Here is a compiled list of some of the most crucial features I would like to see addressed in the next Mass Effect. Many have been talked about in Scuttlebutt, but this is more so for the eyes of BioWare.
1. Integrated cooperative experience (Ex: Far Cry 4, ACU, Saint's Row IV)
2. Space flight (not necessarily a space sim, but the ability to fly our ship in space)
3. N7 Program Infrastructure (various perks such as gear, privileges, a headquarters, and authorities, with the ability to receive promotions)
4. Separate omni weapons set such as blade, shield, etc. (pistol, assault rifle, sniper, shotgun, SMG, heavy weapons, omni weapons)
5. Destructible environments (micro and macro-level destruction such as Red Faction and Battlefield Bad Company and 4)
6. More interactivity with the environment (picking up dropped weapons, using structures as weapons, collapsing bridges, etc.)
7. More animations for parkour elements, melee combat, and finishing moves
8. Better armor and weapon progression and fully-realized crafting system (similar to DAI; more patterns, colors, metal types, etc.)
9. Open world environments with plenty of bases, caverns, ruins, potentially underwater areas, and cities to explore (ME1 but vastly improved)
10. More activities and reasons to explore space (mining asteroids, rescuing people from a derelict ship, boarding hostile mercenary ships, potentially space battles, etc.)
11. Reactivity where our choices greatly impact the environment (Lothering in The Witcher 2)
12. Removal of the paragon/renegade system in favor of more choices for customization (DAI)
13. More moral dilemmas and choices intended to be good that don't necessarily have a good result (KotOR 1, KotOR 2, ME3 ending, The Witcher 1 and 2)
14. Empathetic antagonist whose actions and motivations aren't stereotypically "evil." (Letho, Grand Master of the Order of the Flaming Rose, Saren, ME2 TIM)
15. Tactical companions (Republic Commandos)
16. More flexibility with classes to create our own custom, hybrid builds.
17. More organic and realistic relationships where conversations and romance may occur before the end (The Witcher 2)
18. Dynamic weather systems to keep planets interesting and fresh (space as well if possible).
19. Less load screens if possible and more seamless integration between solar systems, planets, etc.
20. The ability to holster weapons (it was in ME1 and ME2...)
21. Zero G exploration and combat (Dead Space 3)
This is far from complete, but just a list of features that come to mind at the time. Hopefully many will make the final cut in some way, shape, or form. Also, others are welcome to add their own additions and features to the list of what they believe would make the best Mass Effect experience yet.





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