I posted this in another forum but decided to post here too to help those who seek more info on this spec...
I have been playing as a necro for a while and has been a lot fun. I saw another post where a guy said is a weak class, "useless" was the word. Well its not for everyone, but is very strong.
Necromancers are about 2 things: DoTs (damage over time) and spirits.
Skills and how they work:
The main source of damage, Walking Bomb is a very strong skill that goes for 200% damage per second (400% instant in the cast) + 600% at the end of 10 seconds. The nearby enemies get the same debut after the explosion (so can be, but not often, endless after 1 single cast).
Of course you will find yourself often recasting because the target died before the explosion or with no enemy close by. Thats the beauty of the second most used skill "Spirit Mark".
Spirit Mark goes for 150% damage per second and if the target dies before the time ends (12 seconds) the target becomes a spirit fighting for you for 45 seconds (its a lot). This spirit will do 175% weapon damage per hit, and he will fight with his own weapon (if he was an archer, he will shot arrows, if he was a wolf, he will bite, etc).
AND, Walking Bomb and Spirit Mark stacks... you will see 2 DoTs ticking at same time... so its 375% damage per second, with a 600% at end of 10 seconds and a spirit for 45 seconds when he dies.
I found that is great with rifts... you target the strongest (dmg dealer, not defensive enemy) target and make him a spirit, and for the rest of the fight you have him fighting for you. The same with big pulls of mobs... you can create spirits, distribute DoTs and see explosions consume everyone. It is really easy to create spirits, in like 98% of the encounters.
The third and optional skill is a fear debuff, does panic for 6 sec and 50% weapon damage per second. The good thing is that a passive makes panicked enemies take 15% more damage (skipful), and armor reduction 20%. So, panic people before going for DoTs is a good idea, but also you have freedom to replace with something you like better.
Passives other than damage to panicked:
One that gives you health and mana after a enemy dies nearby... great for survival, saved me a few times, and saved me from using pots because i find myself often full health after a fight that i was damaged a few times. Without this i needed to use pots after a lot of encounters.
One passive gives you 20% damage increase after a enemy dies nearby... its great too.
And at last, Simulacrum turns you into a spirit if you die. You fight as a spirit (using you skills normally, with NO cooldown!) and after 10 seconds you really die... so this can save you from a few situations helping companions in the cleaning job before you really dies.
Synergy with other trees:
I strongly recommend you to use at least the first 2 passives from spirit tree... one to give you another chance if you are close to death (shield) and one for less aggro.
I take all tree myself because the last 2 passives, helping me survive. With Walking bomb, spirit mark and the first lightning skill i am good to go. So i focus on passives.
One in lightning and one in fire that reduce cooldown are also great. Recommended, as you will need to recast both necro skills often to dot everyone.
I said about survival because the play style of a necro is different from a glass cannon. You will often get aggro from enemies and get hit more often than other builds (you can zerg the tank target, but as necro you will pick specific targets, and will play apart from your group). So yes, survival is important, and with necro/spirit passives you will be safe.
Some people use cold, i don't like because you need all the tree to be worth. Too many points.
The focus ability if a waste for me, of course you will get because is a free ability once in a while, but is very out of context. Necros should get a summon or a debuff. Not a haste spell (what the hell happened with devs)
Conclusion:
So i conclude... if you are a DoT lover or someone that don't like easy glass cannon builds, Necro is for you... if you don't like micromanaging encounters (and i don't mean strategic view), and control the combat zone with strategy, you will not like necro. (If you played GW2, remember mesmer?) You can easily see everyone falling around you with your dots, explosions and spirits, and that can get very messy and confusing if you are not a little experienced rpg player. Is not tank/spank style.
I hope this helped you to choose (or not) the specialization.





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