Finished SoZ. It was a slog. Never ever want to do that again.
There are some neat additions:
Overland map functionality is kind of neat.
Ranged combat finally useful...
Being able to use the character with best skills in conversation windows.
Probably the only time I will ever have a use for a warlock.
Trading is ok for a bit.
Criticism:
Areas are mostly recycled from the OC, or cookie cutter empty layouts.
Most of the cities on the map can't be entered, you can just enter the
same layout tavern/trading post.
Story has no real draw at all. Blah ending to go with blah story.
Cohorts are nearly as empty as the PCs you build to accompany you.
Overland encounters tedious and repetitive, with no good loot.
It was really hard to finish this one. It really dragged, and didn't really have any story character elements to draw me in.
FWIW - Chars at end:
Ranger12/fighter1/Rogue 1/FB5: IMO Ranger/Rogue is the perfect leader. Has all the skills you want, and can be a effective front line fighter.
Bard4/Ranger6/AA9: Good Str for mighty, crafted bow with extra damage + elemental arrows + AA = very nice ranged damage.
Warlock19: Crafter/Haster/Vitroloic Chain blaster - Unlimited group haste is sweet.
Cleric8/SL10: Monkey grip so he can use a nice shield and tank with his spear.
Traveled with Umoja(defaults at level up) since the beginning and
added Finch later on (gave him a bit of AA as well).





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