Cory fight was too hard.
I still can't win because I have no abilities to use.
I'm not sure it was meant to be that difficult really.
Even on casual, it's still way too hard
Let's just leave it how it is, okay?
Cory fight was too hard.
I still can't win because I have no abilities to use.
I'm not sure it was meant to be that difficult really.
Even on casual, it's still way too hard
Let's just leave it how it is, okay?
I'm not. I can't think of an RPG - not an action RPG but a party based one - that had a tough boss battle.
Ah, I thought you were talking about RPG in general, party based ... do you mean DnD like? I can think some TRPG that were pretty difficult on some modes (not actual combat), other than that FF7 comes to mind, Suikoden 3 has some difficult fights, also Shin Megami Tensei: Digital Devil Saga.
I played it on casual. I'm not a massive combat person. I'm more interested in the story. I quickly found out without the upgraded weapons and armor. You die pretty fast. The game was diffcult for me even on casual. I shouldn't say diffcult. It was just took longer to finish him off. When I read the title "Fight too easy" I get a tad frustrated.
Yes, you are likely very good at combat. That doesn't mean everyone is equally the same way. I don't want the game be so hard for me complete in the final fight. That takes away the fun. It's already diffcult enough as it is. ( I died the first few times. I think it was due to my weapons not being up to par.) Honestly, it was fine. Why would you want to make it so hard for casual players to rob us of the un of story teling.
My experience is very similar. My last, was a completiotinist nightmare pt. By the end I was level 23 or something like that, I had all kind of potions and grenades, I got great armor and weapons and every single perk taht could have any impact in battle and it was ridicuously easy. And coming from me, that it's saying a lot, because in DA I had never played anything beyond hard before
Now, most of my pt, are fast pt. I usually play on normal, or even casual, but I skip as much side missions as possible, all the resource gathering and crafting, sometimes I don't even loot much, so when I get to the final battle: mi Inquisitor is level 14-15, I got no specialization, I only have the 8 health potions you begin with with no upgrades, the only decent piece of gear I usually have is my Bloodwake staff and I pick my companions with no other consideration that RP. And, really, sometimes the final battle was terribly frustrating. For me it's far more difficult to beat Corypheus like this, even on casual, that in a completionist pt on nightmare. Far more.
I'd really like it if the difficulty was no so tied to how much time you've spent gathering resources and doing side quest. I know it's suppossed to make a difference, because what would be the point of it all otherwise, but my playstyle has always been the same (lots of easy-fast pts, some completionist-hard pts) and the relationship between level/gear/difficulty never felt this unbalanced in previous games
I certainly prefered his DA2 boss fight, where he used different traps and you had to think about your strategy. Plus the build-up of moving through the prison made it pretty tense!
It was challenging enough on Nightmare, though still disconnectedly less difficult than any dragon fight in the game.
I kinda wish "Dragon Age" would classify dragons less as optional content for people who hate themselves. Then again, I do not want them to be less challenging, nor do I want people not looking to exert themselves to be repulsed from their favourite games, either.
I don't know what I want. I'll show myself out.
Personally, the entire game is a bit on the easy side not just the final battle.
Mostly I feel, that this is due to an overall reduction in difficulty so that people can play in 'real time' without needing to pause and use tactics. The other relevant point is the lack of level scaling. While in theory, no level-scaling is a 'good' thing. In reality, those of us who do EVERYTHING in a game end up way over-leveled and without challenge. The first 10 levels of this game are by far the most challenging part of it. After 10... the game mostly becomes a task list to completion without ever again seeing a challenging fight. This is largely because the path to completion has you tackling areas 4-5 levels below your current level all the time.
At nightmare level the only way to increase challenge again is to self-limit yourself. No longer train in focus abilities, do not use any potions/grenade/tonics other than healing, etc.
Ah, I thought you were talking about RPG in general, party based ... do you mean DnD like? I can think
some TRPG that were pretty difficult on some modes(not actual combat), other than that FF7 comes to mind, Suikoden 3 has some difficult fights, also Shin Megami Tensei: Digital Devil Saga.
Digital Devil Saga was rough. I won it, but never did win DDS 2. I still have it. It sits on my shelf and mocks me as my one gaming failure (as in I gave up because I couldn't progress, not I gave up because I didn't like it or whatever). LOL! I remember one battle in DDS where this monster just killed 2/3rds of my party and it was just me limping along. It hit me with this attack that, instead of killing my main char, it turned him back into his human aspect. Oddly me hitting him with the guns in human form was enough to kill him.
I think most of the dragons in this game are pretty easy too. And you don't need to dispell their buffs - I never do. I just send the tanks in to soften them up, then hit them with spirit blade as a KE. I don't think there is a boss or dragon in the game that is immune to spirit even if they are not weak to it. It's so easy to outlevel this game though. I feel like the dragons and the bosses should level up with you so they are at least on par with you, regardless of your level.
Speaking of spirit, why is spirit only allowed on a mage staff? How come I can't imbue a sword with it? Seems rather unfair.
Cory is easy to take down if you're level 18 and above. Hell, I'm sure some people can pull it off even before that.
Digital Devil Saga was rough. I won it, but never did win DDS 2. I still have it. It sits on my shelf and mocks me as my one gaming failure (as in I gave up because I couldn't progress, not I gave up because I didn't like it or whatever). LOL! I remember one battle in DDS where this monster just killed 2/3rds of my party and it was just me limping along. It hit me with this attack that, instead of killing my main char, it turned him back into his human aspect. Oddly me hitting him with the guns in human form was enough to kill him.
I think most of the dragons in this game are pretty easy too. And you don't need to dispell their buffs - I never do. I just send the tanks in to soften them up, then hit them with spirit blade as a KE. I don't think there is a boss or dragon in the game that is immune to spirit even if they are not weak to it. It's so easy to outlevel this game though. I feel like the dragons and the bosses should level up with you so they are at least on par with you, regardless of your level.
Speaking of spirit, why is spirit only allowed on a mage staff? How come I can't imbue a sword with it? Seems rather unfair.
I think it's because spirit energy is actual Fade power (is it called the Creationist school of magic? I remember seeing that somewhere) so it requires someone with the ability to shape the physical world around them with the Fade in order to wield it.
Honestly I found the final fight narratively and technically boring, but I'm a huge fan of tricky technical fights that require precise positioning/tanking but those aren't really as viable in single player rpgs since AIs are so derpy (the dragon fights were definitely much much better)
I went into on Nightmare at level 18. I got one shotted a couple times, blew through all my potions and I was concerned for a few seconds then as I was running up the stairs after him there was a potion re-supply box. Without that box I would have had to re-think putting some thought into my tactics but after that I just went guns blazing.
Side note, never used tac cam once on an any difficulty outside of testing it out on my first play through when prompted to.
Was the final fight with Cory too easy? Absolutely.
Many of us over the years have played different games and in those games they normally have a boss fight. I still remember the boss fight in “Metal Gear Solid.” That was fun and challenging-trying not to get stepped on.
The Cory fight is not just that it was too easy it is the fact that very little effort was put in to make it challenging. Comparing Cory in DA2 to DAI Cory, I found his fight in DA2 to be much more challenging and entertaining. Hell, I even found the fight with Meredith to be much more challenging then DAI Cory fight.
At least with the Meredith there was build up to the fight. The game did not dump you off in The Gallows in front of Meredith with the Mortal Kombat announcer coming through yelling, “Fight!”
A player should not need to up the difficulty for a boss fight. If a player needs to do this then it’s a clear indication that the boss fight is indeed too easy.
I played hard once but generally my difficulty is set to normal. Being level 24 with the best arms and armor I can find for my character and my teammates only to find these efforts wasted.
As a magister who is aspiring to God status, he certainly comes off as no more than an apprentice mage. Sure, he can rise up a large massive “arena” into the sky, but mostly all he does is shoot a red beam at your team. So what is this…..Star Trek? Is this his tractor beam?
Don’t get me wrong, seeing the dragons fighting in the back-round was bad ass. Just a shame that the Cory fight was not.
Is it as bad as Fable 2’s ending? No. At least you fight the boss. That still does not excuse Cory DAI from being a complete bore and a lack of imagination from the developers. I felt this fight could have been more, but sadly it was less than DAO and DA2 final boss fight-by far.
I certainly prefered his DA2 boss fight, where he used different traps and you had to think about your strategy. Plus the build-up of moving through the prison made it pretty tense!
Lol well I was level 17 when I fought Corypheus on Normal, and he was still easy, so it can't be your level. My equipment... I was a mage with 92 dps Bloodwake staff and my armor... Idk, I think it was some random Enchanter Robes? Couldn't have been more than, probably 110 armor(I never crafted anything). I think I had Cassandra, Solas, and Vivienne in party. Solas and Vivienne died, so it was just me, a KE, and Cass. I don't think Corypheus even touched me the whole battle. Cass and I both had guard the entire time iirc, although mine broke a couple times fighting the dragon, so I needed a potion here and there. But I honestly don't think Cassandra lost health at all the entire battle. Fu**in powerhouse. ![]()
My experience is very similar. My last, was a completiotinist nightmare pt. By the end I was level 23 or something like that, I had all kind of potions and grenades, I got great armor and weapons and every single perk taht could have any impact in battle and it was ridicuously easy. And coming from me, that it's saying a lot, because in DA I had never played anything beyond hard before
Now, most of my pt, are fast pt. I usually play on normal, or even casual, but I skip as much side missions as possible, all the resource gathering and crafting, sometimes I don't even loot much, so when I get to the final battle: mi Inquisitor is level 14-15, I got no specialization, I only have the 8 health potions you begin with with no upgrades, the only decent piece of gear I usually have is my Bloodwake staff and I pick my companions with no other consideration that RP. And, really, sometimes the final battle was terribly frustrating. For me it's far more difficult to beat Corypheus like this, even on casual, that in a completionist pt on nightmare. Far more.
I'd really like it if the difficulty was no so tied to how much time you've spent gathering resources and doing side quest. I know it's suppossed to make a difference, because what would be the point of it all otherwise, but my playstyle has always been the same (lots of easy-fast pts, some completionist-hard pts) and the relationship between level/gear/difficulty never felt this unbalanced in previous games
Lol, oh man, I did this in one playthrough. This was my main playthrough, and when I beat Corypheus the first time, I loaded an old save to before I sided with the Mages (so I could romance Solas, see if the ending changed any). Yeah, I sped through all the missions, ended up being lv 14 facing Corypheus. It was much more difficult than when I was level 17. I think it's understandable though, the game does tell you the "recommended" levels for a mission, so if you're lower than that level, it should be more difficult. I think the recommended for the final fight is 16-18.
Guest_Caoimhe_*
I think I am slightly biased since fighting him in Legacy was making me want to pull my hair out of my head, and I was expecting the same thing in DAI, and I won't get into details about his dragon, but it took 4 hours to beat it because of a dumb glitch, so I felt quite satisfied when it ended. Lol
I was more disappointed with how SHORT it was. Corypheus, Dragon, Corypheus, done. Origins had a HUGE sequence for the battle of denerim, and the Chantry sequence in DA2 was pretty lengthy as well. I kept thinking something terrible was about to happen, with everyone talking about how relieved they were it was over.
I agree. The end game was really short and the build up for it was meh.
The army being stuck in the wilds was a little too convenient, both for Corypheus, and the people in charge of making the last level. Without the army, I guess there was no reason to even make an army vs Corypheus or army vs Corypheus' army.
Corypheus vs army with Corypheus going over would've been nice to establish him as a threat one last time.
I just finished a nightmare playthrough earlier today, I was only level 17 and the fight was unbelievably easy, my team only used about 4 health potions total, and I didn't use any tonics or grenades, it only took about twenty minutes. I was expecting it to be much more of a challenge honestly, but really the only part of the game I found particularly difficult on nightmare was the trebuchet fight during "In Your Heart Shall Burn," and even with that there are some easy ways to get through that fight. Once at Skyhold I find that the game gets dramatically easier.
The whole game is too easy if the player is used to playing rpg's for gameplay depth rather than just follow along with the storytelling.
Would you say that this is an intrinsic problem with non-action RPGs in general?
I mean, I agree: my all-time favorite boss fights are all from twitchy games. But I'm wondering if it, y'know, has to be that way.
Ah, I thought you were talking about RPG in general, party based ... do you mean DnD like? I can think
some TRPG that were pretty difficult on some modes(not actual combat), other than that FF7 comes to mind, Suikoden 3 has some difficult fights, also Shin Megami Tensei: Digital Devil Saga.
I found the last fight too easy too. Lvl 19 on hard difficulty without any crafted or bought gear, only stuff my party found (Cassandra had a level 12 axe). But i was knight enchanter, which seemes to be op. But most fights throughout the game - even before speccing into knight enchanter - seemed not really hard, as long as the enemies were on the same level (except dragons, which i could only kill after becoming knight enchanter).
I have started my second playthrough on nightmare as a warrior, i think it will be more of a challenge ![]()
edit: typos
Yeah...i was a bit disappointed because i was expecting a lot more for that final boss fight. Like, i thought he was going to invade skyhold for the final act, at least. I mean, all that upgrading for skyhold...just for display? And all that politics and long battles to gather allies...but in the final battle, i didn't even feel they were there with me at all. I was playing on nightmare and i really went through the trouble of getting the best armor and weapons for my characters because i was expecting a really good fight from corypheus + dragon. I was traumatized by my painful experience with that ancient rock wraith at DA2 on nightmare, so i made sure i'm fully prepared for this boss battle. But...it was just... stabbity-stab-stab and then done. Just like that. Sad, really.
Corypheus was the 2nd hardest boss fight in DA2, after Malvernis in the same DLC, the columns of fire were insane, almost impossible to fight him without fire resistant gear.
Compared to that, Corypheus in DAI is a joke. In nightmare, with a decently built (not min-max) Assassin Rogue I've killed him @lvl 23 in about 5-7 minutes with his dragon, which is also a joke compared to the likes of Sandy Howler and the fire one in Emprise Du Lion, all in Nightmare. It's a shame, I heard the fight was suppose to be much epic with a 1v1 duel, but it was cut...
Well it's not the 1st Bioware game with a disappointing end boss fight (all DA series not counting DLC's, ME2 and ME1 to a certain extent), but at least it has one.(ME3 I'm looking at you)
maybe because DA:I gameplay is now more...imbalanced? i mean, once you understand the perks and proper combinations of skills and items, you can basically plow through anything. I was playing dual weild tempest, and I know what made it easy for me was because i can spam deathblow and twin fangs using flask of fire + fade-touched items that gain guard per hit. Champion and KE is almost immortal too.
quoting iron bull:
"So, to kill corypheus all we have to do is just kill his dragon first? That's easy! We're good at killing sh*t!"