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Would you had accepted a non Frostbite 3 platform? Is Hi-Def graphics truly matters?


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#26
Darkly Tranquil

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Well, I certainly don't want to go back to the old text base Adventure games or PONG.. LOL


Pong was hardcore, you filthy casual! ;)

#27
Chaos17

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I can't help but to think that Frostbite 3 is the root of so many problems that the game is having.... crashing/etc.

 

I was wondering had Bioware used the same platform that was used to develop Dragon Age 2 would you still accept it? Knowing that the graphics wouldn't be as significant in DA: I? Do you think that their would be far less issues with the PC if they kept the platform, and not experiment with new software?

 

Dragon Age Origins has ugly graphics (By today's standards) yet the game is flawless.

Yes, so modders would've a chance to make mods because for now it's kinda like 0% chance/

Also what's the point if the game is so buggy ? Clearly Bioware do not master the engine, they did better with the previous games.



#28
SATG87

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I've had minor problems, which I expect will be patched out in due course. No, I would not give up this game in exchange for Kirkwall the Second... that's crazy talk.

 

As much as I liked the character writing in DA2, Inquisition is just gorgeous. I'm sorry for those who are struggling with it because it really is grand. :/

 

The environments in this game are fantastic indeed. Everything else not so much.



#29
Zaw

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Ok. This was nice joke, now we can be back to serious discussion.

 

Please don't talk about things you have  no idea about.

 

Maybe I should have worded it better, my fault.  When I say limits, I'm not talking about getting 100 FPS on ultra settings, or whatever I'll assume you might be thinking.  I'm speaking about project time and the tools to create the worlds they wanted.

 

Casey Hudson even said right before ME3 was released, that they were pushing that version of the unreal engine in terms of the size and detail of the worlds they wanted to create.  And from what I know, that sounds legit to me.

 

My opinion, is the work that would have been needed to make these large open and detailed worlds in DAI would just not have been feasible in that engine within a reasonable amount of time.  It would have been limited compared to what you see now.  Again... my opinion.



#30
mmu1

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I'm entirely indifferent to Frostbite 3.

 

I don't think DA:I delivers anything particularly special visually - it's a fine looking game, and for all I know the engine is technically amazing, but there's more to visuals than tech specs and there's a ton of games that I found *vastly* more aesthetically pleasing. Witcher 2 would be an easy example. The various Naughty Dog games, too.

 

It gets even worse when you view how it looks in light of what a resource hog it is... the performance, such as it is, comes at a ridiculously high price.

 

Still, at least it's a definite improvement (in terms of quality, art direction and level design) over the awful visuals of DA2.


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#31
Nayawk

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No.

 

Bioware would have been ripped apart by reviewers and players if they produced a game that visually had not advanced past DA2, a game that looked dated even when it was released. 



#32
DangerKips

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I'd take the Dragon Age II engine back in a heartbeat if it meant we could have proper modding tools released to the public.

Mods fix what the devs are too lazy to fix/don't see as a problem. This game's going to need mods and lots of them. Sadly, due to licensing and engine limitations, this will probably never come to pass.



#33
iniside

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Casey Hudson even said right before ME3 was released, that they were pushing that version of the unreal engine in terms of the size and detail of the worlds they wanted to create.  And from what I know, that sounds legit to me.

 

Well. If ME3 was pushing limits, then ME2 probabaly pushed far beyond limits. Since ME2 had better graphics, better animations... 

 

And I;m not even talking about Batman games like Arkham AsylumArkham Origins  or upcoming Arkahm Knight.

 

Look, I have been working with unreal also for quite some time, and sayin that ME3 is puhsing engine to limits is just bullcrap, targeted at explaning why ME3 looks worse than ME2...



#34
MapleJar

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I would also take the old engine back, as I am not pleased with how this engine is running on my PC, which exceeds the system requirements. Even if it meant they had to release the game Hollywood Style: DAI: Part 1; DAI: Part 2; DAI: Part3...how ever many it took, and I'd pay for them all if it meant we could mod the game again, and it wouldn't run as choppy as DAI does.  It's almost like DAI has a memory leak of some sort, as the longer I play it the slower it gets - over the course of hours, I mean, not minutes. It's very annoying.

 

As I've written here in before already: I am enjoying the game. I love the story. I think David Gaider and the writing team are brilliant. But this engine, the control scheme, the lack of appealing hairstyles, the bugs, the "tactical" cam, only 8 abilities can be hotkeyed at any one time, no creation tree for mages, the clunky way that targeting works in combat, the choppiness of it all - it's really hampering my ability to immerse myself into the world and the story.

 

No creation tree for mages, and the wacky hairstyles on all the women in the world, really hampers the continuity of the series for me. Why is the world of Thedas so different now, with no explanation as to why this is the case? Why did mages lose access to creation spells? What happened to all the mages out there who were specialized as Spirit Healers? My Warden was one of them. Why do all the women suddenly have manly hairstyles? Mabye it's all quite pedantic of me, but these are the sort of things that bother me. I honestly don't understand how experienced game designers would want to make such sweeping, world changing, decisions in an already established game world. Honeslty, DAI feels more like a new IP in many ways than it does "Dragon Age Part 3". The story and returning characters help, but everything else does not.

 

I'd also love to know why my digital copy of the game came with no PDF version of the game manual whatsoever. Maybe there would be less complaining about how some of the controls work if they would have bothered to put together an instruction manual for the game. Maybe they did and I just didn't receive it?

 

So, yeah, I'd take the old engine back and pay $60 for each installment happily, knowing that this was the alternative. But that's just me. (Of course I'm aware that if that had happened instead, and we didn't know this was the alternative, then that plan would have been annoying as well. Still - if I can actually play the game and enjoy the story, then I'd be happy either way.)


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#35
Adynata

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I'm happy with the new engine. It's the way games are going: better graphics. I wouldn't want them to go backwards just so people can mod or whatever.



#36
Skeevley

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I care little about graphics, they only have to be good enough not to detract from the game. I do care a lot about aesthetics on the other hand. Personally, I like the aesthetics of DAO a lot better than either DA2 or DAI, and would have been perfectly happy if they had simply kept using the same excellent (and moddable!) engine with only minor updates necessary to accommodate modern amounts of memory etc. The difference between aesthetics and graphics is explained in an excellent YouTube video...

 

Other example (so people understand the difference, which can be a bit confusing):

 

Most good Film Noir films have an excellent sense of Aesthetics.

The original Star Wars had a cohesive (and I think most would agree excellent) set of aesthetics: Dirty, gritty, old, abused. It all worked well. The new ones didn't really have a set of aesthetics, they had "good graphics", not the same thing at all and very disappointing.

Great aesthetics can be ruined easily (the use of term "nervous system" in the middle of a Lord of the Rings movie. A dog that talks like a modern New Yorker in Skyrim, etc.)

 

So, yes, not only would have I accepted something other than the Frostbite 3 engine, after playing for a while I would have preferred a different engine...


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#37
Kantr

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The engine for Dragon Age 2 did not have tactical camera/ mode that Origins had.

Honestly this game would be rubbish on that Engine,

#38
TheWinstitute

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I think really, if people think about it logically, as this is Frostbite 3's first actual foray into engine support for RPGs....its actually pretty impressive comparatively.

 

Take Crytek for example, both engines have a general central development priority, high end graphical details for first person shooters.

 

Crytek's first iterations as a role playing game engine were relatively lukewarm but turned out alright as the iterations developed. Same could be said of Unreal Tech engine evolving to games with RPG systems to support.

 

If you were to compare Frostbite 3, on a first genre jump scale with Crytek's earliest RPG adaptations and Unreal Tech 2.5's....you have to admit its pretty damn good.

 

Its not just about the graphics, sometimes its about looking at how an entire system has adapted from one primary genre to another and whether its done so successfully or not...and I'd say for the first consumer grade Frostbite 3 RPG...this is actually pretty impressive.



#39
MattStriker

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I think really, if people think about it logically, as this is Frostbite 3's first actual foray into engine support for RPGs....its actually pretty impressive comparatively.

 

"Hey, so we built this giant bridge from cheese rather than steel. Steel's looking pretty dated these days, we didn't have the money to develop something more suited for bridge-building, but we did have a few hundred tons of cheese lying around! Sure, it tends to collapse a lot, but it's still pretty impressive comparatively."


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#40
Lee T

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I played DAO on the 360, multiple times, so I've proven that I'm impervious to bad graphics as long as long as the gameplay and the story are good :-) .

I don't mind the game being more beautiful though. but (even if I can't use hel) the lack of mods is a shame for the PC community. a different engine probably could have had almost as good results with modability and maybe less bugs if Bioware had used the unreal engine they are familiar with.

#41
Maria Caliban

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This game in it's current form would have never worked with the same Unreal engine that DA2 used.


DA II didn't use the Unreal Engine.

#42
Sylvius the Mad

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You couldn't have Dragon Age: Inquisition on the old engine. The semi-open environments wouldn't have been possible and having too many actors on screen outside of cutscenes caused it to choke. Have you noticed how spare Kirkwall is compared to say, Redcliffe, or Skyhold? How most of the ambient people in Kirkwall have low-polygons even on the highest setting?


I think a lot of the clunkiness is due to the new engine, but the old engine needed to be put out to pasture.

The low polygon people were only a problem because we could look at them up close.

I'd have been happy with NWN-level graphics. It at least had the decency not to support SD displays.

#43
Zaw

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DA II didn't use the Unreal Engine.

 

Oops, you're right, that was a slip up.  I always have ME3->4 on the brain when I think about their engine change.  I believe the DA2 engine was strictly in-house?  It was a modified version of the DAO engine if I recall.  My point is still valid though (maybe even moreso.)

 

Even with the bugs and issues aside.. I honestly think DAI came out great.  I'll take the loss of addons in exchange for better/more content.