People complaining about Stamina issues need to take the +Stamina passives in Divine. She has plenty of Stamina and I have a ton of success running:
- Shield Wall - Parry blocking and to help body block.
- Unbowed (w/perk) - Insta max Guard from just a few enemies. Synergizes well the stun from WoH.
- Wraith of Heaven - Huge damage vs Demons and a critical skill in your Divine combo. The stun WILL hit scrub fodder enemies including rogues and you'll regularly finish games with a gold medal thanks to 25 - 30 self-initiated team combos.
- Spell Purge - Your Eldritch Detonator and the sidekick to WoH. You will instaglib peons for unresisted 3.5k spirit damage (critting around 8.5k) and they will have to hold that.
Tanking Primer - Understanding team roles (read this first / it's worth it):
So I'm still seeing a lot of confusion in how the Templar fits a team and it's largely because people are so new to the multiplayer that they aren't clear on team synergies. I'm taking the time to write this out to hopefully expand your mind and show you how versatile strats can be. First off, you need to understand that combat is balanced around TWO fundamental aspects; MITIGATING incoming damage and DEALING outgoing damage. That's it. How your team handles that is up to the players but it DOES NOT MEAN that you have to pigeon hole team roles. A LOT of people want the melee warrior role to MITIGATE damage by holding THREAT via facetanking enemies while the backline or other DPS heavy classes do the majority of the heavy lifting. That's what a lot of people mean when they say TANK. They mean soaking incoming damage while holding threat. The thing is, not all teams have to be built around that concept. For example, CROWD CONTROL focused classes help to MITIGATE incoming damage through knockdown, sleep, freezing, stun, etc, so a constant classic aggro tank holding all THREAT all the time isn't necessary. Do aggro tanks pair well with a good CC class? Absolutely. Point is though is that an aggro tank is not vital every time with every team comp.
EDIT: In lieu of further conversation in this thread I want to point out that this build/playstyle is directed more more for Routine/Threatening players as that's been the majority of my playtime. Perilous viability needs further exploration.
Where does the Templar fit in a team? - This is the space where you find an offensive Templar. By utilizing BURST damage, the Templar MITIGATES incoming damage by straight up making things dead, CC STUNNING enemies, and then having the survivablity to continue to DPS in melee, body block, and normal attack stragglers/high HP targets into the ground. You will not, and should not, be expected to hold the aggro of everything on the map as a Templar. Your job is to priority nuke high threat common enemies like Mages, Rogues, ARCHERS, and melee fodder scrubs. You ned to hit the spawn first prioritizing clusters (I always look for archers, rogues, mages, melee in that order) an then generate threat by proximity. The big slow heavy units might look imposing but they are easily kitable by your teammates and use heavily forecasted moves so your ranged DPS classes will have their OWN answers for survivability. Remember there are skill tree PASSIVES that reduce threat for Rogues and Mages where the Templar can increase threat. You really should be taking these if your having trouble with aggro.
On Boss fights: Depending on the enemy type your largely going to excel at choke hold nuking and slaying adds. Red Templar Commander can be kited by ANYONE and doesn't require facetanking. Neither does the Venatori Mage. If you find yourself Boss aggro'd with either of these two you have the benefit of Shield Wall and Unbowed to turtle / counter attack while the rest of the team reorganizes.
- Ol' Dirty Bastard Demon Commander: ...deserves his own sub-section. EDIT: So it turns out it's possible to facetank the DC as a shield using warrior thanks to Shield Wall. It's still risky as the timing and method have little room for error but it's definitely effective if you pull aggro on the DC. Essentially you need to : 1. Know that the DC has aggro'd to you. 2. Build Stamina by auto-attacking until you see the Green Fog appear around your character after the DC has teleported. 3. Rotate your right stick camera as if you were trying to look down. 4. Hold your Shield Wall button until the DC erupts. 5. You'll block the attack though it can eat through your Stamina and guard break pretty easily. His follo up attacks (the ranged blast, the arm slash, the panic shriek) can be blocked as well provided you have the Stamina. The shriek can be blocked in that it'll build guard but the panic will still land however, Unbowed actually will break the panic status effect if it's off of cooldown. Using this strategy, I successfully held the DC's aggro for 5 matches yesterday and was able to facetank the DC at the bottlenecks. Personally the margin for error feels no different than sprinting to make the DC whiff but it's more foregivable if you're hit since you're not getting hit for from behind for huge damage.
In closing: Templar is a fine inclusion into any group and has the option of being more support heavy (Myala's builds for example). I personally have a ton of success with the Templar with an offensive build and can contribute well on teams even as the only Warrior. Don't listen to the haters and realize that there's a ton of variety in this game.