Apart from the horn, and prehaps Cutting Word (provided of course Templars had AoE Threat capabilities), there are no worthwhile buffs the Templar can provide to the group. And while the Horn bonus is nice, it is unfortunately in the Templar tree along with all the other goodies.
You are not a tank if enemies are not hitting you.
While using corridors and chokepoints can be utilized (For Line of Sight pulling mostly), without aggro control, nothing stops the mobs from beelining away from you.
Also, it requires groups so slow down their pace to accomidate you, which isn't how it should be in a fast paced game like this.
Also, not that it matters at all in this game discussion, I've been tanking in pretty much every MMO released on the western market since 98'. I know full well of the hybrid nature of the Paladin but lets not bring that into it since the Templar and classic Paladin share nothing in common except being some sort of fantasy Knight.
Again, you are missing the bloody point.
Yes, the Templar can be a tank. Not an aggro tank like you seem to be stuck on, but rather a control tank. I did a video on it. Watch it. Seriously.
However, I was not talking about playing the Defender role at all. You can't seem to get away from that. I said Leader. Leader. Not tank. No need to hold aggro. Not even remotely close. Good god, mate, get it out of your mind. Not. A. Tank.
You apparently do not understand the Paladin, and how similar it is to the Templar here. It's classically a sword and shield warrior that mixes Defender and Leader roles. That is exactly the bloody Templar.
The Templar has a handful of skills that are Leader-type skills, regardless if they are "good" in your eyes are not. Since you seem to not be very clear on the role, I will list them all in detail for you:
- Blessed Blades. Active. Team damage buff.
- Champions of the Just. Passive. Team damage buff against Demons in the Blessed Blades circle.
- Maker's Will. Passive. Give team a chance to afflict Weaken.
- There Is No Darkness. Passive. Increases team resistance to elemental damage.
- Spell Purge. Active. Dispels magic effects on enemies and allies.
- Horn of Valor. Active. Team damage buff.
- The Last Sacrifice. Passive. Team damage buff and health when Templar dies.
- Bodyguard. Active. Team damage reduction.
Are you starting to get it now? As a Leader, you are not controlling aggro... not even a little. It is not a tank. You are buffing allies and debuffing enemies. Not a tank. Not a tank. Not a tank.
There are four class roles:
Controller - AoE damage and status effects. Emphasis on multi-target abilities.
Defender - Draws enemy aggro and has high defenses. Includes the "tank" class.
Leader - Team buffs and enemy debuffs. Includes the "healer" class.
Striker - Single-target damage. Emphasis on burst DPS and mobility.
The whole "Holy Trinity" garbage really skewed the lines on class roles in RPGs, and it's been a pain to try and explain to people the difference.
I should thank you though. You just gave me my next Build Guide for the Templar.