A game for mountain goats ?
#26
Posté 26 novembre 2014 - 07:59
In all seriousness, the jump button just doesn't make sense in a party based game. It gives the game a cartoonish, MMO-esque feel. I don't know what value developers think hopping brings to the experience, but "added realism" it certainly is not.
#27
Posté 26 novembre 2014 - 08:07
#28
Posté 26 novembre 2014 - 08:20
I'm starting to think that Skyrim bug that let you climb anything wasn't really a bug, was a way for devs to let us walk all over without complaining
Part of this is like the MAKO problems in ME1, you can ascend so many ridiculous routes it is hard to tell what is possible and what is foolhardy.
#29
Posté 26 novembre 2014 - 08:24
Some people enjoy it. I like being able to explore. Some people don't. Nobody is making you do it. The lyrium cave in sc is poorly done yes. But the rubble In the plains clearly explains you need to send troops to clear it.
The game makes you do it. I hate this response. You cannot level properly for story quests without grinding away in the open zones. Plus, you need to accumulate power to open up story zones.
If the game level scaled and didn't require "power" to profess you'd be correct and I could by pass a lot of the drudgery of wandering about and murdering wildlife past the extinction threshold but given that it doesn't the grind is required work.
#30
Posté 26 novembre 2014 - 09:08
I scale the mountains for fun and to discover the occasional hidden treasure, but I, too, have noticed that there is always a more direct path that sometimes take time to get to the natural way because it is out of the way. Try designing a game zone and you will understand why you can't climb all mountains and why invisible walls exist. Don't like it? Guess all zones should just be flat plains then. Fun.
#31
Posté 26 novembre 2014 - 09:13
The game makes you do it. I hate this response. You cannot level properly for story quests without grinding away in the open zones. Plus, you need to accumulate power to open up story zones.
If the game level scaled and didn't require "power" to profess you'd be correct and I could by pass a lot of the drudgery of wandering about and murdering wildlife past the extinction threshold but given that it doesn't the grind is required work.
Drop the difficulty, grind levels, and you get more then enough power to procede. Not every quest requires you to climb mountain. Skip the ones that do and you'll still level fine. I do everything and im at 160 power with all my current areas unlocked. So if you dont want to explore, again stick to the nearby quests.
#32
Posté 26 novembre 2014 - 09:35
I have no problem with mountains on WoW, Skyrim and Elder Scrolls Online. Bioware's terrain builder made things to bumpy. I had the same problem on Second Life when I was terraforming a mountain. Terraforming mountains is an art. Too little bumpiness and it looks bad, to rough and no one can walk on it.
#33
Posté 26 novembre 2014 - 09:41
I scale the mountains for fun and to discover the occasional hidden treasure, but I, too, have noticed that there is always a more direct path that sometimes take time to get to the natural way because it is out of the way. Try designing a game zone and you will understand why you can't climb all mountains and why invisible walls exist. Don't like it? Guess all zones should just be flat plains then. Fun.
Icecrown. Coldarra. Look it up. Mountains and entirely walkable.

#34
Posté 26 novembre 2014 - 10:08
thanks. You're very kind to respond and I appreciate it, but honestly? I've been trying to get to Varric's red lyrium on the Storm Coast and the place it points to is totally inaccessible. I checked the map 1000 times, ran around in circles for hours searching for a way up... there was none. There's a door.. seemingly... at a dwarven statue/shrine, etc but it does not give a means to open it.
Same thing in other areas where I've searched for the lyrium. Poor Varric. He doesn't get to see it destroyed. *sigh*
You'll get a mission later that opens up that part of the map.
But yeah, all this emphasis on jumping does pull you out of the game, and not in a good way. OK, jumping to get shards makes sense. That is all about mechanics. But so many times, quest solutions seem to be nothing more than "Jump on this," and that kinda reminds you that yeah, it's a game. I know, jumping is new and they wanted to make sure we're using it, but it's a bit much.
- jjarrellj aime ceci
#35
Posté 26 novembre 2014 - 11:43
To whoever placed the ocularum shard on that rocky outcrop near the center of the Exalted Plains: Give me your address so I can fite you IRL.
Lmao.
#36
Posté 27 novembre 2014 - 12:39
lol.. give me your address so i can send you a pogo stick!
#37
Posté 27 novembre 2014 - 02:57
I'm wasting a lot of time in exploration because of that!!
There is NO exploration involved in this kind of aimless leaping about I'm doing. There's nothing to explore. There's just an objective sitting on top of a pile of unclimbable rocks. And I HAVE explored... often. I've run totally around the huge pile of rocks, searching endlessly for a path to my objective. And found none. I'm not stupid, nor am I a lazy gamer. (responding to another post.. not yours.) Maybe for some people leaping around like a spastic frog for hours is fun... but not for me. I love to explore and can do so for hours in complete contentment. This is not that. This is frustrating, boring, and a bad gaming experience.
#38
Posté 27 novembre 2014 - 02:57
lol.. give me your address so i can send you a pogo stick!
I'll take it!
#39
Posté 27 novembre 2014 - 07:38
@jjarrelj - Horses work for the smaller rocks, at least it worked for me. Horses can jump higher so it works out better
#40
Posté 27 novembre 2014 - 09:05
I always get rediculously happy when I can freely jump in a game, so I've nothing against it. And some of the shards that had no direct path, I figured it was set like that as a challenge since collecting them is optional.
As for the mines and the door in Storm Coast...would have been nice if the game tips you off that its for a later quest, instead of making you think you need to run around in search of the key or switch to open the path.
I remember finding the storm coast door locked, and searching around the area. Found a cave with an elven artifact in it nearby. Activated it and Varric said "Geez...How many keys does it take to open a door?" And since he'd said that at that exact moment, I assumed this meant that there were a couple more of these artifacts I needed to find and activate to open the door. Thankfully, I found out differently online, so I won't be wasting my time looking.
(On a side note, how do you get past the locked door in the house in Storm Coast. The one that clearly has a tunel or cave right under it?)
#41
Posté 27 novembre 2014 - 10:44
Snip
-------
What makes it worse is that my companions and the foxes and NPC can climb all those easily and I'm left humping boulders
I saw a bear chasing a fox up the escarpment and later a ram did the same thing. I decided to follow the ram's path up the escarpment and Joy of Joys I was able to climb and reach the top.
#42
Posté 27 novembre 2014 - 11:34
I scale the mountains for fun and to discover the occasional hidden treasure, but I, too, have noticed that there is always a more direct path that sometimes take time to get to the natural way because it is out of the way. Try designing a game zone and you will understand why you can't climb all mountains and why invisible walls exist. Don't like it? Guess all zones should just be flat plains then. Fun.
No you can see the difference in Crestwood and Western Approaches which have interesting terrain but are also not massive walls all over the place. It is a lot more fun moving about those zones than trying to find the one path to the too that is on the other side of a ridge and in the opposite direction from where you want to go.
- Renmiri1 aime ceci
#43
Posté 28 novembre 2014 - 04:58
< snip >
(On a side note, how do you get past the locked door in the house in Storm Coast. The one that clearly has a tunel or cave right under it?)
you need 4 levels of inquisition perks in the secrets tab for fine tools and deft hands thingie
#44
Posté 28 novembre 2014 - 05:28
I'm doing the Storm Coast area right now and I laugh everytime I fall off a cliff because I remember the title of your topic, kudos to you.
- Renmiri1 aime ceci
#45
Posté 28 novembre 2014 - 05:43
The fact is that this is nothing like a Bioware game. I have spent more hours running around collecting stupid f*****g shards and solving the various puzzles than playing the actual story. Bioware games are all about story and they were the best developer on the planet at making that type of game. It looks here like EA are just trying to grab the Skyrim crown but with no mod support and no real open world that will not happen. I just got completely bored stiff of collection quests, not to mention a loot system that is more like garbage collection ( or maybe that's another collection quest disguised as a loot system ). What's the point of completing the astro-whatever puzzles when the reward at the end is something 5 or so levels lower than my character?
Skyrim had it's share of hard to get at places but not like this. Which brings another pet hate of mine; The monty Python effect, you know, getting stuck on a pebble or a tree root instead of just stepping over the damn thing.
- Sidney et Renmiri1 aiment ceci
#46
Posté 28 novembre 2014 - 07:18
Ah yes, that is so annoying!
And I agree, they mixed Skyrim with Rift to make an open world gameplay. I am liking it a lot but I miss the story depth the other games had, particularly with the game banter bug, those collection quests get sooo boring!
DAI = 1 Skyrim + 1 Rift + 1/2 DAO story dialog





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