Thats all very nice Mortiel, but as I note if requires the groups playstyle to accomidate your special snowflake variant, that is quite poor design in my opinion.
Also, apart from Bodyguard every single one of those abilities listed is located in the Divine tree - which simply indicates what I have said all along - the Sentinel tree needs to be looked at.
Warcry specifically could open up for more use of the powers within the sentinel tree, but I can't see a single good reason to even consider going as far down as bodyguard in the Sentinel tree as it is right now because of what you'd have to give up in the Divine tree. Regardless of how passive-aggressive you become with your whole "leader" shebang.
5% chance to weaken - big whoop. If it wasn't because it was a requirement to get further down the tree, everyone would skip this. Mobs do not have enough hp even on perilous for this to be even remotely interesting.
Without aggro control options, Blessed Blades is more of a hindrance to the team than a blessing. Having to stay close and in range for a circle that doesn't move paired with the long duration / recycle time of the skill, plus the option of getting OHK'ed by the demon commander on 5/5 due to the proximity of everyone huddling together means it's a skill everyone quickly forgets about. Plus of course Horn of Valour's faster recycle time, better buff and the fact that it has unlimited range means Blessed Blades is obsolete by level 12 if you are going down the divine tree anyhow.
I'm all for differenciated party roles, but the tools needed to go a proper job needs to be there. The Divine tree is heavily stacked against the Sentinel tree, which leads to shoeholing because of the options you'd give up to make yourself a special snowflake. Bioware needs to do some ability rebalancing on this. The easiest is of course replacing unbowed for warcry, and prehaps shuffle around the abilities that currently sit in the Divine tree to round out both trees, as I see it - but I would also like Bodyguard to be the "end" talent in Sentinel, and have the tree end as a reverse "T" so that it could open up for a passive Heal on Kill ability that could help offset the damage absorbed by Bodyguard, plus have the range increased as well (Or made zone wide as Horn of Valour)
I stopped reading when I realized you still could not get past the "not a tank" bit, and that your argument against my build is that it "requires the groups playstyle to accomidate your special snowflake variant", of course not realizing that my "special snowflake" build actually accommodates the team, as is the entire purpose.
No surprise. It's the internet. It's not possible for a person just to admit they misunderstood me and that they were talking about another issue.
I'll be happy with my "special snowflake" build, and dozens of other "special snowflake" builds after that, because I enjoy finding new ways to enjoy the experience and not dwelling on a meta-build.
Argument over. Get your last words in about rebalancing your meta-tank and let BSN move on to something else.




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