Aller au contenu

Photo

Final fight way too easy?


  • Veuillez vous connecter pour répondre
85 réponses à ce sujet

#1
Leoroc

Leoroc
  • Members
  • 658 messages

Ok, so heads up, I was playing normal mode, level 23, two weapon rogue, full mastercraft gear on me and decent gear on my party (Cass, Cole, Solas). I tore through both the dragon and Corypheus like tissue paper. Compared to fighting Corypheus in Legacy he seemed like a chump and I don't think it was just the numbers.

 

The whole fight was pretty much tank and spank, there wasn't the complicated tactics involved in fights like against the Archdemon, Corypheus (Legacy), the Duke (MotA) or Meredith. 

 

Though, given the way the ending played out it didn't really feel much like an ending anyway, more like I finished Act 2.

 

(Still loved the game and am about to char create my next guy)


  • thepringle, Elista et PlasmaCheese aiment ceci

#2
sidi06

sidi06
  • Members
  • 28 messages

Not much more difficult on Nightmare either. Have two tanks who taunt a lot and are champions for the extra defense and invuln and have enchants that keep their guard super high and have a Mage Enchanter keeping barrier up frequently with barrier rings and an archer with threat reduction and you literally never go below full health with any of your characters.


  • ioannisdenton aime ceci

#3
LolaLei

LolaLei
  • Members
  • 33 006 messages

To be honest, I didn't think much of the final battle... probably my own fault for speculating so hard and getting certain ideas in my head about how it might play out, lol.



#4
The Jackal

The Jackal
  • Members
  • 938 messages

I played it on casual. I'm not a massive combat person. I'm more interested in the story. I quickly found out without the upgraded weapons and armor. You die pretty fast. The game was diffcult for me even on casual. I shouldn't say diffcult. It was just took longer to finish him off. When I read the title "Fight too easy" I get a tad frustrated.

 

Yes, you are likely very good at combat. That doesn't mean everyone is equally the same way. I don't want the game be so hard for me complete in the final fight. That takes away the fun. It's already diffcult enough as it is. ( I died the first few times. I think it was due to my weapons not being up to par.) Honestly, it was fine. Why would you want to make it so hard for casual players to rob us of the un of story teling.


  • The Real Lee, LegzMackenzie et DirkJake aiment ceci

#5
sidi06

sidi06
  • Members
  • 28 messages

@JasonRocker - I think on casual it should absolutely be easy. I am not an "expert" gamer, though I do play a lot of games, so for me to find the game and combat trivial on nightmare when I actually would like a challenge is a bit of a disappointment. The crux being that the hard modes just aren't very hard - not that the easy modes should be made harder.



#6
The Jackal

The Jackal
  • Members
  • 938 messages

@JasonRocker - I think on casual it should absolutely be easy. I am not an "expert" gamer, though I do play a lot of games, so for me to find the game and combat trivial on nightmare when I actually would like a challenge is a bit of a disappointment. The crux being that the hard modes just aren't very hard - not that the easy modes should be made harder.

 

The problem was with my gear. I didn't have enough gold to buy the armor that I wanted. It was easy, it was just consuming to shoot magic at him for a while. My point is I'm more interested in the storytelling of the game. I can do combat. I actually have fun doing that in Multiplayer. I don't think we should raise the level of how diffcult it is because a percent thinks its too easy. In my humble point of view. It wasn't that it was hard. It was figuring out the needed tricks like who in my party to bring that made it diffcult.



#7
sidi06

sidi06
  • Members
  • 28 messages

Party composition is probably the single biggest driver of how easy/challenging the game is. As noted above, if you build your party right (and spec right) the AI controlled characters can breeze through nightmare without much use of the tactical camera. That is why there are difficulty levels - so someone who wants to just play for the story can choose casual and someone who wants to really be challenged can choose hard or nightmare. The problem I am highlighting is specifically that hard/nightmare are too easy. I agree that casual and normal should be pretty easy as they need to be the "mode" for people who are more story focused. I am a glutton for punishment and spend plenty of time on the Souls series and MMO end game raiding, so I want the really challenging stuff.


  • Elista aime ceci

#8
The Jackal

The Jackal
  • Members
  • 938 messages

Party composition is probably the single biggest driver of how easy/challenging the game is. As noted above, if you build your party right (and spec right) the AI controlled characters can breeze through nightmare without much use of the tactical camera. That is why there are difficulty levels - so someone who wants to just play for the story can choose casual and someone who wants to really be challenged can choose hard or nightmare. The problem I am highlighting is specifically that hard/nightmare are too easy. I agree that casual and normal should be pretty easy as they need to be the "mode" for people who are more story focused. I am a glutton for punishment and spend plenty of time on the Souls series and MMO end game raiding, so I want the really challenging stuff.

 

I suppose as long as its not an option that impacts my gameplay. That's fine. I'm curious do you play on a SSD or a normal hardrive. Does it make a difference. I been having these insane waiting load times. I thought might be fixed up by getting on a SSD. Though considering how big the game is and how little my drive is. I'm not sure if that would be a great idea.



#9
sundriedrainbow

sundriedrainbow
  • Members
  • 58 messages

I was more disappointed with how SHORT it was.  Corypheus, Dragon, Corypheus, done.  Origins had a HUGE sequence for the battle of denerim, and the Chantry sequence in DA2 was pretty lengthy as well.  I kept thinking something terrible was about to happen, with everyone talking about how relieved they were it was over.


  • ioannisdenton, Melcolloien, Elista et 5 autres aiment ceci

#10
De Vulus

De Vulus
  • Members
  • 198 messages

After the hell I went through with Corypheus in DA II this was a walk in the park. Also the Dragon was a lot easier than the other high level ones roaming around.



#11
KCMeredith

KCMeredith
  • Members
  • 841 messages

It was kinda short and definitely too easy for me. I imagined the last battle to be something like Denerim, fighting through waves of enemies until you reach Corypheus. But you just spawn in front of him and off you go, which I found odd. And why did I bring Morrigan/let her drink from the well? I had a harder time fighting off the dragon than Corypheus himself.


  • Melcolloien aime ceci

#12
sidi06

sidi06
  • Members
  • 28 messages

@JasonRocker - No, I just play on a Razer Blade laptop. It's a gaming laptop, but still a laptop. That being said I am only playing on medium settings - I didn't even try to push it higher.

 

@sundriedrainbow - I hear that. The battle of Denerim was arguably one of the highlights of the game. I wish they would have done something similar to that / what we saw in ME2 where you had to make separate parties of your characters for different tasks. That sort of stuff that forces you to use companions you may have neglected a bit. I also thought the DA:O fight against the Archdemon on Nightmare was really quite hard and took for damn near ever. 

 

@develus - I thought the dragon was pretty similar to most of the other ones with the exception of Vistral and the Highland Ravager (who both had their mark abilities they used frequently that added a further layer of complexity to the fights). The dragons in general were all way too easy - basically just have warriors taunt and go on AI (as they will dodge all fire breath attacks) and keep your mages and archers in melee range around the sides so they don't take damage from the whirlwind ability. Repeat for 5 minutes, dead dragon, no damage taken.



#13
Aesir26

Aesir26
  • Members
  • 224 messages

I didn't really have an issue with the difficulty of the final battle. It was fairly easy, certainly, but my issue was more about the ending after the battle. The twist after the credits left my jaw on the floor but the rest of the ending felt very unfinished, like they'd stuck a big "To be continued..." sign on it and that the Inquisitor's story isn't done.

 

I know that the series is more about Thedas as a whole and so we're likely going to play a new character in the next game but I can't help but half hope that the Inquisitor becomes Dragon Age's version of Commander Shepard. It's probably because I'm just far more attached to my Inquisitor now than I was to Hawke and certainly far more than my Warden.


  • ellima93 aime ceci

#14
Zehealingman

Zehealingman
  • Members
  • 1 443 messages
My PC is a KE so ;)
  • theflyingzamboni aime ceci

#15
sidi06

sidi06
  • Members
  • 28 messages

Yeah, KE and Champs > All. Given the lack of healing this game is all about damage mitigation and those two classes if specced right and geared right basically are invulnerable.



#16
Neonoms

Neonoms
  • Members
  • 56 messages

I thought it was far too easy, yes. I was pumped up for an epic fight aaaand then nothing. I did fight 4 highest level dragons just before and this felt like a picnic compared to those. Kind of backwards if you think about it. A bunch of high dragons are tougher than the big bad? Unlikely. And I didn't even have the OP knight enchanters or even a champion. I tried out different difficulties as well.

 

The whole last mission felt a little rushed to be perfectly honest. It wasn't unsatisfying or anything, but didn't really live up to the other main story missions in terms of sheer awesome. 



#17
Leoroc

Leoroc
  • Members
  • 658 messages

My issue is really more with the "tank and spank" tactics of the final fight, there weren't any twists thrown into it like with Legacy where you had to avoid the rocks, lightning, fire wave, etc to drop his barrier. Shame too, they could have really played up the floating rock platforms and stuff.



#18
Julia Luna

Julia Luna
  • Members
  • 178 messages

Ok, so heads up, I was playing normal mode, level 23, two weapon rogue, full mastercraft gear on me and decent gear on my party (Cass, Cole, Solas). I tore through both the dragon and Corypheus like tissue paper. Compared to fighting Corypheus in Legacy he seemed like a chump and I don't think it was just the numbers.

 

The whole fight was pretty much tank and spank, there wasn't the complicated tactics involved in fights like against the Archdemon, Corypheus (Legacy), the Duke (MotA) or Meredith. 

 

Though, given the way the ending played out it didn't really feel much like an ending anyway, more like I finished Act 2.

 

(Still loved the game and am about to char create my next guy)

Archdemon, Corypheus, the Duke and Meredith needed tactics? LOL

No, just no.

Dragon Age series doesn't have a hard boss, only one I could think of that barely resembles difficult is the Reaper in Nightmare but only if you don't use Arcane Warrior or Archery+Spirit Warrior (I managed to solo with my Legionnaire but only once, the other options are far better). Don't know about DAI dragons, they seem difficult but I skipped them all, if they are like Corypheus one, then DA series have no dfficult boss.



#19
staindgrey

staindgrey
  • Members
  • 2 652 messages

Well, the recommended level range for the mission was 16-19, if I recall correctly. I'm sure being a lvl.23 had something to do with it.

 

To be honest, though, I agree. In general, the finale to the conflict with Corypheus was underwhelming compared to the far more interesting story missions that came before it. And at no point did I feel like I was fighting an "Archdemon", but rather, a pet dragon. And Morrigan's epiphany must've been a front, because all she did was get the idea of, "Oh, I'll turn into a dragon!" Seriously, I thought the Well would have given her better ideas than that.



#20
Mathias

Mathias
  • Members
  • 4 305 messages

Most people I know are pretty much in agreement that the finale in this game was too short. It wasn't really a mission as much as it was just a boss fight. I guarantee every person who played this game (well 99%), did the Well of Sorrows mission, not knowing they were at the final battlefield in the game. It didn't even look like a giant battle, it was all going on in the background while you trekked through the jungle. Compare that to Origins with the Battle of Denerim, where you were actually in the heart of the battle, fighting hordes of Darkspawn with an army at your side.

 

I liked Cory a lot as a main villain, but the finale was extremely underwhelming. I believe if Bioware could've had a massive battle take place, they would've. But I have to believe it was a time issue. The last bits of the game's story come off as rushed. 


  • Melcolloien aime ceci

#21
Leoroc

Leoroc
  • Members
  • 658 messages

Archdemon, Corypheus, the Duke and Meredith needed tactics? LOL

No, just no.

Dragon Age series doesn't have a hard boss, only one I could think of that barely resembles difficult is the Reaper in Nightmare but only if you don't use Arcane Warrior or Archery+Spirit Warrior (I managed to solo with my Legionnaire but only once, the other options are far better). Don't know about DAI dragons, they seem difficult but I skipped them all, if they are like Corypheus one, then DA series have no dfficult boss.

The first couple dragon fights are a bit tough in DAI, but by Emprise they are cake. And in the other fights the bosses at least did more than just move around slightly while throwing attacks at you. The archdemon would go somewhere you couldn't reach while hordes of darkspawn came at you, and you could use the ballistas and call one of the factions you recruited in to help. Corypheus in Legacy had a lot of stuff going on in his fight, and so did the Duke with Leopold (whom you could weaken) and the glob of green goo and tricking him to the edge of the cliff.



#22
thepringle

thepringle
  • Members
  • 669 messages

I feel that Corypheus could have been awesome. I was expecting a huge fight as you fling up towards the newly-opened breach. I was expecting the dragons tangling in the air for an extended period of time. And I was really expecting to see the full power of the Orb. However... I'm not really sure if Corypheus could unlock its true power. I also feel that Corypheus as a whole is sort of a taste of what's to come. I'm fully expecting DLCs with new baddies for the Inquisition to fight.


  • Melcolloien aime ceci

#23
staindgrey

staindgrey
  • Members
  • 2 652 messages

You have to remember, too, that canonically Corypheus was not all that strong. He's simply very persistent, manipulative and has somehow accessed the benefits of dark arts that no one else has.

 

Hawke and her band of misfits were able to bring him down by themselves in his domain. He was no archdemon, and his dragon pet barely qualified as one. While his ambitions-- and the fact that he could realistically fulfill them-- were extremely dangerous for the whole world, he himself was not that powerful. Someone just had to figure out how to kill him in such a way that he couldn't transfer to another host.

 

Corypheus was a plot device more than he was a true villain. I think the events of DA:I will lead to a much grander villain than who Corypheus was.


  • Fireheart aime ceci

#24
Leoroc

Leoroc
  • Members
  • 658 messages

You have to remember, too, that canonically Corypheus was not all that strong. He's simply very persistent, manipulative and has somehow accessed the benefits of dark arts that no one else has.

 

Hawke and her band of misfits were able to bring him down by themselves in his domain. He was no archdemon, and his dragon pet barely qualified as one. While his ambitions-- and the fact that he could realistically fulfill them-- were extremely dangerous for the whole world, he himself was not that powerful. Someone just had to figure out how to kill him in such a way that he couldn't transfer to another host.

 

Corypheus was a plot device more than he was a true villain. I think the events of DA:I will lead to a much grander villain than who Corypheus was.

This more of a complaint from a gameplay standpoint than a story standpoint. Corypheus was a great villain (and the new voice acting was top notch vs his DA2 voice acting). There was just nothing interesting about the fight game-wise as there were for previous bosses.

 

Also, Corypheus lifted Skyhold and a ton of other pieces of the mountains up into the sky, but at the end of the fight you're just like "let's go back to skyhold" like you aren't on a rock in the middle of the sky, or said rocks didn't go crashing back down to the ground.


  • staindgrey et Fireheart aiment ceci

#25
Guest_Caladin_*

Guest_Caladin_*
  • Guests

Cory fight was a tad easy imo, i found saving up the power to unlock and do the last few quests all together straight after each other to be the best way to end it, must admit enjoyed the Temple of Mythal quest where they showed your allies and assets at play, was a nice touch there