I am in the same boat concerning a caster KE. Due to the no-party banter bug, I put my single player game on hold an tried multiplayer for a while, had a blast with the elementalist, which is sort of a crossover of caster KE and DPS Fire/Ice Mage as opposed to the Arcane Warrior with spirit blade (Maybe that is why I dislike the Spirit Blade KE, a skinny elf with grey hair button mashing Spirit Blade doesn't sound like fun).
Some clear advantages of a caster mage though:
1.) Fade cloak is awesome DPS-wise and defense wise, it needs to be actively controlled, can't be done by the AI, works almost like Shield Wall, since you need to enable it right before damage hits you or locate into enemies for DPS -this needs to be player controlled
2.) get the winter stillness passive + combat clarity passive, you're not gonna run around too much as a KE caster + enemies might be reasonably often within 5 meters radius to trigger the regen
3.) Automatic barrier regeneration, good for support, now you can continuously drop your barrier on the tank, don't have to worry too much about yourself. + Barrier empowers fire spells -> huge DPS
4.) I consider using upgraded winter's grasp to freeze enemies in place, then hit with fire mine (+ empowered passive) - ideally Solas as a rift mage casts Pull of the Abyss to concentrate enemies. It might be possible that the spells hit the tank, that's why there may need to be two mages continually setting up barriers on the tank - both mages get threat reduction and an archer doing damage from behind.
5.) A KE caster frees up the requirement for a second mage, since you can get up barriers fast and effortless. With a rift mage you pretty much need a second mage for constant barrier casting.
That's my take on using an elementalist approach in the single player campaign - I will try it, maybe you guys have some ideas about it too...
Small addition: I am planning on using this on nightmare with friendly fire enabled, so lots of planning and tac cam required - that's also why I don't want to spend too much time in action mode for the Spirit Blade KE style...
Modifié par sofandi, 26 novembre 2014 - 10:30 .