The alpha channel of a tint map controls how much of the tint gets through. If you want certain areas to not tint at all (like the whites of the eyes), then the alpha channel has to be completely black in that area (so no tint gets through).
The specularity of the normal map will also have an effect on how the tint colours appear. Getting the alpha channels on the head and body models to match for both the normal maps and the tint maps can be a major pain in the arse. If they don't match well on both textures, then the skin colour of the head and the body will appear different. That's not so bad for models where the only exposed body skin is on the arms or legs, but for models where the skin joins up between head and body (cleavage, bare shoulders, etc) you can really notice the difference.





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