so Ive noticed you dont get attribute points per level-up. while this has its own charm in terms of added difficulty and the need to personalize your gear, I dont think it makes sence...
not allowing your character to grow in terms of attributes kinda makes me think of the comparison of a person going to a gym for a year without getting more fit or toned... if your character had certain attributes in a relatively comfortable life and then enters into a life of constant struggle, SOMETHING has to happen with their body...
one of the possible solutions would be to get a "experience tab" to each attribute. Ill explain - lets say you use a heavy 2-hander and just swing it into empty space: your strength exp tab would gain 1 exp point. if you would hit an enemy - 10 exp points and a few into dex or con (you need stamina and skill to keep swingin, after all... :-)). to get 1 point of strength, you would need, for example, 1000 points. with daggers or bows this would change to dex/cun/con (in order of which gets the most exp to which gets the least). with staves and spells you would gain strength, constitution and dexterity (just kidding, but I guess you get the idea by now;-)). this method works in other, mainly MMO, games, I dont see why it couldnt get introduced here. ;-)
of course that depends on what the community thinks - do you think the attributes are not necessary at all? if so then why?





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