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World states with multiple characters. And eyes.


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10 réponses à ce sujet

#1
KneeTheCap

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Okay, stupid question incoming, but I have to verify this. You can make multiple world states in the keep and pick one for DA:I. Now, if you go to the keep and choose another world state as the default, does this affect the current save? Or is the state loaded into that character (..sounded wrong) and it doesn't need the keep after that?

 

Let's say I have a mage and this save uses a world state with certain decisions. I then go make another world state, choose different stuff and then start a new game in DA:I with a rogue. I play for a while with this world state, then load my first character. Which world state does this character use?

 

Also not entirely related, what in the name of all that is holy is wrong with these eyes? Please fix them, bioware, would you?

 


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#2
Sylvius the Mad

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The world state is taken from the Keep only at character creation. Once you've created your character and have a save you can use, there's literally nothing you do in the Keep that will affect that character.
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#3
KneeTheCap

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The world state is taken from the Keep only at character creation. Once you've created your character and have a save you can use, there's literally nothing you do in the Keep that will affect that character.

 

Ah, I see. Thank you for the verification :)



#4
Sylentmana

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Oh lord. It looks like the inquisitor is having some "special" time. The fact that Varric approves is even more disturbing.


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#5
KneeTheCap

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Oh lord. It looks like the inquisitor is having some "special" time. The fact that Varric approves is even more disturbing.

 

Now that you mention it, it does look very suspicious...



#6
Eternal Phoenix

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LOL that face.


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#7
Darkov

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I've noticed a few cut scenes where the eyes were at strange angles, not just like that, but also as if the character was just standing awkwardly to the person they were talk to, so they had to look at them at a funny angle.

 

Its only the player character that has this issue too.



#8
Doctor Mukora

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It might have something to do with having to rig four different character model scales.



#9
KneeTheCap

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It might have something to do with having to rig four different character model scales.

 

Would you elaborate? Character model scales?



#10
Doctor Mukora

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Would you elaborate? Character model scales?

It's actually eight. They had to animate these scenes for male and female humans, elves, dwarves  and qunari. They probably missed a few errors with model and animation riggings based on this.



#11
KneeTheCap

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It's actually eight. They had to animate these scenes for male and female humans, elves, dwarves  and qunari. They probably missed a few errors with model and animation riggings based on this.

 

Oh I see :D

 

Thanks for the explanation :)