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My main beef with the game - Area Stories


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Leoroc

Leoroc
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I've just about finished up my first playthrough (waiting on some war table missions to finish before I trigger the final mission), and I love the game, absolutely love it. It's missing something though and I have figured out what it is. Area stories.

 

While I love (most of) the regions in DAI (I would love to live in Emerald Graves) for the most part you are just kinda doing the same thing in each area but with different colors surrounding the unclimbable rocks. In DAO, or even SWTOR every area you went to had a narrative and this game really suffers for the lack of it. I am glad it is not quest hub central like SWTOR is but even in that each of the side quests had a bit more story to them and in DAO they all had decisions as well involved (some did in SWTOR, but there wasn't much agency to them).

 

When you look at the keep for DAO you can see just how many decisions were made and many of them were side quests. Burkel's chantry, Dagna, the casteless baby in Orzammar, Bevin's sword in Redcliffe. This game lacks those kinds of quests. There are still decisions to be made in the game (much loftier ones in fact) but they are restricted to either the main storyline or the throne room, so you end up going tens of hours between them.

 

I still love the game and am already a bit eager to start my second and third playthroughs.