In future titles, consider adding some unique animations for female characters.
#1
Posté 25 novembre 2014 - 01:03
Ive noticed this in every single Bioware game so far and it bothers me somewhat and I want to bring this to the devs attention.
Id like to think my character is graceful and feminine, but its very hard to imagine when your femquisitor sits like a dude, with her legs wide open and leaning forwards, like shes a guy sitting in the locker room after practice.
Kudos on making a unique walking animation for female inquisitors though! She walks like I imagine she would! Shame that when you go into a cutscene she turns into shepard. (Its obvious the cutscene animations are those from mass effect, its uncanny) especially when you summon the war council, I get flashbacks to ME3, its 100% the same animations as shep.
TL;DR theres a disconnect between in-game inquisitor and cutscene inquisitor. In cutscenes femquisitor uses ME3 style, butch shepard walking animations and other expressions like sitting, in-game though femquisitors have a nice feminine/neutral walking animation.
- Zylenn, duckley, Moirnelithe et 5 autres aiment ceci
#2
Posté 25 novembre 2014 - 01:09
I agree.
The mannerisms in cutscenes are jarring.
To go from feminine walking and standing in gameplay to the EXACT opposite just a second later just ruins the whole effect.
#3
Posté 25 novembre 2014 - 01:12
I agree.
The mannerisms in cutscenes are jarring.
To go from feminine walking and standing in gameplay to the EXACT opposite just a second later just ruins the whole effect.
Did you think theyre animations from ME or is that just me? I remember seeing that legs wide open sitting style and manly walk on my femshep for sure. (It doesnt bother me as much in ME tbh because my character is a bit butch and shes been a soldier all her life etc, although it was a bit jarring at first in ME as well)
#4
Posté 25 novembre 2014 - 03:15
I haven't tried human yet, but there's also lots of animation clipping for the elven female too where they recycled the awful human male gorilla animations and didn't bother re-fitting it(hand through the leg, etc). And yes, many of the animations are recycled from the ME games. It's amusing seeing a woman walking with her legs spread so far apart, like she has a wedgie/a chafing crotch. I'm curious why they didn't pay more attention to the animation clipping considering their stance on longer hair clipping. :>
The sad thing is they already had female animations for cutscenes, but chose not to use them for the femquisitor. Hopefully they won't be so lazy in the next game, because yes it's jarring and awkward to see.
#5
Posté 25 novembre 2014 - 03:27
And there I was searching for the other Fem!Inquisitor thread... Ahh now we have two.
I think the animations in the cut scenes is a bug... My Fem!Inqui is such a slouch in the cut scenes. Viv stands behind her and wants to scream every time.
Especially since the other females walk and stand just fine...
#6
Posté 25 novembre 2014 - 03:41
Well I kinda have opposite wish. I would like them to remove current walking and running styles that they used in DA2 and DAI. Those really make it hard to play female character. If there can't be choice of animation of the character (for example having option of gendered or genderneutral animations) I think neutral would be best so you could build your character yourself instead of being handed this character who has very feminine (and odd at least to me) animations other than in cutscenes where she suddenly looks more reasonable (but still odd, her walk there doesn't look natural either).
- PhroXenGold et Pasquale1234 aiment ceci
#7
Posté 25 novembre 2014 - 04:12
It is very overtly sexual, anatomically broken, and in no way representative of the natural gait of the vast majority of women.
The simplest solution would be a single set of gender neutral animations for characters of both genders.
- Maria Caliban, PhroXenGold, JerZey CJ et 1 autre aiment ceci
#8
Posté 25 novembre 2014 - 04:23
TL;DR theres a disconnect between in-game inquisitor and cutscene inquisitor. In cutscenes femquisitor uses ME3 style, butch shepard walking animations and other expressions like sitting, in-game though femquisitors have a nice feminine/neutral walking animation.
Didn't think about it (probably because I was so used to Shep's walk like a man ani), but you're right.
I seem to remember there was discussion with ME that building female-specific wireframes was a "nice to have", so would often fall by the wayside in favor of other functionality during development since they could use the male wireframe if needed...but I thought that applied to in-game animation, not cutscene animation.
I loathe the walk / run animations foisted on female characters in the last 2 DA games.
It is very overtly sexual, anatomically broken, and in no way representative of the natural gait of the vast majority of women.
It's not just the women. I remember thinking the movement animation style was very FF/anime when I played DA2 the first time. Kept making "strike a pose" jokes in my head (was kind enough to spare everyone else).
- Pasquale1234 aime ceci
#9
Posté 25 novembre 2014 - 04:28
My female inquisitor walks hunched over... Her back looks like a question mark. Looks sort of like a gorilla O.o Made me chuckle when I just started playing, since it seems like Bioware just can't get female animations right. Now I am just shaking my head. Ah, well ![]()
#10
Posté 25 novembre 2014 - 04:28
I loathe the walk / run animations foisted on female characters in the last 2 DA games.
It is very overtly sexual, anatomically broken, and in no way representative of the natural gait of the vast majority of women.
The simplest solution would be a single set of gender neutral animations for characters of both genders.
Yeah. The standard female running animation is stupid. I've never met a woman who moves like that.
There was a mod for DA2 that gave fHawke the male animations. Looked sooooo much better. But of course, Frostbite says no....
- Maria Caliban et Pasquale1234 aiment ceci
#11
Posté 25 novembre 2014 - 05:01
#12
Posté 25 novembre 2014 - 05:04
How about an option to chose if your character's mannerisms are masculine or feminine?
- Zylenn, Pasquale1234 et Lledrak aiment ceci
#13
Posté 25 novembre 2014 - 05:05
i was horrified when i saw my inquisitor walking like a man at the ball with a mans outfit.I agree.
The mannerisms in cutscenes are jarring.
To go from feminine walking and standing in gameplay to the EXACT opposite just a second later just ruins the whole effect.
#14
Posté 25 novembre 2014 - 05:06
Actually, unlike textures and models animation does look dated in general. Same stiff moves they used years ago. May be it's time to invest in new animation as well? And may be female movements can be included?
#15
Posté 25 novembre 2014 - 07:01
Well I kinda have opposite wish. I would like them to remove current walking and running styles that they used in DA2 and DAI. Those really make it hard to play female character. If there can't be choice of animation of the character (for example having option of gendered or genderneutral animations) I think neutral would be best so you could build your character yourself instead of being handed this character who has very feminine (and odd at least to me) animations other than in cutscenes where she suddenly looks more reasonable (but still odd, her walk there doesn't look natural either).
Yes, I am all for including BOTH options. Its not impossible to implement a "feminine/masculine/neutral" walk style. I dont think forcing neutral animations on everybody is the best course of action at all, I value the femininity in my character, That deserves to be represented as well. If someone finds it awkward to have their character act feminine, then they should have the option to use a more masculine/neutral animation set.
I can even get around the recycled shepard walk, but that legs wide open, arm clipping through leg sitting pose just HAS TO GO.
#16
Posté 25 novembre 2014 - 07:02
I loathe the walk / run animations foisted on female characters in the last 2 DA games.
It is very overtly sexual, anatomically broken, and in no way representative of the natural gait of the vast majority of women.
The simplest solution would be a single set of gender neutral animations for characters of both genders.
What if I want my character to be feminine?
#17
Posté 25 novembre 2014 - 07:21
Motion capture data is ridiculously easy to record now. Seriously, a friend of mine set up a mo cap studio in his basement with a couple Kinects. I would love to see them record new animations to supplement what they already have - preferably getting a woman actor in there instead of adjusting points on male mo cap data to suit a perceived idea of how women move (especially since I find many animators want to exaggerate motions by instinct, otherwise it "looks wrong." Which is fine, in animation that's usually true. When paired with mo cap though, the exaggeration looks silly)
That said, I also know how annoying, tedious and time consuming cleaning mo cap data is, and I can understand that new data might be a low priority when you already have a working library of animations. When you have limited resources, some things have to give.
It's also tough when you have two camps of people - those who want lady characters who move like dancers, and those who want lady characters who move like brawlers. It's too much to expect them to animate two sets of cut scenes to accommodate both when resources could be spent elsewhere.
- Pasquale1234 aime ceci
#18
Posté 25 novembre 2014 - 07:21
The animations in general are pretty terrible, especially in cutscenes, which is seriously odd. Hands going through weapons, the Mark floating above/behind/inside the hand/fingers/wrist. The bodies are all fixed sizes, so you'd think they could have animated the bodies correctly for each gender and race. The same happened in Mass Effect of course. Shepard holding her pistol in cutscenes, and it's like a foot from her actual hand.....
I say odd, because cutscenes (rather than the dynamic animations used during gameplay) are pretty static. So they just need to be adjusted for each body type before adding in the rendering with the character's head.
- Lledrak aime ceci
#19
Posté 25 novembre 2014 - 07:26
Yes, I am all for including BOTH options. Its not impossible to implement a "feminine/masculine/neutral" walk style. I dont think forcing neutral animations on everybody is the best course of action at all, I value the femininity in my character, That deserves to be represented as well. If someone finds it awkward to have their character act feminine, then they should have the option to use a more masculine/neutral animation set.
I can even get around the recycled shepard walk, but that legs wide open, arm clipping through leg sitting pose just HAS TO GO.
I think if there is one style it should be neutral but choices would be ideal.
- Lledrak aime ceci
#20
Posté 25 novembre 2014 - 07:34
I think if there is one style it should be neutral but choices would be ideal.
As long as neutral doesnt mean what it is now. I.E gorilla walk.
#21
Posté 25 novembre 2014 - 07:46
Look! 3 seconds of feminine walking! 0:17-0:20
Spoilers for Cullen's romance, so beware ![]()
- Lledrak aime ceci
#22
Posté 25 novembre 2014 - 07:47
I don't walk in a particularly feminine way, and the women I know don't do that either.
#23
Posté 25 novembre 2014 - 08:02
Look! 3 seconds of feminine walking! 0:17-0:20
Spoilers for Cullen's romance, so beware
Spoiler
Love that, I wish that was the animation for every cutscene.
#24
Posté 25 novembre 2014 - 08:05
What is perceived as feminine greatly differs. To be honest, I don't think "gorilla walk" is fair since I never even paid attention to how my female character walks. If it's that awkward I'd remember.
I don't walk in a particularly feminine way, and the women I know don't do that either.
Sure it differs, but the current animation is a gorilla walk. I can call it "trying to not pee"-walk too if you prefer that. Im also talking about CUTSCENE ONLY, and its not noticeable on EVERY cutscene. Im glad you like it, but I dont and I WISH there was an option for me too.
Just because you dont feel you walk in a feminine way, doesnt mean others shouldnt/dont/cant choose to. Also, I dont want my femquisitor to strut down the runway,,I just want a normal walk, atm she walks like she weighs 4 times more and is heading for the soccer game.
#25
Posté 25 novembre 2014 - 08:11
I remember both femshep fem inquisitor sitting down with legs apart. It was especially jarring when femshep was wearing a dress. What woman sits down with thier legs apart when wearing a dress, especially if the dress only goes to your knees? You can see right up her skirt!!!
- Lledrak aime ceci





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