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Inquisition Perk Discussion


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#26
Maverick827

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All of the merchant ones are confusing because I have no idea what the merchants actually sell.



#27
brazen_nl

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  • True Grit (Party +10% increase to all defenses)

 

Did you check to see if this indeed applies to all party members? When I checked my stats screen in and out of combat, I didn't see the increase applied on any character.



#28
Merchant2006

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THE PRIMA GUIDE IS INCORRECT. YOU CAN REACH LEVEL 20 INFLUENCE. YOU ARE NOT CAPPED AT LEVEL 11 INFLUENCE. 

 

With that having been said, I am playing on Hard (and now Nightmare) and here are the perks that I am using and they are GLOOOORIOUS! Please note that I am recruiting as many agents as I possibly can, and I haven't reached endgame yet but this is what I have at the moment.

 

Level 15 Mage - Just obtained Griffons Keep and almost completed Western Approach region quests.

 

FORCES

  • Underworld Knowledge
  • More Healing Potions
  • Mage Schematics
  • Lord Berand (Agent)
  • The Blades of Hessarian (Agent)
  • Clemence the Tranquil

SECRETS

  • Arcane Knowledge
  • Optimal Cutting (10% chance to pick 7 herbs out of 1 herb? Hell YES!)
  • Deft Hands, Fine Tools
  • Federic of Serault (Agent)
  • Smuggler Tanner (Agent)
  • Speaker Anais (Agent)
  • Witty Ritts (Agent)
  • A Magister in Disgrace (Agent)

CONNECTIONS

  • Nobility Knowledge
  • Enchanter Ellendra (Agent)
  • Sky Watcher (Agent)

 

INQUISITION

  • History Knowledge
  • Antivan Tailoring
  • Tempered Glass Flasks (1 more potion slot means I can have an extra tonic / bomb for mages and other classes, also this works amazing with OPTIMAL CUTTING as you can gain more herbs for those potions!)
  • Exclusive Training
  • Horsemaster Dennet

2 Perks Remaining, and I'm not even half-way through the game haha.

 

I'm not too sure as to whether I should put points into Advanced / Master Focus or put them into Connections for "The Short List" or other merchant things... I'll see. 

 

Priority is DIALOGUE OPTIONS! Depending on your class (for me I am a mage) so RP wise I chose Arcane->History->Underworld->Chantry followed immediately by DEFT HANDS (to unlock those doors!) The rest is up to you!


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#29
mredders91

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At level 25 and 13 Inquisition perks the ones i went with:

Forces
Advanced Focus
Master Focus
More Healing Potions
Rogue Schematics
Mage Schematics
Warrior Schematics

Secrets 
Arcana Knowledge
Deft Hands, Fine Tools

Inquisition 
History Knowledge
Antivan Tailoring
Imperial Court Tailoring
Tempered Glass Flasks

Exclusive Training 

Personally i would only recommend getting 1-2 knowledge perks, the 50% extra exp is only true for your first  knowledge perk after that the exp drops to a extra 25% and for the most part just bring a certain companion will give you accesses to the same result.
 


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#30
Fenrisfil

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Personally I think the dialogue options make sense for the first play through. After that you'll have more of an idea who to bring with you to cover those options. Even then it probably makes sense to take a couple of them. It may make sense for a rogue to take underworld knowledge so that you don't have to worry about bringing a second rogue on missions if you don't want to, same goes for Arcane and a Mage. That largely depends on what kind of party make up you like though.

 

I would say the extra healing potions are really handy and deft hands is a no brainer. I haven't played to completion yet but so far I don't feel I will ever need more inventory slots. Most common stuff sells for almost nothing anyway and it's only on the linear missions it's an issue anyway. Extra potion slot and herb related perks seem to come hand in hand. If you like potions then get them all, if you don't then your probably overflowing with herbs anyway and could probably live without the third slot (but only if your also skipping Exlusive Training). If you are skipping those then you need to get some agents in to make up the numbers for secrets.

 

I think it would be foolish to skip the focus perks as it's not something  you can get in other ways (such as schematics and shopping perks), but quite when you should get them is up for debate. On similar ground I think Exclusive training is a good idea but unless there are some more inquisition agents than Horsemaster Dennet the only way to get it is to go through History Knowledge, Antivan tailoring and Tempered Glass Flasks first. Not the worst perks ever (though as I said I really don't feel I need more invetory space) but it does make it quite a commitment for just 1 extra ability point. I'm thinking perhaps if your a Human you can probably skip it as you already have a bonus point (or at least save it until late game), but non-humans may want to head for it earlier.



#31
Merchant2006

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Yeah, I chose the extra perk as I'm a human char so it's 2 extra talent points overall. 

With regards to connections, anyone got experience with Rare Stocks, Exacting Buyers, Only the Finest & Short List (etc)? 

I'm curious as to what you gain from these.

 

Edit: Just did a bit of reading, I'm not going to even touch Connection perks. They are useless. Heh. I think the only one which is noteworthy would be the one in which you are notified of rare items, or the one in which merchants will give you 10% more cash for items you sell to them.



#32
zeypher

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short list is amazing as you start getting access to a lot of stuff hidden at vendors, better schematics jewellery etc



#33
LexXxich

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Could you list some of those amazing things?

#34
mredders91

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The only good connection perks i seen are:

Sterling Reputation

Favor For A Favor
Elite Clientele
The Short List

The first 3 combined give 25% discount and a 25% selling price useful later game when things get pricey, short list adds better items to most merchants schematics included.
 



#35
Avander

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Does anyone know what the the rare stocks/exacting buyers/only the finest does?  does it give you access to all T3/T4 mats?  Does it give access to master-crafting mats?  Are the mats that it gives access to limited or unlimited?



#36
mredders91

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Only the finest and the other 2 perks will give you a flat x10  mixture of tier materials its not worth it since late game you can ether farm out more of the materials or buy them.



#37
magikot

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You can level the Inquisition up to level 20 as soon as you get to Skyhold. The merchant that sells the influence items can be exploited. Buy all the influence items you can afford, then without exiting the merchant menu, sell them all back to the merchant. Repeat as necessary. This will get you to level 20 fairly quickly with more power than you will ever need, as well as the achievement to obtain 50k gold in a single play through.

 

It can also be done with the codex merchant and decoration merchant in Val Royeaux to get free codex entries and free decorations (which will also unlock an achievement).



#38
ukankissthis

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I don't know if this is a bug or not but I got the tempered glass flasks perk and I can still only carry 8 health potions. I don't know if I am missing something here or what?



#39
Exalus

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I don't know if this is a bug or not but I got the tempered glass flasks perk and I can still only carry 8 health potions. I don't know if I am missing something here or what?

that perk gives you 3 potion slots instead of 2. you are thinking of cullens extra healing potion flasks perk.

 

I would avoid codex perks because they will likely grossly overlevel your team and make the game even more of a cakewalk. 

I would recommend taking the following for a no cheese NM run:

 

1.       Optimal cutting

2.Extra potion flasks (level 6)

3.The short list [Barter by Belle,Enchanter Ellendra,Lord Berand,SkyWatcher,Anais]

4.More healing potions [Corporal Vale, Blades of Hessarian,Clemence] (level 8 , your heart shall burn)

5.Deft hands [Tanner,Ritts,Janna] skyhold , (level 10)

6.       Focus +1

7.       Focus +2

8.       Arcane Knowledge (recruit alexius)

9.True Grit

10.   Item capacity +1

11.   Inquisitor skill + 1

12.   Item capacity +2

13.   Underworld knowledge

14.   Nobility knowledge

15.   History knowledge



#40
Biotic Flash Kick

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first 7:

all the knowledge perks making codex give: 75 100 125 then 150 a pop

Massache's Method

optimal cutting

deft hands



#41
DarkAmaranth1966

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Does anyone know what the the rare stocks/exacting buyers/only the finest does?  does it give you access to all T3/T4 mats?  Does it give access to master-crafting mats?  Are the mats that it gives access to limited or unlimited?

They give you a discount at shops and, shops will have different rare or unique items for you when you visit. There will be a gold star on the category the special item just for you is in when you open the buy window. Having all of them also unlocks the vault inside Skyhold. Usually it's weapons or armor but, I have gotten accessories and crafting materials as well. Bonnie Sims in skyhold occasionally has masterworks items for me and, the Hissing Wastes Mabari has top end armor, weapons and schematics for me. Just one item per visit but it's new things each time.



#42
Nic Mercy

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The most vital perks for me are:

 

Arcane Knowledge (Secrets)

Nobility Knowledge (Connections)

Underworld Knowledge (Forces)

Deft Hands, Fine Tools (Secrets)

More Healing Potions (Inquisition)

Tempered Glass Flasks (Inquisition)

Advanced Focus (Forces)

Master Focus (Forces)

The Short List (Connections)

 

The key for some of them is getting all the agents that count as perks so you don't waste picks on other things for prereqs.

 

The reason the knowledge perks even make the list is threefold. First, they give unique dialogue options. Second, they give the ability to acquire agents out in the world without specific followers with you and are the only method to get certain agents via judgement. And third, they improve the xp gained from codex entries. I try to take the three ASAP to maximize my codex xp gain and to ensure I get all the unique dialogue options as early as possible. The only reason History Knowledge doesn't make the must have list (but its still nice to have) is that no agents are dependent on having it.
 

Deft Hands is vital to open many doors for loot or collection completion. It's non negotiable.

 

Depending on difficulty, the potions perks are optional, but if you play on hard or nightmare their value increases greatly. Tempered Flask is especially worthwhile just because it gives you a 3rd potion to play with so you can have more unique choices for each character.

 

The focus perks aren't vital per se but you won't get the most out of your focus abilities without them and many focus abilities are pretty impressive, especially at tier 3.

 

The Short List is vital if you care about tier 3 schematics.

 

As much as I love perks like Optimal Cutting, Forward Scouts, and the inventory increases, they aren't vital for me because they aren't giving me something I don't already have. I can still gather herbs without Optimal Cutting, I vendor my loot a little more frequently without the inventory increases. I can still find the quarries and logging stands without Forward Scouts. Even Exclusive Training isn't vital. If it didn't have such hefty perk requirements in a tree that has the least possible Agents counting as perks I'd include for sure, but without it... sure I have 1 less skill point. This might be noticeable early on but really past level 15 I feel like I am just "winning more" rather than getting any vital improvements. It's all in how you plan your character. My rift mage can have all his vital basic skills with 13 points. Everything after that is gravy.

 

The fluff perks are nice and all but by the time you have the cash to buy your way to lvl 20 influence you probably cleared most content along the way and won't benefit from much of them. Some perks are amazing early on but become obsolete later (like the schematic perks). I try to pick things that have value from start to finish. Opening all locks is vital. Getting the tier 3 schematics is vital. More healing pots are useful. More utility pots are useful. More powerful focus abilities is useful. More dialogue options+agents+xp has value throughout the game. Basically I try to get the most value over the entire course of the game from each perk. Extra herbs from gathering or extra inventory are nice conveniences but they just don't feel like they have enough impact for me when perks are limited to a total of 19 and you most likely will only see about 10 of them without farming excessive coin to buy influence.