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Were mages overpowered?


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38 réponses à ce sujet

#26
CapivaRasgor

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This or Ferelden Circle > Ostwick Circle, Tal Vashoth & Lavellan Clan magics.


Or maybe not, given how Ferelden circle gives you amnesia and makes you forget all your godlike powers the moment you enter your Harrowing… seeing how you have to relearn them as a Grey Warden, the Inquisitor can at least blame their lack of memory on being thrown in the Fade.

#27
Jais9

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The problem was that mages in the previous games were both ranged DPS and CC. With Arcane Warrior they could even tank better than warriors. Does no one see a problem with this?

 

Anyway, there's still Knight Enchanter if you want to roflstomp around Thedas.

 

EDIT: I also don't know how you can say with a straight face that mages don't have nuke spells anymore when fire mine and the right passives can deal up to 10k in damage.



#28
OdanUrr

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Don't blame us, the previous hotkey + radial system worked just fine on consoles.

 

It's change for the sake of change, not simplification to fit console/controllers.

 

I don't blame the players, I blame the people who design for them. Either they thought the UI needed simplification because players couldn't handle it or it's part of their quest to streamline the UI to appeal to more people.



#29
Salaya

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Or maybe not, given how Ferelden circle gives you amnesia and makes you forget all your godlike powers the moment you enter your Harrowing… seeing how you have to relearn them as a Grey Warden, the Inquisitor can at least blame their lack of memory on being thrown in the Fade.

 

Wait... being thrown into the fade in Inquisition is different from being thrown into de fade in Origins? Because, you know, in the Harrowing, you are thrown into the fade as well. At any rate, I don't think something as conventional/normal as starting weak in an RPG game has nothing to do with this discussion.

 

Also, it seems you think Origins mages were overpowered and also, at the same time, that they are not. Maybe you just want to bash Origins no matter what for the sake of it ;)

 

What can I say. I'm not seeing my mage as powerful being. It is just throwing support spells all the time. I did not have this feeling when playing DA2 or Origins.



#30
Hellnhavoc

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I would say that knight enchanter broke the game for me.  The best is knight enchanter along with solas.  His rift pulls everything in and you can keep spamming fade doing stupid damage to everyone.  I got to level 16 and started over on nightmare with DW rogue.



#31
Klory

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I don't necessarily have a problem with the 8 ability limit.It kind of feels like I'm playing a stripped down, oversimplified DnD. Limiting the role of mages is a bit annoying (since I always play a magic class if possible), but I can understand that for game balance reasons and to encourage more strategic play. However, Bioware should have paired this with a similar/more advanced AI system for companions, with a difficulty boost to enemies to compensate. The tactical cam's weird height limitations, coupled with its numerous bugs, just makes this change worse.



#32
Memtndude

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I enjoy the mage in this game, but the only thing I "miss" about the mages of old is the ability to make a true Battlemage, which you could only do in DA:O. Being able to manually place attributes and choose skills from any class is what made that game for me. I had a Battlemage that was so much fun, but couldn't do it in DA:2 or this one. It is sad, but part of the game I suppose. 



#33
CapivaRasgor

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Wait... being thrown into the fade in Inquisition is different from being thrown into de fade in Origins? Because, you know, in the Harrowing, you are thrown into the fade as well. At any rate, I don't think something as conventional/normal as starting weak in an RPG game has nothing to do with this discussion.

Also, it seems you think Origins mages were overpowered and also, at the same time, that they are not. Maybe you just want to bash Origins no matter what for the sake of it ;)

What can I say. I'm not seeing my mage as powerful being. It is just throwing support spells all the time. I did not have this feeling when playing DA2 or Origins.

Whooa there.. easy now. I'm not bashing anything. I was just trying to make a joke. *waves white flag* Maybe I should stick a humour disclaimer the next time.
  • Salaya aime ceci

#34
RVallant

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The power drop is notable.

 

Origins mages could just faceroll anything, was ridiculous. Mana clash, followed up with whatever you want, Virulant Bomb, Freeze, Nuke, Mind Blast (you're in my personal space, back off), leech health/mp (whatever it was), cup of tea, wait for rest of party to despair at not getting a hit in and returning to rejoin you.

 

Inquisition mages don't seem that 'boom-tastic', they do set up a lot of things though, Freeze-Shatter, Immolate-Fear and what not but they don't really decimate everything before I have a chance to get my sword out.

 

If anything, Rogue archers are quite powerful, on top of that, Tanks are... tanks now. 

 

An Origins Dex-Warrior (thanks attribute bugs) was just nuts, nothing would take him down, backed up with a mage? Instant-win.

 

Inquisition sword and board? He'll take a dragon down on his own. Might take an hour but he'll do it with NO damage at all, - hey thanks shield wall!-, guard, armour, HP and shield wall = jesus christ, why won't you die? It's ridiculous. Though I love it anyway since I sword and board throughout the series. :)



#35
Kantr

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So, you don't think DA:I mages are more related to party support than to damage dealing? Honest question here, I'm curious about your opinion.

 

I'm having just the opposite feeling. Most of the time I have to paralyze/fear/froze enemies and put barriers. Damage seems to be secondary.

I didnt play support in DA:O used wynne for that. Sure I like helping them not die with Barrier but I do feel like I'm the main damage dealer. I just miss being able to kill enemies that get close to me with the blade of the staff.



#36
Quaddis

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I allways thought that jedis(mages) are overpowered a little, i have my green lightsaber[spirt blade], playing with force lighning[chain lighning], sending bolts[damage] back to sith[venatori/templars], and from time to time i use mind trick[mind blast] on some silly people.

Bioware...thank you for letting me play KOTOR III...tough Knights of The Really Really Really Old Republic. But it is still better then TOR.



#37
Peer of the Empire

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I have been disappointed in my mage companions' performance.  Maybe I will have them stick to buffs / cc



#38
Ieolus

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The problem was that mages in the previous games were both ranged DPS and CC. With Arcane Warrior they could even tank better than warriors. Does no one see a problem with this?

No, what problem is there?  You have a choice of class.  In fact, with the replayability of the game, you can play with every class.  Who are you competing against?  Your last playthrough?  Come on.  



#39
CapivaRasgor

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No, what problem is there? You have a choice of class. In fact, with the replayability of the game, you can play with every class. Who are you competing against? Your last playthrough? Come on.


The problem is that this usually leads a class into potentially becoming unbalanced. You deal a huge amount of damage from range AND you can stun and run out of danger if things go south instead of having to rely on another party member to save your squishy butt, like a tank pulling aggro or a rogue srunning your foe. You can, and have, argued that this encourages replayability by offering more than one role to the class, and I agree, but CC and DPS should be mutually exclusive and not the other way around.