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Would you had accepted a non Frostbite 3 platform? Is Hi-Def graphics truly matters?


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#1
Lord Raijin

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I can't help but to think that Frostbite 3 is the root of so many problems that the game is having.... crashing/etc.

 

I was wondering had Bioware used the same platform that was used to develop Dragon Age 2 would you still accept it? Knowing that the graphics wouldn't be as significant in DA: I? Do you think that their would be far less issues with the PC if they kept the platform, and not experiment with new software?

 

Dragon Age Origins has ugly graphics (By today's standards) yet the game is flawless.



#2
Blue_Shayde

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Considering I'm playing the game in all low settings, except for meshes on high (so no blinding hair highlights) and medium texture quality...............I would have been perfectly happy if they'd used an old engine rather then frostbite.



#3
Maria Caliban

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You couldn't have Dragon Age: Inquisition on the old engine. The semi-open environments wouldn't have been possible and having too many actors on screen outside of cutscenes caused it to choke. Have you noticed how spare Kirkwall is compared to say, Redcliffe, or Skyhold? How most of the ambient people in Kirkwall have low-polygons even on the highest setting?


I think a lot of the clunkiness is due to the new engine, but the old engine needed to be put out to pasture.
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#4
Darkly Tranquil

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I've have been happy with the old engine if it meant we got to have the Tactics system and tactical cam back in their true form.

 

I'm so old school that I remember when just having graphics at all was a thing. Hell, colour graphics was revolutionary, and don't even get me started on the thrill of parallax scrolling. No amount of whizzbang graphics can make up for poorly designed and implemented gameplay. Sadly, most of modern gaming has gone down the path of visuals over substance, and many games are poorer for it.



#5
Blue_Shayde

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I would take less npcs everday if it meant less lag. Hell, I'd take loading screens when entering a town in this game, or the ability to turn off the wind effect in the trees. Yes, its nice. But I hardly ever notice it while playing and I'm sure it helps with the lag.

 

Personally, I felt DAO was amazing and still well packed enough in its cities to feel good. Right now I hate getting anywhere near towns in this game.



#6
Setz

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I like the new engine. And too be honest, DAO wasn't a work of art when it was first released either. Especially A LOT of glitches with the end slides. People are letting their nostalgia take over the reality. As for how it performs, I'm running a little above their recommended specs on high, and the only problem I see is when cutscenes and areas first load, they're laggy for about 15 seconds. Less If I just leave it alone to load. 


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#7
AlanC9

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I'm so old school that I remember when just having graphics at all was a thing. Hell, colour graphics was revolutionary, and don't even get me started on the thrill of parallax scrolling. No amount of whizzbang graphics can make up for poorly designed and implemented gameplay. Sadly, most of modern gaming has gone down the path of visuals over substance, and many games are poorer for it.


Of course, you remember that most of the gameplay we actually got back in the day was pretty terrible too.

#8
Blue_Shayde

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I don't know. I loved the hell out of DAO's gameplay as a mage. In fact, I sort of miss the power I had back then. And the Healers. Man, remember when we could have a healer and not rely on 8 potions to maintain our entire party during a dragon fight? Yeah...those were the days. :rolleyes:


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#9
Darkly Tranquil

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Of course, you remember that most of the gameplay we actually got back in the day was pretty terrible too.

 

I think it was often better because they had to focus on gameplay over graphics; they didn't have the luxury of covering weak gameplay with dazzling visuals. Granted, the gameplay was often fairly simple, but it was still incredibly fun. I loved games like Karate-ka, Castle Wolfenstein, Moon Patrol, Montezuma's Revenge, and Conan on the Apple IIe, and I would say they hold their own in terms of fun with far more sophisticated modern games.



#10
Blue_Shayde

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I think the test goes...pick up the old game and play it. If you find yourself questioning how you ever beat the game with these game mechanics, there's your answer. If you don't have this happen, then there's your answer.

 

I can easily pick up DAO and play it, have a blast, and not miss any of the new mechanics thrown at me in DA II and DAI.

 

Unlike with ME, where after I played ME2, I returned to ME and just couldn't figure out how I survived those controls. :lol:


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#11
Panda

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Yes I'd have preferred them using DA2 engine over frostbite anyday. I'm old gen player and it doesn't seem like old gen is able to handle frostbite well at all. Since the game is cross-gen game it would have been nice to have smooth performance and graphics in old gen as well instead of really buggy and clitchy game. Frostbite actually does textures lower than DA2's engine on old gen since the texture pop-in's and textures not loading + clitching really lowers all graphical enjoyment frostbite brings.

 

I love retro games so low graphics aren't really problem to me. Buggy textures however are. If Dorian has nosehair instead of moustache (and meaning very long and thick nose hair), Inquisitor's beard and hair looks like drawn by marker etc. it's going to bother me alot. So instead of wanting high graphics I want game that looks visually good. That means graphics in the game working properly not being HD.


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#12
Blue_Shayde

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Mm, agreed. I think DA II's engine did a beautiful job with the game, despite its other failings. The game itself was fairly gorgeous, and I didn't need max meshes to make my hair look somewhat natural. And you can't say frostbite is needed for this sort of open world. Other games exist with open world that didn't need it. Skyrim is a great game with a huge open world and I can play it max settings with no lag. The Frostbite engine itself seems clunky and needs more work. (from my knowledge...pedestrian knowledge, mind you. I will admit I don't know the engine personally, so I could be wrong about things)



#13
Ieldra

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Speaking as one who can play DAI on Ultra settings: yes, high-def graphics absolutely matter. It's a completely different experience. It may not be a critical part of any game, but high-def graphics have their part in my appreciation of DAI. I also found DA2 looked terrible when it came out. Its spell effects looked primitive and the textures bland for most regions. I can't imagine playing DA2 without modded textures these days.



#14
Panda

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Speaking as one who can play DAI on Ultra settings: yes, high-def graphics absolutely matter. It's a completely different experience. It may not be a critical part of any game, but high-def graphics have their part in my appreciation of DAI. I also found DA2 looked terrible when it came out. Its spell effects looked primitive and the textures bland for most regions. I can't imagine playing DA2 without modded textures these days.

 

You wouldn't say same if you were playing in low to medium settings. The thing is that game should perform and look good for everyone from mininum setting to max and don't look shitty on low settings and only awesome on ultra. DAO for example let me play slightly under mininum settings on PC and the game looks great. There is sometimes bugs but they are mostly hilarious, not something game breaking. BW should do game on engine that scales well to low settings as well like DAO and DA2 so you don't need to have ultra to play them.



#15
Blue_Shayde

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Yeah, I wish I had the money to go out and buy a high end computer every year, but I don't. So I'm stuck with the computer I've got for now. I'd love to play in high settings......but to be honest? I did for a little bit (the main starting area didn't lag. It was only when I went into the hinterlands that I had to lower my settings). And I didn't notice any real difference in the game. The meshes have to stay high or you get everything looking like its been greased with Cisco. Textures didn't really chance much when I lowered them from high/ultra to medium. The aliasing would be nice for a more smooth edging, but otherwise...I don't see a difference in how the game looks.



#16
iniside

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No. If the game would any worse than it look now on Ultra, I wouldn't bother most likely.


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#17
Darkfyre

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what matters most to me, with pc gaming, is responsiveness of gameplay and mechanics and controls - and of course whether the game content is fun or not to experience.

 

amazing visuals and graphics is a close second, though.



#18
MattStriker

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Yeah, I'd have been willing to sacrifice visuals and even the new open environments if it meant retaining proper controls and other aspects. That trade-off, to me at least, was definitely not worth it.



#19
Kel Eligor

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Dragon Age would have never been able to compete with the modern market if it kept the same engine. In fact, DA: O and DA2 both looked dated when they were released. Games like ME, Assassin's Creed and Crysis had already been released years before DA:O and looked far better. Many people were turned off by this limitation, and it is great that Bioware decided to pour its resources in that department. I absolutely believe people are letting nostalgia affect their opinion of Origins because it was already ugly by the standards of 2009. 



#20
gingeranna

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I can't help but to think that Frostbite 3 is the root of so many problems that the game is having.... crashing/etc.

 

I was wondering had Bioware used the same platform that was used to develop Dragon Age 2 would you still accept it? Knowing that the graphics wouldn't be as significant in DA: I? Do you think that their would be far less issues with the PC if they kept the platform, and not experiment with new software?

 

Dragon Age Origins has ugly graphics (By today's standards) yet the game is flawless.

 

Accepted, yes.

 

But I bought DA:I specifically BECAUSE it was using Frostbite and how much I liked the way BF4 was rendered.



#21
Zaw

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This game in it's current form would have never worked with the same Unreal engine that DA2 used.

 

It's not really a question of "graphics quality", as it is scene management and the tools to create the environments.  The Frostbite engine is specifically designed to handle large outdoor areas and everything that comes with it.

 

Mass Effect 3 was already pushing that version of the Unreal engine to it's limits.  And if you're going to update the engine, it only makes sense for an EA studio to move to Frostbite.

 

This engine also gives them GREAT potential to add stuff back into Mass Effect, like vehicle exploration!

 

Also, DAO was far from flawless :)  I personally think the gameplay was absolutely terrible for an [almost] 2010 release.  One playthrough with that obnoxiously horrid combat was enough for me. The only reason I even finished it, was for the story.


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#22
iniside

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Mass Effect 3 was already pushing that version of the Unreal engine to it's limits.  And if you're going to update the engine, it only makes sense for an EA studio to move to Frostbite.

 

Ok. This was nice joke, now we can be back to serious discussion.

 

Please don't talk about things you have  no idea about.



#23
Kylisse

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I've had minor problems, which I expect will be patched out in due course. No, I would not give up this game in exchange for Kirkwall the Second... that's crazy talk.

 

As much as I liked the character writing in DA2, Inquisition is just gorgeous. I'm sorry for those who are struggling with it because it really is grand. :/



#24
Darkly Tranquil

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Also, DAO was far from flawless :)  I personally think the gameplay was absolutely terrible for an [almost] 2010 release.  One playthrough with that obnoxiously horrid combat was enough for me. The only reason I even finished it, was for the story.


To each their own, I suppose. I have almost 20 playthroughs of Origins under my belt and despite the fact that I can just about recite the entire game verbatim, I still love it. I have no doubt that after Inquisition I will go back to it to cleanse my palate. I loved Origins combat and I would love them to make turn based DA game, but then I am fairly old school so flashy graphics and twitch combat don't overly impress me.

#25
Sartoz

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I've have been happy with the old engine if it meant we got to have the Tactics system and tactical cam back in their true form.

 

I'm so old school that I remember when just having graphics at all was a thing. Hell, colour graphics was revolutionary, and don't even get me started on the thrill of parallax scrolling. No amount of whizzbang graphics can make up for poorly designed and implemented gameplay. Sadly, most of modern gaming has gone down the path of visuals over substance, and many games are poorer for it.

Well, I certainly don't want to go back to the old text base Adventure games or PONG.. LOL