So many noobs in this thread. PenguinFetish is right for perilous & versatility. My favorite is Katari for sheer fun factor. Legionaires are invulnerable but do low dps and low fun factor. I burn through perilous with my templar. I'm currently in the 30's on the prestige leaderboard, have the perilous Pathfinder title, and am halfway to the 250 op complete runs.
I shall henceforce call the Wrath / Purge combo, C4, for the explosive goodness.
My favorite build:
Wrath, Purge, Shield Wall, and changing out Shieldwall / Bodyguard / Horn of Valor as the team calls for it. i.e. squishy reavers or means Bodyguard + Valor
You'll need to learn the enemy attack animations, tap shieldwall, and untap/attack in between enemy attacks while they're recoiling from block. Positioning and movement matters a lot here. Venatari Brutes for example do an initial charge that knocks you back (which can be blocked), but start doing a triple swing that they can move from, which should be blocked / counterattacked, and then a berserk whirly swing, that you should kite away from letting your stamina regenerate.
Blocking revenent hook's important. Demon Commander: Pop-up is blockable-- but run/jump is more recommended. 2-3x melee attacks, panic scream, then spirit ranged attack, all blockable. Timing and direction matter a lot, but doable. Soooo many things to block to the observant player.
Never shieldwall all the time. You need to let the stamina regenerate.
Bee line to Wrath/Purge, one point only, no upgraded.
Grab Turn the bolt, watch arrows do only 10% of your life bar instead of 100% OHKO
Bee line toward Unyielding, grabbing bodyguard along the way.
Get Stamina Reserve.
Grab upgraded Horn of Valor for 50% base weapon damage for the entire party.
Optional early grab: Horn of Valor -- with well geared groups this ends up doubling the damage or more.
Unyielding: The invulnerabilty makes the missed barriers, spike instagibs and other mistakes don't mean an instant wipe. I'm looking at you demon commander and noob players that over aggro, can't position or keepers with shitty barriers.
Gear:
Amulet: Stamina
Ring: Horn of Valor for 30% duration
-- Party DPS too worth it. Also boosts C4 signifigantly.
Ring: Heal on Kill
-- Heal from your C4
Belt: Spirit Resistence or Health (200h ideal)
-You have plenty of ranged resistence from turn the bolt and turn the blade, and shield wall + kiting takes care of melee. Other magic is less threatening.
1H: Highest weapon damage possible. Caliban ideal.
Shield: Highest armor preferred. Emperor ideal.