Armor Rating
- Reduces damage by X points when attacked by melee or ranged physical attacks.
- X = 1 (MP); 2 (Nightmare) (will test Casual, Normal and Hard soon)
- Applies before Melee/Ranged Defense %.
- Some enemies may possess armor penetration properties.
- Note: for enemies' armor rating, 1 armor only decreases their physical damage taken by 1 point even on Nightmare.
Armor Rating Front
- Functions just like regular Armor Rating, but only used if attacked in the front.
- Armor rating on a shield increases t his stat. Ergo, "armor rating" and "armor rating front" have identical values for all except shield users.
- BUG: Does not benefit from abilities giving +% armor ability buffs, unlike regular armor rating. However, + armor potion applies the bonus properly.
Could anyone clarify a few things:
1) When does Damage Reduction apply such as from "Turn the Blade"? I would have thought after armor like melee/ranged defense but the DR you get from shields (against front attacks) seems to apply before armor. Answered in previous post. Danke!
2) Does the bug mentioned mean abilities that increase armor provide nothing against attacks from the front? Or does it mean abilities don't increase the shield bonus from frontal attacks but still increase your base armor? If it's the former then they are pretty worthless for Sword and Board specs unless your lazy and let yourself get surrounded a lot.
3) Has anyone else noticed Front Armor Rating working strangely with crafted shields?





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