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[GUIDE] Attributes, Stats and Mechanics


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#26
Magma_Axis

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I'm not sure what's supposed to be the problem with the attack stat. 15% additional damage seems like quite a lot to me.

The problem is Willpower also gives 0.5 % attack/point, on par with STR, MAG, and DEX, with added bonus of Magic defense which is very important in higher difficulties. Why choose them if you can stack Willpoint ?



#27
ironhorse384

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Attack Test

Conclusion: Duration bonus from Enhanced Ability Rings do not stack.

 

This is something I was curious about, keep up the good work!



#28
WillieStyle

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The problem is Willpower also gives 0.5 % attack/point, on par with STR, MAG, and DEX, with added bonus of Magic defense which is very important in higher difficulties. Why choose them if you can stack Willpoint ?

Well I don't think you should entirely discount the utility of guard and barrier penetration. Guard on enemies is especially brutal because while it's up they are immune to poisons and staggers and the like. Dropping guard quickly is very useful on nightmare especially against those Hurlock Alphas and Pride Demons who like to wreck my poor rogue.
As for Dex, I think it should be obvious why it's as valuable as Willpower.

#29
Anelyn77

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Talking about rings.

 

If a ring has 30% effect (either dmg increase or duration), does it only affect the skill it's named from? Like ring of Hidden Blades, will only increase HB ability dmg by 30% or all of your rogue (be it archer or daggers, and any specialization) ability dmg?



#30
TK8

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Talking about rings.

 

If a ring has 30% effect (either dmg increase or duration), does it only affect the skill it's named from? Like ring of Hidden Blades, will only increase HB ability dmg by 30% or all of your rogue (be it archer or daggers, and any specialization) ability dmg?

 

Only hidden blades, unless it's horribly bugged.



#31
GhoXen

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I find it kinda tragic and humorous both that stacking willpower is superior to stacking strength for warriors.

Seems that the wanted stats atm are:

(Hard and Nightmare taken into account, where resistance is superior to guard damage)

Mage: Willpower > Cunning=Magic 
Warrior DPS: Willpower > Cunning > Con=Dex
Warrior Tank: Willpower=Cunning > Con
Rogue: Dex=Cunning > Willpower

Feel free to disagree on this assessment.

 

Note: One crafted armor with 100 health gives the equalent of 20 Constitution (Health only)

 

In terms of primary stats? That does seem like the way to go. However, for a ranged rogue Willpower may still be better than Cunning, and then Dex. Unlike melee rogues they simply don't swim in crits.

 

I suppose things only get interesting between primary stats and auxiliary stats. For instance, attack % is a better stat than most primary stats in crafting, since you get more attack % than primary stats per piece of crafting material. I'm also curious just how worthwhile critical hits are in general compared to attack %, and how effectively armor penetration works.

 

Hopefully I'll have answers to all these by the weekend, when I have more time.



#32
GhoXen

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Well I don't think you should entirely discount the utility of guard and barrier penetration. Guard on enemies is especially brutal because while it's up they are immune to poisons and staggers and the like. Dropping guard quickly is very useful on nightmare especially against those Hurlock Alphas and Pride Demons who like to wreck my poor rogue.
As for Dex, I think it should be obvious why it's as valuable as Willpower.

 

I still find Guard less useful. The reason being any warrior (i.e. that tank pretty much every party needs on NM) has access to very easy Guard removals. No amount of Guard Bonus Damage is going to look relevant next to a Shield Bash that does 1500% weapon damage to Guard.

 

Barrier doesn't enjoy the same benefit. However, in my experience it usually melts anywhere between 0.5-1.5 seconds, so any difference Barrier  Damage Bonus can make will be exceptionally insignificant.

 

Ultimately, 1 Primary Attribute costs as much on gears as 2% Attack, but 2% Attack will always allow greater damage output than 1 Primary Attribute. It may even be the case that 2% Attack will allow you to deal more damage to Barrier/Guard than 0.5%  attack and 1% Bonus Damage. However, I need to first test and see how those damage bonuses stack.



#33
Zahnen

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Seems that the wanted stats atm are:

(Hard and Nightmare taken into account, where resistance is superior to guard damage)

Mage: Willpower > Cunning=Magic 
Warrior DPS: Willpower > Cunning > Con=Dex
Warrior Tank: Willpower=Cunning > Con
Rogue: Dex=Cunning > Willpower

 

Why do you weight Cunning so heavily?  I'd much rather have .5% more damage over .5% chance sense it only does 40% more damage.  In this game base Crit Severity is only 140% which is MUCH lower than the usual 150% or 200% you find in other titles.  This makes Crit Chance weak IMO.  It's useful in some builds where important passives are powered by crit but in order to get good damage from crits you would also have to greatly increase crit severity.

 

Of course at the end game when you have crafted all the best possible gear with lots of crit chance and crit severity THEN it's great damage.  Before then tho it's kinda meh.



#34
lastpawn

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Thanks for putting this together. Once Thanksgiving is over I'll have some time to run tests and hopefully contribute. 

 

It drives me mad when games do no provide basic information like "what does this stat actually do?" and "is this bonus additive or multiplicative?"



#35
cloudblade70

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Also, regarding critical hit damage; is the base critical hit damage double a normal attack (100%) and then the bonus critical hit damage is added onto this? For example, if the displayed bonus critical hit damage on your attributes screen is 50%, your base attack is 100, and you land a critical hit, will you do 250 damage?

 

Just to answer my own question, I was wrong. The multiplier you see is the only multiplier you get. So, in the example, I gave, a critical hit would only do 150 damage, not 250. Not as good as I originally thought, but with a lot of effects that trigger with critical hits, critical chance is still a good option to invest in.



#36
GhoXen

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Just to answer my own question, I was wrong. The multiplier you see is the only multiplier you get. So, in the example, I gave, a critical hit would only do 150 damage, not 250. Not as good as I originally thought, but with a lot of effects that trigger with critical hits, critical chance is still a good option to invest in.

 

When crafting, 1.5% crit costs as much as 2% attack. With base crit damage, 1.5% crit only increases damage output by 0.6%, while 2% attack increases the output by 2%. Now, while it's true that crit is more useful than just damage output due to certain abilities that trigger on crit, there will be a point when those abilities can be kept with near 100% uptime on a target (or between internal cooldowns).

 

For example, a 2H sword has an attack speed of 1.125/s (DPS/dmg per hit). The ability "Shield Breaker" reduces target armor by 20% for 6 secs on crit. In 6 secs, a 2H sword can hit a single target 6.75 times using basic attack. The probability of scoring at least one crit hit every 6 seconds on a single target is as follows:

WocT3Qb.png

 

As shown, starting from 30% the effectiveness of crit % for triggering the ability starts suffering from diminishing return. It's also worth noting that this is based on the assumption of attacking only a single target using only basic attacks. Even a single extra enemy, or use of fast hitting abilities would drastically reduce the amount of crit % required to keep up the proc ability most of the time. Sure, around 15% crit may be very nice. However, the higher it goes the less useful crit becomes. On some highend store bought weapons, the crit % given by the weapon is already quite high.


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#37
AgenTBC

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I agree with GhoXen;  the added % to guard removal from strength will always pale in comparison to, say, an upgraded Shield Bash which any S&B warrior will be carrying.  You're better off stacking Willpower for the magic defense. 

 

I hadn't really looked at the numbers before.  Certainly looks like I'll be moving all the crafting items over to +Willpower with secondary +Con for my S&B warrior.



#38
ReadingRambo220

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Thanks for this! Following for sure

#39
zeypher

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So whats the understanding on bleed? Is it bugged? does it even work?



#40
GhoXen

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I updated armor penetration first, since that stat has been intriguing me for a long time. I was slightly disappointed by the result, since I was hoping for a god stat. Regretfully, it's so-so. At least truth has been found.

 

I think I'll cover crit % and crit damage bonus first before I move onto the three proc stats heal, bleed and stagger.



#41
TK8

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Does anyone know the base stamina regen/s. I'm trying to get ring of pain to no cost.

#42
zeypher

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Ty for this as its a goldmine of useful information.



#43
TeamLexana

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Does Willpower not increase Mana/Stamina anymore? Also, does Willpower increase attack for everyone then? Lastly, is attack damage or is it like in the other DA's where it was kinda of like an accuracy thing, higher your attack, the less likely you were to miss?

 

Damn, I lied, one more question, lol, does Magic and Willpower increase spellpower anymore or is that solely tied to weapon damage now?



#44
lastpawn

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Does Willpower not increase Mana/Stamina anymore? Also, does Willpower increase attack for everyone then? Lastly, is attack damage or is it like in the other DA's where it was kinda of like an accuracy thing, higher your attack, the less likely you were to miss?

 

Damn, I lied, one more question, lol, does Magic and Willpower increase spellpower anymore or is that solely tied to weapon damage now?

 

These are all answered by the OP on the very first page. No, it doesn't; yes it does; attack is damage; again, attack is damage (so spellpower in case of spells).



#45
lastpawn

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For armor penetration, did anyone notice whether sundering/penetration abilities stack (and if so, how -- this may be more difficult to test) or if only the highest effect is applied?



#46
GhoXen

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For armor penetration, did anyone notice whether sundering/penetration abilities stack (and if so, how -- this may be more difficult to test) or if only the highest effect is applied?

 

This and how crit damage bonus interacts with AP were something I wanted to test. I'll probably test them at a later date. The reason being based on existing data, AP is going to be inferior than Attack regardless of how it interacts.



#47
WillieStyle

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I updated armor penetration first, since that stat has been intriguing me for a long time. I was slightly disappointed by the result, since I was hoping for a god stat. Regretfully, it's so-so. At least truth has been found.

 

I think I'll cover crit % and crit damage bonus first before I move onto the three proc stats heal, bleed and stagger.

 

Thanks for this.  I was really curious about armor pen.



#48
Sevitan7

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Has anyone done any testing on how armor works in relation to damage? About the only thing I am certain is that the %resistances reduce damage before the armor stat is applied to incoming damage.



#49
brazen_nl

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Does Willpower not increase Mana/Stamina anymore? Also, does Willpower increase attack for everyone then? Lastly, is attack damage or is it like in the other DA's where it was kinda of like an accuracy thing, higher your attack, the less likely you were to miss?

 

Damn, I lied, one more question, lol, does Magic and Willpower increase spellpower anymore or is that solely tied to weapon damage now?

 

Besides the first post, you can also hover over the stats in-game, and it will tell you the same.



#50
GhoXen

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Has anyone done any testing on how armor works in relation to damage? About the only thing I am certain is that the %resistances reduce damage before the armor stat is applied to incoming damage.

 

In the main post.