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Let's talk Templar builds


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#101
Chaz Darkbane

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I've lucked out and picked up Caliban, a 5% life on kill ring, and a 30% duration on Horn of Valor ring so I've been debating a few Templar builds.

Purge/WoH/Unbowed/ShieldWall or
HornValor/PaybackStrike/Unbowed/Challenge or
Purge/WoH/HornValor/Unbowed

Maybe Challenge for Stam regen instead of Unbowed



I don't really plan to play on Perilous much since I usually PuG and I've found Unbowed quite useful to date.

 

As for this I would definitely say bring Horn of Valor regardless over everything else if you have the ring for it. Your team will love you.



#102
21T09

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Horn of valor needs to have a longeeeeeeer effect.

#103
ShaggyWolf

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It really bothers me the Templar doesn't have access to War Cry :'(

 

They could replace Challenge with War Cry and she'd be like a bajillion times better. It'd really step up her aggro and guard management, which would make her a better tank, and she'd have a viable lead-in to cutting words which would help her team support quite a bit.

 

This should happen.



#104
Chaz Darkbane

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Something else I find interesting is some classes lack a focus ability from the single player. The Templar is one of those classes. After making my inquisitor a Templar I found this little gem on both him and Cassandra. 

 

Here is a link to an image of the skill taken from the game.

 

http://dragoninquisi.../11/rally-1.jpg

 

This skill would be extremely good on a support focused Templar and certainly help her by both benefiting her team and giving her the essential guard generation she needs to tank properly. With a decent cooldown I can see this skill being helpful but certainly no where close to overpowered.


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#105
themageguy

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He was pretty much untouchable. Tanked DC all by himself, never really took much damage. Fairly certain a hit to guard counts as taking a hit as well, or at least I know a barrier hit does. I watched him and frankly was really impressed how he seemed to take so little damage, and neither me or him seemed to figure out how he was taking so little. He was certainly good with Shield Walling, but even Templar commander doing the big spin attack only hit him for like 30 damage I think he mentioned. Somehow his frontal melee defense was through the roof.


Any chance you can get his build especially the passives.
Sounds an interesting way to play Templar :)

#106
-PenguinFetish-

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Templar is the best warrior at the moment imo. If you l2shieldwall then you can generate a good amount of guard throughout the zones. Writing up a templar guide at the moment.
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#107
themageguy

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Templar is the best warrior at the moment imo. If you l2shieldwall then you can generate a good amount of guard throughout the zones. Writing up a templar guide at the moment.

looking forward to it :D

#108
Drasca

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So many noobs in this thread. PenguinFetish is right for perilous & versatility. My favorite is Katari for sheer fun factor. Legionaires are invulnerable but do low dps and low fun factor. I burn through perilous with my templar. I'm currently in the 30's on the prestige leaderboard, have the perilous Pathfinder title, and am halfway to the 250 op complete runs.

 

I shall henceforce call the Wrath / Purge combo, C4, for the explosive goodness.

 

My favorite build:
 

Wrath, Purge, Shield Wall, and changing out Shieldwall / Bodyguard / Horn of Valor as the team calls for it. i.e. squishy reavers or means Bodyguard + Valor

 

You'll need to learn the enemy attack animations, tap shieldwall, and untap/attack in between enemy attacks while they're recoiling from block. Positioning and movement matters a lot here. Venatari Brutes for example do an initial charge that knocks you back (which can be blocked), but start doing a triple swing that they can move from, which should be blocked / counterattacked, and then a berserk whirly swing, that you should kite away from letting your stamina regenerate.

 

Blocking revenent hook's important. Demon Commander: Pop-up is blockable-- but run/jump is more recommended. 2-3x melee attacks, panic scream, then spirit ranged attack, all blockable. Timing and direction matter a lot, but doable. Soooo many things to block to the observant player.

 

Never shieldwall all the time. You need to let the stamina regenerate.

 

Bee line to Wrath/Purge, one point only, no upgraded.

Grab Turn the bolt, watch arrows do only 10% of your life bar instead of 100% OHKO

Bee line toward Unyielding, grabbing bodyguard along the way.

Get Stamina Reserve.

Grab upgraded Horn of Valor for 50% base weapon damage for the entire party.

 

Optional early grab: Horn of Valor -- with well geared groups this ends up doubling the damage or more.

Unyielding: The invulnerabilty makes the missed barriers, spike instagibs and other mistakes don't mean an instant wipe. I'm looking at you demon commander and noob players that over aggro, can't position or keepers with shitty barriers.

 

Gear:

Amulet: Stamina

Ring: Horn of Valor for 30% duration

-- Party DPS too worth it. Also boosts C4 signifigantly.

Ring: Heal on Kill

-- Heal from your C4

Belt: Spirit Resistence or Health (200h ideal)

-You have plenty of ranged resistence from turn the bolt and turn the blade, and shield wall + kiting takes care of melee. Other magic is less threatening.

 

1H: Highest weapon damage possible. Caliban ideal.

Shield: Highest armor preferred. Emperor ideal.


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#109
fivep1ece

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  •  3. Rotate your right stick camera as if you were trying to look down.

I will have to try this when I get on sometime. I'm usually 100% on the block by looking backwards after the visual queue, not down. Either way same concept, either class with shields make the DC a cakewalk.


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#110
Saboteur-6

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*snip*

What passives do you take? Do you find having 4+ rotatable skills to detract from passive selection?



#111
DevilSteel

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My biggest question regarding the Templar is what exactly counts as a magical creature for the mage slayer passive? This passive skill seems far more useful in SP where we don't get it.



#112
Drasca

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What passives do you take? Do you find having 4+ rotatable skills to detract from passive selection?

 

Not at all-- because most passives are pointless.

 

I have a few variants. One I call the critical sleeper, and the other the unyielding.

 

If you have very high cunning (via promotes, amulet, weapon upgrades), you can opt out of warhorn and stick with blessed blades, possibly even upgrading it later (naaaaah, not necessary).

 

After grabbing C4, I nab turn the bolt, and I bee line toward unyielding in most cases, and put on a +stamina amulet and ring of valor for horn. This gives me near invincibility to ranged projectiles from the front with good positioning, and a lot of defense with turn the bolt and spike invulnerability with unyielding-- allowing me to go crazy with the C4.

 

Deep reserves is absolutely necessary after grabbing the unyielding, then horn of valor.

 

The other variant is to go for a shock weapon, put on +cunning items ( promotions / weapon upgrades / Amulet ), a +critical damage bonus ring, and a heal on kill ring (or wield caliban), and grab the passive abilty crippling blows.

 

Critical hits make the enemy weakened, and with a shock weapon shock + weaken = sleep. This puts to sleep a lot of your most dangerous foes: Brutes, Red Knights, etc. It is also funny to watch the Templar Commander constantly go to sleep with your auto-attack.

 

I don't upgrade spell purge / wrath of heaven most of the time, until the very end with points to spare. I do take valiant when I can. Otherwise, other passives are pretty pointless and user optional.

 

Guard is useless. Stun is kinda nice but also pointless. Armor is OK but not great. Unyielding, as mentioned before, is amaaaaazing, but point costly-- however lets you swap in bodyguard along the way if necessary.


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#113
Chuggernaut

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To all my fellow Templar. Do not over look combat roll, it just fits the role so well. I go with shield wall, combat roll and the nuke combo. It is by far my favorite build. I will worn this build is for the advance tank. It also makes the DC a walk in the park. PS being host makes life a bit easier

#114
tbxvividos

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To all my fellow Templar. Do not over look combat roll, it just fits the role so well. I go with shield wall, combat roll and the nuke combo. It is by far my favorite build. I will worn this build is for the advance tank. It also makes the DC a walk in the park. PS being host makes life a bit easier


+1 for proper use of both "roll" and "role."

You're smarter than at least half of the internet by my estimation
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#115
PurpGuy1

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+1 for proper use of both "roll" and "role."

You're smarter than at least half of the internet by my estimation

 

Their moor smarter then them buy my estimation to


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#116
Saboteur-6

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Combat Roll is a bill of goods. Once you have decent gear, Shield Wall blocks the DC and parries/blocks what you'd otherwise need to roll away from. If I had more than 4 active skills to use then sure. As it stands though there's multiple better options (Horn of Valor, Unbowed, Payback Strike). I mean if that's your thing, roll on brother. For me though I like other options for survivability.



#117
DevilSteel

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But -1 for misuse of worn instead of warn.



#118
Ryltaar

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I have a few concerns with the templar, although I like playing her a lot.

 

My main is survivability. No matter how carefull I am, seems like my templar bites the dust more often than not in Threatening only...

 

I followed PenguinFetish's build (HoV, WoH/Purge, shield wall), I try to get as much guard as possible but I often find myself without stamina (too much blocking) or not enough guard (not enough blocking), especially against several enemies (like 2 melee in front of me and a couple archers in the back shoting arrows). My guard goes down really fast (1-2 hits un-guarded) and without a barrier, I'm done.

 

Do you have any advice on either gameplay or gearing ? I have the Knight-Captain regalia (Faith), +11 constitution +18% heal, a +5% Heal on Kill ring, a 25 armor shield and most defensive passives.

 

Any input is welcome.



#119
veramis

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Replace HoV with Unbowed.


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#120
Saboteur-6

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Replace HoV with Unbowed.

 

Agreed. Unbowed is a pretty solid survivability skill, even over Combat Roll.

 

To others, a question: I'm finally picking up the Horn of Valor this Templar run through and was wondering on the rotation with HoV/Purge/WoH. Do you have enough Stamina to HoV>run in> WoH>Purge?



#121
xROLLxTIDEx

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I have promoted the Templar 3 times now and I'm on my 4th play through.  I have been using the WoH/Purge combo, Horn of Valor and either Payback Strike/Shield Bash as my 4th.  I love the combo and will probably always have it in my builds.  And while I think the Horn of Valor is a very powerful skill, I just.. can.. not.. listen.. to.. it.. anymore.  So I've been contemplating what other 2 skills I should bring with my Templar.

 

This play through I went with Payback Strike and Challenge.  My thinking being that I could taunt a single target, build a little guard, debuff him by 20% and then my payback strike will stun the taunted enemy.  It works ok but meh.

 

I'm looking forward to promoting again because I want to replace Challenge with Bodyguard.  Has anyone used bodyguard?  How did it work?  Was it useful?

 

My thought process being.. Use Bodyguard to mitigate 50% damage done to teammate and resist 50% of that damage.  Now this is damage done to your Templar so this should in turn active the 200% (400% with upgrade) damage bonus to payback strike while protecting weaker teammates.  It will also open up the "unyielding" passive.  Does anyone have any experience with Bodyguard?



#122
Chaz Darkbane

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I have promoted the Templar 3 times now and I'm on my 4th play through.  I have been using the WoH/Purge combo, Horn of Valor and either Payback Strike/Shield Bash as my 4th.  I love the combo and will probably always have it in my builds.  And while I think the Horn of Valor is a very powerful skill, I just.. can.. not.. listen.. to.. it.. anymore.  So I've been contemplating what other 2 skills I should bring with my Templar.

 

This play through I went with Payback Strike and Challenge.  My thinking being that I could taunt a single target, build a little guard, debuff him by 20% and then my payback strike will stun the taunted enemy.  It works ok but meh.

 

I'm looking forward to promoting again because I want to replace Challenge with Bodyguard.  Has anyone used bodyguard?  How did it work?  Was it useful?

 

My thought process being.. Use Bodyguard to mitigate 50% damage done to teammate and resist 50% of that damage.  Now this is damage done to your Templar so this should in turn active the 200% (400% with upgrade) damage bonus to payback strike while protecting weaker teammates.  It will also open up the "unyielding" passive.  Does anyone have any experience with Bodyguard?

 

As far as I am aware, any form of damage (including that which hits barrier and guard) will proc the damage bonus on payback strike. So it stands to reason the damage you take for your team would as well. I wish Templar had access to walking fortress just to combo bodyguard --> Walking fortress for epic team support, but I haven't really used the ability so I don't know how well it actually works.

 

Gunna say it again guys...look at it. If we had access to Rally I would definitely be happier about a support role.

 

.rally-1.jpg



#123
TormDK

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Personally, I do not think further guard generation is the answer.

 

I do feel that aggro generation is what is needed, hence why I would advocate to replace unbowed with War Cry. Blocking corridors can work nicely (And Bioware needs to fix Hold the Line) but without better aggro management tools we are just another dps in plate.

 

Purge/WoH+Horn should not be all that the Templar can do.

 

Maybe if we had some Heal On Kill ability that tied well with Bodyguard (To help us absorb damage across the party, and to avoid a situation where end game gear is *needed* to make an ability work), and with Warcry replacing Unbowed we could do some tanking.

 

If Bioware really wanted to diversify the various classes, they would make some of the top tier (So bottom abilities in each tree) have synagies with some of the low/mid tier abilities.

 

For example; Spending points in the very bottom of the sentinal tree, could make Purge perform differently. Prehaps lower damage, but added aggro capabilties (Not full blown taunt though, unless they wanted us to keep Unbowed for whatever reason). So basically if you have X Top tier ability, Y low/mid tier in your other tree should do Z instead of V.

 

It should be like that for all classes though, to help diversification and to slow down the "best builds" hunt.



#124
Chaz Darkbane

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Personally, I do not think further guard generation is the answer.

 

I do feel that aggro generation is what is needed, hence why I would advocate to replace unbowed with War Cry. Blocking corridors can work nicely (And Bioware needs to fix Hold the Line) but without better aggro management tools we are just another dps in plate.

 

Purge/WoH+Horn should not be all that the Templar can do.

 

Maybe if we had some Heal On Kill ability that tied well with Bodyguard (To help us absorb damage across the party, and to avoid a situation where end game gear is *needed* to make an ability work), and with Warcry replacing Unbowed we could do some tanking.

 

If Bioware really wanted to diversify the various classes, they would make some of the top tier (So bottom abilities in each tree) have synagies with some of the low/mid tier abilities.

 

For example; Spending points in the very bottom of the sentinal tree, could make Purge perform differently. Prehaps lower damage, but added aggro capabilties (Not full blown taunt though, unless they wanted us to keep Unbowed for whatever reason). So basically if you have X Top tier ability, Y low/mid tier in your other tree should do Z instead of V.

 

It should be like that for all classes though, to help diversification and to slow down the "best builds" hunt.

 

I have been telling everyone that forever. If we had War Cry that would fix a lot of problems without a major rework



#125
Dante Krown

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I actually dont do the "combo" since I play perilous. I go for more of a support, survive, and pseudo tank if needed. UB can generate full guard pretty easily. I like wrath more for the stun. Horn is class defining. 50% to party damage is no joke and in perilous boosting your party's heavy damage dealers is more important than suicide combos...For a fourth I go payback. Removal of status effects, aoe, and knocks down makes you quite versatile. In fact, I open with wrath to stun, and kd enemies as soon as their stun wears down.


I play versatile, tanky, support Templar p lars. Shielding is probably better vs single targets, but I feel groups of mobs are bigger threats, and ub is basucally full guard with one press in those sitautions.