I always preferred mage gameplay in DA. I completed a consecutive DAO-DA2 playthrough prior to DAI launch, and approx 30 hours into DAI, my inquisitor mage feels like a feeble shadow of my warden mage & hawke mage.
First, the lack of nuking. My inquisitor fire mage lacks the 'oomph' that hawke had, with his fireballs and rains of fire falling on screaming hordes. Also lacking are the *massive* aoe abilities like inferno or storm of the century from DAO. Instead I feel stuck in a combat controller role with feeble damage. (though the upgraded fire mine is fun).
Second, the limited 'spellbook'. By the end of awakening, my warden mage knew dozens of spells: arcane, primal, spirit, a little entropy. The 8 slot quickbar in DAI is so limiting! I have 4 fire spells + barrier, and now must think carefully if I want dispell or save room for a fully realized rift mage tree. Strategic, sure, but enfeebling.
Third, the spell trees & gameplay. They feel stripped down. Now the tree complaint isn't fair: DAO only had 4 fire spells and DA2 less, but it oddly still feels shallow, maybe its due to the quickbar. In game, the low mana-pool that I have plus the high mana-cost of spells makes for tough choices (do I barrier the tank or immolate boss?) but adds to the feeling of feebleness.
Maybe this will change as I level, but if not, is the DAI mage's damage where the class should always have been? Is my grumpiness due to the fact that hawke-mage and warden-mage were grossly over-powered?





Retour en haut







