am I blind or does Bioware want people to be ignorant ?
#1
Posté 26 novembre 2014 - 02:43
- 21T09 aime ceci
#2
Posté 26 novembre 2014 - 03:33
#3
Posté 26 novembre 2014 - 03:36
In general we need to understand the data better. Everything was calculated with ME3 multiplayer, why is it the same developer now choses to keep us in the dark?
That makes no sense. Why can't we see how many hp we have, what our starting Guard maximum value is before talents etc?
Is it because they are worried that we as a community will spot imbalance issues right away? Because that will happen either way.
#4
Posté 26 novembre 2014 - 03:52
Funny enough that SP has such stats. So I hope that Bioware will add these stats for MP too.
#5
Posté 26 novembre 2014 - 03:59
there are many abilities which effect the stats.But then, where can I see my character stats???there is only this standard thing (10/10/10)
Yes it's weird, i unlock a passive which adds say +3 Willpower, but on my character select screen (which seems to be the only place with stats) they are always all "10" all the time. Maybe it shows promotion extra stat points, but really it should show kit-adjusted-by-ability points too.
Along the same lines, why is there no one place to see what my selected kit has equipped in total? i.e.: click one button, and it shows current kit, with current weapons and current jewellery, and current stats.
One nice touch is, on the main screen, the potions and abilities buttons both update to show what you've selected in their background pics.
- 21T09 aime ceci
#6
Posté 26 novembre 2014 - 04:00
yes, it is crazy that we don't even know our own HP ![]()
Bioware should understand that enjoying the own character's "progress" is an important aspect of a RPG.
It doesn't help if someone who knows someone tells me that Dex probably affects the
rogue's damage. I want to know it exactly !
And by the way: Bioware said that making skill-tree decisions was an important
aspect. How can we do this if we cannot weigh these stats and figures against each other ?????
#7
Posté 26 novembre 2014 - 04:16
+1 for surfacing values.
#8
Posté 26 novembre 2014 - 04:20
I think it's most likely and fairly evident that the game was rushed (overall, not just MP, but MP most certainly more so). They probably didn't want to make hard values visible because that would have taken more time. They just pushed out what they could and currently haven't said a word when it comes to any improvements except one or two odd problems (certain weapons not applying upgrades and rubberbanding issues with the 60 fps fix). Most of the bigger, more noticeable problems that EVERYBODY has been complaining about have been going ignored by the developer.
#9
Posté 26 novembre 2014 - 05:23
I've been wondering about this. As we may know, it's a trend in all recent games
Marketing probably thinks that all that fancy stuff will just diminish the self-esteem and enjoyment of any mouthbreathers, who by necessity must outnumber us all
#10
Posté 26 novembre 2014 - 05:51
I don't get the impression that single player was rushed at all. Maybe a design decision or two that I don't agree with, but rushed? Nah. Multiplayer though? Sure, it definitely looks like they ran out of time there.
As for the "DPS vs Damage" stat, DPS = Damage Per Second. Damage is your damage per individual swing. DPS is supposedly a method of averaging out damage so that it can be compared to weapons with faster/slower attack rates. In actual practice, however, DPS ranges vary a lot between classes, yet actual damage tends to be a lot more balanced across the board. Anyway, the important bit is that both stats are fairly arbitrary. They're useful when comparing weapons for the same class, but almost entirely useless in any other circumstance. Just use it as a metric for how good that particular weapon is in relation to the weapon you currently have equipped.
#11
Posté 26 novembre 2014 - 06:57
The 10/10/10 showing up at the character selection are you base stats for all char. Every time you promote a class, u ll gain a +1 in a stat for each of your character (+1Con for heavy promoted +1Will for light, ...)
That being said, the stats you take in your skill tree by leveling up a char are not showing up at the character selection but they are effective in game.
I may be wrong but :
Con=+life
Str=+Melee damage
Dex=+range damage
Willpower=+mana/endurance
Magic=+bonus damage on your spells
- stiff_muffins aime ceci
#12
Posté 26 novembre 2014 - 07:32
The 10/10/10 showing up at the character selection are you base stats for all char. Every time you promote a class, u ll gain a +1 in a stat for each of your character (+1Con for heavy promoted +1Will for light, ...)
That being said, the stats you take in your skill tree by leveling up a char are not showing up at the character selection but they are effective in game.
I may be wrong but :
Con=+life
Str=+Melee damage
Dex=+range damage
Willpower=+mana/endurance
Magic=+bonus damage on your spells
Willpower is damage and magic resist, not mana/stamina.
#13
Posté 26 novembre 2014 - 07:38
#15
Posté 26 novembre 2014 - 07:47
Which is an odd change since that's what it was. Can we not increase the mana pool anymore? Also dex is ranged and daggers I think.
Yeah, it looks like they're being extremely conservative with the resource pool and using that as the primary gating mechanic. I've seen nothing that increases pool--regen is plentiful, but not pool.
#16
Posté 26 novembre 2014 - 10:28
Oh for the love of god. Read this.
Assuming MP stats work the same way than SP stats is short sighted. Most of the abilities don't work the same way, why stats would?
There's no reason Bioware had to hide the stats. It was the same with Mass Effect, if it weren't from dedicated math geniuses, we wouldn't have known what are the best options from abilities to guns. The lack of a character sheet is a problem Bioware needs to adress promptly. We don't even know how much HP and Mana we have for crying out loud!
#17
Posté 26 novembre 2014 - 10:41
This is a trait of Bioware games that I really don't like. Why can't Bioware just make the tooltips and stats clear for once. It has been like this with nearly all their games; happend in DA:O, DA2, ME2 and ME3. Really Bioware, what is so hard about making informative tooltips???????
- 21T09 aime ceci
#18
Posté 26 novembre 2014 - 10:47
Assuming MP stats work the same way than SP stats is short sighted. Most of the abilities don't work the same way, why stats would?
There's no reason Bioware had to hide the stats. It was the same with Mass Effect, if it weren't from dedicated math geniuses, we wouldn't have known what are the best options from abilities to guns. The lack of a character sheet is a problem Bioware needs to adress promptly. We don't even know how much HP and Mana we have for crying out loud!
I don't think the term you wanted to use was "short sighted". Regardless, assuming that they don't work the same way is still worse than assuming that they do. There are some variations on skills, but generally they do function very similarly to their SP counterparts.
Either way, what I meant to say was "There are like four active threads asking this exact same question. How about we all meander over there instead of creating a new thread?"
#19
Posté 27 novembre 2014 - 10:14
This is a trait of Bioware games that I really don't like. Why can't Bioware just make the tooltips and stats clear for once. It has been like this with nearly all their games; happend in DA:O, DA2, ME2 and ME3. Really Bioware, what is so hard about making informative tooltips???????
Bro, no need to get mad.
Just shoot the sword out of the phantoms hand to reduce her melee ability.
- sabreracer, coldflame, Cirvante et 2 autres aiment ceci
#20
Posté 27 novembre 2014 - 11:30
Bro, no need to get mad.
Just shoot the sword out of the phantoms hand to reduce her melee ability.
I was trying to shoot it out of her hand with my "deadly M8-Avenger on full-auto"...
- 21T09 aime ceci
#21
Posté 27 novembre 2014 - 11:36
Everything was calculated with ME3 multiplayer,
This was mainly down to peddroelm and cyonan, and not any action on Bioware's part.
#22
Posté 27 novembre 2014 - 11:40
This was mainly down to peddroelm and cyonan, and not any action on Bioware's part.
Agree, it was only with the hard work of the BSNers and the community that we got those numbers. Bioware couldn't careless about informing people.
#23
Posté 27 novembre 2014 - 12:02
Bro, no need to get mad.
Just shoot the sword out of the phantoms hand to reduce her melee ability.
yes - this is always the first thing I do when she starts flipping.
this advice changed my life and was the most useful I have ever received
#24
Posté 27 novembre 2014 - 01:35
In general we need to understand the data better. Everything was calculated with ME3 multiplayer, why is it the same developer now choses to keep us in the dark?
You have to remember that almost all of the fine details were data-mined by community members via the coalesced file and direct memory probing. Bioware provided as little/even less information (ie, no DPS for weapons or HP for enemies) than in DA.
(Edit: ha, should of read down more, so ditto)
#25
Posté 27 novembre 2014 - 02:08
I think MP wasn’t main concern,it was just something basic to add content and to gain more players.Just three starting maps,pretty poor characters design and very small amount of dialogues point in that direction.
How will they treat multiplayer is in direct correlation with RNG store. Ka-ching.





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