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[GUIDE] Attributes, Stats and Mechanics


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#376
Sugram84

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CON doesn't do anything for DPS; it just adds health and melee defense.  STR is the only way to get DPS out of a Metal Utility slot for warriors (can also get crit damage from DEX in Leather Utility).  Also, Offense slots on weapons are better than Utility, obviously.

well i asked cause i want to know dose DPS 1H warrior need con for defense or will hes skills make the loss of defense even? champion

 

but i keep that in mind what u already said



#377
Rynas

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well i asked cause i want to know dose DPS 1H warrior need con for defense or will hes skills make the loss of defense even? champion

 

but i keep that in mind what u already said

 

Nah, you don't need to gear for defense on a champion, if Blackwall is any indication.  I guess it could help on certain enemies (e.g. Revenants), but not necessary for the vast majority.  Certainly no need to put it on weapons.



#378
fUNKOWN

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Thanks OP this is very helpful.

#379
Sugram84

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Nah, you don't need to gear for defense on a champion, if Blackwall is any indication.  I guess it could help on certain enemies (e.g. Revenants), but not necessary for the vast majority.  Certainly no need to put it on weapons.

i was talking about new char & armor, champions skills make even for loss of defense? i never try to stack con & defense on weapons :) 



#380
Steinhuf

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if physical and not rune
    effectiveArmor = armor * (1 - armorPenetration)
    armorAdjustedDamage = damage - effectiveArmor
    if critical
        damage = max(2, armorAdjustedDamage)
    else
        damage = max(1, armorAdjustedDamage)

...

if shielded and not flanking
    damage = damage * 0.5

 

The first code block seems to suggest that spells can't crit.

 

The second conditional seems to suggest that tanks who are shielded are doing 1/2 their normal damage (and generating 1/2 their potential threat).



#381
Steinhuf

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...
damage = damage * (1 + criticalBonus + flankingBonus)
...

 

Where is criticalBonus calculated?



#382
Psyfun

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Where is criticalBonus calculated?

criticalBonus is the bonus % Crit Damage stat. So 40% base, + Dexterity and item bonuses.



#383
Steinhuf

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criticalBonus is the bonus % Crit Damage stat. So 40% base, + Dexterity and item bonuses.

 

So that's just added to damage directly?!  Without consideration for crit chance?



#384
Zetrial

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The first code block seems to suggest that spells can't crit.

 

The second conditional seems to suggest that tanks who are shielded are doing 1/2 their normal damage (and generating 1/2 their potential threat).

 

The first code block is working out physical damage in relation to armour, as spells don't do physical damage they don't bother with that block at all. The else at the end of the block isn't in relation to the if physical, it is in relation to the if critical.

 

The second block is for players attacking the enemy, a shielded enemy that isn't being flanked will only take half damage.

 

So that's just added to damage directly?!  Without consideration for crit chance?

 

It only comes in to play when it is a crit. The code posted is only a simplified version and not the full thing, obviously things like criticalBonus and flankingBonus only apply when applicable.



#385
LuckShot

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After reading all the stats an meanings I'm still confused.

 

Melee Defense %

  • Reduces final damage taken from melee attacks by 1%.
  • Applies after damage reduction from armor.

So my armor says 300 and the enemy hit me for 300 I would sustain no health loss?

 

A=Armor Amount

B= Enemy Attack

C= Melee Defense %

 

B - A - C = Damage Enemy Deals to me?



#386
PillarBiter

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After reading all the stats an meanings I'm still confused.

 

Melee Defense %

  • Reduces final damage taken from melee attacks by 1%.
  • Applies after damage reduction from armor.

So my armor says 300 and the enemy hit me for 300 I would sustain no health loss?

 

A=Armor Amount

B= Enemy Attack

C= Melee Defense %

 

B - A - C = Damage Enemy Deals to me?

 

You would take 1 damage. As that is the minimum. 



#387
Psyfun

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As long as the damage is physical, and the enemy has no Armor penetration value (pretty sure rogues do, but I might be wrong.)



#388
ThreeTrees

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Enhanced Ability Ring

  • Increases the prescribed ability's duration or damage by 30%.
  • Two identical enhanced ability rings do not stack.

 

DOH! I've been using two Mighty Blow rings this whole time :|



#389
teks

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After reading all the stats an meanings I'm still confused.

 

Melee Defense %

  • Reduces final damage taken from melee attacks by 1%.
  • Applies after damage reduction from armor.

So my armor says 300 and the enemy hit me for 300 I would sustain no health loss?

 

A=Armor Amount

B= Enemy Attack

C= Melee Defense %

 

B - A - C = Damage Enemy Deals to me?

B - A * (100-C)/100

If A = 200 B = 300 C=30%

then

B - A = 100

100* (100-30)/100 = 70

 

Can't subtract melee defense just in case you had that confused. 30% isn't the same as -30



#390
Psyfun

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I just know someone is gonna come in here later and ask why you multiply by 100, and then divide by it...

 

I think LuckShot actually understood the math though and was specifically asking if Armor Negated damage in that fashion.



#391
Exmortis

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For the love of GAWD it's ROGUE not ROUGE.  Unless you mean to be talking about face makeup?

 

Also, I would hardly consider ROGUES to be worthless when fighting out of stealth.  If you have your flanking aggro specced to be -100% then you can still be doing tons of damage between your stealth/autocrit ability attacks without garnering unnecessary attention.  It's all about positioning and timing.  If you're waiting to attack until you can kill something and regain stealth then you're wasting a ton of DPS.



#392
doctor michael

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"Every attribute applies to weapon damage, which serves as the base damage" does this mean that every attribute I have adds to my weapon damage? just my primary attribute adds to my weapon damage - as in my magic attribute adds to weapon damage for a mage? or does "applies" mean it changes the weapon damage to what your attribute damage is, basically superseding your weapon damage completely?
basically, I'm trying to find out if a staff with 12 more dps and 5 more damage.points plus 12 magic is better than A plus 29 magic on the lower leveled staff...

#393
doctor michael

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"Every attribute applies to weapon damage, which serves as the base damage" does this mean that every attribute I have adds to my weapon damage? just my primary attribute adds to my weapon damage - as in my magic attribute adds to weapon damage for a mage? or does "applies" mean it changes the weapon damage to what your attribute damage is, basically superseding your weapon damage completely?
basically, I'm trying to find out if a staff with 12 more dps and 5 more damage.points plus 12 magic is better than A plus 29 magic on the lower leveled staff...

#394
TheInvoker

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it's not hard to find it out but i need to know all your stats

if you have everything at 0 (attack,critical chance,etc etc),things are....

12 magic = 6% attack

29 magic = 14% attack

50x1.06=53

45x1.14=51 (51.3)

but again,numbers are incomplete. you won't have onlu 12 or 29 magic in total and i didn't count willpower and other stats. Also i chose random damage for staffs. If the damage is more,when you have a better attack you get more damage (multplying higher numbers)

70x1.06=74 (74.2)

65x1.14=74 (74..1)



#395
Jeremiah12LGeek

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This really ought to be stickied.



#396
Rynas

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A lot of this info is wrong or out of date.  This is more up-to-date: http://forum.bioware...mbat-mechanics/



#397
Cryos_Feron

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Is magic defense stat basically "resist all"?

Do they add additive? 17% fire resist + 11% magic defense = flat 28% damage mitigation vs fire?


has anyone ever answered to this?

I am really curious about that, too

#398
Rynas

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See http://forum.bioware...mbat-mechanics/



#399
Cryos_Feron

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See http://forum.bioware...mbat-mechanics/


thanks... but where does this answer the question?

#400
aznricepuff

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thanks... but where does this answer the question?

 

Short answer is: elemental (including spirit) resistance and magic defense stack multiplicatively.

 

If you look at the damage calculation section of the linked post, it provides a somewhat simplified version of the entire damage calculation formula the game uses. The relevant part is the last two terms:

... * (1 - resistances) * (1 - defense)

"resistances" would be elemental resistance and "defense" is either magic, ranged, or melee defense, depending on the type of attack.


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