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Final fight way too easy?


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#26
The Jackal

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Most people I know are pretty much in agreement that the finale in this game was too short. It wasn't really a mission as much as it was just a boss fight. I guarantee every person who played this game (well 99%), did the Well of Sorrows mission, not knowing they were at the final battlefield in the game. It didn't even look like a giant battle, it was all going on in the background while you trekked through the jungle. Compare that to Origins with the Battle of Denerim, where you were actually in the heart of the battle, fighting hordes of Darkspawn with an army at your side.

 

I liked Cory a lot as a main villain, but the finale was extremely underwhelming. I believe if Bioware could've had a massive battle take place, they would've. But I have to believe it was a time issue. The last bits of the game's story come off as rushed. 

 

What more honestly did you want from the ending. Before the final boss fight, you already went through waves of the army. Would you rather them have you go though 60 Demons just to get to the boss. Perhaps after those demons, you had to fight Templars/Mages. That doesn't make sense just to extend the fight by throwing more stuff at you. You already fought a number of people in Well of Sorrows. To me, honestly. It was fine. I'm more interested in the story though then the combat. Don't get me wrong. The combat is important.

 

This seems like you want them to throw more foes for you to fight for the sake of making it harder. You have to remember not everyone wants the game to be epic hard on the last night. I'm very much comfortable with how the fight ended. Even on casual, the dragon was pretty hard to beat. I can just imagine how hard it was on nightmare. The ending is fine.



#27
Sovereign24

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I found it to be pretty easy. Then again I ran a Knight Enchanter so everything was easy. 



#28
Mathias

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You have to remember, too, that canonically Corypheus was not all that strong. He's simply very persistent, manipulative and has somehow accessed the benefits of dark arts that no one else has.

 

 

The guy was lifting masses of land off the Earth through sheer force of will. I'd say he was pretty damn powerful.



#29
Mathias

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What more honestly did you want from the ending. Before the final boss fight, you already went through waves of the army. Would you rather them have you go though 60 Demons just to get to the boss. Perhaps after those demons, you had to fight Templars/Mages. That doesn't make sense just to extend the fight by throwing more stuff at you. You already fought a number of people in Well of Sorrows. To me, honestly. It was fine. I'm more interested in the story though then the combat. Don't get me wrong. The combat is important.

 

This seems like you want them to throw more foes for you to fight for the sake of making it harder. You have to remember not everyone wants the game to be epic hard on the last night. I'm very much comfortable with how the fight ended. Even on casual, the dragon was pretty hard to beat. I can just imagine how hard it was on nightmare. The ending is fine.

 

I didn't go through waves of armies before the final fight, what are you talking about? Oh are you referring to the Well of Sorrows mission where a battle takes place in the distance while you trek through the jungle fighting mobs? Come on now. In Battle of Denerim I got to actually be in the heart of the battle. That can't be compared to the Well of Sorrows mission. You're overly simplifying want I wanted in a final battle by saying "Oh you just wanted some enemies to fight." 

 

You say story is more interesting than combat, and I agree. That's why I wanted a more epic conclusion to the trilogy, not just a boss fight and nothing else. Instead of Cory showing up alone, why not have him actually assault Skyhold with a horde of demons in a Helm's Deep type of battle? Wouldn't it make more sense that Cory would show up with an entire force at his side, instead of coming alone?  All the allies you recruited throughout the game could make an impact on the battle, like we saw in Origins. The story made it clear that after foiling his plans at the Well, we made Corypheus desperate. It'd just be a few in a well guarded fortress against many. It would raise the stakes and create tension, and depending on how well you befriended your party members, some of them could actually die. 

 

I'm sorry but that sounds way more interesting and exciting to me, than just dumping me off in front of the Cory right at the start. And this is mostly from a storytelling perspective. 


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#30
The Jackal

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I didn't go through waves of armies before the final fight, what are you talking about? Oh are you referring to the Well of Sorrows mission where a battle takes place in the distance while you trek through the jungle fighting mobs? Come on now. In Battle of Denerim I got to actually be in the heart of the battle. That can't be compared to the Well of Sorrows mission. You're overly simplifying want I wanted in a final battle by saying "Oh you just wanted some enemies to fight." 

 

You say story is more interesting than combat, and I agree. That's why I wanted a more epic conclusion to the trilogy, not just a boss fight and nothing else. Instead of Cory showing up alone, why not have him actually assault Skyhold with a horde of demons in a Helm's Deep type of battle? Wouldn't it make more sense that Cory would show up with an entire force at his side, instead of coming alone?  All the allies you recruited throughout the game could make an impact on the battle, like we saw in Origins. The story made it clear that after foiling his plans at the Well, we made Corypheus desperate. It'd just be a few in a well guarded fortress against many. It would raise the stakes and create tension, and depending on how well you befriended your party members, some of them could actually die. 

 

I'm sorry but that sounds way more interesting and exciting to me, than just dumping me off in front of the Cory right at the start. And this is mostly from a storytelling perspective. 

 

Forgive me, if I'm misunderstanding.

 

You got that at the Wells of Sorrow. You had alliance members fighting by your side during that final battle. In my playthrough, I went through dozens of people inside the Temple. Only to fight the elf's inside and the corrupted Templars. While it's true they could have done a Mass Effect Style sucide mission where they attack your base instead. Depending on how you built your empire.(For example if you upgraded your walls or not) some people would die, and the wood would burn. I'm just a little tired of hearing people talk about combat.

 

Orgins was great. Beautiful game. Then people moaned about combat. So they tweaked that in DA2. Yet the let the main overall story suffer. They made the combat more interesting yet the storyline wasn't as compelling. What happended? they got a huge backash from the crowd. Because no matter how good the combat is (The Graphics were pretty good) it doesn't do any good without a story.

 

There are few different types of people. Those who care about story, those on combat and both. But you lean to far to appease the combat people, and the storyline ends up suffering. They could have done the story. As I mentioned where he attacks your Kingdom rather then the Boss fight.

 

It would still ended up as a one on one battle at the end. It would ruined the storyline where everyone cheering you on, giving you a heros welcome. That ending would not been so great. If your Kingdom was half destroyed, along with the people. Just food for thought.



#31
Mathias

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Forgive me, if I'm misunderstanding.

 

You got that at the Wells of Sorrow. You had alliance members fighting by your side during that final battle. In my playthrough, I went through dozens of people inside the Temple. Only to fight the elf's inside and the corrupted Templars. While it's true they could have done a Mass Effect Style sucide mission where they attack your base instead. Depending on how you built your empire.(For example if you upgraded your walls or not) some people would die, and the wood would burn. I'm just a little tired of hearing people talk about combat.

 

 

No I didn't. The bulk of the battle took place elsewhere. We were completely behind the scenes.

 

It would still ended up as a one on one battle at the end. It would ruined the storyline where everyone cheering you on, giving you a heros welcome. That ending would not been so great. If your Kingdom was half destroyed, along with the people. Just food for thought.

 

 

Why wouldn't people be cheering? If they just defeated the overwhelming odds by surviving Cory's assault, and the Inquisitor defeats him to boot, why would they not be overcome with joy?



#32
Arahnea

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It really was too easy and I can tell because I only played with my rogue, leaving the rest of the party to take care of themselves which they did. I fought most of the battle without using potions and Solas did a great job of reviving anyone who fell. Normally I have to constantly switch between different characters to make them do the right stuff and switch to Solas when I run out of potions to keep everyone alive and well.  

 

To be honest I expected a bit more but wasn't too unhappy with it either because it was 5 in the morning and I really wanted to beat the game before going to bed :D



#33
The Jackal

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No I didn't. The bulk of the battle took place elsewhere. We were completely behind the scenes.

 

 

Why wouldn't people be cheering? If they just defeated the overwhelming odds by surviving Cory's assault, and the Inquisitor defeats him to boot, why would they not be overcome with joy?

 

You are ignoring half of what I said. The outcome of the battle, the final ending. Would not be as good if let's say a Dragon attacked your Castle, depending on how well you built and upgraded your fortress it would impact how much damage the castle would take. Like in Mass Effect, they had a sucide mission how well you upgraded your ship impacted how much damage it took and who lived and who died.

 

It wouldn't be as fullfilling if half your castle was destroyed at the very end just to make it more dramatic. Also if half of your compansions ended up dead. They would still be cheering but your missing my point about losing your companions just to appease the final battle. As I mentioned in the Wells of Sorrow, that's where your allaince shaped up. Even if its as you say " behind the secnes" thats how they decided to do it.



#34
skjutengris

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Forgive me, if I'm misunderstanding.

 

You got that at the Wells of Sorrow. You had alliance members fighting by your side during that final battle. In my playthrough, I went through dozens of people inside the Temple. Only to fight the elf's inside and the corrupted Templars. While it's true they could have done a Mass Effect Style sucide mission where they attack your base instead. Depending on how you built your empire.(For example if you upgraded your walls or not) some people would die, and the wood would burn. I'm just a little tired of hearing people talk about combat.

 

Orgins was great. Beautiful game. Then people moaned about combat. So they tweaked that in DA2. Yet the let the main overall story suffer. They made the combat more interesting yet the storyline wasn't as compelling. What happended? they got a huge backash from the crowd. Because no matter how good the combat is (The Graphics were pretty good) it doesn't do any good without a story.

 

There are few different types of people. Those who care about story, those on combat and both. But you lean to far to appease the combat people, and the storyline ends up suffering. They could have done the story. As I mentioned where he attacks your Kingdom rather then the Boss fight.

 

It would still ended up as a one on one battle at the end. It would ruined the storyline where everyone cheering you on, giving you a heros welcome. That ending would not been so great. If your Kingdom was half destroyed, along with the people. Just food for thought.

 

or Bioware isnt up to the task to make it better than they can make it.

Might need to innovate a bit.



#35
Leoroc

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You are ignoring half of what I said. The outcome of the battle, the final ending. Would not be as good if let's say a Dragon attacked your Castle, depending on how well you built and upgraded your fortress it would impact how much damage the castle would take. Like in Mass Effect, they had a sucide mission how well you upgraded your ship impacted how much damage it took and who lived and who died.

 

It wouldn't be as fullfilling if half your castle was destroyed at the very end just to make it more dramatic. Also if half of your compansions ended up dead. They would still be cheering but your missing my point about losing your companions just to appease the final battle. As I mentioned in the Wells of Sorrow, that's where your allaince shaped up. Even if its as you say " behind the secnes" thats how they decided to do it.

It would absolutely  have been fulfilling if that was the case, and would have made post-epilogue play that much more interesting if we saw the damage to Skyhold (a collapsed tower, burnt down armory) and not everyone made it through, or there's a 6 month time jump after the epilogue so we lose whomever becomes Divine (maybe get a new Spymaster if it's Leliana), Blackwall leaves to join Wardens if you chose that, etc. Hell in one of my DA2 playthroughs I was doing my post-campaign DLC with Anders dead, Fenris taken away, sibling dead, Isabela taken away, It showed my decisions mattered, which is something Mike Laidlaw said they were specifically aiming to do with this game but it didn't happen.

 

Hell it would have been nice to just find out whether Blackwall survived the joining.


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#36
matcjur

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Without delving into the story, the fight itself was too easy. On nightmare I killed him in less than a minute. That said, the final battle should have been in skyhold and used the fortress' upgrades to determine the damage. Cory's damage was fine, his attacks hurt but his health pool is dismal.

#37
KaiserShep

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I found the battle was much better doing solo. I prefer to pretend that Cory's magical lift separates the Inquisitor from the rest of her companions. Of course, the Inquisitor still talks to herself when the breach is getting bigger.

#38
leaguer of one

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Archdemon, Corypheus, the Duke and Meredith needed tactics? LOL

No, just no.

Dragon Age series doesn't have a hard boss, only one I could think of that barely resembles difficult is the Reaper in Nightmare but only if you don't use Arcane Warrior or Archery+Spirit Warrior (I managed to solo with my Legionnaire but only once, the other options are far better). Don't know about DAI dragons, they seem difficult but I skipped them all, if they are like Corypheus one, then DA series have no dfficult boss.

:huh: .Cory in da2 you need to control every character between fights to live.

The duke need even more cordination with him fire bombing everything and the fact tricking him over the edge was the only way to beat him.

The archedemon had some massive one hitters and you had to avoid alot of his attacks.

Meredith you had help from every one so it was easier.

But they were hard.

 

And the dragon is dai are not like cory at all.



#39
Lazarillo

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Corypheus in Legacy was literally the most un-fun experience I've had with the Dragon Age series thus far, due to the fake "difficulty" tricks.  While he was probably a little too easy in this game, I'll take that extreme over a 45 minute scripted fight that relies in no small part upon pure luck to not end up at the Game Over screen at the end other end of the scale.

 

Admittedly, in my experience over the years with RPGs, it seems like the "challenge" levels can be pretty hard to balance regardless, since they're so heavily influenced by pure numbers.  So for me, it's not about how hard or easy it was, but I can say that, at least, I enjoyed the first couple phases of the fight with him in this game, at least.



#40
In Exile

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An RPG can't really do a hard boss fight. Either it's a complicated puzzle, a rock paper scissor game or it trolls you with pathfinding (like Corypheus in DA2 Legacy).

#41
ThreeF

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An RPG can't really do a hard boss fight. Either it's a complicated puzzle, a rock paper scissor game or it trolls you with pathfinding (like Corypheus in DA2 Legacy).

You jest. :ph34r:

 

 

The final battle can be  a picnic and it can be a bit more difficult, on normal at lvl 19 it was too fast and too easy, on hard at lvl 22 (i think) it was a different battle, not too difficult but not as easy as on normal



#42
In Exile

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You jest. :ph34r:


The final battle can be a picnic and it can be a bit more difficult, on normal at lvl 19 it was too fast and too easy, on hard at lvl 22 (i think) it was a different battle, not too difficult but not as easy as on normal


I'm not. I can't think of an RPG - not an action RPG but a party based one - that had a tough boss battle.

#43
TheJediSaint

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Bioware tends to make critical path combat, including boss fights, relatively easy so that players can advance the story without too much frustration.

 

If you want a challenge, pick a fight with high dragon.



#44
theflyingzamboni

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My PC is a KE so ;)

Nightmare is the new casual. :lol:



#45
KaiserShep

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I'm not. I can't think of an RPG - not an action RPG but a party based one - that had a tough boss battle.


Thinking about it, the hardest final battle I've experienced in any of these games is the small group of husks that gang up on you in the end of the beam run on instantly in ME3. DA:O's final battle is a total cakewalk because you have armies handling the mobs while you can just keep hitting the archdemon with the bastilas.
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#46
Aimi

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I'm not. I can't think of an RPG - not an action RPG but a party based one - that had a tough boss battle.

 
Would you say that this is an intrinsic problem with non-action RPGs in general?

I mean, I agree: my all-time favorite boss fights are all from twitchy games. But I'm wondering if it, y'know, has to be that way.
 

Thinking about it, the hardest final battle I've experienced in any of these games is the small group of husks that gang up on you in the end of the beam run on instantly in ME3. DA:O's final battle is a total cakewalk because you have armies handling the mobs while you can just keep hitting the archdemon with the bastilas.


That is a wonderfully BioWare typo. :D
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#47
KaiserShep

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Aw dangit. Been playing KOTOR on my phone and I keep getting those two confused.



#48
Raoni Luna

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Hum... Final Fight is actually hard, I never finished it without using continues, it's been more than a decade, perhaps I should try again now

Too bad I don't like Cody, Guy and Haggar =(

But I don't like the Inquisitor either so it is worth a try



#49
PlasmaCheese

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On Hard it was a pain in the butt for me. Only one mage had dispel (I knooow, that was soooo dummmbbbbbbb) and the dragon put up barriers as soon as I took it down. Over and over and over again. ;[ Like, why even start the fight at half-life if the barriers make it drag as if it had a full HP bar? I was so done that I just went on Casual for Corypheus. Doneeee. I had already wasted too time and it wasn't even fun. I liked Corypheus's battle in DA2, and the Rock Wraith battle. The Dragon fight didn't offer much variety, imo, but that's not what killed it for me. It was just dragged out for waaay too long. It either needed to pull out some new tricks so I could remain interested, or just die already.

 

Maybe I'll like it more this time around when I go in with more ways to take down guard. And use that Master Dragonslaying rune that I hoarded for whatever reason.



#50
Precursor Meta

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When you out level content, expect it to be easier. Maybe of the fight was more scaled to your level, it'd be more tough.