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Finished SoZ, not that great


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#51
Tchos

Tchos
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I second GCoyote's recommendation of the SoZ Holiday Expansion.  Though the quality of the entries varies widely, there are many outstanding areas added.  The ones that aren't outstanding can be distinguished quickly upon entering them and ignored if desired.



#52
BoardGuest808888l

BoardGuest808888l
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We'll have to agree to disagree then. +2 is fine by level 8-ish, and while I don't remember where that recipe is found, you can craft +1 +1d6 weapons pretty quickly if you want, which I'd call overpowered at low levels. There's also a +2 weapon you can find right away, as well as a few +1 +1dx soon after. I think +1 does cut it, but you aren't limited to it for long.

 
Yea, I can see crafting is a bit tricky in any game whenever it appears. Give too powerful stuff too early and the game will be too easy, or give it too late and it becomes obsolete.

Perhaps I used too mismatched party combination thus the available weapons' enchantment rating seems wrong while actually it was the party that was problematic.

 

Actually you can sell recipes to some merchants. When the store inventory is open, just open the recipe book and drag the ones you no longer want over to the merchant window. They aren't worth much but it does help to tidy up your recipe books a bit.
 
And an have to agree with Ark' on the weapons and armor. You have more than enough recipes for the challenges presented provided you have a reasonably well designed party. Since most recipes can be applied to any weapon or armor, you should be able to craft enough custom gear for even some fairly bizarre character combination.
 
Again, the Holiday Expansion Pack includes a wider selection of gear and higher level items as well. Try it with that install and it may be more to your liking.


Really ? And I've never knew it. That's great suggestion.