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How to dodge the Demon Commander instakill [Video]


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#26
Reginald Cousins

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Not sure if already mentioned.  It makes the fight much easier when you solo kite the boss around in an area and have the others focus on adds.  The hardest part about the fight is actually your teammates because of how bad bodyblocking is in multiplayer.  Get out of the way please.


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#27
Beerfish

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Thanks Penguin, I knew there had to be a tell or rhythm for that nasty ahole and thought sooner or later someone would post a helpful tip.



#28
Robbiesan

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Thanks for this!



#29
Azrus

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I can confirm evade, as I have done it quite a bit on the hunter.

 

Im not sure about roll though... something tells me it likely wont cover enough distance, but I may be wrong.  Usually I am charging (katari) like hell once I see the lights.  

Yeah, I suspect that roll wouldn't get you far enough either.  Timing it for a last-second boost might work, but I generally save it in case I get hit and need to get back on my feet quickly.

 

Not everybody has a dodge ability and I am already paying attention to the stuff that's happening. The DC's skill set is too much BS for routine and new players. The templar boss is a joke - all you need to do is kite him and have ranged pour on him. The only way Templar boss gets you is when you're in a confined area and don't pay attention.

Both the Demon Commander and Templar need knowledge of their attacks in order to not get rolled.  I've seen just as many groups get demolished because they think huddling up on the Templar's a good idea.  Both fights are pretty much trivialized by learning their moves.

 

Honestly, if you're having trouble dodging the Demon Commander, then stop waiting to sprint until you see the mark.  If he's not on screen, keep moving until he is.  Generally he pops out of the ground, does his AoE scream, pops back into the ground, pops out a short distance away, fires his spirit bolts, then pops back into the ground and pops up on whoever he's targeting.  Everyone should be paying attention to where the Commander is, if you see him fire his spirit bolts and then sink into the ground, start sprinting and don't stop until he's popped out of the ground.  Waiting until you see the mark is pretty much asking for a quick trip to the Fade.

 

If rubberbanding is an issue, try bunny hopping.  I absolutely loathe it, and hate recommending it, but when you're rubberbanding it's actually a really effective way to move at near sprint speeds.



#30
Sir Jessku

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I've said from the beginning demon commander needs buffed. Ty for the video. I think you will agree it is very difficult for him to kill you. Just pay attention.
Edit: I'm colorblind & can't see any black aura & have no dodge abilities. Do assuming most people use dodge & can see the black aura penguin refers to it should be even simpler.

#31
-PenguinFetish-

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I've said from the beginning demon commander needs buffed. Ty for the video. I think you will agree it is very difficult for him to kill you. Just pay attention.
Edit: I'm colorblind & can't see any black aura & have no dodge abilities. Do assuming most people use dodge & can see the black aura penguin refers to it should be even simpler.

 

 

Basically yeah. It is pretty straightforward, don't think the DC needs any changes to him



#32
DarthLinebacker

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I'm pretty sure there'd be a riot if DC got buffed in the first round of edits.

#33
Saboteur-6

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Can someone confirm if Combat Roll for Warriors will make the DC whiff? If the roll isn't effective what do Warriors do vs the DC?

#34
Azrus

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Start sprinting as soon as the demon commander goes underground.  I can pretty much guarantee that from a dead standstill you won't get out of range with Roll.  If you start running and then roll, maybe.  If you're sprinting (and I do mean tap shift to sprint, sprint) then you should be able to dodge his attack without any escape skills most of the time.



#35
KalGerion_Beast

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Can someone confirm if Combat Roll for Warriors will make the DC whiff? If the roll isn't effective what do Warriors do vs the DC?

Act as a meatshield.  Its a pretty valuable tool.



#36
Cirvante

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Can someone confirm if Combat Roll for Warriors will make the DC whiff? If the roll isn't effective what do Warriors do vs the DC?

 

Earlier today I tanked the DC with my Lego, just by using War Cry and bunny hopping out of his instakill move. He only got me once because I was in a very tight space at the back of the entrance room. With that strategy the tank can keep the DC busy in the back while the team demolishes all the adds. You really need to get his timing down though and use abilities or LoS to avoid getting killed by his ranged attack.



#37
Catastrophy

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Also, stairs can be efficient and you can cheese valiantly face it in a glorious duel in certain rooms if you draw its aggro.



#38
Naitaka

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Did you know that DC's Fear Scream is an instant cast on Perilous? Had to tank him today and got pwned by it pretty hard because of it.



#39
Grayvisions

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What? The templar commander has a similarly damaging move. There is plenty of warning. A good couple of seconds. Ive done this off host multiple times. Demon commander definitely doesnt need a nerf.

 

No he doesn't, he has a powerful move that has MUCH more charge-up and isn't one he spams over all his other moves. They are completely different things. Even if the RT Commander kills someone with that move, he then cycles through other skills giving me a chance to rescue the teammate (usually the tank) that got nailed. That's not at all the same as the Demon whose tells don't always even graphically show up, especially considering the tell is a magic circle that can easily fade into all the other spell circles and skill graphics flying about in the middle of battle.

 

Yes, he needs a nerf.

 

 

Not sure if already mentioned.  It makes the fight much easier when you solo kite the boss around in an area and have the others focus on adds.  The hardest part about the fight is actually your teammates because of how bad bodyblocking is in multiplayer.  Get out of the way please.

 

 

This is a HUGE part of it, the body blocking combined with lag is a lot of what makes it so difficult. Especially in PuGs where people panic and start running into each other and the camera jitters and freaks out cuz evidently we all have cooties.



#40
Silvershroud

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Start sprinting as soon as the demon commander goes underground.  I can pretty much guarantee that from a dead standstill you won't get out of range with Roll.  If you start running and then roll, maybe.  If you're sprinting (and I do mean tap shift to sprint, sprint) then you should be able to dodge his attack without any escape skills most of the time.

That usually works.  But not always.  My poor necro got one-shotted three times in a row in the same match tonight, while sprinting like I normally do...


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#41
Cirvante

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I just tested standing on an elevated object like the healing fountain in the entrance hall and can confirm that the instakill doesn't damage you, it only throws you off the object (not sure if it even throws you to the ground). This might be a good strategy for ranged characters and mages who are taking care of the chokepoint.



#42
Ryumanjisen

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So it's a telegraphed attack, I knew it. Thanks A LOT for the video, you got another like.



#43
Scorpio989

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Sprinting and jumping is fine. You don't need to waste a skill slot for a dodge.



#44
-PenguinFetish-

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Sprinting and jumping is fine. You don't need to waste a skill slot for a dodge.


This is true but its not as reliable in my experience.

#45
Cirvante

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This is true but its not as reliable in my experience.

 

Especially when the adds have spells to slow you. I just tested standing on elevation again and it doesn't seem to be reliable.



#46
Catastrophy

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Especially when the adds have spells to slow you. I just tested standing on elevation again and it doesn't seem to be reliable.

Have you tried the large one in the Orlesian fountain room?



#47
Cirvante

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Have you tried the large one in the Orlesian fountain room?

 

Tried the fountain itself and didn't get any damage. When I tried something else I got damaged.



#48
Beerfish

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Well it didn't work for me the 1st time,  I did observe the black swirl and tried to get out of the way and was still killed.  I think I actually jumped in panic though. lol

 

I'll try sprinting.  And I agree that for that demons it's better not to try and hold a small area but rather move around the map as a group (which is easier said than done)



#49
ASmoothCriminalx

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It is worth noting that sprinting alone will not always dodge this attack.  Fade Step/Cloak makes it simple to avoid however.  Thank you for providing a video to highlight this for everyone.

On the contrary, all you need to do is sprint in a straight line with open space to avoid this attack. For timing purposes, keep an eye on the Demon commander and watch as he disappears underground to know when he is preparing his ambush, then, begin running or get ready to use your evade skill.

 

If you are playing with a tank spec'd into Biggest Threat, then you shouldn't have to worry too much about this boss once you've confirmed the tank has pulled the Demon Commander's aggro. Unless the tank goes down of course.

 

It's also worth noting that if you get caught in the green AoE attack that causes panic, even if only for a second, then your character will be slowed for quite some time. So avoid proc'ing that attack if you are a class without an evade option or a shield. Notice, the Demon Commander will only use that "panic attack" if a player is in close range. This will allow the ranged classes to lay on more damage before he goes underground and this is a reason why kiting this boss is usually better, not to mention usually safer.



#50
Beerfish

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If all we had to worry about was the demon commander this would be much easier as it sounds by suggestions, usually there are range attacks and other melee guys all after you so it's not easy to just worry about the demon commander without doing nothing but worrying about him.