On the other hand, it'll never come close to deal as much damage as the Offensive Lego for the simple reason that you have 1 less offensive skill in your arsenal. Lunge and slash deals between 3 to 4.5K damage every 8 seconds, less with Flow of Battle, and if you activate it far enough it doesn't even have a cooldown so you can chain 2 or 3 in a row. You can't really make up for that with Unbowed...
With higher critical chance and FoB, you will be hitting so often with just two attack abilities, that the third is redundant. i.e. you'll usually have two abilities available rather than three. This is because all three attack abilities are 'spin to win' potentially hitting multiple enemies and each reducing that cooldown with FoB.
UB is just trashy atm, but Horn of Valor can be nice with the ring. Since there's very few damage boosters in the Templar arsenal, HoV can be very useful for a player that can't one shot everything with W/P or SB
Do you know offhand who originally created the concept for that build? Since I obviously sat on it for too long, if I make a video on it, I'd like to credit the right people...
Who care's, it's a build. Anyone on day 1 could have use it, "owning" a build is so ridiculous. It's not because you're the first to post it on the forums that nobody thought about it before, you're just the first to take the time to share it.
In any case, if you want to credit anyone for taking the time to layout/share the strategy, the required equipment and the build order, then I think I have the best post for this build. I'm not aware of anyone else posting anything about that kind of build, but I'm not omniscient either, something could have slipped by me...
With higher critical chance and FoB, you will be hitting so often with just two attack abilities, that the third is redundant. i.e. you'll usually have two abilities available rather than three. This is because all three attack abilities are 'spin to win' potentially hitting multiple enemies and each reducing that cooldown with FoB.
I disagree.
I've played plenty enough the Lego lately and I can say that there are times when your 3 abilities are on cooldown even with Flow of Battle and Critical Chance at 42.5%. My Critical Chance is quite "high" for a "normal" player and I play A LOT. For comparison, with your amount of Cunning promotions (127 -> post on June 26 2015) I'd be at 73.5% without changing anything else, that's an extra 31%!!! You can't suggest casually that having higher Critical Chance is a realistic solution, it makes no sense for at least 95% of players...
Also, enemies aren't always bunched in a group so your abilities sometimes only hit 1 enemy which affects Flow of Battle greatly.
In any case, a Templar with only Payback Strike and Shield Bash will need to rely on auto-attack more often than the Lego. And auto-attacks do a lot less damage...
Who care's, it's a build. Anyone on day 1 could have use it, "owning" a build is so ridiculous. It's not because you're the first to post it on the forums that nobody thought about it before, you're just the first to take the time to share it.
In any case, if you want to credit anyone for taking the time to layout/share the strategy, the required equipment and the build order, then I think I have the best post for this build. I'm not aware of anyone else posting anything about that kind of build, but I'm not omniscient either, something could have slipped by me...
Well, in this case, I care. I do not like to be that person that sees a build someone else did and then claim I came up with it on my own accord. My viewers could likely care less who came up with the build, but I like to maintain a little bit of integrity nonetheless.
Worse case scenario, if I credit you and someone finds an older build offering the same thing, they'll just blame you for "stealing" something that cannot be possessed lol.
Integrity wins!
(Well, the politician's definition of "integrity", that is!)
You can't suggest casually that having higher Critical Chance is a realistic solution, it makes no sense for at least 95% of players...
I certainly can. Secondly my suggestions don't need to apply to everyone. Even though in this case it does, I only need to state what is contextually important to my target audience.
High critical chance* can be achieved due to the easy availability of T3 Weapon upgrades and weapon slots. Combined with the fact that L&S on Lego can potentially have zero cooldown, and SB, L&S and PBS can all hit multiple enemies per activation, and SWAC can greatly speed up weapon attack speed, FOB can greatly reduce cooldowns to the point where three attack abilities will be redundant, and another ability would be more balanced within the build.
You will never perfectly rotate between one ability to another continuously, as you'll be finishing enemies before then, so having additional attack abilities can definitely be unbalanced when other abilities can be of more utility.
Secondly on Legoman, with upgraded Walking Fortress activated, cooldown is reduced for all abilities every time Lego is hit.
Given attack abilities take roughly 3 seconds to use-- beginning with movement, target, activate and finally complete the animation--and the cooldown is only 8 seconds to begin with, you can easily reduce the remaining cooldown in the interim.
I do this a lot in my Templar video, and in this video it is done pre T3 upgrade buffs as well. I don't know the stats off-hand, but I did have high 50-75% critical chance total.
I am less certain if upgraded Blessed Blades affects Shield Bash-- it should not per description but I haven't done testing. Not hard to test, I just haven't done it because I'm too busy smashing everything to bits.
I am also excited about the new taunt buffs. In particular, dropping challenge's cooldown to 4s means it can effectively be repeated, and both 1H classes have a new source of stamina from their abilities which grealty synergizes with shield wall.
*High critical chance from equipment
T3 Upgrade for 1H = 7 Offense Leather x Great Bear Hide 1.75% critical chance = 12.25%
--A large number of 1H weapons can be upgraded with this, including Caliban and Longsword of the Dragon
Superb Critical Chance Rings = 10% each, up to x2 for both rings
If we use the Longsword of the Dragon, which drops frequently, it has +8% critical chance, which means a potential total of +45.25% critical chance from gear.
Firm Tournament axe is +13%, which means up to +50.25% critical with this weapon. If we assume you can easily obtain the Firm Tournament axe, as it is blue, you can easily obtain +13% + 12.25% = +25.25% alone with your base critical chance of 42.5, which puts you around the 67.25% or 2/3's category of critical chance -- not to mention if you put on the other gear that'd place you over 90% critical chance if you so chose.
Players can obtain very reliable critical chance from equipment alone.
How fast they get there is obviously variable, but you have options. Whether getting lucky (opening chests, both in zone and in the lobby), grinding bosses for gear (dragon weapons), or crafting, critical chance can be greatly increased.
On other classes it is even easier to guarantee criticals.
I am less certain if upgraded Blessed Blades affects Shield Bash-- it should not per description but I haven't done testing. Not hard to test, I just haven't done it because I'm too busy smashing everything to bits.
I am also excited about the new taunt buffs. In particular, dropping challenge's cooldown to 4s means it can effectively be repeated, and both 1H classes have a new source of stamina from their abilities which grealty synergizes with shield wall.
When I tested upgraded Blessed Blades specifically with Shield Bash on an early Templar build back in December (when I literally no bonuses to critical chance, nor did I user Flow of Battle because I didn't understand it), Blessed Blades' upgrade had zero benefit to Shield Bash's cool down. Nor did it effect Line in the Sand from what I remember. I was quite confused on it because I thought at the time Blessed Blades was supposed to lower all cool downs because I apparently could not read correctly.
When I made my Leader build more recently, of the three skills other than Blessed Blades, the cool down reduction only appeared to be affecting Spell Purge, but I did not test it as in-depth, and I had better crit gear and more rogue promotions, so my observations are most certainly not conclusive.
As always, you view things thru rose-tinted glasses. You forget the impact your promotions have on your playstyle. When we played together, it always ended like this, us disagreeing because you just can't imagine what it is to play without 80% damage reduction across the board.
Of course I could add some Critical Chance with Tier 3 weapon upgrades, I still wouldn't have as much Critical Chance as you do, but it would be close enough. The problem with that is that I would lose Heal on Kill which is absolutely essential for this build to work. The result would be I either turtle up instead of going pure offense or I die in 5 seconds. That would effectively kill the purpose of this build. This might change when patch 8 lands, but for now it simply wouldn't work.
As for the attack abilities each taking about 3 seconds, it's not. Lunge and Slash can take up to 2 seconds, but Shield Bash is between 1 to 1.5 second while Payback Strike is more like 1 second. Even if not always perfectly chained up, I still have cooldowns relatively often after using my 3 abilities and landing 2 or 3 critical hits. You can debate all you want, I'm just stating the fact it happens often enough to me, I have to use auto-attacks to make up for the cooldowns and they're far from being as damaging as an ability.
For Walking Fortress, it's a bad choice for this particular Lego build. Because you rely on knocking enemies down, whenever you use Walking Fortress you don't really get hit often, it's just a split second need before anything is on the ground again. You can't build Guard with this playstyle and you certainly can't get enough cooldown reduction to actually matter. Of course if you're always waiting for cooldowns to reset and auto-attacking all the time, you'll see more benefits from Walking Fortress, but that's not how this build works.
Well, in this case, I care. I do not like to be that person that sees a build someone else did and then claim I came up with it on my own accord. My viewers could likely care less who came up with the build, but I like to maintain a little bit of integrity nonetheless.
Worse case scenario, if I credit you and someone finds an older build offering the same thing, they'll just blame you for "stealing" something that cannot be possessed lol.
Integrity wins!
(Well, the politician's definition of "integrity", that is!)
Fair enough for integrity, I won't argue with that.
As for me being potentially blamed for "stealing" a build, I can take it no problem because I know I didn't. I simply posted a plan on how to make it work. If people have a problem with that, then they have deeper emotional problems and should consult a professional. If it degenerates, I'm sure a moderator will intervene anyway.
Third doesn't want to admit he's just a weaker player overall from lacking knowledge, experience and tactics. Instead accuses me of being OP from promotions alone. Of course I'm OP, but it isn't just from promotions alone.
Furthermore, I had far fewer promotions when I did play with Third, probably less than what Third has right now, and definitely with less cunning and worse gear than he has now. Cunning was my weakest promote and I played rogues the least. I played warriors more than anything else, getting to 50 constitution while willpower was 30's and cunning not even 30.
The problem with that is that I would lose Heal on Kill which is absolutely essential for this build to wor
You're way too thick. Let me spell it out for you:
You personally probably have Caliban, which is 16% HoK natively, plus whatever Heal bonus you have on armor.
You personally could also easily substitute 2x SCrit Rings for 2x SLD rings, for 36% HoK base, and around a 3/4th chance crit (which is plenty)
Players have options, and players can take them. You're in total denial of said options because you refuse to look up outside of your personal opinion.
As for the attack abilities each taking about 3 seconds, it's not. Lunge and Slash can take up to 2 seconds, but Shield Bash is between 1 to 1.5 second while Payback Strike is more like 1 second. Even if not always perfectly chained up, I still have cooldowns relatively often after using my 3 abilities and landing 2 or 3 critical hits.
It is about 3 seconds to complete an attack cycle, when adjusted for positioning, targetting, and the full animation. Payback strike's animation does not finish at the 1s mark when it strikes the enemy, but takes time afterward leaving you vulnerable and cannot do anything else without an animation cancel. Shield bash is similar but has a shorter recovery time. Plenty of video evidence of SB taking 2s above.
For Walking Fortress, it's a bad choice for this particular Lego build.
Arrows, they're your friend when WF is up.
You can't build Guard with this playstyle and you certainly can't get enough cooldown reduction to actually matte
All these are wrong. For one, you just don't know how to use shield wall outside of as an attack cancel. Secondly, if we go by the "I know better" attitude, my authority and experience on warriors outweighs yours.
If you're having consistent cooldowns on Lunge and Slash, you're using it wrong. You should be using L&S in such a way that you never have cooldowns until when they don't matter. By always lunging from a distance, that means the cooldown will not be triggered, and you can repeat the lunge.
Third doesn't want to admit he's just a weaker player overall from lacking knowledge, experience and tactics. Instead accuses me of being OP from promotions alone. Of course I'm OP, but it isn't just from promotions alone.
You're way too thick. Let me spell it out for you:
You're in total denial of said options because you refuse to look up outside of your personal opinion.
my authority and experience on warriors outweighs yours.
First, Ive watched your gameplay and frankly its embarrassingly bad considering how much you preach about your 'skills and expertise', the only reason your playstyle works is because you have a huge number of promotions. We've already been through this, your perilous gameplay is everyone elses gameplay for threatening and below. This is a mathematical fact.
In your templar video you take 75 damage from a shade melee from behind.
Thats 3 times less than I take on threatening from behind:
Second, I had a good laugh at your superiority complex in your post. Authority and experience? Damn, if only I had such qualifications, imagine the jobs I could get with that sort of weight on my resume.
Jeremiah12LGeek, Hang3d Man et Kenny Bania aiment ceci
I'm talking to a wall... must be lonely on the other side of reality...
You know, I'm being civil here. The only time I haven't been is the day I decided to boot you from my friend list. After you gave me a truck load of ****, I had the "audacity" to answer so you got upset I wasn't polite .
Let me make this clear for you: You can post whatever you want on the forums, I'm fine with it, you have the right to your opinion. But mention me again in any sort of disrespectful way and I'm gonna file an harassment complaint against you to Bioware. Stay clear of me, I'll stay clear of you. Is that clear enough or you need a picture too?
And that's how the endless bull..it promotions frenzy turn two players against each other.
Fact is nobody care what people with lots of promotes think cause we cant apply what you say for our characters and that's the end of the debate.
40 max promotes + 10 initials for each stats would be the best. It's another belt olf health, two crit chance rings and two rings of attack (+some minor bonus) stacked with a lot of time playing. High ranked players could get some interest too by not being invincible (and condescending) anymore.
And that's how the endless bull..it promotions frenzy turn two players against each other.
Fact is nobody care what people with lots of promotes think cause we cant apply what you say for our characters and that's the end of the debate.
40 max promotes + 10 initials for each stats would be the best. It's another belt olf health, two crit chance rings and two rings of attack (+some minor bonus) stacked with a lot of time playing. High ranked players could get some interest too by not being invincible (and condescending) anymore.
I fully agree with the idea of having a more reasonable cap for promotions. Although, I'd be more in favor of a diminishing return mechanic instead. Such a system would still yield a reward, however small it is, which would still be a better incentive than simply having nothing.
Something like getting 0.5% for the first 10 promotions, 0.4% for 11-20, 0.3% for 21-30, 0.2% for 31-40 and 0.1% for 41+.
The thing is, the greater the difference between the lowest and the highest value in a game, the harder it's gonna be to balance it. Try to balance a difficulty around weapons that vary from pretty bad to 20 times as powerful. You simply can't, the differential is too big to make any meaningful adjustment.
Promotions are just adding to that differential in disproportionate ways... And that big differential is also causing one of the biggest problem of the loot system, 99% of items are crap. Lower the differential and suddenly everything becomes better and more balanced.
your perilous gameplay is everyone elses gameplay for threatening and below
As if this is a bad thing, given threatening FC's exp payout is extremely good, at least as good as or better than old maps on perilous. QQ someone has higher stats than I do and can take more risks, QQ. Quit your complaining and learn something.
Thats 3 times less than I take on threatening from behind:
You obviously haven't watched the whole video, and only with anything but a hostile intent to start character attacking.
What's your point? That I play according within the safety margins of my character, and not yours, yes I do. I intentionally risked letting myself getting hit exactly once, and not more than that, as you should be able to absorb one hit as a Templar or you shouldn't be playing Perilous solo (note how most players don't play solo, and shouldn't be to begin with). For your screenshot, you look like you're in the middle of an attack animation. In that scenario I would be about to W/P combo, which would kill everything around regardless, as the Templar clearly had enough hp to sustain that attack. You clearly have enough killing and subsequent Heal on Kill capability otherwise you wouldn't put yourself into that scenario. If you can't learn that you need to let yourself take non-lethal damage in order to do even more damage later on, you're hobbling your offensive capability. I actually recommend around 30% HoK for Templars for Perilous for most players, which is easily achieveable with Caliban alone. In the above video even if I somehow took 500 damage from the shade (which wouldn't be the case), it would all be healed from killing two demons at once, with the wraith quickly to follow.
I've displayed a dynamic range of tactics and strategies within the Templar video, as well as how to use the abilities correctly and what happens when they aren't used correctly. That's way more important than anything else.
In this video most of the time any shades that do approach from behind are allowed to do so in order to maximize W/P and often don't even hit me, or if they're a single shade they're blocked and counter-attacked.
The fact that I can afford to play sloppy if I choose to does not invalidate the tactics involved in.
You know, I'm being civil here. The only time I haven't been is the day I decided to boot you from my friend list. After you gave me a truck load of ***
Civil? After attacking me and claiming my arguement is invalid because I'm somehow the delusional one rather than "this doesn't work because game mechanic", or attacking the arguement instead of the person in general.
LOL you ragequit after you died repeatedly as an assassin after being warned by not just me, but the whole team to avoid going to the spots outside where the DC was popping up. You repeatedly denied it was going to happen, and claimed it was the proper way to play. All which is fine in the normal course of a game, because no one's perfect, but you didn't want to learn from it and didn't want it pointed out when both the team and myself just wanted you to not die.
Let me make myself clear, you didn't do anything wrong as a player except deny what was going on around you and fail to accept advice on how to do better.
For comparison, with your amount of Cunning promotions (127 -> post on June 26 2015) I'd be at 73.5% without changing anything
How'd you even get this figure? Did you typo or assume a superb critical chance ring is put on, or other gear that amounts to +10% critical chance over the base promotions, because 127 cunning promotions is 63.5% critical chance @ +0.5% critical chance per cunning promotion.
It doesn't change my arguement, but you're really sloppy with your math posts here.
Civil? After attacking me and claiming my arguement is invalid because I'm somehow the delusional one rather than "this doesn't work because game mechanic", or attacking the arguement instead of the person in general.
LOL you ragequit after you died repeatedly as an assassin after being warned by not just me, but the whole team to avoid going to the spots outside where the DC was popping up. You repeatedly denied it was going to happen, and claimed it was the proper way to play. All which is fine in the normal course of a game, because no one's perfect, but you didn't want to learn from it and didn't want it pointed out when both the team and myself just wanted you to not die.
Let me make myself clear, you didn't do anything wrong as a player except deny what was going on around you and fail to accept advice on how to do better.
How'd you even get this figure? Did you typo or assume a superb critical chance ring is put on, or other gear that amounts to +10% critical chance over the base promotions, because 127 cunning promotions is 63.5% critical chance @ +0.5% critical chance per cunning promotion.
It doesn't change my arguement, but you're really sloppy with your math posts here.
No Drasca, I quit that time because you ARE a very bad person. You ARE self-centered and you have a total lack of empathy. You impose your beliefs and morality on people that don't ask for it while doing the very same thing you reproach them. Anything that doesn't fit your reality is simply false, you can't make mistakes, you're simply not human . I had enough of the BS so yeah I decided to quit and remove you from my friends list.
As for attacking you, I didn't. I only said you forget about what you don't experience personally because of your promotions. I'm simply pointing out why we don't see eye to eye. Saying "I disagree" isn't a personal attack, believing otherwise would be categorized as delusional (see that one was a personal attack, you understand the difference?). I never said you were delusional, you brought it up because that's what YOU read from what I wrote...
Finally, my math comprehension was just fine, you're the one showing exactly what I keep repeating this whole time: everything your read, write and think is about you.
What I said is this:
"With your amount of promotion, >>> I <<< would be at 73.5% without changing anything".
That means "me" or "myself" or "I", not you, would get that number without changing my current load out. Nothing in there was about you, it was all about me showing what would happen to me if I had as much promotions as you do. You still twisted it around your weird way of thinking and made it all about yourself. So my math wasn't sloppy, your interpretation was.
In any case, let's just drop it please. The question is, are you able to?
I would not say as much. You display a rather static tactic.
LOL Mortiel, you're out of your depth here. For fun reads, brush up on the Sun Tzu's Art of War (preferably with multiple translations beyond Lionel Giles, (including interpretive works like Musashi's Five Rings). Also read Clausewitz's On War, and John Boyd's OODA loop-- and the various written analyzing the source works . It is all fascinating stuff worth reading.
You're really picking on wordplay you're not intensely familiar with--which can be a fun game, but contrary to the primary point that there's a wide range of skills demonstrated and dynamically used in accordance to the contextual situation at hand.
A strategy is a series of tactics comprising a larger scale movement
You're actually describing the Operational theater, not the Strategic one.
Technically all missions are on an Operational level, as each mission is an operation where a series of tactics are used to achieve the specific goal of that operation, the strategic level is what to play and what to promote in order to achieve the long term goals and mission, but operation level strategy can be applied within the missions as well.
There is also no such thing as a static tactic. There are tactics, and there are strategies, there are no 'static tactics' (anywhere). Strategy is the high level planning & decision making process to accomplish wider (often non-specific goals) on a high level. Tactics are what I do (a series of actions, usually to the enemy) to achieve a specific goal. Mostly these tactics (series of actions) is on a unit level (vs one group of enemies). I have demonstrated I have multiple tactics (SWAC / shield bash / line of sight w/p for examples) in order to accomplish the goal of disabling and killing the enemy units. I dynamically choose between tactics I have in order to accomplish the strategy I choose, killing units in order to complete the zone (operation). For example, I can choose the operational strategy of direct assault on zone 1, using different tactics to kill the enemy (shield bash, wombo combo, etc), but on zone 3 I've chosen a divide and conquer strategy on zone 3 in order to deal with despair demons. I do not use the same strategy each time, and I often change tactics as well. This choosing of different tactics and strategy makes it dynamic.
An extreme example of limited tactics and strategy would be an AW SB spamming the entire time. The operational goal per zone is to kill everything, but the operational strategy would be direct assault via the tactic of SB spam, with no change in strategy or tactic.
I don't do just that. I dynamically choose between tactics and strategy as appropriate. I use manuever warfare, I divide and conquer, I move around and kite as necessary. I can change strategy to use line of sight force multiplying killzone chokepoints.
Most zones employ those tactics in a different fashion in accordance to the strategy for that zone.
I actually use multiple tactics and strategies if you actually pay attention. The strategic goal is to complete the mission, but the operational strategies per zone are different between spawn camping vs line of sighting vs 1v1 boss fight vs trebuchet camping.
I could go on and on, but my time's limited and I've made my point defining what tactics, operation and strategy are, and how I use them in a dynamic (changing) fashion.
Finally, I reiterate there is no such thing as static tactics. There static defenses, never static tactics. Only someone who's completely backwards and unfamiliar with the subject would try to use that disjointed term.
I think you are out of your depth here. I am stating this based on military use. It's standard lessons for those of us that went through a regular commissioning course (military officer training), if you were curious
Oh so you're suddenly both a Psychology PhD and a military officer now? Pick one. You're definitely no general, as anyone currently commissioned of any import would generally be too busy to be here. Don't lie about being military. It discredits those of us that are or have been. It is also highly illegal.
A good sign that you're definitely not military, let alone an officer is that you've used the wrong terms the schools during commissioning. I am actually familiar with OCS/OTS. It is effectively knife and fork school depending on the Branch. Academy Brats do a bit differently, but in no way does it guarantee you effective Operations training during OCS/OTS. That's way after O-1's have been commissioned, and specifically assigned into Operations and JO's have proven themselves.
Again, don't lie about being military. Lie about your other fake degrees, but not being military. It is Illegal, and it does not make you look good.
Regardless, you are engaging in a singular tactic in that video.
LOL you obviously have not watched the video and you're definitely not familiar with the different Templar Tactics available.
Oh dear me. As I have just completed my templar agent challenge of 250 operations, I think that I can be confident of saying that I am quite experienced in this class. When I saw this topic in the forum I opened it to read with anticipation. I tried many variations in my builds during my grind to the 250 operations. I settled with WoH/SP/SW/UB.
As I have posted elsewhere, it is a shame that many interesting topics degenerate into personal attacks and childish behaviour. Drasca, I respect you for the time that you have taken in analysing so many aspects of the game, and your builds etc. However, comments like "You're way too thick" and "my authority and experience on warriors outweighs yours" simply disappoint me. You do not need to insult nor condascend, readers of the forum will make their own opinions on the poster based on the data that is posted. That is how people gain respect. In a way I think that you enjoy being targeted, and some of the comments that you say are a provocation to that end. Again I shall say that many of your points are interesting, but please refrain from the kind of comments that you are getting a name for. This is just some friendly advice. As my grandma used to say "It's nice to be nice".
Oh dear me. As my grandma used to say "It's nice to be nice".
That's nice dear.
I see you're a rabbit. This is how much I trust rabbits. Monty Python has taught me better to trust them. All the offense and guard possible didn't save those Templars.