from distance, support your team....or you can be melee and basically own everything, i discovered, that sometimes teamates hinders you, because they eats you food (for barriers) or put them away from your pull of abyss with spells like static cage...but i love them. Just have to love them. They are so stylish, they spirits blades looks awesome, basically best character in game, and you can pull your low level friend to do some crazy leveling at perilous with him. P5 100/100



#27
Echoic

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Legionnaire: Feeble.

Katari:  Powerful, fun class that excels at dying.

Reaver:  High DPS class, also goes from hero to zero in no time.

Templar: Massive AoE combo every 30 sec, completely worthless for the rest of the time.

Archer:  Requires a bit of skill and a really good bow to get the most out of it.

Hunter:  Practical joke class or something, worst selection of skills, doesn't even have a combo detonator.  It's one saving grace is that it can use a bow.

Alchemist:  I haven't personally seen any good ones but I feel like you could make a strong build around flasks.

Assassin:  Popular class and they're amazing when the rest of the team is strong but you can't rely on them under pressure.

Keeper:  Really strong class, good in every group.  Even from a low level.

Elementalist:  Seems like a well balanced class, but they create a lot of chaos and they're slightly annoying to have in group if you're a melee.

Arcane Warrior:  A class powerful enough to turn any scrub into a hard charging killing machine.  But, it's a joy to play.

Necromancer:  Exploding corpses and chain reactions, another balanced and fun class.


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#28
Guest_Mortiel_*

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(EDITED. Looks like I overlooked some skills that were pretty significant for some classes.)

Quick Note: Strong>Good>Decent>Mediocre>Weak.

While many of these characters fall into DPS roles, many also fall into Control and Support as well, which is where I tend to focus more.

Defender Requirements: Taunt, Defense, Sustainability.
Striker Requirements: DPS, Sustainability.
Controller Requirements: AoE abilties, Inhibit

Leader Requirements: Buffs, Debuffs

Taunt: Reliable way to draw enemy aggro.
Defense: Ability to mitigate damage.
Sustainability: Ability to continue role without interruption... i.e. bonuses to stanima/mana/cooldowns (Stealth also applies here)
DPS: Pure damage output.

Buffs: Increasing allies' offensive or defensive capabilities.
Inhibit: Impair enemies' ability to attack or alter movement
Debuffs: Decreasing allies' offensive or defensive capabilities.

 

Legionaire: Aggro Defender

  • Strong Taunt (War Cry, To The Death)
  • Strong Defense (Walking Fortress, Shield Wall, Unbowed, En Garde)
  • Good Sustainability (Passives)
  • Decent Debilitate (Payback Strike, Shield Bash)

Katari: Melee Defender, Controller, Striker

  • Good DPS (Earthshaking Strike, Whirlwind, Pommel Strike, Mighty Blow)
  • Strong Sustainability (Passives)
  • Strong Debilitate (Earthshaking Strike, Pommel Strike, Mighty Blow, War Horn)
  • Mediocre Taunt (To The Death, Challenge)

Reaver: Melee Controller, Striker

  • Strong DPS (Earthshaking Strike, Pommel Strike, Mighty Blow, Dragon-Rage, Devour, Rampage)
  • Good Sustainability (Passives)
  • Strong Debilitate (Earthshaking Strike, Pommel Strike, Mighty Blow, War Horn)
  • Weak Taunt (Challenge)

Templar: Melee Defender, Leader, Controller

  • Strong Debilitate (Line in the Sand, Wrath of Heaven)
  • Good Buffs (Passives)
  • Good Damage (Wrath of Heaven, Spell Purge)
  • Good Debuffs (Spell Purge)
  • Good Defense (Shield Wall, Unbowed)
  • Mediocre Sustainability (Passives)
  • Weak Taunt (Challenge)

(For all that think this ends with Demon, please see the "Mage Hunter" passive)
 

Archer: Ranged Striker, Controller

  • Strong Debilitate (Caltrops, Knockout Powder, Knockout Bomb)
  • Strong Single-Target DPS (Full Draw, Long Shot, Mark of Death)
  • Decent Sustainability (Passives)

Hunter: Ranged Striker, Controller

  • Strong Debilitate (Spike Trap, Elemental Mines, Knockout Powder)
  • Good Single-Target DPS (Full Draw, Throwing Blades)
  • Strong Sustainability (Passives, Stealth, Fallback Plan)

Alchemist: Melee Striker, Controller

  • Good Debilitate (Elemental Mines, Knockout Bomb)
  • Good Single-Target DPS (Flank Attack, Twin Fangs, Shadow Strike)
  • Mediocre Defense (Ice Flask)
  • Mediocre Taunt (Bitter Chill)
  • Strong Sustainability (Fire Flask, Passives, Stealth)

Assassin: Melee Striker

  • Strong Single-Target Damage (Hidden Blades, Death Blow, Flank Attack, Twin Fangs, Shadow Strike... Blue Parakeets)
  • Strong Sustainability (Passives, Stealth, Fallback Plan)

Keeper: Ranged Leader, Controller

  • Strong Debilitate (Static Cage, Veilstrike)
  • Good Buffs (Barrier)
  • Good Debuffs (Veilstrike)
  • Good Sustainability (Passives)

Elementalist: Ranged Controller, Leader

  • Strong Debilitate (Firestorm, Stonefist, Winter's Grasp, Wall of Fire, Flashfire, Lightening Bolt, Ice Mine, Frost Step... does this list end?)
  • Strong DPS (Firestorm, Immolate, Fire Mine, Exploding Bolt, )
  • Good Support (Barrier)
  • Decent Debuffs (Stonefist)
  • Good Sustainability (Passives)

Arcane Warrior: Ranged Controller, Leader, Striker

  • Strong Debilitate (Pull of the Abyss, Veilstrike, Stonefist, Mind Blast)
  • Strong Debuffs (Pull of the Abyss, Veilstrike, Stonefist, Dispel)
  • Good Defense (Fade Shield)
  • Strong Sustainability (Passives)

(Note: No taunt whatsoever. Not a bloody tank)

 

Necromancer: Ranged Controller

  • Strong DPS (Walking Bomb, Spirit Mark, Flashfire, Horror, Winter's Grasp, Blizzard)
  • Strong Inhibit (Flashfire, Mind Blast, Horror, Winter's Grasp, Blizzard)
  • Good Sustainability (Passives)

Modifié par Mortiel, 20 janvier 2015 - 11:08 .

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#29
Occurus

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Legionaire: "Geth Juggernaut" the amount of time he can sustain even when taking focus fire is really impressive

 

Katari: "Novaguard" great CC but way too squishy

 

Reaver: "Vorcha" extremely high damage but also very easy to die. Threatening beast but currently not so great for perilous

 

Templar: "N7 paladin" the best threatening nuker. Still quite viable as a group support in perilous

 

Archer: "Turian soldier" master of long range sniping. Need good group support but otherwise high damage output. Tricky on perilous or against multiple flanking enemies

 

Hunter: "Geth infiltrator" nice mixture of long range and close range abilities. Can build toward either or both. Really strong with a good weapon and tanky teammate(s)

 

Alchemist: "Drellguard/infiltrator" interesting class with so many different ways to play. Arguably a better assassin than "the assassin" on threatening

 

Assasin: "N7 shadow" kill, disappear, kill, disappear... Very dependent on weapon and gear but really strong in the hands of a good player, at least on threatening

 

Keeper: "Biotic god" can be a strong support, powerful debuffer and/or a heavy damage dealer. Very flexible class and almost essential for toughest fights

 

Elementalist: "Grenade girl" throw everything at them. Throw more of everything at them. Watch them stagger and die. Many different ways to build him but IMO high crit build with seamless firestorm is probably the strongest build. Can also be a combo beast

 

Arcane Warrior: "Kai Leng" absolute beast in the hands of a right player. Very high survivability, although it takes a lot of understanding of the class and enemies.

However the combo priming/detonating capabilities of this class are sometimes overlooked IMO.

 

Necromancer: "N7 fury" lean back and watch them die. Rush in and watch them die faster. Very reliable damage dealer with a bit of CC.


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#30
Trickshaw

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Alchemist is #1. All others are #2 or lower.

#31
SandorClegamer

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Legionnaire: Best taunts, virtually impregnable when specced and geared correctly, low damage. 5/5 for playing his role the best.

 

Katari: Best not to think of this guy as a tank. Squishy without barrier, but is a great character for comboing with the right classes. Decent damage but best used as a combo detonator. 3/5 too squishy on the hardest difficulty without support.

 

Reaver: Incredible DPS, but particularly vulnerable to archers. With a top tier weapon spamming Dragon Rage and appropriate gear does something like 2k, 2k, 4k every 2.5 seconds. Is a god when Rampage is up or barrier is up, armor is tissue paper when either are down. 3.75/5 too squishy on the hardest difficulty without support, but when attention is on another tank rather than him, does the job of 2 dps classes fairly easily just spamming Dragon Rage.

 

Templar: Not as good a tank as the Legionnaire but has resistance and damage buffs that affect the whole party. Does very good aoe damage when spell purge and wrath of heaven are up. 3.5/5 prefer the Legionnaire for tanking on hardest difficulty, but more fun to play.

 

Assassin: Great burst damage dealer, squishy and inferior at everything else. As long as attention is not on him he functions as your typical DPS character. 2.5/5 this class should really have Mark of Death to make him more viable, otherwise the other DPS classes have better utility, less risk while being just as effective dpswise.

 

Alchemist: Has greater variety regarding builds than assassin and can be built to have aoe burst damage. Has greater potential than assassin but is more difficult to play. Slightly less squishy than assassin. 3/5 can contribute to aoe damage at least but same as assassin.

 

Archer: Probably the best overall DPS class. Can be built to be a fantastic boss killer with Mark of Death and teammate coordination or as a weird variant of aoe dps'r simply with longshot and its upgrade. Has various evasion skills to keep him at range and sleep for cc for more tactical combat. Kind of boring just spamming upgraded longshot at range, but certainly effective. 5/5 best overall at his role.

 

Hunter: Has some aoe capability and better survivability than archer but no longshot makes him worse at dps. 3.75/5 not as good as archer but can contribute to aoe damage and is more survivable with stealth.

 

Elementalist: When playing on perilous, it's evident that the elementalist actually has better survivability than 3 out of the 4 tanks which is funny. Between barrier, guardian spirit, death siphon, has the tools to sustain and survive. Oh he also has great aoe spells that not only do decent damage but also control the battlefield simultaneously. 5/5 best overall mage.

 

Keeper: Slightly less damage and control than elementalist with better barrier uptime. Fills the same role. 4.75/5 good overall class for its role.

 

Necromancer: Best single target mage dps, not too shabby aoe damage with walking bomb. Doesn't have barrier or guardian spirit which makes it significantly less survivable than either Keeper or Elementalist. 3.5/5 needs to have something more unique, blizzard needs to have better control effects.



#32
SandorClegamer

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Arcane Warrior: Solos Perilous on his lunch breaks. 10/5 self explanatory.


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#33
Teophne

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Sorry for thread necromancy, but I'm lolling at these opinions.
Don't mean to mock anyone's opinion but I'm sure the writers of those posts have changed their minds now that 3 months has passed since the writing of them.
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#34
Kalas Magnus

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Legionaire: Best and only tank you'll need.
Katari: sucks
Reaver: buggy
Templar: sucks except against demons
Archer: draws way too much aggro for no reason. Most of them suck
Hunter: no real reason to use this over the archer
Alchemist: meh. Seems good teamwise though i havent seen many play her.
Assasin: lethal in the right hands with good gear
Keeper: barriers
Elementalist: great aoe damage and cc
Arcane Warrior: best class in the game imo. Great cc and can tank pretty well.
Necromancer: blizzard/ice armor death siphon and walking bomb is an extremely potent combo of abilities.

This is all based on perilous difficulty. All the classes are good below that.

this is pretty much on target. hunter is better than archer for me though



#35
DrakeHasNoFlow

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Legionaire: invincible for 8 seconds, ala walking fortress, low-moderate dps, fits into any group composition, safe bet in random pugs if you are specced right. Best aggro generator, does well even with mediocre gear due to strong defense abilities. Highly effective on perilous, where he shines, not needed for lower difficulties.

Katari: Solid burst dps, terrible defense, highly reliant on gear or barrier to be effective in perilous. Great on lower difficulties.

Reaver: massive burst dps, but comes with a cost of high risks, reliant on barrier and gear. High risk, high reward character that is always on the brink of death. Good on lower difficulties.

Templar: great aoe combo versus overall demon faction and small adds. suspect health, mediocre aggro generation. Good team buffers and debuffs. Decent on Perilous.

Archer: monster dps, straightforward class, can be played with eyes closed. survivability, dependent on range and los. Good in perilous somewhat dependent on group composition.

Hunter: different than archer, effective up close from stealth, somewhat tanky with razors edge passive, higher survivability than archer due to less agro generation and stealth. Can do well on perilous.

Alchemist: decent aoe dps, reliant on gear, versatile abilities but quite squishy.

Assasin: great burst dps, dead without stealth, very reliant on gear.

Keeper: keeps the team alive, excellent team supporter, barrier monster. Static charge one of best support spells. nuff said. Great on every level.

Elementalist: Massive c.c and aoe controller, imo top 2-3 class in the game.

Arcane Warrior: high dps, high durability, in a class all of his own. Easiest character to solo perilous. In need of 'changes' in future patch. Can play any role, makes the game too easy on any level. Ham talk, needs nerfs.

Necromancer: highest mage aoe dpser with walking bomb, good survivability with death siphon and spirit mark health regeneration. Does well at high levels but one of the more gear dependent mages due to dps reliance.

#36
poloboyz93

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The reaver is a crit monster. It's meant to top scoreboards by a wide margin even on perilous. Toot your warhorn and attack panicked or feared enemies with an aoe great sword and watch your rampage generate within seconds. Add a superb crit ring or superb cooldown amulet if you're less dependent on the warhorn/deathblow combo and it's still decent. Where people are messing up is thinking that the reaver actually NEEDS barrier to be a viable class on perilious, it's only problem is archers, but generally I go straight for them and pommel strike away, it's generally an ohk0 on them if you're using a decent weapon. play dat **** right son and watch you blow an aw off the scoreboard.

#37
DrakeHasNoFlow

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The reaver is a crit monster. It's meant to top scoreboards by a wide margin even on perilous. Toot your warhorn and attack panicked or feared enemies with an aoe great sword and watch your rampage generate within seconds. Add a superb crit ring or superb cooldown amulet if you're less dependent on the warhorn/deathblow combo and it's still decent. Where people are messing up is thinking that the reaver actually NEEDS barrier to be a viable class on perilious, it's only problem is archers, but generally I go straight for them and pommel strike away, it's generally an ohk0 on them if you're using a decent weapon. play dat **** right son and watch you blow an aw off the scoreboard.


Once again, your reiterating what most of us have said about this class, which is gear dependence (aoe greatsword,accessories, etc) she cannot be played like a tank because she doesn't have the durability to do so. And she still is a major liability/question markin in perilous without barrier assistance. AW fits into any group composition, carry any group and solos perilous at the lowest level with lower dependence on gear.

Through all my time playing perilous I have YET to see a reaver solo Templars or any faction successfully both are completely different classes. I'm sure reaver can outscore an AW but anyone can if they promote their stats, gear enough but that's beside the point.

Perhaps, if your reaver is so beast can you show us a solo vid in perilous of how overpowered she is?

#38
Jkregers

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The archer is really close to S-tier....I wonder how people are building him when they say he is anything lower? 



#39
Jkregers

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S Tier - 

 

Legionnaire

Archer (No....no mark of death)

Elementalist

Arcane Warrior

 

S- Tier - 

 

Keeper

 

A+ Tier - 

 

Necromancer


A Tier - 

 

Assassin (maybe lower due to lack of reliable skills because of dem bugs)

Reaver

Templar

 

B Tier - 

Katari

Alchemist (higher if played right, but....)

 

B - Tier - 

Hunter

 

I'll edit in some judgments later

 

These tier lists will obviously vary depending on who you are playing with....Mine is for a team of perilous players who know what they are doing....perilous pugs would yield a different tier list. A good example of this is with the archer...with a high leveled team and opportunity knocks, you are firing off long shots (and other stuff) every 1 or 2 seconds. 

 

Haha dang thread necro...I didn't even realize.



#40
Kalas Magnus

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im surprised with the hunter's position



#41
Teophne

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I'm REALLY surprised about that too. For that reason I will dedicate this morning's gaming for the Huntah.

#42
DrakeHasNoFlow

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There are no bad characters in this game per se all are usable, some do have distinct/inherent advantages (im looking at you cillain) but they can be compensated with promotions, and gear.

#43
Kenny Bania

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S Tier - 

 

Legionnaire

Archer (No....no mark of death)

Elementalist

Arcane Warrior

 

S- Tier - 

 

Keeper

 

A+ Tier - 

 

Necromancer


A Tier - 

 

Assassin (maybe lower due to lack of reliable skills because of dem bugs)

Reaver

Templar

 

B Tier - 

Katari

Alchemist (higher if played right, but....)

 

B - Tier - 

Hunter

 

I'll edit in some judgments later

 

These tier lists will obviously vary depending on who you are playing with....Mine is for a team of perilous players who know what they are doing....perilous pugs would yield a different tier list. A good example of this is with the archer...with a high leveled team and opportunity knocks, you are firing off long shots (and other stuff) every 1 or 2 seconds. 

 

Haha dang thread necro...I didn't even realize.

 

I don't know where to begin with this list, but I'll reserve judgement until you show us your reasoning.



#44
ALTBOULI

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Are people really trying to put the kits into tiers? Loooooooooooool

#45
Jkregers

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I don't know where to begin with this list, but I'll reserve judgement until you show us your reasoning.

 

Well, I could make an argument to make my list seem more legitimate, but I'd probably end up getting caught up in the rhetoric and just saying things to make my list work, instead of actually believing what I said. 

 

I'd be more interested to see which classes you would move around. I'm not really a fan of the hunter, and I know he probably should be up higher. 

 

Edit - I'll work on reasoning here in a bit...either way, any list I make is simply my opinion, based on the limited information I have obtained while playing. Tier lists are for entertainment purposes only.

 

Since making this list, I would move the keeper up, the assassin would be equal to the necromancer, I would probably move the templar somewhere else, and the alchemist would be higher. 



#46
Jkregers

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Are people really trying to put the kits into tiers? Loooooooooooool

 

Huh?



#47
Dieb

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I agree that the Hunter is really bad at being the Archer.

 

*sips coffee*

 

Furthermore, my favourite class is the best. Other than the one I really don't like playing with, and the one with which the other dude from last night's PuG caused a wipe, which are the worst. Those are just facts, since I have high crits.



#48
Kenny Bania

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...based on the limited information I have obtained while playing....

 

That's all I needed to know, and should have been included in the post itself. The list can be ignored now.


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#49
ALTBOULI

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Huh?


I find the whole premis of tiers in a co-op game rediculous. Its not a competative game so why try and make it so
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#50
Jkregers

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That's all I needed to know, and should have been included in the post itself. The list can be ignored now.

 

*Toots the top 100 horn*