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Fire, Frost, Lightning Runes


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4 réponses à ce sujet

#1
Lenseflare

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Is there a difference?

Is there any added (hidden) bonuses? Skill combos? Or is it just aesthetics?

 

Something I've been wondering about.



#2
JoshRainf

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i think they have some bonuses, i have noticed the fire one comes up with 'burning' after a number of hits, i think the ice one you will notice a patch of the enemy goes frozen which i think reduces their speed, not sure on the lightening but no doubt its like shock or fear or something along those lines. 

 

im not 100% sure, i have only played about 6 multiplayer matches so not exactly experienced. 



#3
Flytarget

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I'm pretty sure the lighting damage is more effective against barriers that enemy mages cast. Certain enemies are weak to elemental damage as well. We really need a wiki that has all of the enemies and their stats.



#4
RedlionV

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Looking at enemy resists. You will run into fire and cold resist. Lightning and spirit doesn't seem to have any enemies currently resisting them from what I have seen. Since the enemy group is random I would stick to those types. That way you always max out your dmg. The minor effects such as burning and chill and shock aren't a big deal compared to the damage output. Plenty of spells that will give you your CC abilities.

#5
GrommitSmit

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Enemies do vary in their resistance or immunity to each type. The demon faction seem to be particularly immune to damage by certain elemental types, based on their element. So Rage Demons are mostly immune to Fire, Pride Demons to Electricity, Despair to Frost. Many other characters are resistant. Venatori mages who cast fire are resistant or sometimes immune to fire. I'm not sure if this is just dependent on the amount of damage done crossing a certain threshold or if only critical hits get through this resistance. Other characters are vulnerable to certain elemental types. The Red Templar Knight is vulnerable to Fire. Saw this while in Fade Mode on my first PUG with my AW.

The elemental type will proc status effects when you get a critical hit. These can be extremely helpful for crowd control as noted above. Fire procs Burning which both causes a DoT effect and Panic. Frost procs the Chilled/Frozen effect which either freezes enemies solid or slows them and makes them vulnerable to other types of massive damage abilities. Electricity procs Shocked which seems to both paralyze enemies and make them vulnerable to the other Elemental Damage types. A good rule of thumb if you are playing a Mage is to take/craft a weapon with an Elemental type which is different from that of your skills, so you always have an answer for what you encounter.

Some warrior and rogue abilities take advantage of certain status effects. So if you are playing one of them, it would stand to reason that with a high enough crit chance, you would do well to take/craft a weapon that procs an effect you can exploit with one of the abilities you have mapped.

Most of this has been gathered from spending too much time in the Fade Mode in bad Ping lobbies while PUGing. Hope that helps. ;)