Yeah after 40hrs,, I switched to archer too.
Dagger rogue - so unfun
#51
Posté 26 novembre 2014 - 05:24
#52
Posté 26 novembre 2014 - 05:44
Gotta say I disagree, I'm having a lot of fun with a Tempest dagger Rogue.
My only gripe is that I have to order my companions to attach an enemy I've up to sleep using Sleep Powder, other wise they just stand there looking at him.
I did try control Sera for awhile to see how I'd like an archer Rogue and it is fun too, so I think I'll have two Rogue playthroughs
I know about the tempest tree, but I want to be a successful assassin. Which I can't, at least not if I compare myself to my warrior and mage characters. As a warrior I have zero problem wrecking faces, no problem melting faces as a mage and no problem piercing faces as an archer (just look at Sera). But I'm just not very good at stabbing backs as an assassin.
People who then think; hey, your role is to take care of trash mobs. Really? As an archer I can take care of trash mobs And elites/bosses. Why not both as an assassin? Melee rogues need a boost, they are too weak, IMO.
- TheJiveDJ, Terodil et AzureAardvark aiment ceci
#53
Posté 26 novembre 2014 - 06:09
I know about the tempest tree, but I want to be a successful assassin. Which I can't, at least not if I compare myself to my warrior and mage characters. As a warrior I have zero problem wrecking faces, no problem melting faces as a mage and no problem piercing faces as an archer (just look at Sera). But I'm just not very good at stabbing backs as an assassin.
People who then think; hey, your role is to take care of trash mobs. Really? As an archer I can take care of trash mobs And elites/bosses. Why not both as an assassin? Melee rogues need a boost, they are too weak, IMO.
I understand your opinion. The Assassin tree is probably under powered, at least I feel that way about Cole.
With Tempest I can jump into the fight, covered in ice, freeze my enemies and then shatter them. I'm also a fan of the stealth, flank, shadow punch, flask of ice combination that I've been using recently.
I have noticed that my damage out put is a little low, particularly against the more powerful warriors, but I'm having a blast as a Tempest so I don't mind.
I've successful taken on elites with my rouge and won. Hell there was one point during my first dragon fight, where both my Warriors were out of the fight (I wasn't paying attention) & I had my Mage Res them, while I kept the dragons attention.
I felt like I did quiet a bit of damage to it at that point, not as much as Cass or Iron Bull did when they were back up, but a decent amount.
Perhaps the rogue trees are not as balanced as they should be.
#54
Posté 26 novembre 2014 - 06:20
Mmmmyeeaaah, melee rogues are simply broken; switching to archer as we speak and I'm already like 50 hours into the game. I really, reaaallly tried to give melee rogue a chance 'cause they are my favorite Dragon Age class but I keep getting one-shotted multiple times each battle; its really taxing on my potion reserve. I hope BW fixes this eventually 'cause I'd like to revisit the class once they aren't mostly a burden to the party.
#55
Posté 26 novembre 2014 - 10:57
The main reason why I asked is because when not in tactical combat I don't find hitting to be an issue. But when I saw "Sometimes when I use this, my character will shuffle back and forth, not doing a damn thing." I'm getting the impression that she isn't driving the character's movement directly.
The PC controls make it extremely annoying to "catch up" to enemies in my experience. I actually respec'd to an archer for this very reason.
- Terodil aime ceci
#56
Posté 27 novembre 2014 - 02:07
After trying a melee rogue some more, I still come back to the conclusion that archery is better. No matter what other tree I take I end up doing less damage and have to really master dancing around on the battlefield in a way an archer never have to care about because she's always on her target. Add that she also does more damage, while the melee rogue will waste time trying to get her daggers with 1cm reach to connect...
Also, I don't understand the upgrade to death blow, it drains all my stamina and thus completely ignores that fact that I'm supposed to receive extra stamina (an upgrade before it) when I kill an enemy. Am I doing something wrong or did I misread something?
Edit: Also add that it's pointless to have a skill that do not trigger a cooldown if said skill requires so much stamina anyway and by the time you have enough the cooldown on the skill would almost be reset.
It's the little things that melee rogues does so terrible, while warriors, mages and archers have no such problems.
Idk about archers doing more damage I run sera and my dw main and my main destroys sera as far as damage is concerned. The looked like it hurt passive that gives you 10 stam per crit is huge when you get high crit chance. Now that you mention it though I think the 50 stam on kill may not be activating for me on deathblow as well. I'll have to pay more attention.
EDIT: Deathblow does not give the 50 stam on kill. I think only autos do this has got to be a bug.
#57
Posté 27 novembre 2014 - 02:18
Can't speak for any other version than PS4.
I played my Dagger Rogue just fine and it made me feel much more active in fights than my Mage. Deathblow works just fine everytime I use it and the built in disengage/Escape stealth is great if you get in over your head.
I recently switched to Archer for a change up and I LOVING it. I feel like my overall damage is better than it was with my DW Rogue in longer fights.
#58
Posté 27 novembre 2014 - 03:19
One week since release and I haven't made it past the prologue with DW Rogue or the warrior class before dissatisfaction with melee combat mechanics took the joy out of an excellent looking game. On PC with M+KB control combat just isn't fun for me. I bought a xbox 360 controller in hopes that would make DW Rogue worth playing but DAI is glitchy on that too and wouldn't recognize the controller. I really wanted a melee character for my play through but for me melee combat just fails badly on PC with M+KB.
The current melee combat controls on PC with M+KB only work as a later creative effect where the character has been severely poisoned/drugged and so near death they can't fight in a fluid coordinated manner. Like in the Witcher when your character fights while drunk.
I am going to hope for some of the main characters amnesia to also affect me so I can forget the huge dissatisfaction of playing DW Rogue on PC with M+KB and see if I can play a mage character instead.
#59
Posté 27 novembre 2014 - 03:31
I tried Dagger Rogue, but switched to Archer as well.
Dagger just doesn't have much survivability and manouverability, in my eyes. Archer is straight forward range damage dealer, works very well with Tempest, especially for Inq (Closing rifts with Quicksilver).
#60
Posté 13 décembre 2014 - 10:13
The main reason why I asked is because when not in tactical combat I don't find hitting to be an issue. But when I saw "Sometimes when I use this, my character will shuffle back and forth, not doing a damn thing." I'm getting the impression that she isn't driving the character's movement directly.
I see "shuffling" quite often, especially on uneven terrain. As if my character is pathfinding to attack an exact point but can't find it. Or moves my character around to the front of the enemy and then attacks. Especially bad if the enemy starts to move away.
On PC, not playing in tactical mode, and controlling the character directly.
- DetcelferVisionary aime ceci
#61
Posté 13 décembre 2014 - 10:19
I see "shuffling" quite often, especially on uneven terrain. As if my character is pathfinding to attack an exact point but can't find it. Or moves my character around to the front of the enemy and then attacks. Especially bad if the enemy starts to move away.
On PC, not playing in tactical mode, and controlling the character directly.
Very similar problem. my DW rogue will keep trying to track to a perfect position, especially noticeable on dragons and sometimes will take 5-10 seconds before ever using the skill, even if I was standing directly behind the foot. Very frustrating watching it reposition around the leg and not get the stealth back attack.
The fact that my skills completely whiff when targets are moving away alone is annoying.
#62
Posté 13 décembre 2014 - 11:17
currently playing the rouge class and near the of the game and while I do find the rogue a gd class I love dual wields its as others have pointed out that some of the abilities miss to easy or when I go to stealth the enemy still knows where I am and attacks me.
flank attack: I can hit once then the second no/ why cant I stay invisible if I miss the target
twin fangs: misses when an enemy moves a tiny bit
death blow:
shadow strike: nearly always misses
focus ability: a bit underwhelming to be honest the one they should have had for assassin was a thousand cuts
enemy's have large aoe's that cant always be blocked which is a problem. the rogue should have a ability that costs no stamina to just roll out of the way or make parry work on all aoe's except lightening and other stuff
another way to enter stealth?
#63
Posté 13 décembre 2014 - 02:31
Was looking for this kind of topic so here are my 2 cents. I play on PC M+KB no tactical camera, except dragons.
1. Twin fangs - my most reliable skill, hits around 80% of time, if it doesnt hit it doesnt use cooldown and stamina (I think). Has problems with enemys on the floor but that is true for everything. The thing that makes me sad is that sometimes my own party member blocks my twin fangs attempt. And since I am melee and I need tank, it means my tank is many times in my way of connecting twin fangs. One would think that party cooperates, not other way around. Other thing that made me sad was my attempt to Twin Fang freaking ram. From stealth of course. It just run away before my twin fangs could connect. Felt really "epic" at that moment. Those animal instincts and reflexes...that mobility... I wished I was ram and not the inquisitor.
2. Death Blow - it misses so many times, it feels it is 50-50. And when it connects with the first hit , the second doesnt come or misses. So it work as intended like in 25% of cases.
3. Flank attack - it almost always does something which is plus. It isnt allways helpfull cause it didnt work as intended so it is minus. But someone else had already described all issues I have with it in this thread so no point in repeating. Of course, when my flank attack positiones my self in front of 2handed brute, it makes me die a bit inside. Everytime it happens.
4. Shadow strike - my favourite memory are when I try so SS some wraith or so. And he is frozen, standing. 1 miss, second miss, third hit Bingo. Happened so many freaking times. Now I just know that that third time it will hit for sure. Dunno why it cant hit on the first try but hey, they say practice makes perfect right? I feel like some kind of ballerina, jumping high in the air swirling and all that stuff while enemys look at me with their eyes full of pity...
5. So, my tank successfully bashes enemy to the ground. Hurray, now is my time to put a hurt on him. Well, think again. 90% I cant hit him at all with anything, no auttoattack, no skill connects. Now, I consider it as a time for me to take a quick break, catch a breath, check the weather, and so on... It simply defies any kind of logic or sense. He is down, he cant block, he cant evade, he cant move and my impressive inquisitor is not able to even poke at him. Really... seriously...I mean...
6. I thought rogue was a mobile class, maybe not as much as in other games but I didnt had a problem with its mobility in first two titles. But since that was RPG and this is action RPG mobility is kinda necessary, if you wanna live, that is. So what happens when my rogue starts to autoatack, he is rooted in place. Thats right folks, if you want to reposition yourself or move a lil bit to the left so you dont eat that big swing you see coming, you have to stop attacking. And here is the problem, this switching is not istant, my inquisitor needs time to finish whatever autoattack he was executing, and then he needs time to start moving from the place he stands on right now. Which results in me knowing that the blow is coming (or bear stomp) and still not being able to avoid damage. Man those freaking rams are freaking amazing now that I think about it. Every freaking being in DA:I feels so lightfooted compared to my rogue. This is base problem as I see it. And no, parry or that fancy roll dont solve that, especially since we can use 8 abilities at most, and there is no space for them on my bar.
7. Positioning - since the enemies dance a lot while fighting, I would love to dance with them, but apparently I missed the dance classes. I cant make small positioning corrections while autoattacking. If the game doesnt do it for me, which would be logical, I am willing to do it myself, but you wont let me. When your autoattacks connects, your only chance of connecting them is to press forward, which is so far only movement possible while autoattacking. Which means it is impossible to stay at rear of the enemy and you will usually end up at front of him really fast. Or you will stay up where you are hitting air. This is really frustrating because the game by design makes flanking impossible. The only chance is reapeatingly stoping your attacks, reposition, then you find out the enemy moved or was moved moved again, so you reposition again and by that time enemy moves away to chase your tank again so you reposition again, you get 2 autoattacks off and find yourself by his side where you eat his autoattacks, so you need to reposition yourself again while the rest of your party plans to ditch you into the waking sea and get someone who at least hits enemy on regular bases. It work for firing of your skills, but not for autoattacking and building stamina for those skills, because you end up from rear at side or in front of enemy really fast and there you eat damage which drops you dead (nightmare here).
8. Hitboxes are mess or the skills would not miss so much at the first place. But lets look at this, here we have the rhino or whatever he is called. And he has this pretty long body with this massive ass that begs for some spanking. Problem is he has this lil circle where the front of his body is. So you cant attack him from behind cause his ass is in the way, so you completely naturally move from his rear to his side and shortly after to the front. Which really makes me so mad. First I thought that my inquisitor was a bit on the dumb side and that she doesnt understand what flanking means, but the truth is, this game combat is not designed for flanking/ backstabbing and evading damage which I thought was something that rogues in aRPG are expected to do.
- robertmarilyn aime ceci
#64
Posté 13 décembre 2014 - 02:36
8. Hitboxes are mess or the skills would not miss so much at the first place. But lets look at this, here we have the rhino or whatever he is called. And he has this pretty long body with this massive ass that begs for some spanking. Problem is he has this lil circle where the front of his body is. So you cant attack him from behind cause his ass is in the way, so you completely naturally move from his rear to his side and shortly after to the front. Which really makes me so mad. First I thought that my inquisitor was a bit on the dumb side and that she doesnt understand what flanking means, but the truth is, this game combat is not designed for flanking/ backstabbing and evading damage which I thought was something that rogues in aRPG are expected to do.
Absolutely.
Hitboxes are apparently human-sized. So when there's a single hitbox inside a large creature, hitting it with non-aoe melee gets really, really difficult. It's why dragonlings have 3 hitboxes, and dragons one for every leg and the head. When you fight large creatures, the critter's model can stop you from reaching the hitbox. Awkward. And it doesn't look like something that will ever be fixed - because if they knew how, they wouldn't have resorted to this approach in the first place.
#65
Posté 14 décembre 2014 - 06:03
Has there been any sort of update on the hitbox issue? It horribly breaks immersion and fun factor.
#66
Posté 14 décembre 2014 - 06:45
Don't use tac cam, it sucks. Play the rogue how you are supposed to. Total control, high speed, quick reflexes, in & out. Which is exactly how a rogue should be, they base all of their skill set on agility, this game forces you to play with agility. I can't understand how anyone would think playing a rogue with the DAO combat, select your opponent and watch the action is funner than DAI. Where you should constantly be moving and setting up your next attack. Kids these days expecting the computer or mom and dad to do everything for them and get pissed when reality slaps them in the face. Use the tactics window for your npc's disable alot of things will cause issues for certain opponents. Set you're guys to follow or guard themselves. It's a different game. Learn to play it. The DW Rogue is actually one of the if not the most OP classes in this game. Simple Truth.
#67
Posté 14 décembre 2014 - 06:47
I will agree the hit boxes are wonky this affects all characters not just rogues.
#68
Posté 14 décembre 2014 - 07:16
OMG!! my flank attack didn't work because there was a bolder in the way and my character didn't magically pass thru it. If this is your mindset by all means play an archer.. Don't expect pity tho. Some of us are really enjoying the challenge and massive damage capabilities of the DW. Actually once your up to 15 or 17th level, the DW pretty much can solo a Dragon, so it not all that challenging really. The game should be harder at higher levels.
#69
Posté 14 décembre 2014 - 07:24
Btw, yes, all that tactical mode is needed for in this game is to compensate dumd AI and move your party members from dangerous positions. Like in dragon fights where they simply stand in fire.
#70
Posté 14 décembre 2014 - 07:32
Not really you just need to set up the AI properly so they don't do stupid ****. Like disabling whack skills that will naturally cause your mage or archer to run into melee. Less is More. With the AI system here.
- Flamingdropbear aime ceci
#71
Posté 14 décembre 2014 - 07:53
OMG!! my flank attack didn't work because there was a bolder in the way and my character didn't magically pass thru it. If this is your mindset by all means play an archer.. Don't expect pity tho. Some of us are really enjoying the challenge and massive damage capabilities of the DW.
I don't think anyone here is complaining about "boulders in the way" of an attack - it's that we're right up on a target and should be able to attack but it's not triggering. Like it's bugged.
An archer's arrow won't pass through a boulder btw ![]()
#72
Posté 14 décembre 2014 - 07:58
OMG!! my flank attack didn't work because there was a bolder in the way and my character didn't magically pass thru it. If this is your mindset by all means play an archer.. Don't expect pity tho. Some of us are really enjoying the challenge and massive damage capabilities of the DW. Actually once your up to 15 or 17th level, the DW pretty much can solo a Dragon, so it not all that challenging really. The game should be harder at higher levels.
Your snarky sarcasm fell flat. I have a DW Assassin over 20 who can solo dragons just fine thanks. The challenge is not the problem. The hit box is the problem, it needs to be fixed. Run along now, I heard it's past your bed time.
#73
Posté 14 décembre 2014 - 08:08
Don't use tac cam, it sucks. Play the rogue how you are supposed to. Total control, high speed, quick reflexes, in & out. Which is exactly how a rogue should be, they base all of their skill set on agility, this game forces you to play with agility. I can't understand how anyone would think playing a rogue with the DAO combat, select your opponent and watch the action is funner than DAI. Where you should constantly be moving and setting up your next attack. Kids these days expecting the computer or mom and dad to do everything for them and get pissed when reality slaps them in the face. Use the tactics window for your npc's disable alot of things will cause issues for certain opponents. Set you're guys to follow or guard themselves. It's a different game. Learn to play it. The DW Rogue is actually one of the if not the most OP classes in this game. Simple Truth.
There's no need to be a dick about it though.
I played through the game twice as DD rogue (one Asn, one Tempest), first on normal/hard, second on NM.
Once you get rolling with items and deeper into the specialization tree, it's dead easy. Even on NM.
No tactics, no strats, just press some buttons, you win.
However, that's sort of the point of some people complaining.
They want to be in control of the whole group, not just one toon. And it's not possible with the useless tac-cam, no autoattack - and to go with that, AI behavior is crap.
The best way to beat the game on NM is to cheese it with Viv KE, Cass fully def specced+taunts and you as DD Rogue.
4th member is irrelevant, and will likely just die anyway.
If you don't control the DD rogue - especially on NM - dude just dies. In 2 seconds.
...
Also, the hit boxes are a joke.
#74
Posté 14 décembre 2014 - 08:13
I agree hit boxes are an issue, which I acknowledged earlier. This has been a problem with every Dragon Age release, its the way they do their models. You just didn't notice it before, because you let the computer do all the fighting for you. I was actually very surprised how well they did this. And its not just the character hit boxes btw, but the environment as well. Its needs to be tightened up.
#75
Posté 14 décembre 2014 - 08:25
There's no need to be a dick about it though.
I played through the game twice as DD rogue (one Asn, one Tempest), first on normal/hard, second on NM.
Once you get rolling with items and deeper into the specialization tree, it's dead easy. Even on NM.
No tactics, no strats, just press some buttons, you win.
However, that's sort of the point of some people complaining.
They want to be in control of the whole group, not just one toon. And it's not possible with the useless tac-cam, no autoattack - and to go with that, AI behavior is crap.
The best way to beat the game on NM is to cheese it with Viv KE, Cass fully def specced+taunts and you as DD Rogue.
4th member is irrelevant, and will likely just die anyway.
If you don't control the DD rogue - especially on NM - dude just dies. In 2 seconds.
...
Also, the hit boxes are a joke.
Fair points sorry for being a dick.
Key point tho, "SOME PEOPLE" a lot of people are complaining about trying to flank on uneven surfaces. Well don't do that. Take the high ground and twin fang from above for example.





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