Most people I know are pretty much in agreement that the finale in this game was too short. It wasn't really a mission as much as it was just a boss fight. I guarantee every person who played this game (well 99%), did the Well of Sorrows mission, not knowing they were at the final battlefield in the game. It didn't even look like a giant battle, it was all going on in the background while you trekked through the jungle. Compare that to Origins with the Battle of Denerim, where you were actually in the heart of the battle, fighting hordes of Darkspawn with an army at your side.
I liked Cory a lot as a main villain, but the finale was extremely underwhelming. I believe if Bioware could've had a massive battle take place, they would've. But I have to believe it was a time issue. The last bits of the game's story come off as rushed.
What more honestly did you want from the ending. Before the final boss fight, you already went through waves of the army. Would you rather them have you go though 60 Demons just to get to the boss. Perhaps after those demons, you had to fight Templars/Mages. That doesn't make sense just to extend the fight by throwing more stuff at you. You already fought a number of people in Well of Sorrows. To me, honestly. It was fine. I'm more interested in the story though then the combat. Don't get me wrong. The combat is important.
This seems like you want them to throw more foes for you to fight for the sake of making it harder. You have to remember not everyone wants the game to be epic hard on the last night. I'm very much comfortable with how the fight ended. Even on casual, the dragon was pretty hard to beat. I can just imagine how hard it was on nightmare. The ending is fine.





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