Ever have that ledge you just can't seem to reach no matter how many times you jump? Well, sometimes the game does you a favor and teleports your followers on top of it. So,its a simple matter of switching characters and then you're on your way.
Tips and Tricks: What have you learned while playing this game?
#1
Posté 25 novembre 2014 - 09:15
#2
Posté 26 novembre 2014 - 12:58
I've learned the AI is...faulty. I mean, there are so few options, its ridiculous. Dragon Age Origins had better options. Able to make someone use X ability when enemy is affected by X. I started getting really irritable when Solas kept blasting a Rage Demon with Immolate, and there were enemies weak to fire elsewhere, or blasting a Wraith with the Freeze spell (or whatever its called) while said Rage Demon was melting the faces off the rest of the party with its fire breath.
I don't suppose you could patch this later Bioware. Hmm? Please?
- Bayonet Hipshot et Frogtoad51 aiment ceci
#3
Posté 26 novembre 2014 - 02:03
I've learned the AI is...faulty. I mean, there are so few options, its ridiculous. Dragon Age Origins had better options. Able to make someone use X ability when enemy is affected by X. I started getting really irritable when Solas kept blasting a Rage Demon with Immolate, and there were enemies weak to fire elsewhere, or blasting a Wraith with the Freeze spell (or whatever its called) while said Rage Demon was melting the faces off the rest of the party with its fire breath.
I don't suppose you could patch this later Bioware. Hmm? Please?
It can be a pain i know but what I've done is set both my mages to follow my tank, set preferred to casting barrier, disabled AOE spells as I have friendly fire on, disabled dispel so I can manually use that for enemy barriers and spawns from rifts and disabled revive because the ai will revive right in the middle of battle and I find that a waste of mana when the revivee gets killed again right away.
#4
Posté 26 novembre 2014 - 02:59
I've seen some posts about people being concerned with not being able to allocate their own attributes. I don't think this will be as big of an issue as some people might think because of crafting. For example, if you're playing as a warrior and would like to buff up your strength for your core attribute, you would then round up a material such as iron and use it to make your weapons/armor. It gives +1 strength when used in the utility slot. If a schematic calls for 9 in the utility slot, it would gain you +9 strength which in DAO is the equivalent of 3 levels all put into strength. BioWare didn’t add crafting to the game for nothing and it’s apparent that that’s how they will get you to use it which is cool IMO.
- ironhorse384 aime ceci
#5
Posté 26 novembre 2014 - 03:03
Crafting and equipping an armor that gives +5 guard on hit on my melee rogue was a revelation. She'd wipe out half the enemies without taking any damage at all, and outliving everyone else in the party.
- ironhorse384 et abearzi aiment ceci
#6
Posté 26 novembre 2014 - 03:20
Exactly, that particular stat is just as valuable as dexterity/cunning!
#7
Posté 26 novembre 2014 - 03:56
Don't play melee rouge since it sucks.
#8
Posté 26 novembre 2014 - 04:07
In regards to “tactics” that may or may not cause imminent rage quit and getting back at Solas for repeatedly trying to melee and jumping him off a cliff………..I have found sort of a way to get around the craptastic tactics. The best way I've found is to move and plant ranged into the best elevated spot/back behind a choke point before the fight. From tactical view, pick your order of enemy priority and press attack on your #1 priority enemy and then go into the fight pause UI and have your party attack your target. This will make your whole party attack 1 enemy to zerg each one down as quickly as possible. Less enemies=easier fight. Repeat as you take your enemies down. Use CC spells on bigger enemies and your escape abilities(stealth/fade step) as needed to get away from enemies attacking ranged and hopefully they’ll turn to the tank instead after escape.
#9
Posté 26 novembre 2014 - 04:07
Don't play melee rouge since it sucks.
Haha that's exactly what I play, its certainly been a learning curve but am now settling into it quite nicely.
#10
Posté 26 novembre 2014 - 04:24
Use the way point. There is so much crap on each map it is hard to navigate but the blue marker is unique. It also shows, for shards, exactly where they are.
I hate jumping. The control mapping is terrible and the lame Assassin's Creed moments annoy me.
There is usually "a" way to get somewhere. Trying to make your way takes a lot of time and when you fall a lot of hit points. If it seems hard it is likely wrong.
You take no fall damage in Skyhold. Makes getting around easier.
#11
Posté 01 décembre 2014 - 02:29
I was pretty happy when I realized that you don't have to be locked onto an enemy for a spell/ability to land. I take control of Cass quite often while my magequisitor is cooling his heels, and I'll often just turn her back and forth alternating between Payback Strike, Shield Bash, etc. etc. Helps a lot if I'm trying to land a Shatter combo without pausing.
#12
Posté 01 décembre 2014 - 02:49
For PS4 mostly:
Pressing LEFT on the controller gives you the Map.
If you are NOT locked on an enemy, holding down a direction + attack will make you attack in that direction, possibly missing the enemy. To auto-track without locking on an enemy, simply leave the analog stick in a neutral position.
You can use the environment LoS to your advantage quite a bit (as it should be).
#13
Posté 01 décembre 2014 - 02:59
As soon as your high enough level, respec all your party member's ability points into their specialization. Doing that made my Cassandra and Vivienne way more effective.
#14
Posté 01 décembre 2014 - 03:21
Crafting and equipping an armor that gives +5 guard on hit on my melee rogue was a revelation. She'd wipe out half the enemies without taking any damage at all, and outliving everyone else in the party.
That's...actually really ****** brilliant. I'm literally ashamed of myself for not ever considering that...
#15
Posté 01 décembre 2014 - 05:22
Everything. Okay, almost everything: http://forum.bioware...afting-testing/
Primary attributes are for people who don't read.
#16
Posté 01 décembre 2014 - 05:45
how do you craft an armor that gives +guard to rogue? what materials are needed.
thanks for any help.
#17
Posté 01 décembre 2014 - 06:49
how do you craft an armor that gives +guard to rogue? what materials are needed.
thanks for any help.
Its actually on weapons as well. And Fade-Touched Obsidian is a mastercraft material which when used in weapons generates 3 guard on hit. So with a DW rogue with a couple items which generate guard on hit will be able to keep that stacked.
#18
Posté 01 décembre 2014 - 06:55
Its actually on weapons as well. And Fade-Touched Obsidian is a mastercraft material which when used in weapons generates 3 guard on hit. So with a DW rogue with a couple items which generate guard on hit will be able to keep that stacked.
Identical mastercraft items do not stack.
Instead you will want different tiers of the same type of mastercraft. i.e. get 2 guard/hit AND 3 guard/hit, instead of two 3 guard/hit.
#19
Posté 01 décembre 2014 - 06:58
While burning does not stack Spirit Dots (Walking Bomb, Spirit Mark, etc) do. Walking Bomb is also gets +damage from its skill ring (unlike all the fire spells).
Necromancer PC and Dorian can get real stupid real fast (like 820% weapon damage a second from DoTs alone). Throw in burning and you are passing 1020% weapon damage a second.
- Bayonet Hipshot aime ceci
#20
Posté 01 décembre 2014 - 07:02
Identical mastercraft items do not stack.
Instead you will want different tiers of the same type of mastercraft. i.e. get 2 guard/hit AND 3 guard/hit, instead of two 3 guard/hit.
Really? Well ****. A few crafting items lost I suppose.
#21
Posté 01 décembre 2014 - 06:19
Crafting and equipping an armor that gives +5 guard on hit on my melee rogue was a revelation. She'd wipe out half the enemies without taking any damage at all, and outliving everyone else in the party.
Where/how did you get/craft it.
#22
Posté 01 décembre 2014 - 09:22
I have found that if you start the fight (in tactical view) with the "hold" command and then manually tell your tank to move ahead to the enemies, the ranged party members will actually stay where I've put them as long as they have line of sight to their target. If I notice any of them starting to move (NO YOU'RE A MAGE, STOP TRYING TO MELEE!), it's because they're targeting something that moved behind an obstacle. It's therefore enough to reposition them to a spot from which they have line of sight again.
And voilá, suddenly fights are much less tedious as my party does what it's supposed to do! No more melee range mages/archers! Yay!
Now my only rage moments are trying to get tac cam out of a tree (or, God beware, into a cave).
#23
Posté 01 décembre 2014 - 10:35
I have found that if you start the fight (in tactical view) with the "hold" command and then manually tell your tank to move ahead to the enemies, the ranged party members will actually stay where I've put them as long as they have line of sight to their target. If I notice any of them starting to move (NO YOU'RE A MAGE, STOP TRYING TO MELEE!), it's because they're targeting something that moved behind an obstacle. It's therefore enough to reposition them to a spot from which they have line of sight again.
And voilá, suddenly fights are much less tedious as my party does what it's supposed to do! No more melee range mages/archers! Yay!
Now my only rage moments are trying to get tac cam out of a tree (or, God beware, into a cave).
Many people reports that if you get out from tac cam, it will reset all commands so archer and mages will try to chase enemies again
- Gel214th aime ceci
#24
Posté 01 décembre 2014 - 11:33
Many people reports that if you get out from tac cam, it will reset all commands so archer and mages will try to chase enemies again
Yes, indeed. But switching out of tac cam would force me into twitch action style combat and I'd rather have tac cam stuck in a tree than put up with that. It's literally unplayable for me, so reset is no problem because I simply stay in tac cam for combat.
I had the problem that my mages and archers weren't staying put even with tac cam. Solas and Dorian apparently believed themselves KE so stubbornly would they try to run into melee range. But with the above method, you can mostly prevent that. (I didn't realise it was a targeting issue. I thought if I told them to stay put, they would stay put. No matter if they can hit the target or not. Which is not the case.)
#25
Posté 03 décembre 2014 - 01:19
Hm, what have I learned?
Horses seem to be invulnerable when it comes to falling damage. If you want to get down a mountain really quick, just mount your horse and jump down. No damage for the mount and no damage for you.
Projectiles from mage's staffs can fly infinitely far and you can kill almost anything from afar without them attacking you or using any special skills (like armor up).
Actually not sure if those two are bugs, exploits or working as intended. I killed my first dragon that way - hid behind some rocks to not getting hit by the fireball and fired my staff at him until he was down.
- Klystron aime ceci





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