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Anyone else just switch to normal difficulty after seeing how tactics work?


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#1
Ross the Boss6

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On the harder difficulty settings, I felt like the challenge was coming more from fighting my party's bad habits rather than the actual enemies.  I know it's been said before, but I miss the tactics of DA: O.  I liked having a lot of control over my party while not having to pause the game all the time.  I refuse to micromanage every encounter.  That's boring and it ruins the flow of the game.

 

So I switched to normal difficulty, where shitty AI doesn't really matter.  I'm just playing as my character in action mode, and letting my party do it's thing ala Mass Effect.  DA: I wasn't the tactical RPG I was hoping for, but it's still a fun game if played right.


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#2
Manki

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Well, I may not be the best person to comment on this, however with over 50 hours played on nightmare, I honestly don't have a problem with the Party AI. I should also state I religiously never use the tactics mode, I also don't play Knight Enchanter.

 

I will agree that occasionally they do dumb things, but using the command buttons and manually switching characters has been useful in counteracting it. I will also say, the enemies are just the right level of difficulty on Nightmare, imo.

 

Think of it as another level of difficulty  :D .

 

Also, it would be good to know what class and party composition you are using. Unfortunately there are some setups that just wont work on higher difficulty, although not many in my experience. Maybe we can help you out!


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#3
duskl1ght

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It is possible to create a team that uses tactics in a non annoying way. Either the playtesters were lazy and only tested a few party compositions or the designers were arrogant and didn't listen to the rest of the team so only the parties that the designers play work correctly with the AI.



#4
Ross the Boss6

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Well I tend to pick party members based on their personalities more than their skills.  With that said, I did try to balance my team a bit.  I went with a DW Rogue (me), Cassandra, Sera, and Dorian.  I'd definitely be curious to hear how you guys tackled the harder difficulties without having to resort to tactical view most of the time.  



#5
texhnolyze

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Well, I may not be the best person to comment on this, however with over 50 hours played on nightmare, I honestly don't have a problem with the Party AI. I should also state I religiously never use the tactics mode, I also don't play Knight Enchanter.

 

I will agree that occasionally they do dumb things, but using the command buttons and manually switching characters has been useful in counteracting it. I will also say, the enemies are just the right level of difficulty on Nightmare, imo.

 

Think of it as another level of difficulty  :D .

 

Also, it would be good to know what class and party composition you are using. Unfortunately there are some setups that just wont work on higher difficulty, although not many in my experience. Maybe we can help you out!

 

Me too, I never use the tactical mode but I'm on Hard. The AI is indeed dumb, but it's not game breaking or anything. Just pause the game and move them out of the hazard.



#6
Manki

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Well my go to party is:

 

Cass - Tank

Me - Archer Rogue

Solas - Spirit/Winter

Dorian - Spirit/Storm/Necro

 

I will however switch Dorian or Solas out for a quest specific character, but Cass is always the same. The level of difficulty goes up slightly with another melee in the mix, but it isn't really unreasonable. 

 

As I said previously, I don't use tac mode ever, there is the occasional pause to drink a potion or specifically cast stuff like revive for the damage reduction. Other than that I shoot arrows. One thing I will say, and I don't see a lot of people saying this, but the Command buttons are nice. It allows some real-time control over what your party does. I use the crap out of it, especially when fighting things like dragons, as I explained here.



#7
Clive Howlitzer

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Well, I may not be the best person to comment on this, however with over 50 hours played on nightmare, I honestly don't have a problem with the Party AI. I should also state I religiously never use the tactics mode, I also don't play Knight Enchanter.

 

I will agree that occasionally they do dumb things, but using the command buttons and manually switching characters has been useful in counteracting it. I will also say, the enemies are just the right level of difficulty on Nightmare, imo.

 

Think of it as another level of difficulty  :D .

 

Also, it would be good to know what class and party composition you are using. Unfortunately there are some setups that just wont work on higher difficulty, although not many in my experience. Maybe we can help you out!

What is your usual party composition? I am curious. I like to compare with my own.



#8
Manki

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What is your usual party composition? I am curious. I like to compare with my own.

 

See above, I  :ph34r: 'ed you.



#9
Ross the Boss6

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How do you set tactics/behaviors for your party, Manki?



#10
Magma_Axis

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Nope, i play every DA on Nightmare and will continue this way. I micro manage my party so terrible AI is non issue.

 

Normal is very boring, espescially at later level when you got more abilities.



#11
Manki

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How do you set tactics/behaviors for your party, Manki?

 

With the default party, Usually have both mages on "Defend:Cassandra" and Cassandra on "Follow:Controlled Character". This let both mages focus there defensive CD's on Cass. Cassandra will focus on my target with those. All my Characters are at 10% Mana/Stam focus, this is so they have the available mana to cast the higher cost spells when needed.

 

Solas will have preference on dispel, Barrier and revive. I actually leave all the other abilities available, so that he can use them when hes got nothing to do.

 

Dorian will have all of the CC's (Fear spell, Chain Lightning etc.) on preference, with the defensive spells on normal. This usually works out where he will end up CCing a target that is not mine, since he is set to defend Cassandra and it seems to randomly target one of the enemies targeting her. Also with his barriers not on preferred they are more likely to be cast while Solas' spell is on CD.

 

Cass will have all of the Guard generating and taunts on preferred. Also don't have anything disabled with her either.

 

Using this setup, the only time I have to micro manage is when the mages get targeted by enemies, or when they are too close to the enemies. I've noticed the mages wont run towards enemies on there own, but they wont move out of melee either. Honestly, if they patched it where I could make my mages have the "Ranged" characteristic, as in past games, where they will try to keep their distance from enemies, I'd never have to control them again. Hopefully this can help those interested!

 

p.s. If I am running with one of the other characters besides the 2 mages, its generally the same as this. A DPS character will be set to "Follow:Controlled Character" with all the dps talents preferred. Vivienne is basically a melee dps anyway, so the same rule applies.


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#12
The Earl Of Bronze

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I played DAO and DA2 on nightmare with 0 injuries or party members falling in battle. If anyone fell, which rarely happened, I re-loaded and improved my strategy. Those of you playing on nightmare is this doable this time around?



#13
SomeoneStoleMyName

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I played 50+ hours on hard, never used tactical cam OR had any problems.
Then I rerolled nightmare, played about 40 hours. Again, never used tactical. Game was harder, sure... but no major issues in being stuck.  



#14
Manki

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I played DAO and DA2 on nightmare with 0 injuries or party members falling in battle. If anyone fell, which rarely happened, I re-loaded and improved my strategy. Those of you playing on nightmare is this doable this time around?

 

I mean, yes? You could totally use this strategy, the game auto saves ALOT. So my suggestion to you is to physically save (if possible) before each pull. However since there are no more injuries, just trying it and either using party members to "revive" others when they fall is typically the quicker strategy. I can tell you, it would be really hard to reload every time a party member falls and try again and a very slow way to play. Party members are going to get gibbed really, no matter what you do. Fire is bad.



#15
The Earl Of Bronze

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Has anyone playing on nightmare managed to not have a party member fall at any stage? With friendly fire on of course. It was possible in the first 2 games is it in this one? With the right strategy any encounter was beatable with no losses in previous games.

 

Was revive added after they realised there was something wrong with combat? A easy fix for a big problem? The fact that friendly fire was always included in nightmare but now optional makes me wonder if they realised an error too late?



#16
Manki

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Has anyone playing on nightmare managed to not have a party member fall at any stage? With friendly fire on of course. It was possible in the first 2 games is it in this one? With the right strategy any encounter was beatable with no losses in previous games.

 

Was revive added after they realised there was something wrong with combat? A easy fix for a big problem? The fact that friendly fire was always included in nightmare but now optional makes me wonder if they realised an error too late?

 

I dont personally play with FF on due to the unrealistic way it operates in game. However what I can say is, you may actually be able to build a party that can do this (triple barrier mage party comes to mind) and if its enjoyable for you to be completely restricted to that setup, then go for it.

 

Personally it would annoy me to know end to try and play that way :P



#17
Devase

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Nope, i play every DA on Nightmare and will continue this way. I micro manage my party so terrible AI is non issue.

 

Normal is very boring, espescially at later level when you got more abilities.

I play on a tactical approach. but honestly I dont think we should constantly having to be watching for our tanks turning the enemy to my dagger rogue or my rogue going infront of the enemy or my archer/mage running into melee when I have all ai turned off which means they should do absolutely nothing on their own except moving to be able to hit the enemy i guess. so when i tell them to hold ground they should keep holding the bloody ground even when attacking and not wanting to go and hit it with the butt of their staff or poke'em with an arrow.. honestly I don't get why they went backwards with the tactical part of the game. origins had it pretty much perfect from memory but now it seems they wanted to half force you to leave AI on and play 3rd person or micro mange and unpause for 2 seconds then micro manage every character again and repeat that process to keep them from dieing due to bad AI/not having any AI but still secretly doing **** for themselves. The game itself seems like a reasonable challenge but the game is actually either really hard or very very annoying because of the bad ai that causes you to deal with dead party members for no reason or to keep telling them to re-do what you already have told them to do....

 

 

 

I guess this is a little sploiler if you havn't read or seen anything about dragon age inquisition yet.

 

 

 

on this note I have also noticed that if you are in tactical mode they will not continue to res a fallen comrade or disrupt/close the breach and instead run there but then just go back to auto attacking...



#18
The Earl Of Bronze

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In the previous games it could be done with a great variety of approaches, this time around you pretty much have to use barrier or guard, theres no choice or variety, but that's if its even possible without anyone falling in battle. No one has said they've managed it yet.  



#19
TK8

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In the previous games it could be done with a great variety of approaches, this time around you pretty much have to use barrier or guard, theres no choice or variety, but that's if its even possible without anyone falling in battle. No one has said they've managed it yet.


If you take into account that you had heals in the previous ones then this game just switches heals for guard/barrier.

#20
Manki

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In the previous games it could be done with a great variety of approaches, this time around you pretty much have to use barrier or guard, theres no choice or variety, but that's if its even possible without anyone falling in battle. No one has said they've managed it yet.  

 

So what I'm getting is this, you like to set a difficult goal when you play the game (beating the game on highest difficulty with noone falling in battle), but you also want to be able to do this in a variety of different ways? How many way could you actually do this in any of the other games? I'm willing to bet, that in 99% of playthroughs like this you had at least 1 healer? I'm also willing to bet you used a warrior as a tank? So, that means the total number of actual "possibilites" look like this.

 

Warrior Tank

Healing Mage

(Rogue/Warrior/Mage)

(Rogue/Warrior/Mage)

 

If my napkin math is right that makes.....6 different distinct party comps? Well, there is nothing really stopping you from doing something similar in this game as well. Like I said before, I actually applaud you and attempting this and wish you the best of luck. In fact I would be highly interested in a guide afterword if and when you finish. I would greatly enjoy that read :D .



#21
Ganen

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On the harder difficulty settings, I felt like the challenge was coming more from fighting my party's bad habits rather than the actual enemies.  I know it's been said before, but I miss the tactics of DA: O.  I liked having a lot of control over my party while not having to pause the game all the time.  I refuse to micromanage every encounter.  That's boring and it ruins the flow of the game.

 

So I switched to normal difficulty, where shitty AI doesn't really matter.  I'm just playing as my character in action mode, and letting my party do it's thing ala Mass Effect.  DA: I wasn't the tactical RPG I was hoping for, but it's still a fun game if played right.

 

if you think AI is bad playing on nightmare, try turning FF on like the previous DA games had, then you will want to offer your first born to satan to make it stop (not rly you just turn it off >_< )

 

broken AI as a substitute for the behavior and tactics system for party members, what a great idea :(



#22
Degenerate Rakia Time

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normal? im getting my ass kicked on casual :D



#23
Akrabra

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To be honest i went from Normal to Hard and now Nightmare. :)



#24
SpaceV3gan

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I wish I had started playing on Nightmare from the beginning. Ive been playing on Hard but if I switch to Nightmare now I won't get the Challenge anyway. The controls are terrible but as long as you aren't playing a melee character (especially DW rogue) it gets easier with time.
Today I got wiped on a Fade Rift that had a Revenant (the bastard simply eliminates your companion AI like nothing), but knowing his weakness I tried a second time and rolfstomp the Rift without even using a potion.
I would say this is the easiest game in the series after you've learned some mechanics.

#25
The Earl Of Bronze

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Its not just the party set up that I meant by variety but also the way the encounters are approached, the way characters are built, abilities, spells, etc.

 

I played as warrior in previous games but not as a tank, didn't use any taunts or threaten type abilities. Other warriors were the same. In my latest origins playthrough I didn't even use activated abilities for my warriors, just passives and sustained abilities, can that be done this time? In my latest playthrough I went full melee, no ranged builds at all. Throughout all my playthroughs I've used many combinations and approaches. 1 warrior, 2 mages, 1 rogue, or 4 warriors, or 2 warriors, 2 rogues, or 2 warriors, 1 mage, 1 rogue, or 3 warriors, 1 rogue, etc. These characters can be built and used many ways. You don't have to play one way to succeed but many ways can lead to success. Mages I only ever gave group heal or heal, and were never set up as dedicated healers.

 

Can you play this game without barrier or guard abilities and still succeed? Or do you have to use these abilities? No choice? Can you play with a full melee party and do well?