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A list of suggestions for the next Mass Effect


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#1
Revan Reborn

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Here is a compiled list of some of the most crucial features I would like to see addressed in the next Mass Effect. Many have been talked about in Scuttlebutt, but this is more so for the eyes of BioWare.

 

1. Integrated cooperative experience (Ex: Far Cry 4, ACU, Saint's Row IV)

2. Space flight (not necessarily a space sim, but the ability to fly our ship in space)

3. N7 Program Infrastructure (various perks such as gear, privileges, a headquarters, and authorities, with the ability to receive promotions)

4. Separate omni weapons set such as blade, shield, etc. (pistol, assault rifle, sniper, shotgun, SMG, heavy weapons, omni weapons)

5. Destructible environments (micro and macro-level destruction such as Red Faction and Battlefield Bad Company and 4)

6. More interactivity with the environment (picking up dropped weapons, using structures as weapons, collapsing bridges, etc.)

7. More animations for parkour elements, melee combat, and finishing moves

8. Better armor and weapon progression and fully-realized crafting system (similar to DAI; more patterns, colors, metal types, etc.)

9. Open world environments with plenty of bases, caverns, ruins, potentially underwater areas, and cities to explore (ME1 but vastly improved)

10. More activities and reasons to explore space (mining asteroids, rescuing people from a derelict ship, boarding hostile mercenary ships, potentially space battles, etc.)

11. Reactivity where our choices greatly impact the environment (Lothering in The Witcher 2)

12. Removal of the paragon/renegade system in favor of more choices for customization (DAI)

13. More moral dilemmas and choices intended to be good that don't necessarily have a good result (KotOR 1, KotOR 2, ME3 ending, The Witcher 1 and 2)

14. Empathetic antagonist whose actions and motivations aren't stereotypically "evil." (Letho, Grand Master of the Order of the Flaming Rose, Saren, ME2 TIM)

15. Tactical companions (Republic Commandos)

16. More flexibility with classes to create our own custom, hybrid builds.

17. More organic and realistic relationships where conversations and romance may occur before the end (The Witcher 2)

18. Dynamic weather systems to keep planets interesting and fresh (space as well if possible).

19. Less load screens if possible and more seamless integration between solar systems, planets, etc.

20. The ability to holster weapons (it was in ME1 and ME2...)

21. Zero G exploration and combat (Dead Space 3)

 

This is far from complete, but just a list of features that come to mind at the time. Hopefully many will make the final cut in some way, shape, or form. Also, others are welcome to add their own additions and features to the list of what they believe would make the best Mass Effect experience yet.



#2
SkarheadZ

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and more romance!....the romance is pilar of any game :3


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#3
Revan Reborn

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and more romance!....the romance is pilar of any game :3

That would be number 17. I think using The Witcher 2 for building relationships would be a fantastic approach for BioWare to take cues from. In particular with Ves and mainly with Triss, CDPR did a phenomenal job of making you really care for these women and getting to know them over the game. Yes, there was the occasional "sex scene," but what made the relationships impactful was when you realized you really cared for their well-being and were making choices in order to save them. In BioWare games, romance arcs are often "I'll talk to you after every mission and make sure you agree with all my decisions. Then at the finale before the final boss fight we'll bang and that's it." I thought DAO did a fairly decent job of romances, but BioWare games overall (mainly ME) have done a fairly poor job of expressing romance.



#4
XAN

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Oh look! Another horrible suggestion list!



#5
Revan Reborn

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Oh look! Another horrible suggestion list!

It's a good thing your opinion has absolutely no weight in terms of what BioWare actually does. If you do not like my list, simply avoid the topic next time and make your own "ideal" list.

 

Good day to you.



#6
XAN

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It's a good thing your opinion has absolutely no weight in terms of what BioWare actually does. If you do not like my list, simply avoid the topic next time and make your own "ideal" list.

 

Good day to you.

You know what's better? That yours has no weight either! At least I'm not suggesting such "casual" things like "OMg we need killing moves, OMG it will be so kuul", and "OMG U Need a omni shield and a blade in the other hand thats so kool man, we totally need it, oh and remove those annoying dialogue options dey break dem actionz 2 much pls biower", or "YEAH moar multiplayerz pls, we need integrated coop OMG". But it's okay, even though Bioware is casualising the ME franchise (more action elements, less RPG elements to appeal to a bigger audience), they won't go that low to actually include the horrible horrible things many people post here, because they think that those suggestions would actually work and make the game better.

Mass Effect 3 is the Call of Duty of RPGs if you didn't notice. It's like Gears of War with worse mechanics and powers. The RPG elements are totally dying out, our choices from the previous games don't matter sh*t in the game so on and so forth. Bioware needs to go back to the RPG roots with ME. We don't need fancy melee combat, because that just makes the game unplausible. The first game had a totally credible lore and then the 2nd and 3rd game just created inconsistencies, because they wanted to introduce the game to a wider audience. Thermal clips are the greatest example.

Also, this is a forum where everyone is free to say their opinion. That's what forums are for.

Good day.



#7
Revan Reborn

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You know what's better? That yours has no weight either! At least I'm not suggesting such "casual" things like "OMg we need killing moves, OMG it will be so kuul", and "OMG U Need a omni shield and a blade in the other hand thats so kool man, we totally need it, oh and remove those annoying dialogue options dey break dem actionz 2 much pls biower", or "YEAH moar multiplayerz pls, we need integrated coop OMG". But it's okay, even though Bioware is casualising the ME franchise (more action elements, less RPG elements to appeal to a bigger audience), they won't go that low to actually include the horrible horrible things many people post here, because they think that those suggestions would actually work and make the game better.

Mass Effect 3 is the Call of Duty of RPGs if you didn't notice. It's like Gears of War with worse mechanics and powers. The RPG elements are totally dying out, our choices from the previous games don't matter sh*t in the game so on and so forth. Bioware needs to go back to the RPG roots with ME. We don't need fancy melee combat, because that just makes the game unplausible. The first game had a totally credible lore and then the 2nd and 3rd game just created inconsistencies, because they wanted to introduce the game to a wider audience. Thermal clips are the greatest example.

Also, this is a forum where everyone is free to say their opinion. That's what forums are for.

Good day.

Yes because "killing moves" and having "omni weapons" is casual and I totally want BioWare to remove their choice-driven storytelling... :rolleyes:

 

Integrated coop would merely make their storytelling better, instead of their pointless, generic, MP they currently have in ME3, which I'm sure you are probably a huge fan of given your current responses.

 

Have you played Call of Duty or Gears of War? I think you are just throwing names around about games you haven't even played... Mass Effect has nothing in common with either of those two games, besides being a shooter and having a terrible MP littered with micro-transactions.

 

Mass Effect 1 was rough and extremely unpolished. Not having "thermal clips" in the first game was stupid and overpowered, not to mention using medi gel to unlock doors and lockers? BioWare admits that was dumb and even makes fun of it in the Lair of the Shadow Broker DLC.

 

Buddy, I've been playing BioWare games for a long time. If my profile picture doesn't give you perspective, since KotOR I. I'd be surprised if you even know that your profile picture, Mandalore the Preserver, from KotOR II was made by a different developer. I digress, though. I know what BioWare games are and I know what they do well. I also know that Mass Effect has been refined and streamlined considerably in order to be a better experience. Mass Effect 1 was a great game, but Mass Effect 2 and Mass Effect 3 were undoubtedly better.

 

I really don't have to defend myself to you, however, as you seem to have a twisted, warped, and extremist view of what constitutes a "BioWare game." Thankfully, it seems your ideology is not a path BioWare is taking, as it would further lead them down an isolationist approach that would force them into obscurity and ultimately out of business. I want BioWare to grow and evolve. That's exactly what they are doing. Open world was one of the major aspects BioWare games were lacking, and BioWare is finally going that direction.

 

Again, if you have nothing good to say, don't say anything at all. This is the Suggestions part of the forums. Not the Lets Bash and rage like a Fanboy because I can part of the forums. Grow up, honestly.



#8
XAN

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Yes because "killing moves" and having "omni weapons" is casual and I totally want BioWare to remove their choice-driven storytelling... :rolleyes:

 

Integrated coop would merely make their storytelling better, instead of their pointless, generic, MP they currently have in ME3, which I'm sure you are probably a huge fan of given your current responses.

 

Have you played Call of Duty or Gears of War? I think you are just throwing names around about games you haven't even played... Mass Effect has nothing in common with either of those two games, besides being a shooter and having a terrible MP littered with micro-transactions.

 

Mass Effect 1 was rough and extremely unpolished. Not having "thermal clips" in the first game was stupid and overpowered, not to mention using medi gel to unlock doors and lockers? BioWare admits that was dumb and even makes fun of it in the Lair of the Shadow Broker DLC.

 

Buddy, I've been playing BioWare games for a long time. If my profile picture doesn't give you perspective, since KotOR I. I'd be surprised if you even know that your profile picture, Mandalore the Preserver, from KotOR II was made by a different developer. I digress, though. I know what BioWare games are and I know what they do well. I also know that Mass Effect has been refined and streamlined considerably in order to be a better experience. Mass Effect 1 was a great game, but Mass Effect 2 and Mass Effect 3 were undoubtedly better.

 

I really don't have to defend myself to you, however, as you seem to have a twisted, warped, and extremist view of what constitutes a "BioWare game." Thankfully, it seems your ideology is not a path BioWare is taking, as it would further lead them down an isolationist approach that would force them into obscurity and ultimately out of business. I want BioWare to grow and evolve. That's exactly what they are doing. Open world was one of the major aspects BioWare games were lacking, and BioWare is finally going that direction.

 

Again, if you have nothing good to say, don't say anything at all. This is the Suggestions part of the forums. Not the Lets Bash and rage like a Fanboy because I can part of the forums. Grow up, honestly.

Yes, it is casual. They make the game look "cool", like a Michael Bay action scene. It attracts a lot of audience. Like that moment in the ME3 trailer when Shepard jumps with his omni-blade at the Brute.

 

Why would integrated coop make the story better? I agree that the current MP is extremely forced and unneccessary, but you don't need any MP to make the story better. And no, you are wrong, I don't likethe MP at all. You shouldn't be so sure about what I like "given my current responses". My responses actually say the opposite.

 

I have played both Call of Duty and Gears of War. CoD was a great franchise back in the days, but Activision and IW found how to make the most money out of the franchise so they stuck with it. Actually Mass Effect 2 and 3 are similar to Gears of War. Look at the cover system, or the "jump over cover" and "go behind another cover" mechanics. Another fail accusation. You should stop going personal on me, really.

 

Yep, it was stupid, but the way they explained it in ME2's codex was even more stupid, not to mention the plot holes (Jacob's loyalty mission).

 

Let me tell you something. Planescape: Torment is the pinnacle of RPG story telling. KoTOR is not even close. You should really play that game, along with the Baldur's Gate games (they are Bioware games, considered the best by most old school RPG gamers). If you want to appear a hardcore Bioware fan, you shouldn't come with KoTOR, most real old Bioware fans will just laugh at you. Seriously, BG2 is the best RPG Bioware has even created. It didn't need fancy graphics, super cool explosions to be that good.

 

ME2 and 3 are undoubtely better? Maybe. But as far as RPG elements go, ME1 is the winner. I'm not sure why Bioware downgraded the RPG mechanics each game.

 

Bioware isn't growing and evolving. Maybe growing, but certainly not evolving. Have you heard about Dragon Age? That franchise has 3 games and guess what? The only game worth playing from those 3 is the first one, Origins. That game is a good RPG, the other two are more "action-like", and their story doesn't hold a candle. That's not showing how Bioware is getting better.

 

So you mean if I don't like something I shouldn't comment on it? That's very anti-democratic you know. I am just as free to voice my opinion as you are. Also, if you didn't like my comment, why did you reply to it? Or the things you write down are "good" and if someone disagrees with you it's "bad"?

Wow, I'm such a warped extremist, because I'm tired that there aren't any good RPGs today and tired of the people who want to CODify everything.

 

And I can assure I'm neither a fanboy, nor a rager. I would never become a blind fan of any company, especially not one that belongs to EA. As you can see I'm critcising Bioware a lot, and I do it because they created a great RPG franchise and then dumbed down the RPG elements to focus on "action" and "generic multiplayer".



#9
Revan Reborn

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Yes, it is casual. They make the game look "cool", like a Michael Bay action scene. It attracts a lot of audience. Like that moment in the ME3 trailer when Shepard jumps with his omni-blade at the Brute.

 

Why would integrated coop make the story better? I agree that the current MP is extremely forced and unneccessary, but you don't need any MP to make the story better. And no, you are wrong, I don't likethe MP at all. You shouldn't be so sure about what I like "given my current responses". My responses actually say the opposite.

 

I have played both Call of Duty and Gears of War. CoD was a great franchise back in the days, but Activision and IW found how to make the most money out of the franchise so they stuck with it. Actually Mass Effect 2 and 3 are similar to Gears of War. Look at the cover system, or the "jump over cover" and "go behind another cover" mechanics. Another fail accusation. You should stop going personal on me, really.

 

Yep, it was stupid, but the way they explained it in ME2's codex was even more stupid, not to mention the plot holes (Jacob's loyalty mission).

 

Let me tell you something. Planescape: Torment is the pinnacle of RPG story telling. KoTOR is not even close. You should really play that game, along with the Baldur's Gate games (they are Bioware games, considered the best by most old school RPG gamers). If you want to appear a hardcore Bioware fan, you shouldn't come with KoTOR, most real old Bioware fans will just laugh at you. Seriously, BG2 is the best RPG Bioware has even created. It didn't need fancy graphics, super cool explosions to be that good.

 

ME2 and 3 are undoubtely better? Maybe. But as far as RPG elements go, ME1 is the winner. I'm not sure why Bioware downgraded the RPG mechanics each game.

 

Bioware isn't growing and evolving. Maybe growing, but certainly not evolving. Have you heard about Dragon Age? That franchise has 3 games and guess what? The only game worth playing from those 3 is the first one, Origins. That game is a good RPG, the other two are more "action-like", and their story doesn't hold a candle. That's not showing how Bioware is getting better.

 

So you mean if I don't like something I shouldn't comment on it? That's very anti-democratic you know. I am just as free to voice my opinion as you are. Also, if you didn't like my comment, why did you reply to it? Or the things you write down are "good" and if someone disagrees with you it's "bad"?

Wow, I'm such a warped extremist, because I'm tired that there aren't any good RPGs today and tired of the people who want to CODify everything.

 

And I can assure I'm neither a fanboy, nor a rager. I would never become a blind fan of any company, especially not one that belongs to EA. As you can see I'm critcising Bioware a lot, and I do it because they created a great RPG franchise and then dumbed down the RPG elements to focus on "action" and "generic multiplayer".

Mass Effect is action-packed science fiction. You didn't think Shepard and Saren going fist to fist on Virmire with the entire planet blowing up wasn't like a "Michael Bay action scene"? You may want to re-evaluate what Mass Effect actually is... Big explosions and over-the-top cut scenes have always been part of the franchise.

 

Play SWTOR for an understanding of how cooperative storytelling can be much more impactful than just one person. It makes the game a lot more interesting. Not to mention having a buddy to fight along side you in the main game, rather than some separate cookie cutter MP, would be a lot more fun and engaging. I'm happy you don't like ME3 MP. It isn't very good.

 

CoD was great before IW's founders were fired. The last great game was CoD4:MW and the franchise has merely recycled what MW did since. Wow they are both a third person shooter and have a cover system, yep they are exactly the same. Do you realize how ridiculous you sound? Dead Space 3 also had a cover system and is a third person shooter, does that mean it's identical too? Honestly... Based on your rationale, any game that shares a similar combat system must be identical and as a result "mainstream" and "crap."

 

The few inconsistencies throughout the trilogy are far outweighed by what BioWare did right. Are you so desperate as to look for the most minute and obscure plot holes in order to say "BAD BIOWARE YOUR GAMES HAVE SUCKED SINCE BG2"?

 

I'm not trying to be "hardcore" anything nor am I trying to be a hipster. I'm not interested in the past or what was built twenty years ago. I'm interested in the future and what games can do now. If you are a diehard, epic, super-elite BioWare fan, more power to you. Based on your criticisms though, it seems you appear to hate BioWare more than anything else. If there games are really that bad, then why are you here?

 

Yes because having to put points into your sniper rifle to hold a scope steady made complete sense... :rolleyes: Mass Effect 1's progression system was rough, impractical, and primarily fluff. Shepard was supposed to be an N7 Operative as well as the first Human Spectre, yet he can't even use a gun properly until after Virmire? You do not even begin to know how ridiculous you sound right now. Yes, there was "more" RPG elements, but they were far from making the game better. In fact, the combat in ME1 was largely terrible, awkward, and did not work well (not to mention how stupidly overpowered krogans were). Mass Effect 2 completely overhauled and made the combat much better, and placing progression on areas that made sense. You may call it "dumbing down," but I see it purely as streamlining to make a more practical and fun experience.

 

DAO is a great game, but it has nothing to do with its gameplay, which is atrocious. The only way it was even feasible to play was because of the tactical view. DA2 wasn't a disappointment because of the story. On the contrary, I would say the story in DA2 was actually better than DAO, because you didn't have a lifeless silent protagonist who didn't have a say in the world. Hawke actually had a personality, was connected, and the overall moral dilemmas and range of plot devices were much more intricate and complex in DA2. DAO was a stereotypical LotR story with a protagonist who had no tongue. The game could have been much more epic. DAI just came out, and the critical reviews have been overwhelmingly positive, so I'm not sure where you are making these conclusions.

 

This is the suggestions thread. It is meant for fans to offer suggestions and for BioWare to look through it and consider it. Not for mindless, narrow-minded trolls to rage about and tell every poster on BSN how "terrible" their idea is and how they are turning the game into "lolz COD/GOW/Halo fail remake." Again, if you do not like my ideas, simply do not post and move to another topic. It's really that simple.

 

You are living in an ivory tower. The year is not 1994. If you want it to be, you should make an account of GOG. Plenty of old school, retro RPGs at your finger tips that can keep you salivating for days. BioWare is not the company it was when it made Baldur's Gate. It's not the company it was when it made KotOR. It's not even the company it was when it made Mass Effect. It has grown and evolved, and I believe overall that evolution has been a positive. You can disagree, but again I question why you are here.

 

I agree that MP was a misstep, but that was largely to build in micro-transactions to give the franchise more longevity. As far as the story, I think the Mass Effect trilogy is one of the best told stories in gaming history. We had some of the greatest companions as well as some of the greatest challenges and obstacles. We made friends. We built relationships. We lost comrades. We made the ultimate sacrifice. It was an incredibly engrossing tale, and BioWare has made the world a better place for it.



#10
XAN

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"Big explosions and over-the-top cut scenes have always been part of the franchise."

No, they weren't. The one you mentioned wasn't an overly glorified Michael Bay style explosion. It was a tragic explosion, as one of your squadmates died there (even though that squadmate wasn't such a likeable character for some players).

 

"SWTOR"

Great, now you are bringing up this horrible disappointment. You have to understand that if they made a CO-OP story mode, then a lot of people would be pissed off, because people hate when they are forced to play online. SWTOR is an MMORPG, ME is a single player RPG. Let's leave it how it is. If you don't know where I'm "getting my conclusions", I got this one from the Diablo 3 feedback, where people hated the game, because they were forced to play online. And people also had negative comments on AC Unity, saying that they won't care about the CO-OP missions if they are forced to play them CO-OP.

 

Uhm, the mechanics of GoW and ME3 are similar (the cover mechanics I mentioned above, the context sensitive controls too), that makes the two games similar, yes. But since GoW has always been an action shooter, it is better in that aspect than ME3. The game mechanics are what the game is. The rest are audio files and textures...

 

ME2's combat was better, yes. But ME3's combat system has great problems. If you play multiplayer you can easily spot them. The context sensitive controls are completely terrible. Like when I'm running from enemies and want to roll through a door, but instead my character "hides" behind the wall on the same side of the enemies...

 

"I would say the story in DA2 was actually better than DAO"

Now this is where you start losing credibility. Have you looked at Metacritic? Just because you like a **** game, it's still a **** game. Your opinions is worth exactly the same as any other person's.

"DAI just came out, and the critical reviews have been overwhelmingly positive"

It's the user reviews that count. Or if you hold those critics so high, then take the average of the critics and the user reviews, but excluding the user's opinion is a really bad mistake. DA:I has a 5.0-7.4 user review. Read them.

 

"I'm not trying to be "hardcore""

Yes you did, yes you did Brett.

"Buddy, I've been playing BioWare games for a long time. If my profile picture doesn't give you perspective, since KotOR I."

But you failed, "Buddy". I'm not your typical kid who got introduced to RPGs with Mass Effect.

 

"Based on your criticisms though, it seems you appear to hate BioWare more than anything else."

I like Bioware. I criticise them because I know they can do better. On the contrary, the people who buy everything that Bioware makes, just because Bioware made it, are the stupid fanboys. They buy, no they preorder everything Bioware makes and they just don't realise that the game is bad, and they heavily defend Bioware when people criticise them no matter what.

 

"I'm not interested in the past or what was built twenty years ago."

Ignorance is bliss. Also, if you don't know Bioware's older games, why are you so certain that they are evolving?

 

If you think that a game with a 4.4 user rating (DA2) is better than one with 8.6 (DAO), and you think that the company is "evolving", the you really shouldn't make any suggestions to the developers. You have twisted, warped quality standards.

 

I won't reply anymore to you, because I can't take anything seriously after what you wrote in your previous posts. You handle your own opinion as facts, while I'm bringing Metacritic statistics over the scene, but you just don't care. "Who cares about the user reviews, they must all be stupid haters" - says the fanboy - "It's the critic reviews that count, they are professional.". Be happy in your ivory tower of ignorance.



#11
Revan Reborn

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"Big explosions and over-the-top cut scenes have always been part of the franchise."

No, they weren't. The one you mentioned wasn't an overly glorified Michael Bay style explosion. It was a tragic explosion, as one of your squadmates died there (even though that squadmate wasn't such a likeable character for some players).

 

"SWTOR"

Great, now you are bringing up this horrible disappointment. You have to understand that if they made a CO-OP story mode, then a lot of people would be pissed off, because people hate when they are forced to play online. SWTOR is an MMORPG, ME is a single player RPG. Let's leave it how it is. If you don't know where I'm "getting my conclusions", I got this one from the Diablo 3 feedback, where people hated the game, because they were forced to play online. And people also had negative comments on AC Unity, saying that they won't care about the CO-OP missions if they are forced to play them CO-OP.

 

Uhm, the mechanics of GoW and ME3 are similar (the cover mechanics I mentioned above, the context sensitive controls too), that makes the two games similar, yes. But since GoW has always been an action shooter, it is better in that aspect than ME3. The game mechanics are what the game is. The rest are audio files and textures...

 

ME2's combat was better, yes. But ME3's combat system has great problems. If you play multiplayer you can easily spot them. The context sensitive controls are completely terrible. Like when I'm running from enemies and want to roll through a door, but instead my character "hides" behind the wall on the same side of the enemies...

 

"I would say the story in DA2 was actually better than DAO"

Now this is where you start losing credibility. Have you looked at Metacritic? Just because you like a **** game, it's still a **** game. Your opinions is worth exactly the same as any other person's.

"DAI just came out, and the critical reviews have been overwhelmingly positive"

It's the user reviews that count. Or if you hold those critics so high, then take the average of the critics and the user reviews, but excluding the user's opinion is a really bad mistake. DA:I has a 5.0-7.4 user review. Read them.

 

"I'm not trying to be "hardcore""

Yes you did, yes you did Brett.

"Buddy, I've been playing BioWare games for a long time. If my profile picture doesn't give you perspective, since KotOR I."

But you failed, "Buddy". I'm not your typical kid who got introduced to RPGs with Mass Effect.

 

"Based on your criticisms though, it seems you appear to hate BioWare more than anything else."

I like Bioware. I criticise them because I know they can do better. On the contrary, the people who buy everything that Bioware makes, just because Bioware made it, are the stupid fanboys. They buy, no they preorder everything Bioware makes and they just don't realise that the game is bad, and they heavily defend Bioware when people criticise them no matter what.

 

"I'm not interested in the past or what was built twenty years ago."

Ignorance is bliss. Also, if you don't know Bioware's older games, why are you so certain that they are evolving?

 

If you think that a game with a 4.4 user rating (DA2) is better than one with 8.6 (DAO), and you think that the company is "evolving", the you really shouldn't make any suggestions to the developers. You have twisted, warped quality standards.

 

I won't reply anymore to you, because I can't take anything seriously after what you wrote in your previous posts. You handle your own opinion as facts, while I'm bringing Metacritic statistics over the scene, but you just don't care. "Who cares about the user reviews, they must all be stupid haters" - says the fanboy - "It's the critic reviews that count, they are professional.". Be happy in your ivory tower of ignorance.

Lets see, the entire sequence with Sovereign at the Citadel and the Systems Alliance Fleet as well as the Normandy destroying it? The sequence when Joker is trying to drop off the Mako on Ilos? The sequence when Shepard and crew are escaping the prothean ruins after saving Liara? I can go on and on. There are plenty of "Michael Bay moments" and whether you want to recognize them or not is on you.

 

This is not mandatory. It's optional. SWTOR's cooperative experience is technically optional. I'm not referring to the merits of the game, but rather the system for a cooperative experience was very successful. Also ME3 had MP so this isn't really out of the realm of reason, but of course you were argue against logic regardless. Key word here buddy, optional. I didn't say you would make use of the system, not everybody plays ME3's MP or DAI's MP. That doesn't mean they shouldn't exist if they appeal to a large audience. Stop being self-centered and exclusive.

 

You don't even know what a BioWare game is lol. I'll tell you. Choice-driven storytelling that allows us to shape our experiences. Tactical, party-based gameplay where we can work as a team and overcome obstacles. That doesn't sound like Gears of War to me. Somebody is pulling the Straw Man and trying to make connections that don't exist.

 

Lol and you lost all credibility when you started using metacritic as a source for knowledge about video games. Do you realize all of gaming journalism is paid off and in bed with major publishers and studios? Their "reviews" mean absolutely nothing and only the foolish and gullible will take them as credible sources. Wow, you really are showing your true colors, and they aren't pretty.

 

You go from saying metacritic mattered with DA2 yet it doesn't matter with DAI? Are you even reading your posts. You aren't even making sense lol. Stop trying to build an argument on quicksand. You are just sinking the faster you come up with nonsense. I've actually played DAI, thank you very much, and it's an incredibly fun game. Perhaps you should play it yourself instead of depending on reviews to sustain your life?

 

You criticize, whine, and complain they haven't made a quality game since Baldur's Gate 2. You do realize when that game was release? Right? How long are you going to sit here and cry about it? Seems to me you are the bigger fool for moaning all these years for a return to the old days versus those who will pre-order games they actually enjoy.

 

Ignorance is bliss? BioWare games from twenty years ago aren't even remotely the same as they are now. I'd say I'm more interested in what BioWare is doing today, rather than being stuck in the past like you apparently. :rolleyes: Buddy, I've been playing BioWare games for over 11 years. They have evolved from KotOR to JE to ME and to DA. Every new iteration adds something new, and DAI is the latest example of taking BioWare to a place it hasn't gone before.

 

I said DA2's story was better than DAO. I never stated the game was better. In fact, I believe I said the game was a disappointment. Feel free to go back and read my post though. Context clues and critical reading are important. I'm the fanboy now? Lol. BioWare isn't even my favorite studio, although they are near the top. Trust me, I'm far from a fanboy, especially after SWTOR's disappointing release. Thank you for no longer replying though.

 

You have done nothing to actually add to the discussion and just show how much of a warped, hipster-like, old school, hardcore sad gamer you are? I'm not even sure what to call you, or even why you are here on this forum. Again, check out GOG. The "golden age" of gaming is present there, and you will be at home. Leave the suggestions and feedback to those of us who actually like BioWare today and want to see them go forward.



#12
Glaso

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One big suggestion:

- Don't f*ck it up

 

After the DAI "true pc game" fiasco i'm ready to make a trip to bioware headquarters to test out some pitchforks and torches.



#13
Revan Reborn

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One big suggestion:

- Don't f*ck it up

 

After the DAI "true pc game" fiasco i'm ready to make a trip to bioware headquarters to test out some pitchforks and torches.

What was your criticism of DAI on PC? Mass Effect is also a shooter, which is just better for mouse and keyboard already. BioWare Montreal is also developing the next Mass Effect and not BioWare Edmonton, so I don't believe there is cause for concern.



#14
Glaso

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What was your criticism of DAI on PC?

Shitty console UI, unusable and frustrating tac cam, clunky controls (hold button to attack, lol, not really a concern in a shooter, but for a tac rpg it sucks massive monkey balls) all of those combined make the game not fun to play.

 

Now, i wouldn't really mind a consolesque UI on ME4, as long as they don't ask me to spend time in there to compare stuff and click 200 times to craft a two piece item...



#15
Revan Reborn

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Shitty console UI, unusable and frustrating tac cam, clunky controls (hold button to attack, lol, not really a concern in a shooter, but for a tac rpg it sucks massive monkey balls) all of those combined make the game not fun to play.

 

Now, i wouldn't really mind a consolesque UI on ME4, as long as they don't ask me to spend time in there to compare stuff and click 200 times to craft a two piece item...

BioWare Montreal actually stated they are planning to remove a lot of the GUI as well as cut scenes for the next Mass Effect as they felt the predecessors took those two aspects to an excessive level. I do agree that the combat in DAI is awkward, but I feel that is more of a design flaw rather than it just not working well with keyboard and mouse. It seemed BioWare wanted to get rid of auto target, but not turn it into a hack and slash, so we got this strange hybrid that doesn't really do either justice. That certainly won't be a problem in NME.



#16
mindw0rk

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They got alot of DAI devs now after game released, which makes me worried since DAI was a big disappointment (mainly cuz stupid amount of filler boring content and broken combat). But I hope its because lead designers were bad and ME has completely different people in command.

 

As for suggestions for ME Next:

1. Would be cool to have something similar to Garrisons in Warlords of Draenor. A base of operations that you can develop, hire emploees, build different buildings and modules like science lab where you research tech and upgrades.

2. Procedural content - planets that generated randomly and are fun to explore. That can have valuable artifacts also.

3. Space battles. When you travel across galaxy you can be attacked by pirates or aliens and have to either pay ranso, or do arcade mini game.

4. Codex entries are not only voiced, but animated and showing video cut scenes about subject

5. Randomly generated events that can happen anywhere, including stations. Like alien and human get into argument and start beating each other and you can interfer. 



#17
Hair Serious Business

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That would be number 17. I think using The Witcher 2 for building relationships would be a fantastic approach for BioWare to take cues from. In particular with Ves and mainly with Triss, CDPR did a phenomenal job of making you really care for these women and getting to know them over the game. Yes, there was the occasional "sex scene," but what made the relationships impactful was when you realized you really cared for their well-being and were making choices in order to save them. In BioWare games, romance arcs are often "I'll talk to you after every mission and make sure you agree with all my decisions. Then at the finale before the final boss fight we'll bang and that's it." I thought DAO did a fairly decent job of romances, but BioWare games overall (mainly ME) have done a fairly poor job of expressing romance.

 

Or ME3 case...

Spoiler

 

Still what I wish most is playable other races.I want to try out asaris,krogans,turians and salarians(it would be nice if when making Asari you get option to chose "Ardat-Yakshi" origin if you wish just to for RP sake).Also tattoo option as well pretty please :)



#18
Revan Reborn

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They got alot of DAI devs now after game released, which makes me worried since DAI was a big disappointment (mainly cuz stupid amount of filler boring content and broken combat). But I hope its because lead designers were bad and ME has completely different people in command.

 

As for suggestions for ME Next:

1. Would be cool to have something similar to Garrisons in Warlords of Draenor. A base of operations that you can develop, hire emploees, build different buildings and modules like science lab where you research tech and upgrades.

2. Procedural content - planets that generated randomly and are fun to explore. That can have valuable artifacts also.

3. Space battles. When you travel across galaxy you can be attacked by pirates or aliens and have to either pay ranso, or do arcade mini game.

4. Codex entries are not only voiced, but animated and showing video cut scenes about subject

5. Randomly generated events that can happen anywhere, including stations. Like alien and human get into argument and start beating each other and you can interfer. 

DAI was BioWare's first try at a more open world game and it had been in development since before DA2 was released. They took a lot of inspiration from Skyrim, but seemed to miss a lot of the key features of what makes Skyrim so great to start.

 

Definitely like this first point. That's what the N7 Program could potentially be as you rise up the ranks and eventually are in command of the entire operation. BioWare would need a lot of variables to keep these planets interesting for fear of them coming out as empty and lifeless as those in ME1. I like the idea of space combat, but I would not want a mini-game. I'd rather they try and create an actual experience as I personally had enough of the space mini-game in the last trilogy. That's an interesting idea for codex. I also wouldn't mind if it was done in-game while the protagonist is staring at their omni-tool, similar to Dead Space. Emergent gameplay is definitely a must. The more they can create, similar to Skyrim, the more alive and fun the worlds will be.

 

Or ME3 case...

Spoiler

 

Still what I wish most is playable other races.I want to try out asaris,krogans,turians and salarians(it would be nice if when making Asari you get option to chose "Ardat-Yakshi" origin if you wish just to for RP sake).Also tattoo option as well pretty please :)

I enjoyed the romances with Liara, Miranda, and Ashley just because you had a history with those characters already from previous games. I just don't like BioWare's general approach of new romance option and playing the "approval game" in order to get into bed with them. DAI cool learn about making more convincing relationships.

 

I would love for other species to be playable, but there would be so many technological hurdles to overcome that I'm not sure it would be worth the time and money. It's much easier for BioWare to keep species as playable in MP. I do like the idea of adding tattoo options though.



#19
Glaso

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Who wants to bet they're going to put some perma unremovable mouse acceleration in there?



#20
Revan Reborn

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Who wants to bet they're going to put some perma unremovable mouse acceleration in there?

Perma unremovable mouse acceleration? I don't follow.