If you don't like my posts, feel free to put me on ignore.
But my question was a serious one: Is a bad explanation any better than no explanation? For example, just because "organics vs synthetics!" gets shoehorned in at the last moment to "explain" the Catalyst's motivations, does that make it better than the Catalyst's motives going totally unexplained?
I didn't say I didn't like your posts. I was merely commenting how that all your posts, from my experience, are the same thing in that they're always spent talking about how much you hated the ending. I also mentioned that I admire your dedication to it. I'm an enormous ME fanboy yet I even I couldn't continue on about the ending for this long. I got tired of it. Its impressive that after all this time you still feel the same level of passion about it to the point that its still the main foundation for which all your posts are derived.
I already shared my opinion on your question. I also pointed out that there isn't really an absolute answer to it - sometimes no explanation is worse having a bad one. ESPECIALLY when the explanation being "bad" is heavily subjective. I had no problem with the reaper's motivations, for example. So to me it wasn't a bad explanation.
Coincidentally the organic vs synthetics twist was not introduced at the last moment. It is one of many themes that have been persistent throughout the trilogy. ME3 in general had more organic vs synthetic issues brought up than any other. It was there from the start, people just weren't satisfied with THAT being the motivation of the starbrat. Again, I'm not saying they're right or wrong on the issue. I'm just trying to stay objective here.
Personally I would had preferred it if the reapers were never really explained and they remained this mysterious enigma and the crucible just destroyed them like was planned all along. Though at the same time I can see how this could take away choice for options. Having the reapers turned into what they are at the ending is what enables us to have multiple endings. Having the crucible just activate after "you did good son", for example, would be more satisfying for ME but thats because I choose destroy anyway. Anyone who actually likes control or synthesis (hell, even refusal!) gets shafted by this scenario because they'd all be forced to get the same exact ending.
I'm very much pro-choice when it comes to these things, I really think we should have MORE endings and choices than what we have. A happier one would be nice, for example. We probably would both appreciate that, lol.