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Second Character with different world state?


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17 réponses à ce sujet

#1
Nightblade 2nd

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Hi - I'd like to know if I can without any problems start a second character with a different world state than the first one. Would that affect all future world state descisions from character #1 too or does this only apply to character #2, who got created with this specific world state?

Or to simplify it a bit: Is a world state working for all characters until I change it? (I hope not oO)



#2
Nary

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You load a world state on character creation. So one character's won't affect another

#3
Nightblade 2nd

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Great - good to know ^_^ Thanks for the fast answer ;-)



#4
EnergizerBunny211

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I tried ton do that just yesterday and it told.me that if I loaded a new character and made changes to the world state that it would affect the character/world that I had already created and that the new world state would become my default even for my first character. ...how can I change this so that doesn't happen?

I would like to be able to try a few characters each with a different world state.

How can I do this?

#5
EnergizerBunny211

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I tried ton do that just yesterday and it told.me that if I loaded a new character and made changes to the world state that it would affect the character/world that I had already created and that the new world state would become my default even for my first character. ...how can I change this so that doesn't happen?

I would like to be able to try a few characters each with a different world state.

How can I do this?

#6
Nightblade 2nd

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Hm... then I guess I'll wait until they patch it or until I'm done with my rogue ... don't want to change the state for my first character too ... sounds ... stupid.



#7
Natureguy85

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I tried ton do that just yesterday and it told.me that if I loaded a new character and made changes to the world state that it would affect the character/world that I had already created and that the new world state would become my default even for my first character. ...how can I change this so that doesn't happen?

I would like to be able to try a few characters each with a different world state.

How can I do this?

 

That doesn't sound right, though that may just be poor writing on your part. What exactly did it say?



#8
randal51

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I tried ton do that just yesterday and it told.me that if I loaded a new character and made changes to the world state that it would affect the character/world that I had already created and that the new world state would become my default even for my first character.

 

I've made 7 characters (only kept 4) and the game has never told me anything like this.



#9
EnergizerBunny211

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That doesn't sound right, though that may just be poor writing on your part. What exactly did it say?

Sorry about the messy typing...I was on my phone.  But my problem still remains just the same.  I tried creating a new character and importing a totally different world-state.  I got a warning that said that doing this would make changes to my character/worldstate that is already in use, and that the new worldstate would become the Default one even for my original character.



#10
MarchWaltz

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Umm...this is bad. Can someone confirm this? I was going to make another character to wait help me wait for the patch that fixes the accent bug



#11
Sylvius the Mad

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It's telling you that you can only have one active world state. And that's true.

But the game only looks for the world state during character creation. After you've started the game with that character, nothing you do in the Keep can affect him.

#12
MarchWaltz

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So you can't affect your first character with a new word state?

 

Once you make the character that specific word state can not be affected by creating a new character or using the keep, it's "locked" to that character, yes?



#13
robmokron

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Im fairly sure when you load a new world state on a new charater only that character is affected.

 

Ive loaded a second world state in the keep but havent made a second character yet, and my original playthrough is still the one i gave to that save file.. if that makes sense



#14
whiteravenxi

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So you can't affect your first character with a new word state?

 

Once you make the character that specific word state can not be affected by creating a new character or using the keep, it's "locked" to that character, yes?

 

I can confirm this. You are safe. The game takes the currently loaded world state on import and loads the variables once that character is created. It's set in stone from that point on.

 

I rerolled last night with a new imported world state. Afterward I went back to my other character. Her world state is fine. If you think about it from a system point of view: to be able to change a world state while a game was in progress would essentially break the game and open up so many levels of complexity **** would go haywire. This basically could happen in DA:O on PC with the save game editor. If you ever tried to use it, it came with about 10 warnings on how you could destroy a save file / corrupt it.

 

Example:

 

Character X is alive and well in your game. You meet them.

You edit your world save so that Character X died.

 

Load up game with now dead Character X. But what if you had a quest from Character X or something?

 

It's like a butterfly effect. Codex's would have to rewrite themselves. Character dialogue trees and cameos would need to adjust. Things would go haywire <3



#15
MarchWaltz

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I can confirm this. You are safe.

 

I rerolled last night with a new imported world state. Afterward I went back to my other character. Her world state is fine. If you think about it from a system point of view: to be able to change a world state while a game was in progress would essentially break the game and open up so many levels of complexity **** would go haywire. This basically could happen in DA:O on PC with the save game editor. If you ever tried to use it, it came with about 10 warnings on how you could destroy a save file / corrupt it.

 

Example:

 

Character X is alive and well in your game. You meet them.

You edit your world save so that Character X died.

 

Load up game with now dead Character X. But what if you had a quest from Character X or something?

 

It's like a butterfly effect. Codex's would have to rewrite themselves. Character dialogue trees and cameos would need to adjust. Things would go haywire <3

I understand, but I do not live anything to chance.

 

Bioware let the accent bug slip through their "QA" department, so I can't trust them with simple stuff :D



#16
dupont1

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I made several  world states in the Keep.  If I want a new one for a new character then I should go to the keep, pick a different WS and make it the default.  Then make my new guy and bam we're done.



#17
whiteravenxi

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I understand, but I do not live anything to chance.

 

Bioware let the accent bug slip through their "QA" department, so I can't trust them with simple stuff :D

 

I hear you. I'm burned on the voice bug too. But I guarantee it will in no way impact your current character. It never checks the import again after it's imported. They are separate logic streams / worlds bound to each character each time.



#18
They call me a SpaceCowboy

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Sorry about the messy typing...I was on my phone.  But my problem still remains just the same.  I tried creating a new character and importing a totally different world-state.  I got a warning that said that doing this would make changes to my character/worldstate that is already in use, and that the new worldstate would become the Default one even for my original character.

 

NO  it really didn't say this. The devs have stated that once a world state is used by a DAI game, changing it cannot affect that game. The warning probably is just saying you are replacing world state 1 with world state 2. If it says what you think you should flag it as an error in the keep.