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Let's talk Templar builds


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#201
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Yea, that nuke is a powerful burst.  Situational, risky, and makes her a "one trick pony".  It would be more fun to do if one or both of her attacks were ranged, as center-on-self is the most boring possible iteration of an ability... I really hate that they made Dispel a centered on self ability.

Fix Blessed Blades and you will have an outstanding support character.

 

In describing her, the last term I would use is a "one trick pony". In fact, she is one of a few classes that is anything but that.

 

I actually prefer Spell Purge to Dispel, to be honest. The non-targetable AoE casts much faster, allowing it to be used quicker.

 

Blessed Blades is broken? I have noticed no such thing. Maybe you do not understand how it works?

 

I think in order for you to move away from the "one trick pony" idea, you should try out this build:

Spoiler



#202
Drasca

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Yea, that nuke is a powerful burst.  Situational, risky, and makes her a "one trick pony".

 

L2P issue from player that doesn't know how to Templar. Mortiel's nice about it, I'm not. You don't know how to play, and you deny even trying. Close-mindedness and being uncreative is what makes you a noob.



#203
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L2P issue from player that doesn't know how to Templar. Mortiel's nice about it, I'm not. You don't know how to play, and you deny even trying. Close-mindedness and being uncreative is what makes you a noob.

 

I really cannot argue with this. I'm nice about it, your not, but the point is clear. The Templar is amazingly powerful in at least three completely unique builds I can think of on the spot, only one of which uses the combo. Anyone who thinks that is the only way she can be played obviously will find her boring, because they have an obviously narrow view.


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#204
Major Durza

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I was saying the nuke build is a bit of a trick pony.
Gonna say it again, the nuke build is a bit of a one trick pony.
On the nuke build, its a bit of a one trick pony.
I find the nuke build a bit boring, because its just walk into a mob and boom.

Do you get the idea yet?

In case I wasn't clear, I don't think the nuke build is the only way to play it.
Just so I am clear, I don't like the nuke build.

Indeed, I have trouble comprehending how a small radius boost that can only be cast every 24 seconds and is completely stationary can be anything but excellent.  Clearly it cannot be improved, people just needs to sit in that small circle to get the boost, and it is simply not possible that such a tactic can go wrong 80% of the time.
One of the best strategies in this game is to pick your spot, and stand your ground without compromise for the duration of the fight.
Only noobs move when attacking the enemies, therefore whoever moves out of BB's radius needs to L2P, grow a pair, and hold their ground.


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#205
akots1

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Do you get the idea yet?

Again, what were you saying? Aha, now I get it. You also need a video proof with commentary and insert 7 links to your yuotube channel though. That would really deliver for such an idiot as me. Otherwise, people have trouble understanding and are getting confused.



#206
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I was saying the nuke build is a bit of a trick pony.
Gonna say it again, the nuke build is a bit of a one trick pony.
On the nuke build, its a bit of a one trick pony.
I find the nuke build a bit boring, because its just walk into a mob and boom.
Do you get the idea yet?
In case I wasn't clear, I don't think the nuke build is the only way to play it.
Just so I am clear, I don't like the nuke build.
Indeed, I have trouble comprehending how a small radius boost that can only be cast every 24 seconds and is completely stationary can be anything but excellent. Clearly it cannot be improved, people just needs to sit in that small circle to get the boost, and it is simply not possible that such a tactic can go wrong 80% of the time.
One of the best strategies in this game is to pick your spot, and stand your ground without compromise for the duration of the fight.
Only noobs move when attacking the enemies, therefore whoever moves out of BB's radius needs to L2P, grow a pair, and hold their ground.

Actually, you were not clear at all. You simply said "that nuke... makes her a one trick pony..." I think you might want to choose better wording if you don't wish to be misunderstood. You cannot get upset at others for misunderstanding you when you did not communicate your idea clearly.

Aside, if you were being sarcastic about Blessed Blades, then why Drasca said L2P still stands. Either drop it under your ranged DPS allies or rush into the enemy and drop it under melee allies. Once fighting starts, your team doesn't move around that much until the last enemy or two is being mopped up, at which point the boost isn't really needed anymore. The description for it is also not clear, as Champions of the Just, Maker's Will, and There Is No Darkness are all actually augments to Blessed Blades, as I said in my video.

I've used a pure Leader build (BB, HoV, BG, SP) extensively on Perilous (including PuG matches), and have had tons of fun. No combo required.

Occasionally, it's a good idea to actually listen to others instead of arguing. You might find out something that makes the game more fun.

#207
Major Durza

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L2P issue from player that doesn't know how to Templar. Mortiel's nice about it, I'm not. You don't know how to play, and you deny even trying. Close-mindedness and being uncreative is what makes you a noob.

You act as if there is a huge difference between those who don't know how to play and those who do.
Its almost cute.
As far as games go this one is not the most real time skill intensive.  Build intensive, certainly.  But skill?  Go wave your epeen somewhere else.
This game does not allow much for skill diversity, the only class I can see there being a great difference between the noobs and the pros is the Reaver.

Close-mindedness?  Saying that a character's design can be improved upon is close minded?  I don't think that word means what you think it means.

hah, noob.  I'm a noob for suggesting that the class could be more mobile, for suggesting that the best iteration of one power is not to encourage camping a spot for a while.  A noob for dare suggesting that people should have a bit more control about how their powers activate.

I remember the days when preferring powers that require no guiding input from the user other than when to activate was considered noobish.  Arguing that less user input takes more skill makes about as much sense as arguing that the Krysae required more skill than the Javelin to master.

Don't confuse build intuition for skill, they are not the same thing.
 

 

I really cannot argue with this. I'm nice about it, your not, but the point is clear. The Templar is amazingly powerful in at least three completely unique builds I can think of on the spot, only one of which uses the combo. Anyone who thinks that is the only way she can be played obviously will find her boring, because they have an obviously narrow view.

 

Powerful is relative.  The Templar is amazingly powerful compared to who?  The Alchemist?

 

 

Actually, you were not clear at all. You simply said "that nuke... makes her a one trick pony..." I think you might want to choose better wording if you don't wish to be misunderstood. You cannot get upset at others for misunderstanding you when you did not communicate your idea clearly.
 

And you did not understand that by saying that I was saying all the templar builds are one trick ponies?  Please do this conversation a favor, and do not assume idiocy of those who initially disagree with you.
 

(Just noticed that this new forum handles multiqutoes horribly, along with going ultra-generic and more difficult to read.  biower pls, Drasca did not say all that.... I'll got edit that later.)

I was being very sarcastic about Blessed Blades.  If a fight is going on for 24 seconds, either someone is holding on to their ankles for dear life, or its the final bossfight.  In Routine, camping during a bossfight is viable.  Facetank camping tends to lose viability in Threatening, which diminishes the uptime on Blessed Blades pretty sharply.  I see that as something that needs to be improved, instead of planting it on the ranged DPS for 50% of its uptime, then being unable to use it for the next mob because its glittering uselessly 50ft behind us.

 

Again, what were you saying? Aha, now I get it. You also need a video proof with commentary and insert 7 links to your yuotube channel though. That would really deliver for such an idiot as me. Otherwise, people have trouble understanding and are getting confused.

 

You need a video to grasp the idea that a mobile circle, or a circle that can be deployed more frequently, has better uptime on its effects than an ability that is firmly planted in place for 24 seconds?
Or the idea that dispel could be more versatile by making it semi-ranged?
Well I am afraid I do not have the time to put up a video.  So if practising rudimentary reading comprehension makes your thinkerbox hurt, I suggest going outside for a while.
 



#208
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And you did not understand that by saying that I was saying all the templar builds are one trick ponies?  Please do this conversation a favor, and do not assume idiocy of those who initially disagree with you.

 

(Just noticed that this new forum handles multiqutoes horribly, along with going ultra-generic and more difficult to read.  biower pls, Drasca did not say all that.... I'll got edit that later.)

I was being very sarcastic about Blessed Blades.  If a fight is going on for 24 seconds, either someone is holding on to their ankles for dear life, or its the final bossfight.  In Routine, camping during a bossfight is viable.  Facetank camping tends to lose viability in Threatening, which diminishes the uptime on Blessed Blades pretty sharply.  I see that as something that needs to be improved, instead of planting it on the ranged DPS for 50% of its uptime, then being unable to use it for the next mob because its glittering uselessly 50ft behind us.

 

I edited out your ad hominem. It's completely unnecessary and untrue, as I do not assume idiocy of anyone. I read exactly what you said word-for-word, and replied based upon that information. You said the Templar was a "one trick pony" because of her combo, and made no specification as to which build. Assuming that we would just know which build you meant is where the problem lies, as I said, which you are apparently not refuting.

 

Again, I have dozens of people that have played with me as well as video evidence that contradicts your synopsis of Blessed Blades' usefulness. As I have said before, when a person believes vehemently about something, they tend to more easily find evidence to prove their beliefs rather than disprove. I blindly hated Blessed Blades when I first tried it out playing just for kicks. Then, when I was forced to take an objective approach trying to make a build guide I realized the strategy behind it, and I no longer hated it. Funny how a scientific mindset tends to counter hatred and close-mindedness.

 

You can continue arguing with me, but it honestly will do no good. No matter what evidence I provide, it's clear you will not change your mind, and that is perfectly fine even if you never never do. Honestly, it is none of my business what class you play, or what build you use. That is your choice.

 

I will, however, work to dispel misinformation where I see it. In this case, the Templar is not a "one trick pony" and Blessed Blades does not need "fixed". 

 

I am no longer going to debate the matter. Drasca may have something to say more on the matter, but our conversation is done here.


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#209
Drasca

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I am no longer going to debate the matter. Drasca may have something to say more on the matter, but our conversation is done here.

 

Nope, I already stated before he's a close minded buffoon. He's only proved my point since. 



#210
TormDK

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Personally I would want Blessed Blades to work in tandem with Bodyguard, as to llet itmove around with the Templar, rather than being a ground splash, but other than that I am in agreement with Mortiel and Drasca.

 

All classes can be considered "one trick ponys" if you want them to be.



#211
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Personally I would want Blessed Blades to work in tandem with Bodyguard, as to llet itmove around with the Templar, rather than being a ground splash, but other than that I am in agreement with Mortiel and Drasca.
 
All classes can be considered "one trick ponys" if you want them to be.


That would definitely be more in line with a my ideal Leader role (a walking team buff), admittedly, but I'm still just fine with it as is.

#212
Altruismo

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All classes can be considered "one trick ponys" if you want them to be.

 

To be fair... who wants a Reaver without Dragon Rage (and Rampage).

A one trick pony is fine if the pony can win races.


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#213
jamdjedi

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that leader build is heavily dependent on you playing off tank.. as main tank you're not surviving long with out Shield wall .. I tried the build but found myself getting killed by archers..OR if your team is burning everything so quickly you don't need to 'tank' much

 

@ Mortiel

I appreciate the video showing how you made it work but that's with a team that actually knows what they're doing which is ~25% of the time.. sure in a perfect set up team with a Legionary and two DPS, as an off tank/buffer that video spec works fine.. but outside of those few times unless you plan on spending lots of times LOSing OR if you have top level gear to get health back that's simply not going to work in most pugs



#214
TormDK

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Mortiel's leader builds are not tanks, and should not be considered such (hence why he doesn't use any of the "tank" skills).

 

His leader builds focuses on buffing/debuffing and absorbing damage.


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#215
jamdjedi

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Mortiel's leader builds are not tanks, and should not be considered such (hence why he doesn't use any of the "tank" skills).

 

His leader builds focuses on buffing/debuffing and absorbing damage.

 

I never called it a tank but that build is a 'perfect set up' build as in you HAVE to have a true tank with you.. ie that build is not working if you're running with 3 ranged classes-unless they are in elite gear and are just melting stuff due to your buffs-believe me I want  to play that build.  I don't mind being last in kills/whatever so long a we finish-when playing ME3 I actively play(ed )Geth Engineers and Volus as a full support class and could care less about being #1-so long as the team was able to extract/complete I'm happy.

 

I think as a whole Melee defense needs to be addressed. makes no sense that an assassin npc can one shot me from the front on a Templar.. perhaps some sort of innate ranged guard builder vs arrows that what we don't need to turtle up and waste stamina on archers.



#216
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I never called it a tank but that build is a 'perfect set up' build as in you HAVE to have a true tank with you.. ie that build is not working if you're running with 3 ranged classes-unless they are in elite gear and are just melting stuff due to your buffs-believe me I want  to play that build. 

 

Actually, my Leader build ran just fine with various team compositions. I ran it with three ranged classes of varying types, from all archers to all mages. Each time was the same result. This game is not reliant on a any specific roles needing to be filled, honestly. No one had elite gear, except maybe my Firm Tourney Axe, which really only plays into Flow of Battle. I have no Critical Chance rings and a rather low Cunning, so it balances out. I think you are greatly over-thinking things here.

 

In the video I showed PuG footage with an Alchemist, Katari, and Reaver for a very specific reason. Can you guess why?



#217
jamdjedi

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Actually, my Leader build ran just fine with various team compositions. I ran it with three ranged classes of varying types, from all archers to all mages. Each time was the same result. This game is not reliant on a any specific roles needing to be filled, honestly. No one had elite gear, except maybe my Firm Tourney Axe, which really only plays into Flow of Battle. I have no Critical Chance rings and a rather low Cunning, so it balances out. I think you are greatly over-thinking things here.

 

In the video I showed PuG footage with an Alchemist, Katari, and Reaver for a very specific reason. Can you guess why?

 

so how do you deal with the archers? that's my only concern; I'll try running that tonight  and replacing blades with shield wall



#218
Major Durza

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All classes can be considered "one trick ponies" if you want them to be.

My faith in the basic reading comprehension skills of the average human being has been lowered even further. Thank you, sir.
 

 

That would definitely be more in line with a my ideal Leader role (a walking team buff), admittedly, but I'm still just fine with it as is.

 

Granted, I downplayed how useful blessed blades could be while questioning its uptime in a lot of fights, but we agree on that front.
Its current uptime potential is okay, but can be improved greatly without making the class or any given build OP



#219
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so how do you deal with the archers? that's my only concern; I'll try running that tonight  and replacing blades with shield wall

 

Now, let me be clear so there is not confusion: You are not tanking in any way, so you are necessarily responsible for drawing enemy attention, even if there is no tank in the group.

 

Aside, archers have never been much of a problem to deal with for this build.

 

If you are referring to them hitting your Templar specifically, my build uses Turn The Bolt and Turn the Blade, so their damage is not that high because you should always be facing your front to archers, assuming if they hit you. This is because Turn the Bolt and Turn the Blade stack nicely with your front armour mitigation to limit a lot of incoming damage.

 

How can they not hit you, you ask? It's a line-of-sight tactic that works with any build. Get the attention of the enemies and move just around a corner from them, forcing the archers to get closer to regain line-of-sight, and thus into melee range.

 

Even on Perilous, they rarely live long enough to be an issue because of your teammates' boosted DPS thanks to you.

 

Now, that's not representative of 100% of PuG matches, obviously. I've wiped many times with every conceivable build I have tested so far, and will do so many more times. That is not necessarily represent the viability of a build. I carefully disclaim that my Templar Leader build is not ideal for soloing, as it does not have much DPS unto itself, and so therefore will not be ideal to clutch a zone either. You can do it, but it will just take a while.



#220
N7-Inquisitor

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I used to run the combo build but I wanted to use shield wall to tank. Sheiks wall has bad synergy with the combo because of stamina cost. So I made a tank with better dps than a legionnaire and at least similar tanking abilities. It works great for threatening and works for perilous with a good group.

Abilities
Shield wall - used against groups of archer and big guys. Takes to much stamina to use for a primary guard builder. The upgrade is great if you wanna give your teammates a armor boost. Also you can deflect dragon breath which looks cool.
Unbowed - guard generator that cost NO STANIMA! Also it staggers a mob swarming you for a second which is helpful.
Shield Bash - short cool down and low stamina cost. Destroys guard don't even bother with the upgrade. Detonator that works well with mages. Knocks over everything you hit.
Payback Strike - similar to shield bash but i use it more situationally. Without taking damage first it's practically useless. I tend to shield bash and draw aggression. Once your mobbed payback strike will hit everything around you for 600 damage. Also staggers or can stun taunted.

Alternative to payback
Horn of Valor(upgraded) - This helps you as a dps tank a lot and helps your party. I use payback more just because it's more fun. 35% damage bonus to you and your team very nice. 15% armor bonus seems small but it definitely helps. Templars base armor is higher than a lego too. It also seems to help squishy teammates survive.

I think the spell purge nuke looks cool and all but if you are playing with mages by the time you run into the center and hit spell purge they are already frozen or dead. I noticed with all the willpower passively my Templar did a lot more damage then a Lego and realized if I can be a Lego that actually can get a kill streak.

#221
themageguy

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There was a topic about a more dps orientated Lego build that has been reported to be quite formidable.

I like your templar build, but i like to at least use one templar ability. But will definitely give this a try.

#222
themageguy

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Its a shame Belinda doesn't get the charging bull skill. Build guard and let off a powerful wrath or purge skill for free.

Maybe in the future we will get a 2H Seeker or Templar with these skills.

#223
TheThirdRace

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There was a topic about a more dps orientated Lego build that has been reported to be quite formidable.


http://forum.bioware...=+flying +dwarf

I think N7-Inquisitor's build is nice and I plan on playing it a lot once patch 8 (might be insider knowlegde :whistle: )

On the other hand, it'll never come close to deal as much damage as the Offensive Lego for the simple reason that you have 1 less offensive skill in your arsenal. Lunge and slash deals between 3 to 4.5K damage every 8 seconds (less with Flow of Battle), you can't really make up for that with Unbowed...

#224
TheThirdRace

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I noticed with all the willpower passively my Templar did a lot more damage then a Lego and realized if I can be a Lego that actually can get a kill streak.


There was a topic about a more dps orientated Lego build that has been reported to be quite formidable.


http://forum.bioware...=+flying +dwarf

I think N7-Inquisitor's build is nice and I plan on playing it a lot once patch 8 (might be insider knowlegde :whistle: )

On the other hand, it'll never come close to deal as much damage as the Offensive Lego for the simple reason that you have 1 less offensive skill in your arsenal. Lunge and slash deals between 3 to 4.5K damage every 8 seconds, less with Flow of Battle, and if you activate it far enough it doesn't even have a cooldown so you can chain 2 or 3 in a row. You can't really make up for that with Unbowed...

Just for comparison, my personal best with my Lego is 173 kills in a Perilous PUG where they were all alive (team of 4). Kill streak was about 45-50. I rarely do less than 40 kills with pretty good players in my team so it's very reliable. The only thing you really need for him to work offensively is Heal on Kill (ring and/or Tier 3 weapon upgrade).

#225
Angelus_de_Mortiel

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-snip-

 

This dude is a scrub that doesn't know how to play Templar!

 

#WrathPurgeCombo4Life

 

http://forum.bioware...=+flying +dwarf

I think N7-Inquisitor's build is nice and I plan on playing it a lot once patch 8 (might be insider knowlegde :whistle: )

On the other hand, it'll never come close to deal as much damage as the Offensive Lego for the simple reason that you have 1 less offensive skill in your arsenal. Lunge and slash deals between 3 to 4.5K damage every 8 seconds, less with Flow of Battle, and if you activate it far enough it doesn't even have a cooldown so you can chain 2 or 3 in a row. You can't really make up for that with Unbowed...

Just for comparison, my personal best with my Lego is 173 kills in a Perilous PUG where they were all alive (team of 4). Kill streak was about 45-50. I rarely do less than 40 kills with pretty good players in my team so it's very reliable. The only thing you really need for him to work offensively is Heal on Kill (ring and/or Tier 3 weapon upgrade).

 

It is funny. Back in January, I had this idea for a "Painbringer" Legionnaire build that I never fully ironed-out. It was focused on offense much the same as the one you reference, but I was still working on the passives. At the time, I thought it was another one of my "hipster" builds, so I never really put priority on it... Apparently from what you say, it was not lol.

 

Do you know offhand who originally created the concept for that build? Since I obviously sat on it for too long, if I make a video on it, I'd like to credit the right people...