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Problems I noticed so far with Dragon Age: Inquisition...


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#1
Lilacs

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I must say that the game is breathtakingly beautiful, in particular the Hinterlands. Nature is alive! The world is full of floras and wildlife. The sounds of the inhabitants of this gorgeous world resound all around with the intermittent sound of a soothing melody (a la Jade Empire) that relaxes the soul.  I am enjoying this breathing world immensely on Xbox One. I opted out on my PC version of the game for the time being, due to the same bugs that some players are reporting and are circulating in the PC threads. I utilized a 360 controller with the PC version and the game does work intermittently for me but with some of the limitations mentioned in the PC threads circulating via the forums.

 

The first thing I noticed while playing Dragon Age: Inquisition on the Xbox one was that the ‘inventory’ was locked during combat.  After I defeated that wave of mob,  I opened the inventory. It was when I saw the rest of the oversimplification of the inventory.  I saw that the gear my character was wearing was still in the inventory and not removed as in the other previous installments, which adds unnecessary confusion, if one is not careful.  I inspected my character as well as Cassandra. Her gear was still there in the inventory, too.  Well, I continued on playing because I waited so impatiently for the release of this installment in the wondrous world of Thedas. I was very excited for it (I even have a blog setup for Dragon Age: Inquisition The Breathtaking World  of  Dragon Age: Inquisition).

 

The second thing I realized while I explored the beauty that is the Hinterlands  was when I leveled.  I received a skill point but n​o attribute points.  Now, that stopped me on my tracks and I visited the forums to see if this was being discussed It had to be a glitch, I thought.  On Xbox one, I got disconnected from the Bioware Servers quite often. My saves got 'corrupted' according to the game.  I could see my saves, but I couldn't access them. So, I have to reload my Xbox One profile in other to reconnect to the Dragon Age servers.  Mind you, I am still logged in X-box One.  When I re-logged to the Bioware Servers, my recent saves were all gone and I am left with  the previous saves that were apparently saved online via Origin.  The saves in my X-box One are irrelevant and I lost the saves of my recent progress (Frustration galore, for I completed a very hard Astrarium puzzle that took a bit to solve due to its intricacies.). 

                                                                                                                                              

The inability to choose my attributes is a biggie for me. I want to make my character to how I want her. Bioware is known for this.  It is what I love about Bioware... the ability to create your own person to your liking, starting with character creation and then the story. Now, I can add the world. Dragon Age: Inquisition is stunningly beautiful.  I bought the necklace that allowed my Qunari Inquisitor to unlearn everything: her skills/talents and attributes. I hoped by unlearning it all, I would receive my attributes back to me, so that I could distribute them as I saw fit.  I could see the attribute points were reimbursed, but not to me to add where I desired them. That ability is taking away from me. Bioware you have to remedy this, please. 

 

The third thing I observed was that there is no weapon swapping.  To me, it wouldn't be a problem if the inventory remained unlocked. I can easily go into the inventory and swap weapons from there. With the inventory locked, I cannot do so.  Again, Bioware please repair this. Give us that ability back, please.

 

The fourth thing I noticed as I leveled was that I could not rearrange my abilities shortcuts because that menu is also simplified for the console version of Dragon Age: Inquisition (if anyone knows how to circumvent this, please inform me).  EDIT: I found how to assign the shortcuts of spells to the Radial menu.  I wish it was less obscure. 

 

Please Bioware, give us back the ability to assign our attribute points to where we want them, so that we can create the type of hero or heroine we want.  Having that ability will allow us to apply our attribute points to where we want them; not having healing or no regeneration after combat won't be a problem for me.  The game is challenging. I enjoy the combat. I micro-manage my companions.  I control each companion depending on who the encounter is (are).  I enjoy that challenge during intense boss fight.  I will note other shortcomings that really annoy me as I encounter them. Thanks for reading this. 

 

P.S. I am enjoying the companions I amassed thus far: Vivienne, Cassandra, Solas, Iron Bull and Varric as well as the Advisors.


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#2
Bioware-Critic

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Hey Lilacs,


good to see you are being positive and productive about this. We fans should help Bioware fix some of the issues we see.

So, what can I talk about ?

What did I like ... What did I not like!

To be honest I got a 1000 wasps in my brain, when it comes to this question!
...

F*UCK EEEEEAAAAA !!!!!  God that need to be said ... That’s better ... Now I can think!


Okay where was I … ?

Ah! Being positive and productive, right.

———————————————————————————————————————————
FIRST THINGS FIRST !
READ THE NEXT LINES CAREFULLY AND WITH AN OPEN MIND - I MEAN IT !!!

This is not my thread and I don’t mean to turn this thread into somethings it was not meant to be !!! This section here, as I understand it, is meant to be positive and nothing but positive! This thread is meant to be productive and a platform for like-minded longterm Bioware fans who love this franchise and especially want to talk about what they like and do not like about the development of this franchise. Not argue or hate on each other or subdue anyones opinion here. So if you do not except an opinion you read here - Tell us what you like ... If you think the vibe of this thread is for you. But do not tell me or others why I am wrong or stupid or whatever. Tell your side of the story and CONTRIBUTE! If you want to drag out on end why you dislike someones opinion or trip over superficial bs - GO SOMEWHERE ELSE! This thread is meant to be a productive discussion among like-minded people. Get this through your skull before you post here !!!

(Me, as an example, I want to post some of my thoughts here and read some interesting thoughts from others. And I am hoping, that Bioware will take notice, as well as some fans from this website. That is more than enough for me.)
———————————————————————————————————————————

 

Now, I can start.

My Bullet points for this post:

1 Story
2 Combat
3 Character creation
4 Everything else
5 My wishes and thoughts regarding Bioware and how they are behaving or not behaving
6 My conclusion
7 Additional stuff


As a little footnote upfront…
There is simply too much to talk and possibly write about for me to cover it all. I will not be able to hit on everything or give my complete opinion. So naturally I will come across, to some of you, as if I were biased on certain issues or have turned a blind eye on some of the good stuff and the bad stuff as well … I cannot change that. Instead I simply will try to picture some of the things that are going through my head. That is my limit!

(This will be too long anyways…)
Also, I will not spend too much time glossing over what I like. I think the Bioware developers know for themselves what they are good at and on how many fronts they succeeded. They get enough mail containing hugs and kisses! Also, anyone who is wondering in which departments they have succeeded this time around must be playing with blindfolds! I will focus on my main points ...
You also will understand what I write here far better when you have finished the game at least once!

1 Story

Where is the "BIG WAR" between the mages and the red templars? That topic got superficially scratched at best! I thought there was a juicy story arc to be found about this in Inquisition. For me to interact with it and to find solutions to resolve this conflict in possibly multiple ways?
Something like: 1 peaceful diplomatic, 2 hard cut, 3 unorthodox pragmatic variant … Or something down that line. But instead this topic is shown to us by random skirmishes in the open world and some minor mentionings on the side of the main quest! Yes I talked to some few templars and to some few mages. But I don’t consider this an engagement in the mage templar war! I really do not know what to say. In the end I got the gist about this topic at the conclusion of the main story after the „ending". Baffling to say the least! I am massively disappointed about this, I must say. Also the red templars are nothing more but a group of bandits I wipe the floor with. I have build up no connection to them during the game at least ...

Apart from the Corypheus story arc and the Venatori/Alexius story I am more often than not unimpressed with the lack of storytelling shown here. There are many stories in Inquisition. But they are not fully told and leave a lot to be desired. Of course you have really great ones too. Like the chapter in Orlais, for example. But to me it is very clear that Bioware did not have the time to follow through on everything they have started.

(Example: First Enchanter Fiona and the non-existent interaction with the mages ones you have allied with them ... )
I would really have preferred them to leave out things they do not have the time to properly handle and then go ahead and finish the story arcs they do publish. And to polish them to the utmost extend to make them shine instead of crumble! Afterwards they can put the other things they want to tell and show in DLC’s easily. I mean it is not like we won’t buy them. Let’s be real here!

Most of the content from the open world feels a little detached from the main story. Partly that could be repaired by giving me detailed information about my game progress in the war table room. I have no Information about my game progress, the current state of Thedas and the Inquisition in general. And I mean detailed Information about EVERYTHING you can think of, would be welcome! Lists, charts, detailed and specific information on where I stand with my inquisition. Even ME3 had a very detailed war rating and the reputation meter. I would love a little context on why it is important to the overall theme that I am doing this and that … That is really missing here. Man this game was not finished when Bioware published it !!!!! I am genuinely a little turned off sometimes - despite all their accomplishments / the new engine!
They tried to oversimplify this bad boy a little to hard for my taste …


2 Combat

Where are my tactics? I am still searching… They must be here somewhere! I know where I left them … what the heck did I do to loose those? This is nuts! Hold on a minute - this should be simple! They have to be here somewhere …
No, seriously! I think what Bioware is trying to accomplish here, is to give everyone more refined and more drawn out tactics, if I would have to guess what is inside that „black box“ which the tactics department now is !?! I cannot look inside that „black box“ but that would be what I am guessing. Also, I can imagine that some people do not get how to properly take advantage of the tactics section. I can understand and respect that they are trying to help these consumers. I really do!
But there are WAY TOO FEW options and it cannot stay like this! It is just unfinished and unrefined.
Sometimes, in the middle of a major fight (for example the fight where we leave haven, against the red templars) my companions stand around and do nothing. Do not engage, nothing! (Give me better combat controls Bioware, please!)

I want to be able to switch between weapons in the middle of the combat. For my warriors to switch between one-handed and two-handed, for my rogue between archery and melee and for my mage between different staffs!
That S*HIT should be obvious! One would think.

The tactical camera, well, it makes tactics impossible to be fun! This camera is NO fun at all to work with and IT IS ONE OF MY MAJOR COMPLAINTS WITH THIS GAME !!!!! I F*UCKING HATE THIS CAMERA !!!!! This camera needs to stay put where I have my curser when I switch between party members! I don’t want to shuffle the camera all over the map four times in a row, five or ten times per combat. I could say more here. But this is BY FAR THE MOST IMPORTANT THING TO ME! Give me an option in the options section to change the behavior of the bloody camera. Also it does not zoom out far enough as well as obscure my line of sight when trees or whatever is in the way! I need to be able to move the camera freely to serve my needs of an tactical approach! I thought that is what Bioware wanted ? Apparently not!

IT KILLS THE HOLE GAME FOR ME !!!!! FIX THIS !!!

An option to queue commands for party members would be nice.

I NEED TO BE ABLE TO ACCESS ALL THE SKILLS OF ALL MY CHARACTERS WITH EASE DURING COMBAT TO BE ABLE TO MANAGE THE COMBAT THE WAY I WANT TO! (Especially when you cut out tactics as rigorously as you did here!)

OTHERWISE, THIS GAME IS NOT A FULL BLOWN RPG - BY ANY STRETCH OF THE IMAGINATION!

This does not have to be forced onto people who like the action approach, but to cut everything out … ARE YOU INSANE?

PLAYING AS MAGE ... THE LACK OF SKILLS AND SKILL TREE VARIATIONS IN THIS GAME MAKES IT VERY BORING AND VERY REPETITIVE FOR ME !!!!!

There are also too few specializations in Inquisition! Even DA 2 was miles better than this game in that regard!
(And that comes from a guy, who threw DA 2 in the bin after playing it for 15 hours because I hated it and then bought it again after 2 years with several DLC’s just to stop playing it at some point - again - because I did NOT enjoy it enough!)


3 Character creation

To give such a small skill selection to the RPG fan is an insult in itself! Especially when you like/love mages. But, to make the mage player choose between fire, ice, lightning and nothing else is a f*ucking outrage! What is this? A 5 dollar mobile game or what? This tiny skill selection and the lack of freedom in the companion specialization department is an insult! And no, the lousy three specializations do not make up for anything. Especially not when only one character can choose and all the others are stuck with it. Two thirds of my characters did not have any skill points in their specializations because I did not like theirs! And a character which I cannot stand, Vivienne, who insults my entire party ensemble with arrogant and hurtful comments throughout the whole game, I have to drag along because I actually want her specialization in my group is an absolute joke!
In general the level up and lack of influence on my hole party is too dumbed down and gives me no room to breath here. It is boring. Even the cheapest RPG’s I have seen are more complex in this regard! This may be unfair to Bioware and towards what they are trying to accomplish here, but I don’t enjoy it. I liked it the way they did it in Origins. Even DA 2 was better. I hoped they would develop and refine this theme and not hammer it into little "shards“ (pun intended!) and put everything in a strait jacked! I mean I understand the need and the benefits of streamlining things. But Bioware just cut everything out! And that has nothing to do with streamlining anything!!! WTF?


4 Everything else

Fade rifts feel a bit detached from my adventure - like most of the content in the open world feels a bit detached from the main story.

The rifts feel very much repetitive. After the tenth encounter, there is no real presence to them anymore. And there is no real threat to them, also. I kill everybody and it is always the same. No changes, no surprises that make me go: "Ah, eh, s*hit! ... There is a bloody rift! Everybody brace yourselfs! I do not know what awaits us or if we are gonna survive!" You know? I know exactly what is gonna come out of there every time and how to wipe the floor with it - for the 20th time! That is no THREAT to me. They are very much insignificant. Which feels wrong somehow, considering the relevance they should have to EVERYTHING!

Mounts. I like the mounts. But where are they all? I cannot even get a grasp of which awesome creatures I am missing out on. I love the elks and used them especially in the beginning. But after a while I got really fed up with their squeaking sound, switched and never touched them again. Which is a shame because they are just magnificent creatures!

Riding needs to work the other way around! When I mount my horse I do so to travel faster! If „gallop“ (/fast riding) would be the default setting when I jump on and pressing L3 (on Playstation) would change it to „trot“ (/slow riding) - It would make my day.

Crafting. The system is great and very beautiful. But I would like to have more variety. I got pretty much stuck with the armors/weapons that have the highest rating for every Character. And since there are only a handful of choices with the higher/highest stats - which are the ones I am gravitating towards - I cannot make my characters look the way I want to! And I cannot even give them the colors I want to because these are „glued" to the attributes. Even just the possibility to choose the colors of my armors freely would make my day, Bioware.

Having more variety of different looking armor - I would imagine - you will send our way as DLC anyway, no?!

 

The Keeps. I would like to see the keeps play a much greater role in advancing the Inquisition as an organization! The Battle for the keeps are great. But after the battles won they are pretty much just real estate! They lack purpose and they lack stories evolving around them. I want the regions they are standing in react to the fact that I have conquered these holds. And I want to be able to advance these holds and to be able to interact with them as an intergral war efforts on my war table back in skyhold! Why was that never implemented? I cannot believe that I am the only one who wants the keeps to play a bigger role in the main story and to impact all my efforts regarding building the Inquisition!?!

 

 

5 Regarding Bioware

They should focus on what they are good at, and just gradually, one game at a time, try and add in new gameplay elements and new stuff. There are so many areas where they are good at and they are simply neglecting them all too often! And instead of focusing on their strength they are trying out tons of new stuff at which they are not good enough at, not proficient enough at just yet and then tell us: „here you go - this will replace everything you know and love about our games from now on - have fun!“ That S*HIT is not polished, not capable to stand on its own two feet! Especially not without giving us what we really want first! We are not given the opportunity to ignore the new stuff if we so desire !!!!! Many of us just do not care about their unfinished experiments and Bioware needs to act responsibly and deal with this immediately. They really have to get this trough their thick skulls, that we are not their BETA-testers and guinea-pigs! We pay 70 Euros - That’s 80 US-Dollars (standard price in Germany) and more for these games. That money I could BURN MORE CREATIVELY elsewhere, Bioware! And they need to explain to EA that you cannot simply wave a „magic wand“ and transform something like the RPG genre into a fully mainstream compatible money machine over night. If AAA RPG’s will advance in this direction, this will take decades, not years. I am convinced of that! You cannot breed chimpanzee’s into human being’s in one or two generations. That SHOULD be obvious! Games like Skyrim often also have a bit of luck on their side. You cannot „plan“ massive success. That’s not possible!

Stop publishing games that need at least one more year to finish. Find a solution for that problem, man. The developers from Eidos Montreal for example took the route of longer development time with a smaller staff. And it worked out well. They work for Square Enix and they seem to be fine with it. Quality takes time. Just find some sort of solution to put quality first instead of rushing it through the door. You yourselfs too, Bioware, deserve better - quite frankly! Simply divorce EA! You are NUTS to think, that only they will finance you!
 
Since I play on console I would like to remind Bioware here, that all of this stuff is all the more important for console players, since we do not get access to mods - If you can understand that, yes !?! And I feel like pointing out that since console players pretty much finance the hole shebang - while some of the graphic junkies out there play for „free" (wink, wink) - that a bit of solidarity is in order here. So, if you could think about it first, before you are completely neglecting to correct these things on console too, (even though you thought this would work just fine on consoles …) that would be most appreciated!
I know the PC consumers do not care about us by any stretch of imagination, but I just felt like mentioning that we are fans too. And not just some random guys who pay the bills …

Listen to your fans! They know more than you think about most anything.

Stop these draconian prices in the multiplayer sections of your games in Europe. We are not millionaires! I don’t want to have to pay 300 Euros to get the equipment I want in ME3 MP just because I get my ass handed to me on Gold and Platin. And it takes forever for me to work on it through grinding on Silver. If you would raise the chances for getting new characters and equipment by a factor of ten, I could actually enjoy playing this marvelous new character setups, you created. Instead I am stuck with what I don’t need and don’t want. Thanks for that! I have never bought a single „pack“ in ME3 MP. You know why ? Because I can do math in my head since I am 4 years old and I know upfront, that I would have to spent a fuckton of Euro’s to get ANYTHING! Since most players are older than 4 years - you tell me what I think about your prices, Bioware! Let us pay 20 bucks or so for the hole thing as a DLC and be done with it. If you must get extra cash …

RPG fans buy your games NOT the candy crush crowd! These titles are way over their attention span. If EA wants to earn money on these people they need to do mobile games. Are they really that stupid? Are they really that blind? There is NO business opportunity here! „THIS LAND HAS BEEN TAKEN!“ Do these fools really want to sell games to people who do not play them, regardless? Are you with them on that or what?


6 My personal conclusion - A 100% subjective, 100% emotional as well as unobjective conclusion ...

I liked a lot of things in Inquisition. I love the new look overall and this beautiful creative fantasy world of Thedas which swept me of my feet the first time I saw it on youtube. It is a fantasy RPG fans wet dream! I love it! I like the new armor and the way it works when you switch them between party members. It is very tasteful and practical! Although their should be no restrictions („only Varric“, „only Vivienne“) that **** is wrong and NO FUN! I like the new crafting system. It is very beautiful and great fun. But it has awkward limitations and I would love to see that changed into something less rigid. Extensive Crafting-DLC please! …
I love the characters and I absolutely ADORE the voice acting - YES! AWESOME JOB GUYS!
(When Josephine told my Inquisitor about Varrics book and that it has less decapitations than usually - I immediately dated the heck out of that woman! She is just a funny character! But it also helped that Josephine had no problem with my female-qunari-mage-inquisitor.)
The oversimplification of the major RPG elements ranging from combat mechanics or „controls", tactics (lack there of), skill trees (lack there of), and so on … are something I cannot stomach … Period! I was deluded by the PR into believing I am buying an „Origins-style“ R-P-G and not some „ThInGyy“ that says RPG on the Box but has only button mashing inside!

THE TACTICAL CAMERA NEEDS TO BE FIXED!!!!!

And I would like to get MOAR skill trees for mages and MOAR specializations in general. Possibly with DLC’s. MMOOAARR SKILL TREES!

("MOAR" like in "MOAR Flemeth"! Yes Bioware, we follow you across the internet. We see and hear EVERYTHING!)


7 At last I will give a little context about me, so that the reader of this post can understand where I am coming from ...

This is my personal top five of Fantasy-RPG’s ranked by the fun I had with them.
(I just loosely punched this in. Take it with a grain of salt.)

1 Dragon Age Origins - with all DLC’s (console)

2 Drakensang 1 & 2 (PC) (NOT Drakensang-Online ...)
(These are german AAA RPG’s which even are available in english… But they derive from the german variant of pen&paper RPG’s called "Das schwarze Auge“ or in english „The Dark Eye“ and these german pen&paper games are more complex and deeper than DnD and as a result the PC variant is VERY old school like - So nothing for the serious mainstream, I am afraid. But I recommend them! And if you like DnD ... take a look at some screenshots on google image search: https://www.google.a...ved=0CAgQ_AUoAQ

or check it out on Amazon.com: http://www.amazon.co...ords=drakensang )

3 Icewind Dale 2 - HOF mode with additional mods (PC)

4 The Temple Of Elemental Evil - Co8 mod - (PC) If it weren’t so buggy it would rank higher than IWD2!

5 Skyrim - (console) Not my favorite by far. But I sank a lot of hours in that one for sure. Grabbed the Legendary when it came out...

As you can see from this list: I like my freedom! I like to play games where you have to read a lot and games which get better when you know a lot about them! So when Bioware completely cut out so many complex system in Inquisition or oversimplified them to death - I was livid!



Sincerely,

your Bioware-Critic

Take care!


Ps.: Dear Bioware,
we like you a lot and we love your stuff! I personally wish you all the best for your future. Please do not take any of what I am writing here as an insult. I wrote this because we as fans care about your releases. Take care and have fun!
 


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#3
Lilacs

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Thanks for posting Bioware-critic.  At the moment my frustration is contained.  Just read the poem I wrote: "The Inquisition" and you will understand how I feel.  Capturing Keeps was one of the favorite things I look forward to in this game. I expected my Inquisitor to wield power, not having a semblance of it, that I have to ask advisors and others how things are going to see how I am doing among the people. I should feel that.  Hence, I keep my mind open as I play this installment and I am taking notes. I am also writing in my blog: The Breathtaking World of Dragon Age Inquisition.  Most of the sections are under construction. I am keeping my mind wide open and I am approaching everything with an open mind.  Bioware is a beloved company of mine, and I want them to succeed. I want them to win RPG of the year for this beautiful game. Nonetheless, I want Bioware to win it not just on beauty alone but on the mechanics, on what makes the game work as well.

 

 

I do want Bioware to visit the forums albeit incognito (I read that some Devs do that already). I do wish Bioware to every now and then states that the company hasn't forgotten us, its fan-base.  Their presence is minimal and the forums feel quieter because of said absence from the Devs, from Bioware’s team, and I do understand that the company is busily at work trying to address some of our concerns. Like you, Bioware-critic, I feel the emptiness of the world, the lack of attachment of the people to the world.  The way Creative Director Mike Laidlaw explained it during the initial demo that he did with the Female Qunari, was that we would have a connection with the world, via the people in it and thus, that would allow us to be a part of that living, breathing world.  Dragon Age: Inquisition is a game that I waited for with so much zeal.  I would like the people I am interacting with to not be so distant to me. I would like to see a real urgency here. 

 

My Inquisitor just turned level 10 and I am making myself a part of this beautiful world and taking notes and note things down that I see that need improvements.  You touched on the TAC. That is a big problem for me.  Like you, when I zoom out and they are trees about, I cannot see anything, I have to switch to another companion who has a better view.  With tactics?  The simplified version doesn't actually work. I think that it is probably glitched, for when I use that hand on the Xbox One and I move away, my companions follow me; and let’s not have an encounter nearby. They would just go off on their own while I stay in my current spot, not moving one centimeter.

 

 

Issuing orders to the companions does not work as effectively in this installment of the Dragon Age series like it did in the previous two installments. .  I am not venturing further because I am under a new learning curve for this installment. I am really giving the game a chance and see if the improvements, minus, TAC, tactics and attribute points are really beneficial for the game.  Again, thanks for posting and reading my wall-of-text comment.


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#4
Sartoz

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Hey Lilacs,


good to see you are being positive and productive about this. We fans should help Bioware fix some of the issues we see.

So, what can I talk about ?

What did I like ... What did I not like!

To be honest I got a 1000 wasps in my brain, when it comes to this question!
...

F*UCK EEEEEAAAAA !!!!!  God that need to be said ... That’s better ... Now I can think!


Okay where was I … ?

Ah! Being positive and productive, right.

———————————————————————————————————————————
FIRST THINGS FIRST !
READ THE NEXT LINES CAREFULLY AND WITH AN OPEN MIND - I MEAN IT !!!

This is not my thread and I don’t mean to turn this thread into somethings it was not meant to be !!! This section here, as I understand it, is meant to be positive and nothing but positive! This thread is meant to be productive and a platform for like-minded longterm Bioware fans who love this franchise and especially want to talk about what they like and do not like about the development of this franchise. Not argue or hate on each other or subdue anyones opinion here. So if you do not except an opinion you read here - Tell us what you like ... If you think the vibe of this thread is for you. But do not tell me or others why I am wrong or stupid or whatever. Tell your side of the story and CONTRIBUTE! If you want to drag out on end why you dislike someones opinion or trip over superficial bs - GO SOMEWHERE ELSE! This thread is meant to be a productive discussion among like-minded people. Get this through your skull before you post here !!!

(Me, as an example, I want to post some of my thoughts here and read some interesting thoughts from others. And I am hoping, that Bioware will take notice, as well as some fans from this website. That is more than enough for me.)
———————————————————————————————————————————

 

Now, I can start.

My Bullet points for this post:

1 Story
2 Combat
3 Character creation
4 Everything else
5 My wishes and thoughts regarding Bioware and how they are behaving or not behaving
6 My conclusion
7 Additional stuff

 ------------------------

-------------------------

Super Big Snip

------------------------

 

What can I say? Agree 100% Plus some expected content was cut from the final production (remember the scene were thay were supposed to save that village?).

 

A lack of proper Quality Assurance testing is a concern.  Also, a concern is their perceived need to dump known game controls and

good inventory management with a new and un-optimized UI interface.... those small fonts!!!

 

In fairness to BW, they did not have five years to develop DAI. They had (5 years Minus 8 man years) of Frostbite 3 engine conversion efforts to make it into a RPG style engine. Eight man years might be 8 guys working for 1 actual year.

 

Thanks for your thoughts


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#5
Bioware-Critic

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@ Sartoz

 

 

Absolutely!              (… Crestwood and pretty much everything shown on that panel was cut out …)

 

 

They cut many things out. And many of the fans do want that stuff back, I would guess …

I for one want the annotations back. More than anything out of all the stuff that was cut out. I was so much looking forward to this. I mean there has to be a tool to remedy the lack control over what you are saying and to give the player a better insight into what I am about to say or which orders I am about to give. Especially when you really care about it, because you are roleplaying. And this was it!  :(   Gosh, they could at least give us an option to turn the annotations on/off in the options section, even if they choose to have them turned off by default.

And Sartoz, you are right - financing these huge projects (aka development time) is a big part of everything and every step they make has to take this factor into consideration. And heck, I don’t want to be unfair towards Bioware either. But they are professionals - they should know what they are doing! And developing content that will be completely cut out sounds like a lack of focus and is a bad way to manage your development time all around - to my mind at least. It seems like they tried to do too much stuff at the same time.  
And regarding the controls or the UI in general - it’s pretty much the same to me here. They focused on other things and did not put enough time into polishing it. And as a result we have an impractical UI inside and outside of the menu. It is too slow and not very enjoyable. (And I play on console. This is not a PC exclusive issue!) One would think that something that is so imperative for the gamer to even be able to enjoy any of the gameplay, they would make it more refined. It would have been a smart business decision to give more thought to the customers needs, I think. (Ergonomics and man-machine interaction come to mind.)

Like you said: "Don’t change a winning team, in the UI department!"

What the fans want is written here in the forums a thousandfold …
This forum is full of passionate fans and alike who tell their story and give their input. There are members who have written 16000 postings and more over the years and people that are contributing here since this forum has opened up. That is incredible! In my opinion, if Bioware or EA always needs this long to listen to anything (whether it is suggestions or criticism) and to „decipher“ the wishes of their loyal customers - we better keep posting and make them hear that we want to help and contribute to their products!
I would really like to know what makes Bioware/EA listen to their fans. I really do.

Fingers crossed for future DLC's. Let's see what Bioware will change over time. I am really curious about that!

(I hear good things so far for future additions. But these are more or less rumors naturally ...)
 

Anyways … Thanks for taking the time!

 

 

Take care, Sartoz!