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Tips and Tricks: What have you learned while playing this game?


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36 réponses à ce sujet

#26
Basheda

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Ranged companions will run into melee range if you use "Follow: Controlled Character" or "Follow: <any melee character>". The always run up to the character which they follow. You can prevent this if you use "Defend: ..." but here is another problem. They stop attacking enemies if the defended character takes no damage. So this will only work for "Defend: Tank". You can also use "Follow: <own name>" but than your damage will be spread over large groups and your ranged will draw aggro like hell.

 

I solved this problem with 2 command chains.

 

1. Tank used "Follow: <own name>"

2. One ranged character becomes your "main assist" with behavior "Follow: <own name>" and all remaining ranged characters use "Follow: main assist".

 

So you can use focus fire because the second group always kill the same target, which dies fast and they are all follow an ranged character and do not move into melee range. The AI will target new enemies as long as they are engaged in combat with someone from your group. This solves the problem where the AI stops attacking if you use "Defend: ..."


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#27
Capeo

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Many people reports that if you get out from tac cam, it will reset all commands so archer and mages will try to chase enemies again


I'm not having that issue at all. At least if I issue the hold command while in tac cam. I then get out of it. Take control of my tank to get aggro then switch back in everyone still says hold position and they don't move. I didn't use it all on Normal but I'm using it a lot on my Nightmare run when there's an available choke point.

#28
Blackstork

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Don't play melee rouge since it sucks.

Do not listen to oppinions like one i am quoting. It is misguiding and sucks. Grow brain and hands, and bloom your rogues into unstopabble dragon melters.



#29
Zahnen

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Do not listen to oppinions like one i am quoting. It is misguiding and sucks. Grow brain and hands, and bloom your rogues into unstopabble dragon melters.

 

If your playing on Nightmare I would listen to sgy0003 over this guy.  Games are meant to be fun.  Unless your just that guy who thinks tedious = hardcore then playing a melee rogue in NM is a chore not a challenge.  Even worse with FF on.

 

But if you don't mind Flask of Fire exploits then by all means suffer through those first 10 levels with a 3 man party.  Then let the bloody snooze fest begin!

 

If you don't play on Nightmare tho (and nothing wrong with that if it's your style) then melee rogues can be lots of fun.  They deal some of the highest damage in the game which is compensated by their positional requirements and low suitability early/mid game.



#30
themikefest

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Bring Cassandra when fighting dragons. She is a tank and will keep the dragon busy while you as a mage or rogue archer will be able to deal damage while taking very little yourself. A few dragons I fought as a mage and took no damage while Cassandra ran circles around the dragon



#31
Blackstork

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I do play on NM, i do not exploit but i micromanage , use alot of evasion/stealth, and play with reviving mage in party. My DW rogue did excelent job in first run. Tempest DW rocks even without Thousand Cuts + Fire Flask exploit. It melt faces. ITs so powerful, expecially with Cole. I play with non-stop effect chaining (alot of nightmares/sharretings), where Cole puts Mark, and my Quiz melted faces with full Tempest Tree. Rogues are late bloomers. Their start game is hard, later game is cakewalk. With proper eq, practice, tactics and detonation chaining combo of 2 DW rogues + 1 Tank + 1 Spirit/Frost/Rift mage (Solas) is very powerful. And no, game was fun, not tedious.

DW Rogue is best class to chain stunlocks/detonations, esp with 1 warrior and one spirit mage, who have advanced barrier stuff , alot of aoe detonators and revival. Cole synergies with Solas even in mechanics gameplay, and if you add Sera or DW tempest quiz to it, they make wonders.

 

People understimate combination powers and ultility of DW rogues and rogue specializations especially. Due their nature ranged rogues are much less powerful in dps/detonation department. If you doing it right, it is fun.



#32
Zahnen

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Games are meant to be fun.  Unless your just that guy who thinks tedious = hardcore then playing a melee rogue in NM is a chore not a challenge.  Even worse with FF on.

 

 

I do play on NM, i do not exploit but i micromanage , use alot of evasion/stealth, and play with reviving mage in party.



#33
Blackstork

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I do not think tedious = fun, because is is not tedious. I think you mark fun things as "tedious" because you just can't adapt and go through them.

Denying something = claiming lack of ability to deal with it.

I do play on NM FF on, and i like it and it brings spice to game.



#34
Matth85

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Challenging = fun.

High risk/High Reward = fun.

Watching **** die in seconds = fun.

Tactical gameplay rea-time = fun.

Flashy moves = fun.

Dynamic play = fun.

 

Let me guess: You play a Rogue as a warrior, and you get hit? 

It's simply not a class for you. Play something less rewarding, and less challenging, than a rogue, and let us enjoy the rogue! It's fun, it melts nightmare, you look bad ass and I have yet to see any single ability beat the hit of a good Mark of Death!



#35
Zahnen

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@Blackstork

I'm not sure how to respond to that.  The first part makes no sense.  The latter parts are simply you trying to color things and poorly I might add.  I have played a melee rogue on NM and I simply did not enjoy the game.  I didn't say I was unsuccessful only that it wasn't fun.  I don't find spending half the game paused enjoyable.  I find it tedious.  I can appreciate that you don't share that view and I won't fault you for enjoying what I consider mind numbing.

 

But my advice and opinion stand.  If you looking for tips in this thread this is mine - don't roll Melee Rogue unless your like Blackstork here and can stomach micromanaged combat for a very very long time.  If this game was shorter I'd be OK with it.  But 50 hours of combat in a single play through is a long time and I find the tedium of micromanagement wears on me.

 

@Matth85

I completely agree with all that.  I simply don't consider spending half the game paused as challenging I consider it tedious.  On the important/unique combats I love micromanaging because it lends them a real sense of epic heroics.  But having to control every small detail on tens of hours of  trash pulls in fear of my party killing each other is not fun to me.  You don't have to share that opinion.

 

I played (past tense) my melee rogue as a sneaky glass cannon kidney puncher as he was meant to be played.  I was successful.  I didn't have fun.  I didn't find it more challenging than archer only more tedious.  I also found I did more damage as an archer which was my goal.

 

@ Those seeking Tips

As you can see opinions vary.  I can only suggest you look over my advice and Matth85's advice and decide what YOU consider fun.  Do you find micromanaging every pull a challenge or a chore?  Do you find such things tedious or do you glory in mastering every step taken.  There is no wrong answer here... Unless your Blackdork  ;p



#36
Matth85

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I completely agree with all that.  I simply don't consider spending half the game paused as challenging I consider it tedious

 

Neither do I. I pause for 2 things only:

1) To get Varric to use Full Draw/Long shot on ranged wisp/enemies, or Solas to freeze something I want frozen now.

2) To reposition Solas and Varric during High Dragon Fights. 

 

I never sit in pause for more than 2 seconds, and I rarely do it more than once in a while.

 

But I do agree that Rogue is not for everyone. It requires a particular tactical mindset, and "On-the-fly"-judgement that might be a bit odd for some. The positional requirements are also odd thanks to the bugs with elevation, and the range of dagger can be bothersome. However, get past all that and the only class that can outdps a DW rogue, as an archer Rogue. 

 

The reason I love the assassination rogue is for the things you can do. You send your tank in, and you eliminate priority targets in an instant. My only problem with it is that Deathblow doesn't procc the passive that gives me 50 stamina back on kill, and it sometimes take 100 stamina off of me. That makes me unable to chain-kill. But with some waiting involved, I can take out archer after archer, and move down the priority list. If anything particular nasty is coming, I just get Mark of Death out and combo for some insane damage. 

 

Rogue is a love/hate thing really. If concept such as "prioritized targets!" and "Window of opportunity" is not understood, chances are rogue is not a class you will enjoy. A warrior suits the ones who don't want to think, just smash hard and see stuff die. Which is fair! I love my reaver warrior to death! Well, it does get boring spamming Dragon roar all day...



#37
dimvision

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The word "fun" is pretty much subjective.