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Okay, so... what next? (Stepping up my game.)


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#1
EnemySpinach

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I don't consider myself a good player. I use an average of  3-6 of my medigel (I tend to gel even with allies present to punish myself for playing badly; I don't want to waste gels so it's incentive to stop doing whatever the hell I just did to get myself killed) on an average Gold match on most kits. Yeah, I have those few kits I can excel in without touching my consumables at all or dropping, but "most" kits see me drop a few times. Sure, I very often come out on top for score, but that's just because pugs suck, right?

 

But I recently learned, "The more you know, the more you realize you don't know." A noob looking at ME3MP, for example, sees a very simple game about waves and objectives. I see numbers and mechanics and enemy behavior. And I know I don't know everything; no one knows everything. Even datamining the game leaves questions like "what does this variable even mean?" And I know this. And it teaches me just how little I really know.

 

But, I started to realize "... well, okay, maybe the pugs are indeed the average players, and I'm "good" by that standard." I had been comparing myself to the speedrunners; their brutal efficiency is not something I can really replicate. Trust me, I've tried.

 

Anyways, after one particular Reapers/Dagger/Gold game yesterday where half the game was just me crutching on my Hurricane Cabal after everyone else got Banshee'd, it dawned on me. I just wasn't applying myself efficiently. I have those kits I do better with, and I kept playing the ones I don't do better with. Maybe I should play them more and try to capitalize on improving with them, instead of the kits I don't do as well with to try to hit a uniform standard skill level across all kits. 

 

So, on this front... what would be the next logical step to step up my game? Should I set myself a more strict medi-gel limit per match and focus on trying to balance offense and survival? Maybe learn how enemy spawns interact with player placement to swiftly and efficiently drop major spawns every wave (I have a lot of solo placements figured out, but of course, pugs go "LOLNOPE" to that.) I just don't know what to focus on, next.

Any advice?



#2
J. Peterman

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Try out for SPECTRE.

 

Also, tl;dr.


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#3
smeckie

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Try out for SPECTRE.
 
Also, tl;dr.

QFT.

#4
Sket

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I'd say focus on enemy spawn locations in relation to where your team mates are. That will increase your ability to survive.

 

Also

 

Try out for SPECTRE.

 

 

This.



#5
TheTechnoTurian

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Try out for premium SPECTRE.
 


Ftfy
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#6
Darth Volus

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Too long didn't reave. 


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#7
J. Peterman

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Ftfy

 

(SPs > PSPs) => (SPECTRE > Premium SPECTRE) 

 

True story.

 

Too long didn't reave. 

 

I lol'd.


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#8
Deerber

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Well... Everyone is different, so it's hard to say what you should be doing to improve your game.

 

But for me, some of the things that worked like a charm have been:
 

- learn how to play the squishiest kits. Then learn how to play the kits with the least CC possible. Learn how to go a gold game with them without dropping more than 6 times. You'll soon realize that this game is nothing about shields, and all about positioning. You'll realize that dead things (mostly) don't shoot back, and so that offense is the best kind of defense in this game.

 

- work on your aim. Not sure how much that's possible on consoles, but for me, this is what really separated the times when my gameplay was good, from those when it was great. Not sure how much there is to say, just... Hit 'em in the head. The quarksman is an excellent kit to work on your aim: no CC, average defenses: if you want to survive, you'll have to hit things. In the head, preferably.

 

- learn to predict spawns. This is something that, at least for me, was accomplished on a quite subconscious level. I never really said "alright, let's work on predicting spawns now", I just found myself noticing the position of my teammates and enemies, and judgind by that and the sounds, knowing where the enemies will spawn next. I guess it's just experience: the more you play, the more you improve on this side. And it's an extremely important skill, yeah.

 

Well, that's what I can think of right now. I'll add more lately if it comes to mind :)


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#9
J. Peterman

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Well... Everyone is different, so it's hard to say what you should be doing to improve your game.

 

But for me, some of the things that worked like a charm have been:
 

- learn how to play the squishiest kits. Then learn how to play the kits with the least CC possible. Learn how to go a gold game with them without dropping more than 6 times. You'll soon realize that this game is nothing about shields, and all about positioning. You'll realize that dead things (mostly) don't shoot back, and so that offense is the best kind of defense in this game.

 

- work on your aim. Not sure how much that's possible on consoles, but for me, this is what really separated the times when my gameplay was good, from those when it was great. Not sure how much there is to say, just... Hit 'em in the head. The quarksman is an excellent kit to work on your aim: no CC, average defenses: if you want to survive, you'll have to hit things. In the head, preferably.

 

- learn to predict spawns. This is something that, at least for me, was accomplished on a quite subconscious level. I never really said "alright, let's work on predicting spawns now", I just found myself noticing the position of my teammates and enemies, and judgind by that and the sounds, knowing where the enemies will spawn next. I guess it's just experience: the more you play, the more you improve on this side. And it's an extremely important skill, yeah.

 

Well, that's what I can think of right now. I'll add more lately if it comes to mind :)

 

Please stay on topic.


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#10
NuclearTech76

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Not rocket surgery, just learn to kill **** fast and force the spawns to advantageous locations. Just look at what a kit can kill the quickest that depletes the budget, it helps pugs by minimizing things that they have to deal with. 



#11
smeckie

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I've never understood what the actual criteria for getting into SPECTRE actually is. Do you gotta commit a crime without getting caught? Endure a hazing ritual? Use cheesy kits and beat your chest after game when you finish on top of scoreboard?

#12
Alfonsedode

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What Deeba said except i guess u r allready good at spawn prediction.

 

As for aim, i dlike to find some good training solution. I tried http://aim400kg.ru/en/ea/ but still suck. I m trying without ME mouse dampening now. It has been worst, but i feel it could be better in the end.

 

Soloing helps improving u a lot too, as u are the only damage dealer, so it s easier to build up practical knowledge of game mechanics.

 

Last step for me wld be record and analyse my own runs to see where I sucked. Which is far more easier afterwards.



#13
J. Peterman

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I've never understood what the actual criteria for getting into SPECTRE actually is. Do you gotta commit a crime without getting caught? Endure a hazing ritual? Use cheesy kits and beat your chest after game when you finish on top of scoreboard?

 

SPECTRE requirements


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#14
smeckie

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SPECTRE requirements

Lol I remember that.

#15
RealKobeBean

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I never understood why I didn't get into SPECTRE, until I read this:

 

 

"Players who activate the reactor while teammates or objectives are inside will not be accepted."

 

 

Right.


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#16
Ghost Of N7_SP3CTR3

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I never understood why I didn't get into SPECTRE, until I read this:
 
 
"Players who activate the reactor while teammates or objectives are inside will not be accepted."
 
 
Right.

Who do these people think they are?Activating the reactor when possible should be a requirement.
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#17
J. Peterman

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Lol I remember that.

  

The good old days.

I never understood why I didn't get into SPECTRE, until I read this:
 
"Players who activate the reactor while teammates or objectives are inside will not be accepted."
 
Right.


Nah, it's cos you were a scrub.

#18
Loufi

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"Players who activate the reactor while teammates or objectives are inside will not be accepted."

So having a stick in the ass is a requirement to be a Spectre :blink:  :D ?


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#19
Chealec

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At this stage in the game does it really matter if you "up you game"?

 

Pick a Krogan, headbutt stuff, have fun.

 

Pick a Vorcha, chuckle at "Biiiig Mooonstah", have fun.

 

Have fun with a Volus Nutpuncher Vanguard.

 

The common theme being, just have fun ... so long as you're having fun you're "doing it right" ... all other priorities are rescinded.


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#20
BrownGargantuan

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Every time I ask myself this the answer is always "Drink less when playing, idiot" and that's when I decide to accept my mediocrity.


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#21
JRandall0308

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Get good headphones. Seriously. Being able to hear the direction that sounds are coming from makes a big difference.

 

Also -- and this is something solo'ing teaches you, painfully -- don't stand in one spot for too long. (Unless of course you're defending with a competent team, but that's a rarity on pick-up games.) Gain an intuitive sense for when you've killed "enough" enemies here and you're about to be flanked. I can't really give scientific advice on this; you just start to develop a sixth sense for it.

 

Basically if you think that Geth Pyro is about to come around the corner, he probably is. You should relocate. Now.


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#22
RealKobeBean

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The good old days.


Nah, it's cos you were a scrub.

 

Did you get in?  ;)



#23
GruntKitterhand

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...I recently learned, "The more you know, the more you realize you don't know." A noob looking at ME3MP, for example, sees a very simple game about waves and objectives. I see numbers and mechanics and enemy behavior. And I know I don't know everything; no one knows everything. Even datamining the game leaves questions like "what does this variable even mean?" And I know this. And it teaches me just how little I really know.

 

I love this paragraph.  I imagine Donald Rumsfeld, Socrates and Timothy Leary would be most suitable squadmates for you.  :D

 

 

You'll soon realize that this game is nothing about shields, and all about positioning. 

 

QFT.  I would just add that If you play a kit which can dodge, shields really are an unnecessary luxury which don't justify the investment in points on higher levels.  Fitness points are only useful on melee kits.

 

 

Pick a Krogan, headbutt stuff, have fun.

 

This.  Always this.  I literally bounced a husk right off the map on Dagger last night, which was strangely even more satisfying than the more common backhand slap launch into space.

 

If you're having fun, and helping with objectives, and not bleeding out at really inappropriate times, chances are you're already as good a player as you're going to be.  The rest is just technical blah blah or ego getting in the way of the fun.


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#24
Jugger nuggss

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The only logical next step is to 1v1 ALL the babbys
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#25
RustyBuckets02

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Did you get in? ;)


He was in, out, then in, then out, then shook it all about.
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