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*SPOILERS* Another Mass Effect ending!?


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#26
blacqout

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I finished the game a little earlier tonight, after putting in 107 hours, and i don't mind admitting that i was a little disappointed by the final mission. 

 

One of the things that i liked about the final assault on Denerim in Origins, and the battle against Meredith in DAII, was that all of the Warden's companions and all of Hawke's friends had a part to play. You assembled a group over the course of the game, and when they were most needed, they were there... even if you didn't choose them to come with you. 

 

I can appreciate that the Inquisition's forces were deployed to give the Herald a shot at reaching the temple, but every member of the Inner Circle made it back to Skyhold, and none of them do anything. There is no rousing speech before the big battle, nothing. I don't expect anyone to get this as right as Mass Effect 2 did, but i can't believe The Iron Bull or Blackwall would just sit around.

 

And this is to say nothing of just how lame the actual final mission is. A start contrast and bitter disappointment after how amazing the time travelling section was. The game just kind of petered out.


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#27
Mr.House

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I finished the game a little earlier tonight, after putting in 107 hours, and i don't mind admitting that i was a little disappointed by the final mission. 

 

One of the things that i liked about the final assault on Denerim in Origins, and the battle against Meredith in DAII, was that all of the Warden's companions and all of Hawke's friends had a part to play. You assembled a group over the course of the game, and when they were most needed, they were there... even if you didn't choose them to come with you. 

 

I can appreciate that the Inquisition's forces were deployed to give the Herald a shot at reaching the temple, but every member of the Inner Circle made it back to Skyhold, and none of them do anything. There is no rousing speech before the big battle, nothing. I don't expect anyone to get this as right as Mass Effect 2 did, but i can't believe The Iron Bull or Blackwall would just sit around.

 

And this is to say nothing of just how lame the actual final mission is. A start contrast and bitter disappointment after how amazing the time travelling section was. The game just kind of petered out.

I'm glad there is no rousing speeches like in the ME series since those speeches where goddam terrible.



#28
Apirka

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The ending was a huge disappointment to me. It was.. soulless. No epic going into  battle or fighting alongside with your companions or anything.  And where was that war table scene? Where everyone stands in the war room? Was that cut? Or that scene where they walk out of the castle? It feels like they ran out of time so they just cut things out.



#29
AtreiyaN7

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For the love of God - how did you miss seeing your army when you were in the Arbor Wilds???? Additionally, I hope you realize that the "ending" is really spread out over the last two missions and (in my opinion) encompasses everything you do from when you get to the Arbor Wilds on. Please don't make me start headdesking - I already have a headache right now.

 

As for people demanding to see war break out everywhere, hello, maybe you folks missed the fact that Corypheus has directed all his forces to the Arbor Wilds because he's trying to get to the Well of Sorrows in order to take that knowledge and power in order to re-enter the Fade where he can ascend to godhood. Why on earth would Corypheus care about anything beyond that one thing? Why would he leave his forces fighting elsewhere when his goal is not victory through conventional warfare and never has been?

 

Do you think Corypheus cares about capturing Val Royeaux or Denerim or any other piddling cities at all? Because I'm pretty sure Mr. Future God doesn't really give a damn about them.


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#30
schulz100

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Literally just beat the game, and I have to say, I'm somewhat unsure.

On one hand, it felt like the last mission could have been a bit better-designed and epic in terms of gameplay than it was (aesthetically, it was ****** awesome, I'll give it that without hesitation). But fighting Corypheus didn't quite feel as epic as it should have for the final boss. I was rather overleveled (Level 23, I think) so that may have been a contributing factor. Though, now that I think about it, final bosses in Bioware games (most bosses, when I really stop and think about it) have been somewhat underwhelming from a gameplay standpoint. I'm thinking of Saren's Reaper-skeleton (which just jumped around and occasionally eye-beamed me while I tried to shoot it with ME1's objectively awful shooting) and how Meredith would cause party-wide stunlocks for a few seconds of crazed monologuing (which could be bypassed almost totally if you were playing on anything lower than Hard and had the Rogue's Assassin specialization properly specced). I'm not even going to mention the waves-of-minions ***** that Kai Leng turned out to be.

So, I guess the final boss was more the Bioware standard; aesthetically awesome in all respects, but somewhat lacking in gameplay epic-ness for a major boss character.

 

Yet, that's a minor quibble compared to how RIGHT literally everything else about the ending was. There's a reason you don't have the Inquisition's army backing you up (within the timeline of the story, most of the forces are still in the Arbor Wilds. Cause, y'know, they didn't have an magic Elven mirror to teleport themselves back to Skyhold), all of your major choices throughout are acknowledged in the ending monologue and the chat with your party members in the victorious after-party (though I will admit, some things happened as a result of my choices and occasional lack of action (particularly when it came to choosing a Divine (I assumed I wouldn't have to tell Leliana that she shouldn't be Divine; I was wrong in that regard)) that I didn't expect to happen based upon what those choices seemed like they ought to lead to (the civil war in Orlais for one; it sounded like Celene, Briala, and Gespard did NOT find a way to really work together, even though I explicitly asked them under threat of skeleton-filled-closet-opening to cut the **** out and do that very thing, or the Wardens of the south potentially getting into a civil war with the rest of the Order because they decide to be more open about how they do things) yet things are still left mysterious and open enough even with all this resolution-set-up for future games to follow.

 

All I can say for sure is that I'm much more immediately and objectively content with this ending to a third game than I was with Mass Effect 3. I admit I didn't have as much problem with that as many did, but  I was stil disappointed and confused on a couple levels when I beat ME3.

Not so with DAI. I had a blast the whole way through, and I've still got so many permutations of world states and Inquisitors to try out.



#31
ComedicSociopathy

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Is there a Star Child at the end of Inquisition that blurts out a bunch of poorly defined sci-fi techno-babble? No. Then it's ending can't possible be as end as Mass Effect's. 


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#32
Zeroth Angel

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The only "problem" I have with the ending is the boss fight with Cory.

 

After defeating the dragon I thought that the real boss fight will begin. But no that was it. For this really big bad old magister he felt really lackluster when it comes to his actual boss fight.

 

Besides that the ending is a million times better than that ME3's ending. At least we get an actual epilogue and a naration telling us the consequences of our actions.


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#33
Ceoldoren

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The final mission was pretty meh. But the ending was fine. A nice extra scene to set up a sequel/dlc. But they did wrap up the plot of the game. So that's good enough for me.



#34
Tevinter Soldier

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Ironically there is an ending in the game that has all the same problems that made the ending of ME3 so bad, it's the ending of act 1, where all your choices amount to is a slightly different response from a plot hijacking NPC, and it completely undermines your character growth, after that scene it makes no sense for you to be leader , as you never stood up and showed your self as one, all the choices you made up to that point were either spur of the moment, or logically fell to you as you were the one in charge of the mission in question,

 

So there is the biggest problem in the game, It's whole foundation destroyed(Although it recovers thanks to it happening early enough to give you a chance to grow past that,) for an overly artistic scene with strong christian overtones, All led by an other wise harmless NPC that i now hate more then Howe,

 

That's a very subjective view. You miss the entire point of why you're put in charge.

you're in charge because your a symbol, your chosen by the maker, does it make sense that devoutly religious idiots believe you're their savior even when you tell them you aren't?

 

YES! their religious thats the entire point! It's not about you, its about them. What they need, they don't need a political or military leader they need a savior and they believe you're that saviour.

 

you're trying to rationalise the decision of a group of devout religious people, something that in the real world end's up in reality tv problems where people argue about how old the world is.


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#35
LolaLei

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My issue was that the final battle itself felt very underwhelming, what with all that craziness going on with the breach he'd just reopened and the floating platforms, I thought for sure that we'd be getting some mad Salvador Dali sh*t happening during the battle, like making our way up to Corypheus by walking upside down through the environments, or having him/the Inquisitor make use of his surroundings and the Fade's bizarre gravity during the fight. We know the fade can leak out into "the real world" since we saw it in the pro-mage quest, the devs could've taken full advantage of that.

 

I was also disappointed that all the hours I'd sunk into the game preparing for what I thought would be a dramatic final battle was kinda pointless. Even with the Arbor Wilds push to the Temple, which for all intents and purposes served as our "epic" clash of both sides accumulated forces, it didn't take into account whether or not I'd bothered to strengthen the Inquisition's troops at all, there were no pros or cons to what choices I had or hadn't made. There's no point in me filling out requisitions or getting them better armour/weapons etc if it's not gonna make a difference either way. To be honest, I found that whole Arbor Wilds quest incredibly lacklustre, sure I could hear people fighting but I couldn't see them in action around me, and the npcs and enemies you do encounter fighting are few in number... it didn't feel like a war zone, which is a shame because the beauty of that area mixed with the blood bath happening within it could've made for a very poignant and striking experience. I suppose the same could be said with DA:O's "light the beckon" quest in Ostagar but you could still see the battle happening around you so it gave the illusion of urgency, desperation, and most importantly atmosphere.

 

Don't get me wrong, I fully understand that this was Corypheus' last ditch attempt at entering the Black City/getting rid of you, thus for him it was ideal to call you out whilst you had no troops to assist you... it just wasn't executed as well as I feel it could have been. I presumed that at the very least not completing the companion/advisor quests would result in the possibility of them dying or ditching you and it was a shame that the rest of your companions played no part in the fight at all. You may not have your troops to hand, but you've got 9 companions and 3 advisors, 2 of which are seasoned fighters, plus who knows how many civilians hanging around at the Skyhold, they could've helped knock back a few demons or something since reopening the breach would've caused them to start dropping out of the sky again. Hell, I romanced Cullen and he was practically cacking his pants at the idea of losing the Inquisitor, yet he didn't even offer to help/go with her, let alone say a last goodbye or show up at the foot of the rubble with the other companions after she'd defeated Corypheus.

 

In the end it felt like all I was doing was beating a broken, deformed, deluded old man suffering from a god complex with a stick... which actually makes me feel kinda bad for him, now that I think about it LOL!



#36
Mr.House

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In the end it felt like all I was doing was beating a broken, deformed, deluded old man suffering from a god complex with a stick... which actually makes me feel kinda bad for him, now that I think about it LOL!

And that's the point. Look at Corys situation. He has lost EVERYTHING.  He has no more allies, his army is in shambles, to even open up this rift he had to use so much magic that did tire him out, he then loses his dragon which really  weakens him further and the Inquisitor takes the orb from him while he was having his own crisis of faith. The battl4e with Cory was a fight of desperation. It was a fight between a man who lost everything and will now destroy everything to kill his rival and a woman who will do anything to stop him even if it means going to fight him with no army.

 

Bioware nailed the atmosphere of the final quest imo.


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#37
CrazyRah

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And that's the point. Look at Corys situation. He has lost EVERYTHING.  He has no more allies, his army is in shambles, to even open up this rift he had to use so much magic that did tire him out, he then loses his dragon which really  weakens him further and the Inquisitor takes the orb from him while he was having his own crisis of faith. The battl4e with Cory was a fight of desperation. It was a fight between a man who lost everything and will now destroy everything to kill his rival and a woman who will do anything to stop him even if it means going to fight him with no army.

 

Bioware nailed the atmosphere of the final quest imo.

 

And we, the player were the ones that forced him into this situation. 


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#38
Aewulf

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1.  The Temple of Mythal level was excellent.  The path to the temple was an obligatory combative prelude. 

 

2.  The interlude in the fade was excellent. 

 

3.  The selection of a new divine was poorly implemented.  This needs to be made a formal quest that compels the play to make a choice (if it is to stay neutral).  It first popped up after the Orlesian court, but the relevant Vivienne and Lilienna dialogues didn't show up up until after the Temple of Mythal level.  Such a momentous question shouldn't rely on player triggered conversations (which may or may not occur).  

 

4.  The final level goes straight to the battle.  I personally wanted some meaningful interaction like the Temple of Mythal level.  MA III had that moment at the end (love it or hate it).  

 

5.  The epilogue was nice.  



#39
schall_und_rauch

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The finale was what I expected it to be like:

Just a big one on one against Cory and his dragon. Oh, and Morrigan was there, which is always a plus. I didn't really need a rehash of battle of Denerim -- been there, done that. Maybe here the finale was a bit too easy.

 

Only thing I've been really missing is the significance of Skyhold. I thought at one point, there would be a battle at Skyhold. Why do we have such a great keep with magic history, after all?

 

Highlight was for me Arbor Wilds/Temple as well as Family Reunion. That's where emotion, drama, exposure, lore and character decisions come together. After that, it's just finishing up the baddie.

 

Absolutely no comparison to ME3, where they introduced something totally new, rather than finishing everything else up.


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#40
Catche Jagger

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The biggest issue with Mass Effect's ending wasn't how it ignored your choices, "It's not the destination, it's how you get there," and all that nonsense (I mean how choices affected one's experience in the game). The biggest issue was that THE ENDING MADE NO FLIPPING SENSE.

 

This ending doesn't have random crap happening with weird sh** that was never once even hinted at in previous lore.


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#41
Mr.House

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The finale was what I expected it to be like:

Just a big one on one against Cory and his dragon. Oh, and Morrigan was there, which is always a plus. I didn't really need a rehash of battle of Denerim -- been there, done that. Maybe here the finale was a bit too easy.

 

Only thing I've been really missing is the significance of Skyhold. I thought at one point, there would be a battle at Skyhold. Why do we have such a great keep with magic history, after all?

 

Highlight was for me Arbor Wilds/Temple as well as Family Reunion. That's where emotion, drama, exposure, lore and character decisions come together. After that, it's just finishing up the baddie.

 

Absolutely no comparison to ME3, where they introduced something totally new, rather than finishing everything else up.

The only thing I wish they did do was at the last 10% of his health, Coiry did another piece of magic that separated you and him from your companions and thus the last part was you vs him with no help.  Would have loved to see it but I'm still happy the battle with Cory was this personal, we already had three massive battles with our armies during the game, having a personal fight with the villian just feels better imo.



#42
BellPeppers&Beef023

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There is a distinct lack of build-up to the Mano y Mano with Coryphenus. Nothing at all like the Battle of Denerim or the Suicide Mission. I didn't expect the final level to immediately begin with Cory, and end with him 15 minutes later lol. And Skyhold kind of just..sits there. (C'mon Bioware, even Neverwinter Nights 2 featured a siege on your own stronghold lol) That being said, the ending itself (celebration, narrated slides) is fine, though it could have been longer.


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#43
Korusus

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I'm always amazed at how BioWare can spend so much time crafting the perfect interaction between your character and any one companion for one single interaction out of multiple interactions which in and of itself is probably totally inconsequential, and then totally rush and gloss over the ending. 

 

Great game, great side-quests, great world, great story, great voice actors... lame villain, predictably vanilla ending.



#44
Inquisitor7

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Needs dlc it needs several of them. Still enjoyed the game.

#45
Tyrannosaurus Rex

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The endgame felt disappointing. I liked the temple of mythal level, but if it was meant to be the first part of the ending, then the battle at the start of its level needed to feel larger in scope and more epic. For me the level came off more like a skirmish between two forces more than anything else. The battle at Adamant had a more climactic feel to it.

 

And the final level is just boring. Sorry if I find simply walking up to the boss and hitting him until he dies to be unengaging. Nothing interesting happens, there is no choice to do, no anything going on.

 

At least the post credit scene made up for it a little.


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#46
Kath

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While the ending felt a bit rushed, it didn't ruin the game as a whole for me like Mass Effect 3's ending did. Comparing Inquisition to that game is pretty extreme in my opinion, but hey, different strokes. Inquisition gave the ending it pretty much was selling you throughout all of your quests. A bit predictable and fast? Yeah, but at least it wasn't a cringe-worthy twist that tainted your entire gaming experience. Whew still bitter about ME3 wow I'm sorry. 

 

Personally I'm looking forward to some (hopefully) Awakening length DLC to add some closure to a few loose ends. My only major concern coming out of Inquisition is I didn't feel like nearly any of our Tapestry data mattered to the endgame, only a few key choices really shaped events. Maybe either in upcoming DLC or in DA4 there can be more references to our past decisions. 


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#47
Tyrannosaurus Rex

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While the ending felt a bit rushed, it didn't ruin the game as a whole for me like Mass Effect 3's ending did. Comparing Inquisition to that game is pretty extreme in my opinion, but hey, different strokes. Inquisition gave the ending it pretty much was selling you throughout all of your quests. A bit predictable and fast? Yeah, but at least it wasn't a cringe-worthy twist that tainted your entire gaming experience. Whew still bitter about ME3 wow I'm sorry. 

 

Personally I'm looking forward to some (hopefully) Awakening length DLC to add some closure to a few loose ends. My only major concern coming out of Inquisition is I didn't feel like nearly any of our Tapestry data mattered to the endgame, only a few key choices really shaped events. Maybe either in upcoming DLC or in DA4 there can be more references to our past decisions. 

 

Haha, yeah.

 

This is how I felt about DA:I's ending twist at the post credit scene.

Spoiler

 

And here is how I felt about ME3's.

Spoiler


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#48
RedWulfi

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The final fight felt rushed imo.



#49
Ynqve

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The only real concern I have about the ending was the fact that Corypheus went down too easy. It's weird how much more of a challenge he was in Legacy. Don't get me wrong, I don't want to kite his minions around a maze again, but this time he just felt like a pushover. The rest of the ending was fine, they wrapped the story up while hinting  about things to come. I'll pick this ending over DA2 and ME3 every time. 


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#50
Charcoal15

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The final fight was not as cool as it could have been, but I think a big battle with loads of soldiers and stuff would be pushing it a bit for some peoples computers, Bioware were probably just playing it safe. Also, I do not want my companions to have the chance to die in the final battle, they can leave you throughout the game, I would hate it if they died there. I hated the way mass effect did it, a character dies because they were not entirely loyal to you? That makes little sense, they are fighting for their survival, whether they entirely like you or not should not matter at that point.