Aller au contenu

Photo

[GUIDE] Attributes, Stats and Mechanics


  • Veuillez vous connecter pour répondre
435 réponses à ce sujet

#426
PapaCharlie9

PapaCharlie9
  • Members
  • 2 849 messages

How much stagger on being hit is considered enough to give enemies real pause?

 

Can it stack with stagger on hit? I mean, when I am trading blow with the enemy he has 10% chance of staggering upon hitting me and I have 10% chance of staggering him on every hit, will that make the staggering some 20% more likely in combat?

 

I don't understand your example. If you have two effects that are both described as "On hit: 10% chance to stagger", they don't stack. You have exactly 10% chance to stagger, period.

 

Stagger isn't as significant an impact in this game as it is in others where stagger lock is a real possibility. If stagger lock happens in DAI at all, it's pretty rare. I've never seen it, giving or taking. It's much easier to Stun or Sleep or knockdown enemies, anyway.



#427
CorniliuS

CorniliuS
  • Members
  • 154 messages

How much stagger on being hit is considered enough to give enemies real pause?

 

Can it stack with stagger on hit? I mean, when I am trading blow with the enemy he has 10% chance of staggering upon hitting me and I have 10% chance of staggering him on every hit, will that make the staggering some 20% more likely in combat?

1. Something like 20-30% already very noticeable.
2. Stagger on hit is bugged from the begging never use this effect on weapons, only stagger on being hit is working.



#428
c3papelas

c3papelas
  • Members
  • 3 messages

Introduction

 

Due to a severe lack of precise information on what the various attributes do in-game, I've resorted to testing and theory-crafting. The goal of this thread is to discover what each and every primary, offensive and defensive attribute does. A future goal is to also find out the soft & hard caps for each attribute, if one is present.

 

This guide will be updated overtime as more tests are done and more information is discovered. The first post will contain the specific functions of the attributes, while the second post will contain the methods, assumptions and results of various tests used to determine information provided in the first post.

 

The guide will be written to show what "1 attribute" provides. Further, primary attributes will only have an effect for points above the base value of 10. E.g. "Strength" would indicate what "1 Strength provides for each point above 10".

 

 

Primary Attributes

Spoiler

 

Offensive Attributes

Spoiler

 

Defensive Attributes

Spoiler

 

Mastercraft/Special Item Effects

Spoiler
 
The Damage Formula
Spoiler

 

DPS Attribute Ranking

Spoiler

 

Base Attributes

Spoiler

I have a question, i seems reached by far the max melee defense, it seems locked at 80% but when i add a melee defense belt, the melee defense bar seems grow, but in the stats page keep saying i only have 80%, so my question its: someone know if its the limit ? and what are the limits for other stats?



#429
Gya

Gya
  • Members
  • 1 521 messages
I believe the 80% cap was confirmed by a dev, but that may have been regarding multiplayer.

Edit: the SnS passive bear mauls the wolves reduces all incoming flanking damage from melee range to 1. This includes arrows and magic.
  • c3papelas aime ceci

#430
c3papelas

c3papelas
  • Members
  • 3 messages

I believe the 80% cap was confirmed by a dev, but that may have been regarding multiplayer.

Edit: the SnS passive bear mauls the wolves reduces all incoming flanking damage from melee range to 1. This includes arrows and magic.

ok thanks, i m bulding Blackwall to be the melee tank, Iron Bull with a epic amount of health and strength and casandra a mixed warrior with magic, melee and spirit defenses, but i just discovered i surpass the max stats in some armors so now i m trying to balance it, there its a list of this caps anywhere ?



#431
Bigdawg13

Bigdawg13
  • Members
  • 1 167 messages

Ok, I'm having a total brain fart this morning.  Taking a melee character through nightmare + walk softly trials and I keep getting one-shot by poison from deep stalkers or spiders in Stormcoast.  What resistance helps counter poison?



#432
coldwetn0se

coldwetn0se
  • Members
  • 5 609 messages

Ok, I'm having a total brain fart this morning.  Taking a melee character through nightmare + walk softly trials and I keep getting one-shot by poison from deep stalkers or spiders in Stormcoast.  What resistance helps counter poison?


I could be way off, but I was always led to believe that there was no way to counteract the poison DOT (by way of stat resistance). However, since those are all ranged attacks, perhaps raising Ranged Defense would help.

If I am wrong about other resist stats helping, then I would also suspect (strangely :wacko: ) Magic Defense. Mag def will help with overall elemental resistances, so maybe "poison" too.....?? *shrug*

Hopefully someone else will chime in with better/more info.

#433
PapaCharlie9

PapaCharlie9
  • Members
  • 2 849 messages

I could be way off, but I was always led to believe that there was no way to counteract the poison DOT (by way of stat resistance). However, since those are all ranged attacks, perhaps raising Ranged Defense would help.


Wow! Now I have to try that in JoH. Would Aegis of the Rift protect from those stupid poison spiders?

@Bigdawg, one-shot on first hit, or as a result of DoT? If DoT, I use Health Regen potion to counteract the DoT from poison. Also, any rogue with Stealth/Lost in the Shadows can remove all debuffs and DoTs by going into stealth. Combat Roll/Roll With It is also supposed to remove debuffs, but IIRC, that is bugged. Finally, mage Dispel is supposed to remove harmful status effects -- I know it works on Burning.

Er, why did you post in this thread?
  • coldwetn0se aime ceci

#434
Bigdawg13

Bigdawg13
  • Members
  • 1 167 messages

Wow! Now I have to try that in JoH. Would Aegis of the Rift protect from those stupid poison spiders?

@Bigdawg, one-shot on first hit, or as a result of DoT? If DoT, I use Health Regen potion to counteract the DoT from poison. Also, any rogue with Stealth/Lost in the Shadows can remove all debuffs and DoTs by going into stealth. Combat Roll/Roll With It is also supposed to remove debuffs, but IIRC, that is bugged. Finally, mage Dispel is supposed to remove harmful status effects -- I know it works on Burning.

Er, why did you post in this thread?

 

Because it was a question in regards to attributes, such as resistances.  And yes I was one-shot several times by deep stalkers.  I couldn't get the dispel off fast enough.  Guess I have to relax on the golden nug restrictions.   ^_^



#435
PapaCharlie9

PapaCharlie9
  • Members
  • 2 849 messages

Because it was a question in regards to attributes, such as resistances.  And yes I was one-shot several times by deep stalkers.  I couldn't get the dispel off fast enough.  Guess I have to relax on the golden nug restrictions.   ^_^

 

There's stuff here, in Ghoxen's thread, that isn't covered in aznricepuff's? I didn't realize that, I thought the latter completely superseded the former.



#436
Travelhat

Travelhat
  • Members
  • 1 messages

Is the hard cap for critical damage bonus still in effect? Or has it been removed in a recent patch?