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Let's talk Templar builds


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#151
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Thats all very nice Mortiel, but as I note if requires the groups playstyle to accomidate your special snowflake variant, that is quite poor design in my opinion.

 

Also, apart from Bodyguard every single one of those abilities listed is located in the Divine tree - which simply indicates what I have said all along - the Sentinel tree needs to be looked at.

 

Warcry specifically could open up for more use of the powers within the sentinel tree, but I can't see a single good reason to even consider going as far down as bodyguard in the Sentinel tree as it is right now because of what you'd have to give up in the Divine tree. Regardless of how passive-aggressive you become with your whole "leader" shebang.

 

5% chance to weaken - big whoop. If it wasn't because it was a requirement to get further down the tree, everyone would skip this. Mobs do not have enough hp even on perilous for this to be even remotely interesting.

 

Without aggro control options, Blessed Blades is more of a hindrance to the team than a blessing. Having to stay close and in range for a circle that doesn't move paired with the long duration / recycle time of the skill, plus the option of getting OHK'ed by the demon commander on 5/5 due to the proximity of everyone huddling together means it's a skill everyone quickly forgets about. Plus of course Horn of Valour's faster recycle time, better buff and the fact that it has unlimited range means Blessed Blades is obsolete by level 12 if you are going down the divine tree anyhow.

 

I'm all for differenciated party roles, but the tools needed to go a proper job needs to be there. The Divine tree is heavily stacked against the Sentinel tree, which leads to shoeholing because of the options you'd give up to make yourself a special snowflake. Bioware needs to do some ability rebalancing on this. The easiest is of course replacing unbowed for warcry, and prehaps shuffle around the abilities that currently sit in the Divine tree to round out both trees, as I see it - but I would also like Bodyguard to be the "end" talent in Sentinel, and have the tree end as a reverse "T" so that it could open up for a passive Heal on Kill ability that could help offset the damage absorbed by Bodyguard, plus have the range increased as well (Or made zone wide as Horn of Valour)

 

I stopped reading when I realized you still could not get past the "not a tank" bit, and that your argument against my build is that it "requires the groups playstyle to accomidate your special snowflake variant", of course not realizing that my "special snowflake" build actually accommodates the team, as is the entire purpose.

No surprise. It's the internet. It's not possible for a person just to admit they misunderstood me and that they were talking about another issue.

 

I'll be happy with my "special snowflake" build, and dozens of other "special snowflake" builds after that, because I enjoy finding new ways to enjoy the experience and not dwelling on a meta-build.

 

Argument over. Get your last words in about rebalancing your meta-tank and let BSN move on to something else.


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#152
NovaNinja

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I'm having fun with this nuke build:

 

Actives

Blessed Blades upgraded - 0.5 sec off WoH and Spell Purge per attack

Wrath of Heaven

Spell Purge

Shield Wall

 

Passives

Flow of Battle - 1 sec off cooldown per crit

 

Accessories

Superior Cooldown Amulet

10% Crit Ring

 

The goal is to minimize cooldown for the Woh/SP combo.  Much more fun than always blowing Horn of Valor.

 


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#153
orskar

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I like the combo but she is too prone to losing half her hp as you close in to archers and the like. Ideally I'd like it to stun bosses too, even just for a moment, so you have a bit more use in stage 5 where the mobs aren't always nicely grouped together. One-shotting mobs is nice but generally those mobs aren't much of a problem to begin with, so it just speeds things up, similar to Arcane warriors & PotA. chances are your archers/other mages have got better aoes dropping anyway that aren't risking them getting damaged. the nuke is a bit situational too, need the grouping just right or you face some archers sniping you (your shield only blocks from one direction remember) you're also pretty stuck if you get an enemy that is immune to the stun. that is assuming you are in a pug where most don't prioritise archers.

 

 

horn of valour is nice for helping the party though.

 

 

she's very helpful vs demons/magic due to the resistances and buff and is the warrior to use if you want one-handed kills but for me legion does tanking better and reaver is better for warrior kill-machine. . it is nice to play as sword and board and not end up at the bottom of the table with least kills though.

 

templar needs some work imo, maybe some kind of health recharge (ie heal on kill with blessed blades active) seeing as her guard is a meaningless against most enemies. that way she has some use outside of her nuke (could be argued that her buffs don't really make up for an effective tank or dps that could be in her place)

 

 

if you have a tanky melee person in the party that can take the focus off of you, ie legionnaire or arcane warrior, then she's nice, or if you aren't playing in a pug and so the rest of the team is helping you out. more often than not in pugs the templar will be getting more aggro than she can handle. this is all compared to something like the legionnaire or reaver who can take care of themselves reasonably well if the team aren't directly helping them.



#154
DrKilledbyDeath

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Hey Mortiel, with a templar do you think it's more useful having the Soulkisser, or the Moon Axe (10% warcry on hit)



#155
Drasca

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I like the combo but she is too prone to losing half her hp as you close in to archers and the like.

 

. . .

 

generally those mobs aren't much of a problem

 

You're contradicting yourself with archer damage assessment. Either archers are a threat, or they aren't.

 

Still, I'll bite. Half health is a problem how for the Templar? Turn the Bolt, Turn the Blade, Unyielding. There, go ahead and nuke even if you lose 95% of your HP.

 

 

bosses too,

 

Crippling Blows, +Crit Chance, Shock Rune / Weapon. Red Templar Commander is now put to sleep by your auto attack.

 

 

some kind of health recharge

 

You need better gear. +Heal on Kill weapons / Rings. +Health Belt, or + Heal bonus Belt / Legs. Heal over time Shield. If you have absolutely zero gear, and want to run perilous, play keeper, as that is not gear dependent in order to be effective.

 

 

could be argued that her buffs don't really make up for an effective tank or dps that could be in her place

 

Argued, and lost. Let's assume the Templar only casts Horn of Valor and does nothing else. HoV + Ring = 80% uptime on +50% base weapon damage, which multiplies with everything.

 

Even assuming the templar does zilch all but survive and HoV, that's +150% total team dps and +15% armor to all characters in range. One templar, doing nothing but HoV, more than replaces her own value in dps alone. While some of that is lost in team inefficiency of overkills, buff downtime, etc, the templar still greatly exceeds pulling her own weight.

 

 

bottom of the table with least kills though

 

I don't. I'm usually top, but what does that matter given exp is shared. Maybe for you the templar is a worse killing machine, but I'm absolutely awesome at it and entire groups die in one blow up to 12k AoE on critical hit.  Reavers don't have that kind of burst damage, as they're 1-2k per rage, if not blocked (or shot).

 

I tank the Demon Commander and even face-tank the Red Templar Commander just fine. VC doesn't need tanking, obviously, just kiting.


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#156
orskar

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well okay. take in mind I do like the class but I don't feel as effective as she should be. pointing to having decent gear is a bit silly if you consider legionnaire and reaver can do their warrior tasks fine as is on threatening, and almost every class can be said to be great if you go from the approach of having good gear and playing perilous. archers aren't a problem if they are shared out but can be if you are running into all of them to get a nuke off. It's the slight animation delay on wrath of heaven that usually gets me.

 

I also agree with you on horn of valor but I've just seen a lot of people argue otherwise. it's just for me, when the nuke is charging up on stage 5, I'm usually hiding behind shield wall stuck between trying to avoid getting swarmed but wanting good grouping for the next nuke, unlike legionnaire where I'd be constantly on the attack to keep aggro. maybe I should just play in less pugs.

 

 

I will say that I was referring to legionnaire as being bottom of the table, templar is usually 2nd for me unless there was no AW/good dps in the room and then I'll be first.

 

 

also rampage + dragon rage on reaver cleans up about the same speed as woh+spell purge on templar for me, if I include stragglers who escaped the nuke.



#157
Drasca

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stuck if you get an enemy that is immune to the stun

 

Not stuck.

 

Phys immune non-commander targets (red knights, brutes): Sleep, See Shock + Weaken above, or just outright kill (wraiths / pride demons). Revenent = Tank / Kill, or Kite. Arcane Horror grab aggro, and shield wall while team DPS's down so the AH doesn't move around.

 

Commanders: Soooo easy to deal with when not surrounded by mobs.

 

 

pug where most don't prioritise archers

 

I don't always pug , but I don't need to worry about enemy archers dead from my Wrath/Purge and subsequent Shield Wall / Attack Cancel 1H dps, and turn the bolt / blade reducing the damage to trivial levels as I approach the group from one direction with my back away from the enemy. Tell me. Why, would I?

 

You do have legitimate concerns, but it is partly L2P. Fortunately I'm able to school you right here and now, and if not you, then others willing to read answers to those issues.



#158
Drasca

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well okay. take in mind I do like the class but I don't feel as effective as she should be.

 

Try my Templar Builds, Belinda nukem and the Bodyguard one. It has unyeilding, and you can keep BB on if you'd like, and just nuke more with unyielding up. Trust me that Invincibility is really really nice, and takes care of the 'unable to nuke' issues.

 

http://forum.bioware...rite-mp-builds/

 

Space Control, Positioning and approach matter a lot. One day I might do a Templar guide if there's enough genuine interest i.e. people asking for it, and not just spouting hate.

 

 

usually hiding behind shield wall

 

I hate to say L2P shieldwall when I don't have a good demonstration for it. Let's just say there's ways to tap shield wall only when you need to block. "just guard" is the term in Soul Calibur. Use Shield Wall like a parry (which is more realistic), to conserve your stamina.

 

 

trying to avoid getting swarmed

 

Your allies need more AoE CC, but realistically you have an answer to this too. Abuse line of sight, wall to your left, and run around like a fool dodging the enemy (kite) the melee swings. Remember, they have to stop moving in order to attack, giving you time to get out of weapon range. Do this until your nuke is ready, and then nuke them to oblivion. Swarm eliminated.

 

 

maybe I should just play in less pugs

 

Befriend the good players, the ones that communicate and coordinate with you. Get a mic, talk to them, and befriend them. Invite them to private games. Less pugs ahoy!

 

 

stragglers who escaped the nuke.

 

Then don't let them ;) Coordination & Positioning. Also, AoE CC, like static cage, pull of the abyss, firewall, virulent ice mine, etc. You'll also get better feel for W/P's range the more you use it. Quite a bit larger than you may think.



#159
orskar

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unyielding sounds like it'll be what I need.

 

it was usually my team-mates letting me down on the stragglers though. have gotten better with LoS screwing about with my reaver run (last templar was before that), so will try giving her a go again soon I think. I think pug mentality has me expecting to be able to take everything out just in case.

 

have been using shield wall like that, but it gets a bit hectic when you have a few people on you at once. think it's just jarring to play dragon age more like demon souls for one class, lol.


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#160
Drasca

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it was usually my team-mates letting me down on the stragglers though.

 

have been using shield wall like that, but it gets a bit hectic when you have a few people on you at once. think it's just jarring to play dragon age more like demon souls for one class, lol.

 

Demon souls not so hard. Trolol.

 

On your potion belt, consider having pitch grenades. Slows movement AND attack speed. Makes guarding / nuking doorways MUCH easier.  Soooooooo much easier. I typically have Healing / Regen / Pitch / Spirit Tonic. Get your teammates to bring it as well in case it is an extra long fight. It last a whole minute and covers a very wide area.



#161
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Hey Mortiel, with a templar do you think it's more useful having the Soulkisser, or the Moon Axe (10% warcry on hit)

 

Personally, I do not have the Moon Axe.

With that said: Hypothetically, it depends on the role she is in. Soulkisser and Moon Axe are not bad for tanking roles. One heals you per hit, the other helps you draw more aggro. The choice between them would depend on whether you have a Heal on Kill ring or not.

Myself, I will often go with the Dwarven Waraxe if I am going DPS because of the stamina regen or the Firm Tournament Axe for the better critical chance to trigger Flow of Battle. The former is better with the Superb Cooldown Amulet, the latter is better with the Superb Amulet of Stamina.

 

I was going for suggestions that didn't involve Caliban. Obviously, if you have Caliban, then go with that lol.



#162
Drasca

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I was going for suggestions that didn't involve Caliban. Obviously, if you have Caliban, then go with that lol.

 

Hey, there's still the matter of which grip to put on the Caliban! Dwarven Longsword for that 4% attack and 9 Cunning (4.5% crit chance and ranged defense), or Raider Grip for more overall crit chance via 7% crit chance and 2-4 cunning.

 

Tank or Nuke, tank or nuke... the answer is yes.



#163
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Hey, there's still the matter of which grip to put on the Caliban! Dwarven Longsword for that 4% attack and 9 Cunning (4.5% crit chance and ranged defense), or Raider Grip for more overall crit chance via 7% crit chance and 2-4 cunning.

 

Tank or Nuke, tank or nuke... the answer is yes.

 

Yeah, I really wish there were more "endgame" one handed weapons. It is kind of sad that everything eventually comes down to Caliban in the end.

 

I mean, at least with staves you have the Fury of the Veil and Staff of the Void, bows you have Punched by the Maker and Bow of the Griffon, etc etc.



#164
Drasca

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Yeah, I really wish there were more "endgame" one handed weapons. It is kind of sad that everything eventually comes down to Caliban in the end.

 

I mean, at least with staves you have the Fury of the Veil and Staff of the Void, bows you have Punched by the Maker and Bow of the Griffon, etc etc.

 

Thunderstrike gets interesting once you add Crippling Blows Weaken into the mix. Self prime Sleep with auto-attack on multiple targets. I don't have any of other high level 1H though.



#165
DrKilledbyDeath

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Personally, I do not have the Moon Axe.

With that said: Hypothetically, it depends on the role she is in. Soulkisser and Moon Axe are not bad for tanking roles. One heals you per hit, the other helps you draw more aggro. The choice between them would depend on whether you have a Heal on Kill ring or not.

Myself, I will often go with the Dwarven Waraxe if I am going DPS because of the stamina regen or the Firm Tournament Axe for the better critical chance to trigger Flow of Battle. The former is better with the Superb Cooldown Amulet, the latter is better with the Superb Amulet of Stamina.

 

I was going for suggestions that didn't involve Caliban. Obviously, if you have Caliban, then go with that lol.

No Caliban, I may mess around with my Soulkisser a bit more then since I have not been blessed by the RNG gods with a heal on kill ring, would make life on every character so much easier.


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#166
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No Caliban, I may mess around with my Soulkisser a bit more then since I have not been blessed by the RNG gods with a heal on kill ring, would make life on every character so much easier.

 

Honestly, I am in the same boat as you. No Caliban or HoK rings. I have to play tactically like all the non-1337 people with scrub gear. I use my Firm Tourney Axe and Superb Stamina Amulet mostly for the critical hit chance to help Flow of Battle along, but that's about the best I have.



#167
Altruismo

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Honestly, I am in the same boat as you. No Caliban or HoK rings. I have to play tactically like all the non-1337 people with scrub gear. I use my Firm Tourney Axe and Superb Stamina Amulet mostly for the critical hit chance to help Flow of Battle along, but that's about the best I have.

Firm Tourney Axe is totally top-tier. Pretty much any 1-hander with more than ~160 damage (not DPS) is top tier, especially those with >10% + atack or crit and/or + guard

Calaban is just so obviously outstanding that nothing looks good next to it.

 

Similar to two-handers. Sulevin Blade is so much better than everything else, but any two-hander with about 220+ damage will still clear a room effortlessly.

 

Aside... not even a 5% HoK? ouch!



#168
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Firm Tourney Axe is totally top-tier. Pretty much any 1-hander with more than ~160 damage (not DPS) is top tier, especially those with >10% + atack or crit and/or + guard

Calaban is just so obviously outstanding that nothing looks good next to it.

 

Similar to two-handers. Sulevin Blade is so much better than everything else, but any two-hander with about 220+ damage will still clear a room effortlessly.

 

Aside... not even a 5% HoK? ouch!

 

Nope. Not a single HoK at all. I got lucky with staves in getting both Fury of the Veil and Staff of the Void, and so RNG trolls me now.



#169
DrKilledbyDeath

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Nope. Not a single HoK at all. I got lucky with staves in getting both Fury of the Veil and Staff of the Void, and so RNG trolls me now.

I'm in the same boat, RNG is cruel. Rather than give me new items it just doubles me up on stuff or more of 1 type then I can handle. I'm swimming in low level unique weapons I'll never use but the only rings I can find are flanking dmg %. Hell it took me almost 2 months to even get a common belt.



#170
TMB903

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I'm in the same boat, RNG is cruel. Rather than give me new items it just doubles me up on stuff or more of 1 type then I can handle. I'm swimming in low level unique weapons I'll never use but the only rings I can find are flanking dmg %. Hell it took me almost 2 months to even get a common belt.

I feel your pain. Even more hilarious is the fact that RNG has *repeatedly* given me superb runes.

#171
Innarra

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Anyone know which creatures are effected by the passive "Mage Slayer"? I'm assuming it works on Venatori Mages, and the Big Red Templar dudes? Worth taking? I'm considering my last few passives, and it's between Mage Slayer, or a defensive passive like Adamant, Turn the Bolt, or Bulwark.



#172
TormDK

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Anyone know which creatures are effected by the passive "Mage Slayer"? I'm assuming it works on Venatori Mages, and the Big Red Templar dudes? Worth taking? I'm considering my last few passives, and it's between Mage Slayer, or a defensive passive like Adamant, Turn the Bolt, or Bulwark.

 

I would assume you are going for WoH/Purge then, if you are considering Mage Slayer?

 

If that is the case, then yeah - Mage Slayer would be a good bet, the more that are effected by your abiltiies the better.

 

I'm currently using builds like; http://da-skills.net...100,111,01C,0,0(Shieldwall, Payback Strike, Horn of Valour, Line in the Sand) to keep enemies busy. It's not as tanky as I'd like, but it does the trick ok as long as you have mostly ranged classes in your group.



#173
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Anyone know which creatures are effected by the passive "Mage Slayer"? I'm assuming it works on Venatori Mages, and the Big Red Templar dudes? Worth taking? I'm considering my last few passives, and it's between Mage Slayer, or a defensive passive like Adamant, Turn the Bolt, or Bulwark.

 

I talked about it in my first Templar build guide. It affects any non-human looking creatures and mages. I believe the exhaustive list is currently Venatori mages and spellbinders; Red Templar behemoths, shadows, knights, and horrors.

Of course, take that for what it is, as you can detonate the WoH + SP combo on nearly everything. The combo is not affected by Mage Slayer, as it relies on the stun of Wrath of Heaven and the eldritch detonator of Spell Purge, neither of which are contingent on demons.

Strangely, however, I notice that with Mage Slayer, Wrath of Heaven will intermittently work with Red Templars. I am trying to get more specifics on it, but it seems to randomly not want to cause the damage portion (normally exclusive to demons) to Behemoths and Shadows, which coincidentally are the two Red Templars that also can be immune to Wrath of Heaven's stun effect as well.

 

Mage Slayer really helps Blessed Blades and one of it's augmenting passive Champions of the Just. From what I have seen, Champions of the Just, Maker's WIll, and There Is No Darkness are only active inside the consecrated ground of Blessed Blades, so Mage Slayer also seems to be largely meant for augmenting Blessed Blades.

Adamant I am not sure is working currently, but that is old information and may be out of date.

 

Turn the Bolt should be working properly now and is a good solid choice in all builds of the Templar.

 

Bulwark is only really of use if you intend to keep as much Guard as possible, which is only ideal if you are the Legionnaire. I do not recommend it for the Templar. As the Templar is not much for traditional aggro-tanking, I would sooner go for Adamant (granted, if it is fixed) as it better fits the poor Guard generation of the Templar.



#174
Innarra

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Thanks! This is all very fantastic feedback. I'll definitely take Mage Slayer, as I plan to work WoH/SP, the combo nuke is already fantastic! I'm getting more use out of using it with the folks I party with. Been enjoying the Necromancer Horror and Reaver Horn of War all day long with SP detonate.

 

Not sure about Blessed Blades. Seeing as I've really gotten used to Combat Roll on my Reaver and Katari, I may go that route, but Horn of Valor just seems too good to pass up.

 

Speaking of Horn of Valor, does it work like Barrier does, cast in the small area, then everyone within that area at the time of the buff has the benefit for the duration, or does it work like Blessed Blades, and a static field?



#175
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Speaking of Horn of Valor, does it work like Barrier does, cast in the small area, then everyone within that area at the time of the buff has the benefit for the duration, or does it work like Blessed Blades, and a static field?


From what I can tell, the range is infinite, however take that with a grain of salt as I have not specifically tested the range.

I do know that the mechanic has no "area" to it, as it buffs allies whenever and they remain buffed for the duration.

I just posted a build guide video here on the team buff capabilities of the Templar, if you are interested.