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Nightmare, what Nightmare?


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#26
Sevitan7

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Friendly Fire doesn't really make the game harder unless you have a 2H warrior. And then it's only because of the sluggish movement and huge invisible messed up hit boxes. Landing Mighty Blow without wiping out your party requires not just skill but luck and guesswork.

 

In DA2 it was very easy move a character away for a second in order to avoid getting hit by something like Mighty Blow or Winter's Grasp from a friendly because the controls and movement were precise. Here they are sluggish and hitboxes have a ridiculous hidden range.



#27
Gigamantis

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If theres no friendly fire then its not nightmare.

Meh, I don't buy this at all.  I play on Nightmare and, as long as you avoid certain skills and aren't running a 2h Warrior with any other melee classes, there's virtually no difference.  You go into tactics mode to place most AoE abilities so it's really not that hard to avoid your party. 



#28
PocketDragon

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Level 9 Nightmare storm human mage now, I just took out all 3 giant bears for begritt claws and a rogue in real time together. The difficulty because I keep checking is still nightmare.........

 

I went into the quest area saw a rogue, one spawn, pulled a bear, and the next and next. 3 giant bears and rogue on my tank. I had to pause realtime to move party members and have my tank pop potions, issue target. Although hilariously the rogue got bugged  from static feild because I fired a lightning bolt and it sent out of the feild should have instant killed, but he was glitched froze, killed him last. The 3 bears were a potion drain for my tank Cassandra fully spec'ed sword and sheild, minus taunt. That fight lasted about 10-15 minutes



#29
Ganen

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Im seeing too much bs, sorry but has to be said, how can anyone who plays nightmare+FF on claim it makes no difference? how can anyone play nightmare and claim storm mage is op?!...

 

how can people compare ff in DAII with inquisition, yeah thats the thing, in DAII AI wasnt terrible, in DAII you could setup tactics, in Inquisition on the other hand... you are stuck with no tactics and and frustrating AI.

 

hell I havnt tried it, but I am guessing that playing easy with friendly fire is harder than playing nightmare without (lol prly exaggerating but you get the point)



#30
The Earl Of Bronze

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Has anyone made it through on nightmare with ff on without anyone falling in battle?



#31
PocketDragon

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Storm mage isn't OP it pawns early on, the dps isn't as high as fire, or ice, it is better then spirit. It is the CC cabalibities it has that make it so good as a starter, also the requirement needed to max out that tree.

 

Which is why it took me so long to whittle down the 3 giant bears on my tank, my max crit so far has only been about 350 from a lightning bolt, but the damage with static feild is quite constant, the numbers are ringing away about 100ish every second combined with staff damage and it is 2wice that then with effects proc'ing is not so bad. But not as high as fire or ice bigger damage bursts? Yes I need better gear, I haven't done much other apart from most of the missions in the Hinterlands, except the dragon area.

 

I will need fire or spirit later for stronger mobs, and bosses, which are immune to cc, like the bears were and other enemies.

 

Friendly fire is for whipping boy's, sorry no dediacated healers. Means deriving certain masochistic pleasure from the rather lmited use of the tactical pause. I find it so frustrating using pause, when the AI has an auto attack on, depleting their abilities between pauses, some abilities are locked with having no cooldown in effect in tactical pause. The wonky cam that goes blank,  and often doesn't show mobs particularly well. The frustrating targeting system which doesn't have an auto lock target.

 

The tactical phase is great for moving your party around, assigining targets, popping potions, using some abilities that the AI haven't gotten their heads around before you have. 

 

FF is also broken at the minute. Some abilities hurt, some don't, some shouldn't, but do, and vice a versa.

 

I have no complaints with this game I find it very enjoyable. But I'm not into SM. Needing some after thought of FF system to achieve enjoyment from this game.


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#32
Manki

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Im seeing too much bs, sorry but has to be said, how can anyone who plays nightmare+FF on claim it makes no difference? how can anyone play nightmare and claim storm mage is op?!...

 

how can people compare ff in DAII with inquisition, yeah thats the thing, in DAII AI wasnt terrible, in DAII you could setup tactics, in Inquisition on the other hand... you are stuck with no tactics and and frustrating AI.

 

hell I havnt tried it, but I am guessing that playing easy with friendly fire is harder than playing nightmare without (lol prly exaggerating but you get the point)

 

Well my friend, even though it was broken down multiple times for you within the post. Let me try again.

 

First off, Friendly Fire is intended not only to increase the tactical level of play, but also to increase the immersion aspect of the game. However when one of these aspects is fundementally broken, the option becomes only effective 50%, This applies to the Immersion aspect of Friendly Fire. I personally have at least 1000 hours of Nightmare + FF on both other games and I find no qualms because I am able to adjust my party in such a way that I makes for a better experience. In this game, that is not physically possible without the use of Tac Cam. Not to mention, in previous games, and this is why the comparison comes in, in case I lost you, enemies were under the effect of FF as well as allies, this meant the computer could set up its own death just as well as we could and it added a realism factor to the game. In fact, I would go so far as to say that FF in previous games never really increased the difficulty you were playing on. That was not the intention of FF. If they had wanted to make the game harder than Nightmare, they would have added another difficulty.

 

So lets move to Tac Cam, all the flaws aside, it is a great feature to have. However, if you are forcing a player of a game to perform every combat they encounter in this mode is not enjoyable for alot of players, myself included. Just as a reference let me throw this out there, with 50+ hours into the game, I have never used Tac Cam once and I'm having no issues, because I know how to set up my party, I know the mechanics of the game. That should be all you have to know, I shouldnt spend 15 min on a fight that can take 5, thats bad gameplay, thats bad gaming.

 

In reference to your "no difference" comment, let me hit you with this truth. I could turn FF on right now in my game, and the only adjust ment I would have to make, is no more using chain lightning or explosive shot. Those are literally the only 2 abilities that I have in my party that would cause any issues. So, in conclusion:

 

A. I can have FF on, make it so my party has to watch what they do and only use certain abilities, but enemies are totally fine walking through their own fire, getting aoe'd by there own bosses etc.

 

B. I can turn FF off, and still have the same level of difficulty of enemies, I'm just not restricted or pigeon holed into using only some of my abilities. (here is the kicker) There is also no change, at all, to the enemies. There I said it, the moment we were all waiting for. The realization that FF's only purpose in Dragon Age Inquisition is to restrict the use of player abilities when playing. When would this be an acceptable tactic in any game? Never, hence the reason that I personally play with it off. If they fix it? I will gladly turn it back on in a heartbeat.

 

Hopefully that consolodates the "bs" and puts it into a format you can understand. Lastly, I'd be curious to know your party comp and spec? For my own personal reference.


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#33
ian823

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I have a lot of fun with my dw rogue. I did have some trouble with those aoe enemies especially bears lol. But, I love the playstyle of rogue. Mage and archer for me just boring, they dont very need to move, when the fight start, they just shot whatever they can, no need to worry where their enemies move, becuase their shot follow their move automatically. Its kinda boring for me. I won't simply swtich to mage just becuase its more powerful, and make the game easy. The point is to having fun with the game, the character, the environment, dont just try to find the easiest way to the beat the game, there is no reward for that.



#34
Ganen

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Well my friend, even though it was broken down multiple times for you within the post. Let me try again.

 

First off, Friendly Fire is intended not only to increase the tactical level of play, but also to increase the immersion aspect of the game. However when one of these aspects is fundementally broken, the option becomes only effective 50%, This applies to the Immersion aspect of Friendly Fire. I personally have at least 1000 hours of Nightmare + FF on both other games and I find no qualms because I am able to adjust my party in such a way that I makes for a better experience. In this game, that is not physically possible without the use of Tac Cam. Not to mention, in previous games, and this is why the comparison comes in, in case I lost you, enemies were under the effect of FF as well as allies, this meant the computer could set up its own death just as well as we could and it added a realism factor to the game. In fact, I would go so far as to say that FF in previous games never really increased the difficulty you were playing on. That was not the intention of FF. If they had wanted to make the game harder than Nightmare, they would have added another difficulty.

 

So lets move to Tac Cam, all the flaws aside, it is a great feature to have. However, if you are forcing a player of a game to perform every combat they encounter in this mode is not enjoyable for alot of players, myself included. Just as a reference let me throw this out there, with 50+ hours into the game, I have never used Tac Cam once and I'm having no issues, because I know how to set up my party, I know the mechanics of the game. That should be all you have to know, I shouldnt spend 15 min on a fight that can take 5, thats bad gameplay, thats bad gaming.

 

In reference to your "no difference" comment, let me hit you with this truth. I could turn FF on right now in my game, and the only adjust ment I would have to make, is no more using chain lightning or explosive shot. Those are literally the only 2 abilities that I have in my party that would cause any issues. So, in conclusion:

 

A. I can have FF on, make it so my party has to watch what they do and only use certain abilities, but enemies are totally fine walking through their own fire, getting aoe'd by there own bosses etc.

 

B. I can turn FF off, and still have the same level of difficulty of enemies, I'm just not restricted or pigeon holed into using only some of my abilities. (here is the kicker) There is also no change, at all, to the enemies. There I said it, the moment we were all waiting for. The realization that FF's only purpose in Dragon Age Inquisition is to restrict the use of player abilities when playing. When would this be an acceptable tactic in any game? Never, hence the reason that I personally play with it off. If they fix it? I will gladly turn it back on in a heartbeat.

 

Hopefully that consolodates the "bs" and puts it into a format you can understand. Lastly, I'd be curious to know your party comp and spec? For my own personal reference.

 

 

I'm sorry, but none of what you said even makes sense...

enemies make ff?! wth?

you change ff on and all you have to do is disable 2 abilities and you have no probs?

what the hell are you on about? either you use an incredibly specific and inefficient build/party setup that I cant even imagine at the top of my head or you never actually played nightmare ff.

 

I DO play it, and I almost always have to pause to issue orders repeatably every split second to get a decent teamwork sequence cut out that doesnt mess everything up.

hell there were fights I had to disable all abilities and manually command each and every character to be able to win.

you can argue thats because of lack of tactics and terrible AI, and I'd agree, but that doesnt change the fact, and reinforces it really, in previous DA you did use strategy and tactics in combat an the games themselves were build with risk vs reward that encouraged planning and strategy to use the powerful aoe abilities, in Inquisition you either have ff off (and you just brainlessly spam aoe making the game much easier)or dont use them much or even at all, and THAT makes a HUGE difference by itself.

 

ps: and yes the point of FF is to restrict "certain abilities" those would be the abilities that accelerate your party dps and decrease battle time, wich is a HUGE boon to any party, and the reason it was tactical (and fun for many players) is what I mentioned above, the high risk high reward nature of aoe abilities that when used right, with the right strategy and effort would make battles work more in your favor but if things went wrong it would easily wipe your party.



#35
Manki

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I'm sorry, but none of what you said even makes sense...

enemies make ff?! wth?

you change ff on and all you have to do is disable 2 abilities and you have no probs?

what the hell are you on about? either you use an incredibly specific and inefficient build/party setup that I cant even imagine at the top of my head or you never actually played nightmare ff.

 

I DO play it, and I almost always have to pause to issue orders repeatably every split second to get a decent teamwork sequence cut out that doesnt mess everything up.

hell there were fights I had to disable all abilities and manually command each and every character to be able to win.

you can argue thats because of lack of tactics and terrible AI, and I'd agree, but that doesnt change the fact, and reinforces it really, in previous DA you did use strategy and tactics in combat an the games themselves were build with risk vs reward that encouraged planning and strategy to use the powerful aoe abilities, in Inquisition you either have ff off (and you just brainlessly spam aoe making the game much easier)or dont use them much or even at all, and THAT makes a HUGE difference by itself.

 

ps: and yes the point of FF is to restrict "certain abilities" those would be the abilities that accelerate your party dps and decrease battle time, wich is a HUGE boon to any party, and the reason it was tactical (and fun for many players) is what I mentioned above, the high risk high reward nature of aoe abilities that when used right, with the right strategy and effort would make battles work more in your favor but if things went wrong it would easily wipe your party.

 

Ok, because I've seen this song and dance of two varying opnions too many times I'll be brief. I'm also starting to suspect we may have a language barrier that is impeding intelligent conversation. If so that would definately clear a few things up.

 

Yes, I have played with the FF on, as well, being a player yourself that plays with it, I'm sure you've noticed that not every ability is affected by FF? Either from your party and especially from enemies. This inherently means that FF is broken. That is not a point of debate. If you turn the option on, it should affect everything, not just 50% of the things that you do.

 

I agreed with you in my initial post that the tactical aspect is still there, and that is not the part that is broken. Yes I would have to edit my party, but as it stands right now those are the only two abilities I use that would cause any headache. I'm sorry if you feel this is inefficient, but I also dont use Tac Cam, as I've said many time. So it requires another set of skills to create a party that doesnt derp in real time. Which I have done and will continue to do.

 

Back on topic, praytell why do you think that enemies should not be affected by friendly fire? Because you want the game to be more difficult and punishing to you as a player? If so, I applaud you and say bravo, you are the 1% of players that enjoys the punishment of unbalanced gameplay.

 

I've explained my party setup too many times already in this forum due to the questions I have recieved. Here is the TL;DR version.

 

Me-Ranged Rogue

Cass-Tank

Solas-Support Mage

Dorian-Hybrid Support/DPS/CC

 

Seems to be about par for the course with other posts I've read about people taking things on.

 

Finally, I'm not disagreeing that turning FF on makes the game harder, I have never said that. However what I have attempted to explain to you is the reason why FF is broken, and creates a situation where it becomes more tedious than it is rewarding. Unfortunately, there are a lot of people who share my viewpoint, and yours mind you, so hopefully there will be a time in the near future where we can all hold hand and sing Kumbaya at how awesome Bioware is at fixing obvious and jarring flaws with their system.

 

Regardless, these are facts, this isnt my opinion, there is hard evidence that not everything is affected by FF, therefore it is a system that is broken. There really is no debate about this. I refer you to this wonderful post by Cloudblade about how FF actually works in this game. Hopefully it will help clear up what I've been attempting to explain to you.


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#36
Ganen

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Ok, because I've seen this song and dance of two varying opnions too many times I'll be brief. I'm also starting to suspect we may have a language barrier that is impeding intelligent conversation. If so that would definately clear a few things up.

 

Yes, I have played with the FF on, as well, being a player yourself that plays with it, I'm sure you've noticed that not every ability is affected by FF? Either from your party and especially from enemies. This inherently means that FF is broken. That is not a point of debate. If you turn the option on, it should affect everything, not just 50% of the things that you do.

 

I agreed with you in my initial post that the tactical aspect is still there, and that is not the part that is broken. Yes I would have to edit my party, but as it stands right now those are the only two abilities I use that would cause any headache. I'm sorry if you feel this is inefficient, but I also dont use Tac Cam, as I've said many time. So it requires another set of skills to create a party that doesnt derp in real time. Which I have done and will continue to do.

 

Back on topic, praytell why do you think that enemies should not be affected by friendly fire? Because you want the game to be more difficult and punishing to you as a player? If so, I applaud you and say bravo, you are the 1% of players that enjoys the punishment of unbalanced gameplay.

 

I've explained my party setup too many times already in this forum due to the questions I have recieved. Here is the TL;DR version.

 

Me-Ranged Rogue

Cass-Tank

Solas-Support Mage

Dorian-Hybrid Support/DPS/CC

 

Seems to be about par for the course with other posts I've read about people taking things on.

 

Finally, I'm not disagreeing that turning FF on makes the game harder, I have never said that. However what I have attempted to explain to you is the reason why FF is broken, and creates a situation where it becomes more tedious than it is rewarding. Unfortunately, there are a lot of people who share my viewpoint, and yours mind you, so hopefully there will be a time in the near future where we can all hold hand and sing Kumbaya at how awesome Bioware is at fixing obvious and jarring flaws with their system.

 

Regardless, these are facts, this isnt my opinion, there is hard evidence that not everything is affected by FF, therefore it is a system that is broken. There really is no debate about this. I refer you to this wonderful post by Cloudblade about how FF actually works in this game. Hopefully it will help clear up what I've been attempting to explain to you.

 

 

so Im confused if you agree that FF changes alot why adress me?...



#37
Manki

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so Im confused if you agree that FF changes alot why adress me?...

 

Simply because FF doesnt change what it is suppossed to. Due to the fact that FF does not change all of the aspects that it is suppossed to, it is more of an uneeded hinderance, than an actual working mechanic. So, in my opinion of course, it isnt worth the headache to be restricted by unfair gameplay. If they change it, I would be more than happy to back the people up that say it's the only way to play Nightmare. Until then it is, for lack of a better term, half-assed approach to what the mechanic is suppossed to do, so I dont play with it.

 

If you do, and you like it awesome, but please dont state that all the posts giving the flaws of it are "bs". There are proven facts that it isn't what it was suppossed to be. However in all fairness, this may be intended by Bioware and if so, fine, but I wont be playing with it.



#38
PocketDragon

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A small humble opinion to add alongside.

 

I would welcome any improvement to the tactical pause. I seriously don't mind the hours that may or might not be taken. Upon having the right feel when the tactical mode is activated. I suppose the biggest improvement to it, would be to have a dead lock, a highlight generated on locked targets, with a direct cam focus on that target's lock. Set via a key to then select between locked onto targets, or to break the lock reverting back to the overhead camera, like as in RS/LS buttons aswell as the trigger. The same improved targeting for realtime where often in combat another creature can get in the way and abilites will soon find themsleves hitting at the wrong target. I.E  when there are possibly multiple targets all centred on a tank. No I don't want to break agro, or flank in complete 360's. Many tactical problems are cured right off the bat from this improvement like the wonky overhead cam. Possibly losing the overhead, upon focusing onto the lock, then reverting back to that overhead upon breaking target's lock. Allowing the overhead for eagle eyed player movement control. I somewhat understand why the AI auto attacks as the time moves from pause, however this defeating the purpose of the mode to extents. When not directly assigning those AI. Although the player is suppose to have complete control of this phase, wouldn't it improve this function, having a function to turn off those AI's auto attacks? Further generating a warning of the party member awaiting command, which could be a simple highlighted green circled around their face's icon within the tactical phase.

 

We have all said our pieces on why we aren't using FF. Although seriously, it is not this ability, or that ability, it is a lot abilities that proc damage from it. Warriors, rogues, and mages abilities. While alot of abilities don't proc FF that possibly should, some do that really shouldn't. To belittle another persons game because of using, or not using, is tedious. I understand some of the previous one liners, these who are veterans to the DA experience, for me however this is my first experience to DA. Not using a function that is broken currently. So no I presonally will not be using it.

 

Maybe I am missing out on the controller manual which didn't come with my game..... HAHA

 

PS small note, on previous OP. Storm mage, I have an improved keeper staff, at my level 9. Which isn't the best I could have. I have been lazy to do story mission because I am open world'ing, like the Dawrven dungeon in the Hinterlands, it was nice epic scenery, but I couldn't understand the third level map option? My damage is roughly 100-150+ DPS to any creature. Judging by down times CD's abilities not in effect, maybe a lot more need a calculator meter. The damaging numbers are all small close to 45-60ish, crits are tripple or more up to 200 sometimes, my nuke, lighting bolt can be quite a high burst. However those numbers are ringing away quickly sometimes 2-5 numbers per second from all my various proc's and also providing I have abilities in effect, like static feild. This damage I judge to be smaller then fire's possibly ice's bursts. Definitely a lot more then spirit. A lot smaller then a 2 handed warrior, a dual rogue, or archer at the same level.



#39
Skalli

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Has anyone made it through on nightmare with ff on without anyone falling in battle?

Not yet. I finished my first playthrough yesterday (level 21, warrior tank as main). Now I will try NM + FF on, let's see. :)



#40
Ganen

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Simply because FF doesnt change what it is suppossed to. Due to the fact that FF does not change all of the aspects that it is suppossed to, it is more of an uneeded hinderance, than an actual working mechanic. So, in my opinion of course, it isnt worth the headache to be restricted by unfair gameplay. If they change it, I would be more than happy to back the people up that say it's the only way to play Nightmare. Until then it is, for lack of a better term, half-assed approach to what the mechanic is suppossed to do, so I dont play with it.

 

If you do, and you like it awesome, but please dont state that all the posts giving the flaws of it are "bs". There are proven facts that it isn't what it was suppossed to be. However in all fairness, this may be intended by Bioware and if so, fine, but I wont be playing with it.

 

I never made any claims regarding any of the issues you are talking about at all, I called BS on the guy claiming to be breezing through nightmare diff, with a storm mage and the claims that ff doesnt make a difference.

 

if you agree with that, you are wasting both our times debating something that wasnt even put in question...

Dont care what every individual thinks is fair or unfair mechanic at all, dont care about how immersive they think it is, I was simply calling BS where I saw it.



#41
PocketDragon

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Are you calling me BS, above Ganen, please clarify? Because I really shouldn't even retort to some angry little kid with a chip on their shoulder, who is dishing out insults. Obviously because they haven't taken the time to read properly, lacking in too much of the way of an understanding. The only offered advice is for you is that you go and play a different easier game, this one is clearly above your head.

 

I have stated from my 2nd post when using the sentence, "don't chain lightning my parade" a reference to FF. Since then many many times that I don't use or play with it.

 

My Nightmare Storm Mage is breezing it's way through this game so far. Yes my tank had x3 giant bears and rogue on it, the rogue as explained was glitched, but that is a mute point. To the fact that 3 giant bears were on my tank at one time.The spawns pulled each other and before I put the first one down I was fighting the second as I moved, arranging, my party, from the new bears charge. A third entered  into the fray, shortly later the first one died. The fight lasted along time, around 10 -15 minutes. My damage compared to the bears health was time consuming. No I didn't need to spend any real time in tactical mode, apart from a brief pause to organise party as these new menaces appeared, also to pop potions for my tank who went through 6 and restortative. I need to try the rock potion out that I secretly found in a tower. I have improved it because the armour bonus was naff. But I haven't added that perk, and no I not using a belt. I went for deft tools right away, to get the 3 locked doors in Hinterlands open, because I was curious. I have been hugely satisfied from when I posted needing help, killing an ordinary bear on my 2 handed warrior in Nightmare. If you haven't played the Begritt Claw mission I advise that you do, to note the giant bears will spawn ontop of you in tnat area, as that quest is active. They have alot more health then a normal bear. I don't know about their damage, I am not a tank. If anything hits my glass cannon it can be quite a fatal ouch on Nightmare. I have used Iron bull 2handed, and Sera dual weild, both are insane damage, but gobble potions. I have Blackwall as a back up tank. Vivanne is similarily specc'ed like Solais, for when I get tired of his dialogue. Varric is an archer whom I replaced for new member. I don't know if I get the other mage, from not doing that line, which I haven't decided yet? I haven't done the story choice of templar or mage. I am still exploring....

 

As for having it really easy, my original x3 range party, which previously seemed invincible has had to restructure regroup and reoraganise a few time to complete a certain few nasty rifts....



#42
Manki

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Im seeing too much bs, sorry but has to be said, how can anyone who plays nightmare+FF on claim it makes no difference? how can anyone play nightmare and claim storm mage is op?!...

 

how can people compare ff in DAII with inquisition, yeah thats the thing, in DAII AI wasnt terrible, in DAII you could setup tactics, in Inquisition on the other hand... you are stuck with no tactics and and frustrating AI.

 

hell I havnt tried it, but I am guessing that playing easy with friendly fire is harder than playing nightmare without (lol prly exaggerating but you get the point)

 

This is your original post. Your first sentence yes, which I made no doubts to nor did I debate. I actually cant even comment on this point as I have not started my Mage play through at this time.

 

Now lets move on to your second and third sentences. See where the point of contention is being brought into question? Your exlaiming in this post that pretty much everything that was stated above it, not just the "Is storm mage OP" question, is bs. Even the OP didnt know that was the purpose of your post when you wrote it. The only other thing I can gather from the last portion of the text is that you think FF is way overtuned, however you contridict yourself in the next post. See below.

 

 

I'm sorry, but none of what you said even makes sense...

enemies make ff?! wth?

you change ff on and all you have to do is disable 2 abilities and you have no probs?

what the hell are you on about? either you use an incredibly specific and inefficient build/party setup that I cant even imagine at the top of my head or you never actually played nightmare ff.

 

<snip>

 

ps: and yes the point of FF is to restrict "certain abilities" those would be the abilities that accelerate your party dps and decrease battle time, wich is a HUGE boon to any party, and the reason it was tactical (and fun for many players) is what I mentioned above, the high risk high reward nature of aoe abilities that when used right, with the right strategy and effort would make battles work more in your favor but if things went wrong it would easily wipe your party.

 

This is your second post, where you proceed to argue, and I quote "enemies make ff?! wth?". Also it should be mentioned I did ask you to provide reasons as to why enemies shouldnt be affected by their own FF, which was never done. The middle part was snipped because it had no basis to anything related to our discussion. You "p.s." point while completely valid, IS ONLY valid if the FF system actually was correct and did what it was suppossed to, instead of a half assed job. Which I explained that it does not, and cited sources.

 

So I'm curious as to why you think this wasn't put to question? Again, if it was a language or grammar barrier I apologize for misreading your first post. However I know I'm not the only person who read your post in that manner. Perhaps expanding on your points will help avoid a situation like this in the future. Unfortunately, forums are like this in the fact that context can be very convoluted. It is signifigantly harder to judge someone's tone over a computer screen.



#43
Ganen

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This is your original post. Your first sentence yes, which I made no doubts to nor did I debate. I actually cant even comment on this point as I have not started my Mage play through at this time.

 

Now lets move on to your second and third sentences. See where the point of contention is being brought into question? Your exlaiming in this post that pretty much everything that was stated above it, not just the "Is storm mage OP" question, is bs. Even the OP didnt know that was the purpose of your post when you wrote it. The only other thing I can gather from the last portion of the text is that you think FF is way overtuned, however you contridict yourself in the next post. See below.

 

 

then there is def a language barrier on your part, not sure how or why you got "ff is overtuned" from that.

I was merely addressing the claim that "ff made no difference", and the last sentence was an analogy of how much difficult the game becomes when you have it on.

 

like I said I never talked about, nor do I care (nothing personal its just that my remark was 100% gameplay and previous DA games related comparison) if YOU personally think ff is "incomplete" or "not immersive" or whatever.

my whole point was that A- ff DOES make the game that much harder and that it was part of nightmare diff. in previous games and B- previous dragon age titles had behavior and tactics instead of this lousy lazy AI to work tactics with the high risk high reward gameplay mechanics of friendly fire

 

 

Are you calling me BS, above Ganen, please clarify? Because I really shouldn't even retort to some angry little kid with a chip on their shoulder, who is dishing out insults. Obviously because they haven't taken the time to read properly, lacking in too much of the way of an understanding. The only offered advice is for you is that you go and play a different easier game, this one is clearly above your head.

 

 

yes I was calling bs, not an "angry kid", I just didnt believe the whole storm mage soloing 3 bears at lvl 9 thing, at least until I read that you were using exploits/glitches for it.

no offence intended, I just call BS when I see it, didnt mean to insult anyone.



#44
PocketDragon

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Please quit while you are behind the above Ganen. Was that response suppose to have any reasoning?

 

Because you don't understand something you call it BS. You must really stink from that logic?

 

Too carify I wasn't using any exploits  and haven't been. I used a static barrier spell. Then the rogue teleported, faded, tried to move outside of the static barrier. In any duplication of what occured. I can only presume that Varric fired an exploding shot, or Cassandra used a staggering blow, myself casting a lightning bolt. Happening so fast hitting the targeted rogue within the same instant. What occured was a stasis stuck rogue doing some kind of funky moondance through time, retaining their heath but frozen in time and space. Which i didn't need to kill immediately because they weren't a threat.

 

Atleast now you can possibly relate to that kind of stasis, when stuck in a particular mindset? Because you have called me a cheat, I am suppose to take your apology? Grow up!



#45
Ganen

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Please quit while you are behind the above Ganen. Was that response suppose to have any reasoning?

 

Because you don't understand something you call it BS. You must really stink from that logic?

 

Too carify I wasn't using any exploits  and haven't been. I used a static barrier spell. Then the rogue teleported, faded, tried to move outside of the static barrier. In any duplication of what occured. I can only presume that Varric fired an exploding shot, or Cassandra used a staggering blow, myself casting a lightning bolt. Happening so fast hitting the targeted rogue within the same instant. What occured was a stasis stuck rogue doing some kind of funky moondance through time, retaining their heath but frozen in time and space. Which i didn't need to kill immediately because they weren't a threat.

 

Atleast now you can possibly relate to that kind of stasis, when stuck in a particular mindset? Because you have called me a cheat, I am suppose to take your apology? Grow up!

 

funny how you keep making the usual "grow up" and "angry kid" comments but you are the one taking it to personal levels and degrading the level of discussion.

 

no I call bs when I read something that sounds like bs according to how I understand it, I cant possibly make affirmations over something I didnt understand now can I?

now if YOU will be so kind to politely discuss what exactly I did not understand, I will be more than happy to retort and apologize for anything I may have miss understood...

 

cuz so far what I did understand is that what I called bs on was due to a glitch andn ot actually because your lvl 9 storm mage was "op" and solos stuff.



#46
PocketDragon

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Do you Ganen, admit calling somebody BS, is an insult, to be insuiting? After admitting that to yourself. Consider that the person who stinks. Is the person who insults. Due to having a lack of understanding, asking for meanings only after insulting. Still continues to insult as attempting apology. Cancelling whatever good will.

 

Even stanger that you have to use a quote on the comment directly above your post?

 

One can summarize that this type of behaviour is purely juvenille, playground. God forbid you actually got an education you would probably be calling it "BS". Showing that your lacking in much sense and knowledge of the actual game, as you have pointed out from your first comment.

 

Having by definition a "chip on their shoulder", making you that angry kid. As proven here. There I have said it again, now go and cry me a river. Or simply grow up!



#47
Khevar

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PocketDragon and Ganen: Still a better love story than Twilight.

#48
Manki

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then there is def a language barrier on your part, not sure how or why you got "ff is overtuned" from that.

I was merely addressing the claim that "ff made no difference", and the last sentence was an analogy of how much difficult the game becomes when you have it on.

 

like I said I never talked about, nor do I care (nothing personal its just that my remark was 100% gameplay and previous DA games related comparison) if YOU personally think ff is "incomplete" or "not immersive" or whatever.

my whole point was that A- ff DOES make the game that much harder and that it was part of nightmare diff. in previous games and B- previous dragon age titles had behavior and tactics instead of this lousy lazy AI to work tactics with the high risk high reward gameplay mechanics of friendly fire

 

 

Okay, I can't tell if you are serious anymore. Let me quote the exact wording you used when talking about FF. Before any of this ever happened. I pray that you please read it. Also I would like to mention, the slight amount of flaming came from you intially, I was attempting to make sure we both had an understanding. I'm 100% positive that anyone reading this series of unfortunate events would agree that your posts are not very clear, or consise.

 

 

Im seeing too much bs, sorry but has to be said, how can anyone who plays nightmare+FF on claim it makes no difference? how can anyone play nightmare and claim storm mage is op?!...

 

how can people compare ff in DAII with inquisition, yeah thats the thing, in DAII AI wasnt terrible, in DAII you could setup tactics, in Inquisition on the other hand... you are stuck with no tactics and and frustrating AI.

 

hell I havnt tried it, but I am guessing that playing easy with friendly fire is harder than playing nightmare without (lol prly exaggerating but you get the point)

 

Also, it should be noted, if you wish to debate a particular subject I have no issues, but please, for the love of the Maker, stay on the same subject. Attempting to bounce around to different subjects while inside of conversation, seemingly in order to avoid a point, makes you appear very ignorant.

 

Finally, it's pretty clear my understanding of the English language is quite high. However from your post I assume that English is not the language of which we are speaking? Also, my questions were never answered, despite the fact that I have answer all of yours calmly and directly. Would really like to know the answer. :)



#49
OG Swift

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Well I also play mage on nightmare difficulty but my problem is I didn't notice there's no healing before I put about 8-9 skill points in spirit. Now my main is some kind of hybrid mage with barriers (that's fine) with long cd and high mana cost (that's bad).

 

Practically useless character atm (level 10 or 11). I have passed the castle with Dorian only thanks to him being able to nuke and me being able to run and avoid swings but the real fun came with mission progress when defending Haven. Red Templar Horrors shooters were able to take me down within seconds and I also didn't know that I will be fighting back through the yard again so I had no supplies available. After the first combat with plenty of archers and horrors my party had like 4 potions left and fighting near trebuchet was a real nightmare. The only way I could pass this was me exploiting bugs --> jumping on cliffs and hiding behind rocks while base attacking every horror and Denam from safety. It took almost ages (especially when I died once when horrors found a way to take me down with their ranged in three quick shots) but I managed to pass that this way and am really looking forward what's going to be next. I have already found several areas without possibility to exploit terrain to my advantage I wasn't able to clear (hinterlands rifts in cave, dragon in hinterlands etc) so hopefully I will be able to clear that once I obtain the melee rogue character.

 

You on other hand are sounding like real beasts cutting through those enemy ranks with ease, props to you.

 

I am just going to feel empty handed like my healer did while dueling Arishok or when my healer kept running in circles in Circle of Magi with Uldred behind my ass. Luckily Alistair always got up when I passed him so he could land few hits before taking a nap again, lmao

 

BTW: I had to turn my FF off, it's challenging too much already thanks to stupid choices I have made.



#50
Manki

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Well I also play mage on nightmare difficulty but my problem is I didn't notice there's no healing before I put about 8-9 skill points in spirit. Now my main is some kind of hybrid mage with barriers (that's fine) with long cd and high mana cost (that's bad).

 

Practically useless character atm (level 10 or 11). I have passed the castle with Dorian only thanks to him being able to nuke and me being able to run and avoid swings but the real fun came with mission progress when defending Haven. Red Templar Horrors shooters were able to take me down within seconds and I also didn't know that I will be fighting back through the yard again so I had no supplies available. After the first combat with plenty of archers and horrors my party had like 4 potions left and fighting near trebuchet was a real nightmare. The only way I could pass this was me exploiting bugs --> jumping on cliffs and hiding behind rocks while base attacking every horror and Denam from safety. It took almost ages (especially when I died once when horrors found a way to take me down with their ranged in three quick shots) but I managed to pass that this way and am really looking forward what's going to be next. I have already found several areas without possibility to exploit terrain to my advantage I wasn't able to clear (hinterlands rifts in cave, dragon in hinterlands etc) so hopefully I will be able to clear that once I obtain the melee rogue character.

 

You on other hand are sounding like real beasts cutting through those enemy ranks with ease, props to you.

 

I am just going to feel empty handed like my healer did while dueling Arishok or when my healer kept running in circles in Circle of Magi with Uldred behind my ass. Luckily Alistair always got up when I passed him so he could land few hits before taking a nap again, lmao

 

BTW: I had to turn my FF off, it's challenging too much already thanks to stupid choices I have made.

 

You can actually buy a respc potion mate, at the armory either in haven or skyhold. Costs 1 gold for the first one. :P