Aller au contenu

Photo

Dagger rogue - so unfun


97 réponses à ce sujet

#26
Efvie

Efvie
  • Members
  • 510 messages

I play on the lower difficulties so it’s not too bad. Yeah, I miss stuff but it doesn’t generally lose the CD—the only one that does is Flanking Attack. That thing can put me pretty much anywhere in the visible screen.

 

The worst part is not being able to move. It’s probably just clumsiness of fingers but I have a hard time strafing to a flanking position when already engaged, as though the character really just wanted to go forward only.



#27
Lethys1

Lethys1
  • Members
  • 521 messages

And also, for the OP:

 

I would recommend trying archer before fully scrapping the 50 hours.  I don't think changing specs is an ideal or acceptable alternative to fixing the class, and I don't like needing to change as a principle (because any choice offered by the game as a main option should be viable), but archer is really fun and doesn't have any of these balancing issues.  Unless you went assassin with your specialization class, archer is a great alternative.  And that brings me to the other point which is that no, the specializations are not good for all weapons, as was said in a preview video.  Champion is clearly the tank, Reaver is clearly a dps warrior spec, and Assassin is clearly for 2 dagger rogues.  If I'm not really misunderstanding something at a fundamental level, then it's clear that specializations vary in their effectiveness based on the weapon choice of the person who has that specialization. 



#28
guntar74

guntar74
  • Members
  • 232 messages
I started as a dagger rouge, but def having way more fun when I switched to archer. My biggest issue has been stated here already and that's the extremely small hit box and reach on daggers. Add some more room there and it would be more enjoyable.

#29
o Ventus

o Ventus
  • Members
  • 17 252 messages

What I don't understand is why the other abilities don't work like Twin Fang.

Deathblow and Twin Fang ought to work *exactly* the same, save one reduces the enemy's armor while one does extra damage based on enemy health. That Deathblow mostly fails while Twin Fang mostly works confuses me to no end.

I recall someone mentioning that rogue was the least popular class. Maybe they just poured more time/energy into polishing other classes.

Twin Fang is your backstab ability. Literally, it deals bonus damage from behind. Deathblow is exactly that, a death blow for securing kills. The enhanced Deathblow hammers that in by resetting the cooldown on successful kills. Also, I don't think Deathblow has any damage bonus with backstabs, where as Twin Fangs deals 2x damage (I think?) from behind.



#30
Suhiira

Suhiira
  • Members
  • 123 messages

Someone on another thread hit the nail on the head I think.

Most of us were expecting DA:I to be a classic RPG where your character skills determine success/failure.

Instead we got pretty much of an Action RPG where player skills determine success/failure.

And the melee rogue is the most player skill intensive class in the game.



#31
otis0310

otis0310
  • Members
  • 459 messages

The gameplay/combat in this game is really bad.  I fail to see how it passed QA.



#32
FumikoM

FumikoM
  • Members
  • 391 messages
Yeah, this is why I switched my melee rogue to long-range. With a bow I destroy enemies much faster, and I can hit them all the time!

For melee I play my warrior, she's much more adept at it and have no problem hitting enemies. Also, aoe attacks and constant knockdown.

#33
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Tactical Camera if I understand your description of the symptoms?


I hardly ever play in tactical mode.

I sometimes switch to it when Solas decides he's a tank or Sera thinks the best arrow shots are at point blank range. I just move them and then go back to regular mode.
 

Twin Fang is your backstab ability. Literally, it deals bonus damage from behind. Deathblow is exactly that, a death blow for securing kills. The enhanced Deathblow hammers that in by resetting the cooldown on successful kills. Also, I don't think Deathblow has any damage bonus with backstabs, where as Twin Fangs deals 2x damage (I think?) from behind.


It should still work the same way when it comes to using the ability.

You click the power, your character moves to the enemy (if necessarily), and it fires. Yet Deathblow frequently fails to fire or my PC attempts to move to the enemy by shuffling around and sometimes even walking away from my target.

I tried playing with a 2-handed warrior today. Mighty blow works correctly 100% of the time. I click, it fires. If I don't hit anything, there is no cool down.
  • Kel Eligor aime ceci

#34
TacoKush

TacoKush
  • Members
  • 91 messages

i played rogue all 3 games and i say its still fun but not as cool when all the other classes seem to have more thought than the rogues.. but i assume rogues are the minority while mages be the common and warriors the casuals...



#35
UFGSpot

UFGSpot
  • Members
  • 99 messages

I respecced my dagger rogue to an archer because I was hating it.



#36
ironhorse384

ironhorse384
  • Members
  • 328 messages

Cloak ,position behind target, twin fangs, and then shadow strike or death blow depending on enemy health. Wicked!



#37
ZeroClues

ZeroClues
  • Members
  • 29 messages

Tactical Camera if I understand your description of the symptoms?


Cuz tactical camera works so well?

#38
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
He may think it's tactical camera because I've said the rogue automatically repositions themselves.

This is true even out of tactical mode when you use a power. To test it, I went with just Cass and my PC to the Fallow Mire and killed some swamp zombies. If I'm standing with my back to a targeted enemy and use a power, I'll turn to face them. If I'm too far away to connect, my PC will walk to the enemy and then use the power.

Usually, this only happens when you're within 5 feet of the target, but the PC will also jog after moving targets. For example, Cassandra pulled a corpse I was auto-attacking away from me. I hit 'twin strike' and my PC ran to Cassandra's side. The PC will also chase after hopping despair demons.

#39
RagingFungus

RagingFungus
  • Members
  • 13 messages

I've had alot of issues with this sort of thing as well.  Honestly my deathblow is one of my more reliant spells though it's super annoying when the first hit connects and the second doesn't for no apparent reason.  It's usually my twinfangs or flank attack that whiffs.  One of the more annoying things I have is if an enemy is knocked down or an inch lower than me I have massive trouble attacking them with anything.  Seems to be an issue with hitboxes IMO. 



#40
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
Amusingly enough, shadow strike always seems to work for me. I think the game treats it like it does a spell instead of a regular physical attack.

#41
guntar74

guntar74
  • Members
  • 232 messages
Ya I've had the not being able to hit knockdowned targets thing happen to me too. Also when i got a giant or dragon to its knees where the warriors could hit its head, the rouges could not...

#42
steamcamel

steamcamel
  • Members
  • 653 messages

I play melee rogue on hard, and it was a very steep learning curve. It became a lot more fun after I chose the tempest specialisation. Flask of frost + Twin fangs = murder face.

I am, however, quite useless when it comes to big, lumbering enemies with aoe melee attacks.

 

It's difficult to figure out which abilities to invest in, and which ones to discard. Upgraded hook and tackle, flank attack and twin fangs seem to be mandatory.

 

It's also tricky to find the right companion setup. So far, Cassandra as tank along with Sera and Vivienne (frosty build) for ranged support seems to work really well.



#43
Zhen Dil Oloth

Zhen Dil Oloth
  • Members
  • 53 messages

I play melee rogue on hard, and it was a very steep learning curve. It became a lot more fun after I chose the tempest specialisation. Flask of frost + Twin fangs = murder face.

I am, however, quite useless when it comes to big, lumbering enemies with aoe melee attacks.

 

It's difficult to figure out which abilities to invest in, and which ones to discard. Upgraded hook and tackle, flank attack and twin fangs seem to be mandatory.

 

It's also tricky to find the right companion setup. So far, Cassandra as tank along with Sera and Vivienne (frosty build) for ranged support seems to work really well.

 

Went more with Flanks attack, DeathBlow, Shadow Strike. 

 

You took 2 Mages??

 

I went with 2 Rogues instead.

 

I have Cassandra, Varrick and Vivienne....... and me as an Assassin of course. ;)

 

Gave Vivienne the complete Spirit tree. 



#44
RagingFungus

RagingFungus
  • Members
  • 13 messages

Went more with Flanks attack, DeathBlow, Shadow Strike. 

 

You took 2 Mages??

 

I went with 2 Rogues instead.

 

I have Cassandra, Varrick and Vivienne....... and me as an Assassin of course. ;)

 

Gave Vivienne the complete Spirit tree. 

seras a rogue bro



#45
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Unfortunately, although I am not the OP, I would say you do not.  I always play as a mage, a ranged fighter.  But I always theorized, and according to the forums there is some truth to it, that because of the lack of auto attack any melee chracter would be in trouble.  Basically you cannot move while attacking, and you no longer atuomatically follow your target if it moves, like other DA games do.  As result if the target moves you'll be stuck attacking thin air and have to manually chase them around, and then keep the attack button down to do basic attacks again.  Then the enemy moves, and repeat.

The main reason why I asked is because when not in tactical combat I don't find hitting to be an issue.  But when I saw "Sometimes when I use this, my character will shuffle back and forth, not doing a damn thing." I'm getting the impression that she isn't driving the character's movement directly.

 

 

I hardly ever play in tactical mode.

I sometimes switch to it when Solas decides he's a tank or Sera thinks the best arrow shots are at point blank range. I just move them and then go back to regular mode.

 

Interesting and thanks for the feedback.



#46
RagingFungus

RagingFungus
  • Members
  • 13 messages

And also, for the OP:

 

I would recommend trying archer before fully scrapping the 50 hours.  I don't think changing specs is an ideal or acceptable alternative to fixing the class, and I don't like needing to change as a principle (because any choice offered by the game as a main option should be viable), but archer is really fun and doesn't have any of these balancing issues.  Unless you went assassin with your specialization class, archer is a great alternative.  And that brings me to the other point which is that no, the specializations are not good for all weapons, as was said in a preview video.  Champion is clearly the tank, Reaver is clearly a dps warrior spec, and Assassin is clearly for 2 dagger rogues.  If I'm not really misunderstanding something at a fundamental level, then it's clear that specializations vary in their effectiveness based on the weapon choice of the person who has that specialization. 

I don't see anything in the assassin tree that wouldn't be great for an archer.



#47
dizog

dizog
  • Members
  • 17 messages

Tactical Camera if I understand your description of the symptoms?

I would say it refers to the game as a whole. in both modes.



#48
FumikoM

FumikoM
  • Members
  • 391 messages

After trying a melee rogue some more, I still come back to the conclusion that archery is better. No matter what other tree I take I end up doing less damage and have to really master dancing around on the battlefield in a way an archer never have to care about because she's always on her target. Add that she also does more damage, while the melee rogue will waste time trying to get her daggers with 1cm reach to connect...

 

Also, I don't understand the upgrade to death blow, it drains all my stamina and thus completely ignores that fact that I'm supposed to receive extra stamina (an upgrade before it) when I kill an enemy. Am I doing something wrong or did I misread something?

 

Edit: Also add that it's pointless to have a skill that do not trigger a cooldown if said skill requires so much stamina anyway and by the time you have enough the cooldown on the skill would almost be reset.

 

It's the little things that melee rogues does so terrible, while warriors, mages and archers have no such problems.


  • Terodil aime ceci

#49
phantomrachie

phantomrachie
  • Members
  • 1 176 messages

Gotta say I disagree, I'm having a lot of fun with a Tempest dagger Rogue.

 

My only gripe is that I have to order my companions to attach an enemy I've up to sleep using Sleep Powder, other wise they just stand there looking at him.

 

I did try control Sera for awhile to see how I'd like an archer Rogue and it is fun too, so I think I'll have two Rogue playthroughs 



#50
Eckister

Eckister
  • Members
  • 57 messages

flank attack hits most of the time on my dagger rogue, but I agree that the dagger rogues deserve a second look. they simply have MUCH too little defense. if at least they could have higher attrib scores to kill quicker, but noooooo... oh well, with the right tactics they CAN own. ;-)

 

besides - you can re-spec your rogue to become an archer, those are rather the meanies in this game. ;-) if you play actively and look for options how to keep your enemies away from you, that is...