Ranged companions will run into melee range if you use "Follow: Controlled Character" or "Follow: <any melee character>". The always run up to the character which they follow. You can prevent this if you use "Defend: ..." but here is another problem. They stop attacking enemies if the defended character takes no damage. So this will only work for "Defend: Tank". You can also use "Follow: <own name>" but than your damage will be spread over large groups and your ranged will draw aggro like hell.
I solved this problem with 2 command chains.
1. Tank used "Follow: <own name>"
2. One ranged character becomes your "main assist" with behavior "Follow: <own name>" and all remaining ranged characters use "Follow: main assist".
So you can use focus fire because the second group always kill the same target, which dies fast and they are all follow an ranged character and do not move into melee range. The AI will target new enemies as long as they are engaged in combat with someone from your group. This solves the problem where the AI stops attacking if you use "Defend: ..."





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