Big character evaluation thread.
#176
Posté 25 novembre 2015 - 12:04
Katari was by far the most fun character pre-dragonslayer.
#177
Posté 25 novembre 2015 - 12:07
Fixed itReaver > Avvar > Katari
- xrayspex73 aime ceci
#178
Posté 25 novembre 2015 - 12:10
Fixed it
Power ranking wise, probably more accurate. Fun level? Nope.
- LearnedHand et ThatBruhYouDK aiment ceci
#179
Posté 25 novembre 2015 - 12:13
I find it fun sometimes to be OPPower ranking wise, probably more accurate. Fun level? Nope.
#180
Posté 25 novembre 2015 - 01:56
I find it fun sometimes to be OP
Haha, this we know.
- ThatBruhYouDK aime ceci
#181
Posté 25 novembre 2015 - 03:14
2)Katari - No idea what he is capable of. Only promoted him once. I think he is a two-hander. That's all I got.
3)Assassin - High DPS if you play her correctly (which I don't). Positioning is everything with her.
6)Elementalist - Barely played him, but see others use him to great effect.12)Arcane Warrior - Stupidly OP class once you get a storm pact belt. Boring as hell to play as well, but the absolute best at soloing. Can solo any difficulty at level 2 (probably a little hyperbole, but you know what I mean). This guy needs to get nerfed.
The Katari is FAST and lands lots of critical hits. Charging Bull is a very versatile move albeit its primary function is to cause damage. Use it to close in on enemies, run to a teammate to defend them, or dodge attacks and flank an enemy right after. This in combination to Mighty Blow deals massive damage if you get Coup De Grace. I can almost solo perilous with him just having Charging Bull and Mighty Blow. And he killed a Wyvern once and sold its head for good money! ![]()
The only downside to playing him is that he loses guard fast. He also builds guard up fast, but sometimes it's not just fast enough. People who try to play him like a Tank don't use him to his full potential (unless you've got tons of promotions). With 36 on each status of mine, he's GOOD.
Positioning, Timing AND Good Gear! Good Gear is vital for her survival. She's easily knocked out, but takes down those friggin Qunari in one shot. The way I play her causes the team to have less enemies running to them. I go on ahead and take most enemies out while constantly going back into stealth (and that backfires if I don't position her correctly). She and the Legionnaire in one team makes things fun. Legionnaire takes care of the aggro and she takes em down FAST.
While Rion isn't as versatile as Saarebas, you can really have fun with him. You play the Saarebas well, so you can definitely use Rion's AoE abilities to have fun. He brings in more risk into the field. I was very hesitant on playing the Elementalist for the longest time. But I have grown extremely fond of him. Plus he makes excuses for me when I fall.
"I meant to do that you know! I can't wait to get wounded again" ![]()
I agree about Cillian being boring. Eliminates risk by a good percentage and his self-sustaining barrier almost makes me feel guilty these days. But he's useful when I'm feeling too lazy to be tactful. Though I wouldn't mind having a share of that ham he always talks about. Makes me hungry at 2 am.
But then again, my goal is to just survive and provide as much support as possible considering my low stats. So they work pretty well for me.
- xrayspex73 et coldwetn0se aiment ceci
#182
Posté 25 novembre 2015 - 03:57
1)Lego - Best tank in the game hands down. I have not played the Lego much, but everyone I see playing them are absolute damage sponges. Damage output is pretty low, but can be increased via attack animation cancellations.
2)Katari - No idea what he is capable of. Only promoted him once. I think he is a two-hander. That's all I got.
3)Assassin - High DPS if you play her correctly (which I don't). Positioning is everything with her.
4)Archer - High DPS and his pocketful of jacks are game changing if used correctly.
5)Keeper - I used to think she was kind of useless because as a support character, her barriers are slow to cooldown and are not reliable enough to consistently protect the party especially compared to the Saarebas and Virtuoso. After seeing what she is capable of in a group setting, I now think she is incredible. Static cage is game changing especially if used in conjunction with Elemental mines or other high damage AOEs. The snow globe is great too.
6)Elementalist - Barely played him, but see others use him to great effect. Great AOE damage and CC with panic.
7)Alchemist - Never played her until recently, now I love her. Fire flask+mines and frost flask make her an incredible DPS class with CC. She is also cute as a button (are buttons cute?).
8)Hunter - Starting to have too much fun with the chain. Zip in, plant mine, leaping shot away, rinse and repeat. Good times. Like the saarebas' leap power, the chain can get you into some weird areas of the map for better or worse (mostly worse).
9)Necromancer - Hands down the worst character at least in my hands. I have only promoted her around 5 times and I still could not find a good playing style/combination of powers that worked for me. The only one I play with regularly that kicks ass with a Necro is 3y3vr3 (but she is good at every class).
10)Templar - Good tank, great attitude. She is just so cheery and polite. Oh and wombo-combo. Absolute adorable. "Don't wooory, weee'll proteeect che!"
11)Reaver - High DPS and tanky if you play her right. I know a lot of the advanced players abandon devour, but I still find it to be absolutely necessary unless you have super high promotes and/or high HoK gear.
12)Arcane Warrior - Stupidly OP class once you get a storm pact belt. Boring as hell to play as well, but the absolute best at soloing. Can solo any difficulty at level 2 (probably a little hyperbole, but you know what I mean). This guy needs to get nerfed.
13)Avvar - Just started playing him. There is a high skill curve with playing him, but if you know the enemy weaknesses, you certainly will have the element that they are vulnerable to. Seems like a fun class to learn.
14)Duelist - One of my most played characters. She also has a high learning curve. For my playstyle, elusive is EVERYTHING. I use elusive as a defense rather than a nuking attack. Since getting her a Hakkon, she has become more of a ranged fighter than previously. I am still not convinced on her effectiveness on Nightmare and above, but I love playing her.
15)Virtuoso - High learning curve but is one of the most versatile support classes in the game. Can be super offensive too with a storm pact belt and power chord. I notice that a lot of the high level players do not use barrier at all, which is the complete opposite way that I play him. I spam the hell out of barriers and buffs. Sure, I might not get any kills, but the party will just rip through the map in no time flat.
16)Silent Sister - Another stupidly OP class. She is damn near unstoppable even at level 1. Fun to play but I sometimes feel guilty playing her (not as much as the AW, but still). Hidden blades with an SS = win.
17)Sarrebas - The deepest most versatile class in the game. Can be whatever the team needs. High learning curve in learning and developing good chains of powers that work well together. This class is probably OP as well, but the learning curve and slow casting animations do give her windows of vulnerability that the AW and SS have no problem with.
These are my thoughts, although I am sure all of you promotion lords on these forums are rolling your eyes.

i'm blind I'm blind!!!
#183
Posté 25 novembre 2015 - 05:24
Legionaire: Very good class, allows people with less experience or items compete on higher levels. Reasonably fun but a pain against the tougher levels if you have no dps support. Raasonably fun to play.
Katari: Worst class in the game perhaps, akin to krogan in mass effect mp, up close melee types that are given generally less oppo to generate defense. Important guard generating charge ability is finicky. People without big promotes and not super weapons are going to be rez bots in most cases. Rose off the bloom pretty quick, not that fun to play.
Reaver: Very valuable and very good to have in a group especially against high hit point barrier annoying bosses like Calpernia, however with low promotes and not gret gear another rez bot. Reasonably fun if you like just owning things but not a lot of tactics once you gain promotions.
Templar: Wombo Combo is pretty important to this class and is fun for that reason, too bad that combo was nerfed. People that play Templars for the most part seem to be good eggs.
Archer/Hunter: Putting these together, super fun to play, very very powerful. The odd time at higher levels they can get into trouble but only with certain groups. Once you gain some promotions you can play aggressive and do well.
Alchemist: Very fun to play and very effective, requires good awareness and tactical ability. The Emines bug hurts but they can still control the battlefield with frost flask and sleep powder, plus shes cute and crazy.
Assasin: Now this is a challenging class to play. Takes a lot of skill even at higher levels of promotions not to be downed. Pretty fun if you are in a group that has good symbiosis.
Keeper: Underrated class as far as effectiveness and fun goes. Static Cage is still one of the better abilities in the game and if she has the mobility of frost step her barrier abilities can still be a huge help. Another good egg class, more often than not people that choose this class seem to be team players.
Elementalist: Although this changes from time to time probably my fav class to play and one of the best. I'll say flat out that I hate playing with the traditional Ele's that cast firestorm and wall of fire, I never spec into those. A good staff, WGrasp, immolate, Frost step and barrier are my normal abilities. Allows you survivability with mobility, team play with barrier and the offensive spells are pretty good mook crowd control. Very fun to play.
Arcane Warrior: The absolute dick head class, I've put forth my good eggs class, more AW's are totally unaware of team mates than any other class. And I realize that they need to keep attacking to survive if they are melee based. I usually play mine as a range class using pota a lot. Can be very effective but I don't play them well and don't have tons of fun with them.
Necromancer: Have been playing this class a lot going for the class objective. There are a lot of ways to build this class but the complaints on here about the class are relevant. If you are playing a game were the enemy has it in for you you'll be down a fair bit. This class was especially screwed when the new opponents showed up. You can have spawns where your big attack is your staff because the other guys are immune to cold and fear and your other abilities are blocked. Reasonably fun to play.
Avarr: Super fun class to play, a number of ways to build it. But a mystery class for me. I can go along totally owning everything for levels and then just die easily all of a sudden. Also handicapped on the boss levels when you are taking on the boss while the enemy is attacking you.
Silent Sister: Pretty fun and when it 1st came out was the unkillable queen the changes they made made a big difference to me and I have not played her a lot lately, still a good class.
Isabela: Very good class but also requires some touch you seem to get either very good ones or bad ones in your group it seems. People that are truly really good with this class just own everything. I've had games in which I had a potentially good scoring character and the good Duelist just killed everything by the time I arrived on scene.
Zither: Another class that does take skill to make the most off. I don't like playing it because I'm too lazy to remember all the combos and change from one to another. My least played class.
Sara bust: Really good class with many build possibilities. Very survivable as well if you play it right. I don't play it much but am often happy when one is in the groups it is another good egg class that is most often a help.
#184
Posté 25 novembre 2015 - 08:15
I'm not saying I "get" her - as you may have seen, I still mess up utterly with her on a regular schedule
#185
Posté 25 novembre 2015 - 09:33
1: God Mode
2: Beastly
3: Solid
4: Trash
1: God Mode
Silent Sister: Extremely Promotion Friendly, Overpowered DPS, Overpowered Durability, Great EXP
Has the most reliable defense of any of the classes. Guard can't be dispelled. Also has the highest single-target DPS in the game. Can be built in many different ways to take full advantage of users promotion levels. Absolutely overpowered. Combat Roll is a must if you don't have PI amulet.
Reaver: Very Promotion Friendly, Overpowered DPS, Great Durability, Great EXP
Highest multi-target DPS in the game. Heal on hit, Rampage and Devour all allow for self-healing. Not as durable as the Silent Sister, less margin for error, but still overpowered. Combat Roll is a must if you don't have PI amulet.
2: Beastly
Arcane Warrior: Extremely Promotion Friendly, Average DPS, Overpowered Durability, Great EXP
Fade Shield...yeah doesn't need much explanation. Not included in the God Tier because higher difficulties completely gimp mages through dispel and elemental immunity. Static Charge is a must.
Saarabas: Extremely Promotion Friendly, Good DPS, Good Durability, Great EXP, Overpowered Support
Very well done character. Can be played as full-support if promotions aren't high enough to mix in DPS. Not included in the God Tier because higher difficulties completely gimp mages through dispel and elemental immunity. Static Charge is a must.
Legionnaire: Very Promotion Friendly, Average DPS, Overpowered Durability, Great EXP, Great Support
Tank, one of the few non-mage classes that offers support to its teammates. Please use at least one Taunt if you are going to use this character.
Alchemist: Extremely Promotion Friendly, Great DPS, Great Durability, Great EXP
Totally underrated character. Due to the Elemental Mines and Stealth buffs the Alchemist is the second most powerful rogue. I think it's the most promotion friendly rogue DAMP has to offer. Stealth, Elemental Mines and Fire Flask = Wrecking Ball. Frost Flask, Flank-Attack and Knockout Bomb cover whatever you need as a fourth ability. Using Flank Attack instead of stealth is actually quite fun. Allows for Mine spam and Frost Flask detonations.
Hunter: Promotion Friendly, Great DPS, Average Durability, Good EXP
Buffed Stealth puts this class on par if not a little ahead of the Archer and Opportunity Knocks(Can't believe I just wrote that.)What you lose in DPS you make up for in durability. Leaping Shot, Spike Trap and Stealth...I like to use Elemental Mines as the 4th. Tip: Cheapshot recommended for NM+.
Avvar: Slightly Promotion Dependent, Overpowered DPS, Good Durability, Great EXP
The Avvar has insane multi-target DPS as well as decent durability due to Bear Mauls the Wolves, Chilled Defense and low-cooldown guard generation through Hakkon's Charge.
Archer: Slightly Promotion Dependent, Overpowered DPS, Poor Durability, Great EXP
Leaping Shot, Spike Trap and Opportunity Knocks. Insane DPS, small margin for error due to poor durability.
Virtuoso: Very Promotion Friendly, Great DPS, Good Durability, Great EXP, Great Support
One of the more versatile classes. Can switch from support to DPS or vis versa at will. Can be played full support if promotions don't allow for mixing in DPS. Little Knight's Music(Armor Buff) is great. Battle of Bands(Attack Speed) is great. Fast Beats(Movement Speed) is great. Hometown Anthem(Barrier) is good.
3: Solid
Elementalist: Very Promotion Friendly, Average DPS, Good Durability, Great EXP, Great Support
Death Siphon and great support spells. I personally love Firewall and Firestorm but you can get the job done with many different spell combinations. Tip: Invest the point in Lightning Bolt to get Static Charge.
Katari: Very Promotion Friendly, Good DPS, Good Durability, Poor EXP
Amazing character concept. Falls short of the Reaver and Avvar's damage numbers. But, I think it's more low-promotion friendly than the Avvar. More durable pre-level 17. To the Death is fantastic on this character and really helps with durability. Combat Roll is a must if you don't have PI amulet. When I had low promotes I did just fine with Mighty Blow, Charging Bull, Combat Roll and To the Death.
Assassin: Promotion Dependent, Good DPS, Average Durability, Poor EXP
Terrible EXP generation. Alchemist is easier to play and offers better durability. The Assassin is extremely fun to play though!
Duelist: Promotion Dependent, Good DPS, Average Durability, Average EXP
Lack of stealth and armor penetration limit this characters upside in higher difficulties.
Keeper: Promotion Dependent, Poor DPS, Poor Durability, Average EXP, Good Support
Only reason I consider it "Solid" is because of Static Cage. Without Static Cage this character would be useless. Saarabas and Virtuoso are much better barrier bots, easier to play and offer bonus support buffs.
4: Trash
Templar: Promotion Dependent, Poor DPS, Good Durability , Poor EXP
Lego is a better Tank. Bodyguard is nice, but how many people actually use Bodyguard? Falls short of all the other warriors, IMHO.
Necromancer: Extremely Promotion Dependent, Average DPS, Poor Durability, Average EXP
Latest Walking Bomb change ruined this character. Should be able to manually spread the DOT. Qunari are an absolute chore to play against when running this character on NM.
- xrayspex73 et Snakebite aiment ceci
#186
Posté 25 novembre 2015 - 10:29
Given a set difficulty, it's gonna be complete trash until you get good enough gear and promotion. At that point, it literally transforms into one of the most reliable class, even for Heartbreaker.
Personally, my "number" for Nightmare was 100 Constitution. At 99 Con, I was crawling on the floor all the time. At 100 Con, I was the one mopping the floor with everything just because I could keep up my Guard. Past that, I was dominating Heartbreaker with him.
It's also worth mentioning that he doesn't suffer from elemental immunities like the Avvar do on Nightmare since all his damage is physical. As soon as you can keep up your Guard, his sustained DPS is much higher than the Avvar too.
- Snakebite aime ceci
#187
Posté 25 novembre 2015 - 11:24
You get increasingly better results with higher con because guards benefits are tied to con, but the Katari is mobile enough you really shouldn't be taking too many hits and To The Death allows you to keep something alive that gives you quick guard generation.
Seriously, I started playing Katari with less than 30 CON and was always helpful in Perilous pre-armor buff and that was with a Dragon Hunter Axe. Once I got the Sulevin I could carry just fine.
Played NM with Katari and a Sulevin for a long time, long before 100 con.
#188
Posté 25 novembre 2015 - 11:28
We talking about power creep!
#189
Posté 25 novembre 2015 - 11:42
#190
Posté 25 novembre 2015 - 11:52
We talking about power creep... Not the game. Not the game that we love, that we kill ourselves for...
We talking about POWER CREEP!
- TheLeakestWink aime ceci
#191
Posté 26 novembre 2015 - 12:08
Am I the only one who thinks all other mage classes have become boring as fudge with the introduction of Baadass? They all feel so one-sided now and she can basically replace any of them. Maybe except the virtuoso, who's got his certain uniqueness.
I'm not saying I "get" her - as you may have seen, I still mess up utterly with her on a regular schedule.
I understand where you are coming from. My number of promotes on the Saarebas and Virtuoso are orders of magnitude bigger than the rest of my mages. I just find them more fun to play.
Also, don't feel bad. We ALL screw up on the Saarebas at times and get out of rhythm and start hitting the wrong powers at the wrong time and end up eating dirt.
- Fiskrens, coldwetn0se et Proto aiment ceci
#192
Posté 26 novembre 2015 - 03:47
-snip-
It's also worth mentioning that he doesn't suffer from elemental immunities like the Avvar do on Nightmare since all his damage is physical. As soon as you can keep up your Guard, his sustained DPS is much higher than the Avvar too.
Loved the whole post until the second half of the last sentence. I can't believe you just wrote that. Just use the elements the enemies you are fighting are not immune to, or better yet, use elements that they are weak to! The only enemy on Nightmare that hinders the Avvar's damage output in any meaningful way are electrical Spellbinders.
Katari: Worst class in the game perhaps, akin to krogan in mass effect mp
I can't believe you just wrote that. I will refer you to TheThirdRace's post (just ignore the last sentence, OK?)
Hunter: Promotion Friendly, Great DPS, Average Durability, Good EXP
Buffed Stealth puts this class on par if not a little ahead of the Archer and Opportunity Knocks(Can't believe I just wrote that.)
I can't believe you just wrote that. I don't think we can be friends anymore. Also... Avvar not it God Tier?!!?!?!?!? Definitely not friends anymore. ![]()
#193
Posté 26 novembre 2015 - 04:16
I can't believe you just wrote that. I don't think we can be friends anymore. Also... Avvar not it God Tier?!!?!?!?!? Definitely not friends anymore.
Avvar is Demi-God tier...but not quite Reaver/Silent Sister.
I didn't want to put it in a tier of its own, and only the super highly promoted can get it to that level anyway.
Hunter statement stands. While messing around with solos I have a newfound appreciation for the Hunter. Really think it would probably shine even more if my promotions were lower.
#194
Posté 26 novembre 2015 - 05:26
Loved the whole post until the second half of the last sentence. I can't believe you just wrote that. Just use the elements the enemies you are fighting are not immune to, or better yet, use elements that they are weak to! The only enemy on Nightmare that hinders the Avvar's damage output in any meaningful way are electrical Spellbinders.
I just can't see the Avvar being better than the Katari, sorry.
With a Katari, I get 10-15K Pommel Strike and 7-9K Mighty Blows. There's no enemies immune to his damage whatsoever and Flow of Battle make it so I pretty much chain Charging Bull, Mighty Blow and Pommel Strike on a 6 seconds rotation. That's a hell of a lot of offense if you consider the after effects too (knockdowns, stun, stagger). Top it off with Guard that sustain itself pretty much from level 1 and you got an amazing guy on your hands.
With an Avvar, I get 8-10K Pommel Strike and 3-5K Korth's Might (Physical & Elemental). There's always 1 enemy type immune to his damage on Nightmare, it's especially excruciating against Qunaris. Hakkon's Charge deals a bit more damage than Charging Bull if you're against an enemy not immune to Cold damage, but there's a bunch of enemies that are immune to it too. Lady's Wrath is slow as hell to kill something by itself so it's not your best damage dealer either. Crushing Leap is amazing with 7-9K, but then again immunities is making a good dent into that sustained DPS. Furthermore, the Avvar doesn't have Flow of Battle so it's not possible to chain all your abilities into a 6 seconds rotation either, which reduce your sustained DPS even more. He does have good defenses but you need to invest a bit in your abilities/passives for that, which is not the case for the Katari since he's good from level 1 with all that Guard generation.
The only thing I can see going for the Avvar over the Katari is that he can be faster at killing things if everything dies in 1 shot. That means in Perilous or lower, the Avvar is gonna eat the Katari because of his AOE abilities. As soon as the damage isn't sufficient to kill 1 shot, the Katari skyrocket past the Avvar for killing speed and sustained DPS.
Of course, this is my perception with 170/170/200 stats. If you have 400 Willpower, there's a chance the Avvar can kill 1 shot in Nightmare and that would make him the better choice in that case. Considering I was (am I still?) in the first half of the PC leaderboard when I got those stats, my guess is not a lot of people can 1 shot things with an Avvar on Nightmare. For that reason, I think it's realistic to say the Katari is better than the Avvar on Nightmare for the great great majority of players.
#195
Posté 26 novembre 2015 - 05:41
On the other hand, I had my Avvar at 90 completions during the same period. I liked him, still do, he is an absolute beast on Perilous.
Getting to 100 Constitution and playing Nightmare changed it all for me. I explained the reasons in my previous post.
Personally, I think Warriors are the most boring class to play until your Constitution is up to snuff. The Armor boost did help tremendously too. I really hated playing them, pure vicious hatred, but eventually I got into playing the Lego offensively (Lunge and Slash, Payback Strike, Shield Bash, Shield Wall for attack-cancelling on PC) and that did the trick for me. When my Constitution hit 60, I saw a very big difference on Perilous. When it finally hit 100, it was night and day on Nightmare. I began playing a lot more Warriors and actually loved most of them.
Both the Lego and the Katari were by far my most hated characters until very late in the game, now with all the balanced changes I'll gladly say they both star in my top 5 favorite characters.
#196
Posté 26 novembre 2015 - 07:55
Both the Lego and the Katari were by far my most hated characters until very late in the game, now with all the balanced changes I'll gladly say they both star in my top 5 favorite characters.
Interesing,they were my favourite kits to play since Day 1(well,Katari maybe day 2
).
Too bad Avvar doesn't look like chief Movran and has cool deep voice.I alway mistook him for AW.
#197
Posté 26 novembre 2015 - 08:40
With a Katari, I get 10-15K Pommel Strike and 7-9K Mighty Blows. There's no enemies immune to his damage whatsoever and Flow of Battle make it so I pretty much chain Charging Bull, Mighty Blow and Pommel Strike on a 6 seconds rotation. That's a hell of a lot of offense if you consider the after effects too (knockdowns, stun, stagger). Top it off with Guard that sustain itself pretty much from level 1 and you got an amazing guy on your hands.
Yep, Katari is a boss; no argument there. I've never had luck hitting enemies with Pommel Strike. It just seems to constatnly whiff even if the enemy is statnding still, or even frozen.
With an Avvar, I get 8-10K Pommel Strike and 3-5K Korth's Might (Physical & Elemental). There's always 1 enemy type immune to his damage on Nightmare, it's especially excruciating against Qunaris. Hakkon's Charge deals a bit more damage than Charging Bull if you're against an enemy not immune to Cold damage, but there's a bunch of enemies that are immune to it too. Lady's Wrath is slow as hell to kill something by itself so it's not your best damage dealer either. Crushing Leap is amazing with 7-9K, but then again immunities is making a good dent into that sustained DPS. Furthermore, the Avvar doesn't have Flow of Battle so it's not possible to chain all your abilities into a 6 seconds rotation either, which reduce your sustained DPS even more. He does have good defenses but you need to invest a bit in your abilities/passives for that, which is not the case for the Katari since he's good from level 1 with all that Guard generation.
These are the things I take issue with.
I can't say I have ever use Pommel Strike on the Avvar, because using skills that are not elemental are a waste on him.
Hakkon's Charge does double damage to guard by default, it has a follow up swing that does double the damage of the charge and synergizes with Coup de Grace, and it has no cooldown if it ends due to interruption, such as being knocked down or being blocked by a shield. Only one enemy that generates guard is immune to cold damage, but he dies so quickly due to Lady's Wrath that it doesn't matter.
Flow of Battle is not necessary, seeing as he can spam abilities constantly, only occasionally having time to use an auto-attack or two. If the Avvar did have Flow of Battle it would break the class, due to Lady's Wrath's constant damage to everything near you.
The fact that most enemies on Nightmare have at least one immunity is mostly balanced out by the fact that they usually have an elemental weakness too. I have seen countless people say that it is especially problematic against Qunari, which I think is purely psycological (I actually find them to be one of the easiest factions for him to solo against). Is it because there is an enemy that immune to two of his elements (even though it is weak to the other one)? None of them are immune to electrical damage, and all the others (except the Saarebas, obviously) can be killed in one or two attacks, while Lady's Wrath ticks them all down constantly. I was so annoyed by everyone parroting this mantra I actually went out of my way to show how inaccurate it is.
That clip was my second attempt at soling Qunaris on Nightmare as a level 12 Avvar (low level to show that defensive passives are not needed for people with high promotions, but they are extremely useful for people with lower promotions, especially Chilled Defense). My first one showed me sprinting through most of the zones and nuking everything instantly, and it had a completion time a few minutes faster. It was more of a demonstration on how the Avvar can steamroll everything instead of how it should actually be done, so I re-leveled in order to do it again. And before you say anything about my stats, only my constitution was higher that yours at this point, at around 210. I tried to play conservatively to show how to do it with lower constitution, so most of the time I am at high health (only using 10% heal on kill), when I could be running in and nuking everything instantly.
If this still doesn't show how ridiculously powerful he can be, well...
with stats all around 200, well within your range.
I know this will probably not change your opinion of the Avvar, and that's absolutely fine. I hold nothing against you at all for not thinking exactly like I do. The world would be a dull place if everyone had the same opinions. I just thought I should try to show why I think he is so damn good. I'm really glad you enjoy the Katari. He was one of my favorites... until they over buffed him, that is!
(just kidding... sort of).
- Finoderi et ThatBruhYouDK aiment ceci
#198
Posté 26 novembre 2015 - 09:44
Huge ****** essay about Avvar by Snakebite lol
And I 100% agree. Avvar is incredibly powerful. He will do amazing, and consistent, damage to any enemy. I definitely rate him a 9/10. That is only because he is a glass cannon. With Chilled defense I give him a 10/10 no doubt about it
#199
Posté 26 novembre 2015 - 10:10
I thought it only had 4 abilities:
Lady's Wrath OP
Hakkon's Charge OP
Crushing Leap OP
Korth's Might OP
Level 10 Avvar OP
- ThatBruhYouDK aime ceci
#200
Posté 26 novembre 2015 - 10:35
-- snip --
I know this will probably not change your opinion of the Avvar, and that's absolutely fine. I hold nothing against you at all for not thinking exactly like I do. The world would be a dull place if everyone had the same opinions. I just thought I should try to show why I think he is so damn good. I'm really glad you enjoy the Katari. He was one of my favorites... until they over buffed him, that is!(just kidding... sort of).
It's pretty much what I expected from the Avvar. There's really nothing "wrong" with him and I'm not trying to convince you either. I'm always open to discuss builds and tactics with people that actually want to discuss instead of "convert" me
So here's just my opinion on what you showed me and how I see things generally. I'm trying not to be biased because emotions aren't a good logical argument by any mean...
First thing is the immunity argument. You're perfectly right to say that no faction is immune to everything. Where I tend to disagree with you is that you don't lose any DPS over it because there's always another skill that can cover. The Qunari example is very nice, but you deal most of your damage with Lady's Wrath. Crushing Leap and Hakkon's Charge are gimped by immunities left and right. If all 3 abilities were doing decent damage, you'd be doing a lot more sustained DPS. Alas, that's not the case.
Now change faction to Red Templars and Lady's Wrath is basically useless with all the lightning immune Horrors running around. Change the faction to Venatori and the mages are annoying as hell by being immune to a different element each round. Sure, you can use other abilities, but now you only have 2 of them doing damage, not 3. You'll do less damage with a rotation of 2 abilities than with a rotation of 3 simply because of the cooldowns.
There's something that I've been a bit amazed by your videos though. Your Lady's Wrath seems to tick at a very frantic pace. I don't recall getting "ticks" that fast on PC. For me it seems to be about 30% slower, I'm not sure if it's a console vs PC thing or it's only my perception.
The last thing I'd like to point out is that solos are a bit less representative. Not that it's not a very valid situation, but in a 4 player team the enemies aren't swarming around you all the time, they move around your teammates too. Spreading the enemies has a tremendous impact on how much "total" damage you can do with AOE abilities.
Maybe it's just my perception, the Avvar is still perfectly fine in my book. Personally, I'm much more aggressive with my Katari because I can spam my abilities in a 6 second rotation. I can't do that with my Avvar and I do see a difference. I'd like talk a bit more about it, but I need to go as real life is calling for now...





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