@Myrker: That's a complextion thing, there are two versions of each complextion: one with a clean transition into the horns, one with a "sooty."
Much preferred the look of the Qunari in DA2 compared to DAI (who agrees?)
#51
Posté 28 novembre 2014 - 09:09
#52
Posté 28 novembre 2014 - 09:28
I preferred the art style of DA2 in general, but everyone thinks realism is better now-a-days so that's what we got.
Heck yes. I loved the DA2 aesthetics and was especially disappointed by how terrible the hair styles look in DAI.
Marian Hawke's default hair was especially amazing and I so wish something in that style existed in DAI.
- Tex aime ceci
#53
Posté 28 novembre 2014 - 09:45
I wasn't that big of a fan of DA2 aesthetic to be honest, but I loved the Qunari and I didnt think they were any cartoony or anything
- Chaos17 aime ceci
#54
Posté 28 novembre 2014 - 11:29
now look "cute" but i agree i prefer the desing of da2 totally badass if these models where in inquisition i wanna be a qunari warrior... now they looks like cute cows look that horns.... wtf
#55
Posté 29 novembre 2014 - 08:41
#56
Posté 30 novembre 2014 - 09:12
Well the set of horns doesn't really bug me, the lack of variety doesn't REALLY bug me, what bugs me is what is there is not good looking at all
#57
Posté 30 novembre 2014 - 09:28
- Magister_Ark aime ceci
#58
Posté 30 novembre 2014 - 10:22
#59
Posté 30 novembre 2014 - 10:36
#60
Posté 30 novembre 2014 - 11:14
Hm. I'm not sure I agree with you on this one.
I don't think emulating DA2's qunari design would have been satisfactory. I understand that the design was intended to convey a vastly different-looking or alien image as compared to a human, but DA2's qunari all looked exactly the same. Even the Arishok, minus the horns, was nearly indistingusihable from another qunari. It did convey an alien image, but it also conveyed a complete absense of individuality. It wasn't a race -- it was the same person copied ad nauseum. They were all flat-faced, horned things with strong brows, thin eyes and a permanent scowl.
I think what we have in DA:I is a solid step in the right direction. In order to convey that all qunari don't look and act exactly the same and give a qunari PC a face that is capable of being emotive and expressive, the DA2 design to the letter would not have worked.
I understand why people would prefer to see qunari look more like they did in DA2, but I just don't think it would have worked. However, that's not to say the idea is without merit. I think in order to make the qunari a possible PC, things like the hair and eyes were simplified and limited, and that is definitely a shame.
- TX-Toast aime ceci
#61
Posté 30 novembre 2014 - 11:23
I completely agree with this.
Qunaris in DA:2 were a different race. Qunaris in DA: Inquisition are basically human beings with horns.
#62
Posté 30 novembre 2014 - 11:35
Hm. I'm not sure I agree with you on this one.
I don't think emulating DA2's qunari design would have been satisfactory. I understand that the design was intended to convey a vastly different-looking or alien image as compared to a human, but DA2's qunari all looked exactly the same. Even the Arishok, minus the horns, was nearly indistingusihable from another qunari. It did convey an alien image, but it also conveyed a complete absense of individuality. It wasn't a race -- it was the same person copied ad nauseum. They were all flat-faced, horned things with strong brows, thin eyes and a permanent scowl.
I think what we have in DA:I is a solid step in the right direction. In order to convey that all qunari don't look and act exactly the same and give a qunari PC a face that is capable of being emotive and expressive, the DA2 design to the letter would not have worked.
I understand why people would prefer to see qunari look more like they did in DA2, but I just don't think it would have worked. However, that's not to say the idea is without merit. I think in order to make the qunari a possible PC, things like the hair and eyes were simplified and limited, and that is definitely a shame.
As others have mentioned already, where talking about the overall aesthetics. You can have the DA2 Qunari look without having to stick to the exact same faces. IMO the same face issue had more to do with them reusing assets because of the short development cycle.
#63
Posté 30 novembre 2014 - 11:47
As others have mentioned already, where talking about the overall aesthetics. You can have the DA2 Qunari look without having to stick to the exact same faces. IMO the same face issue had more to do with them reusing assets because of the short development cycle.
I don't know if that's true. Would the DA2 aethetics, as they are, have been capable of expressive, emotive faces? I don't think so. Not without looking incredibly awkward. They were designed that way because the qunari in DA2 were a blank race. There were no individuals besides the Arishok, and it worked because that's what they needed to be for act 2's main story arch.
I'm not saying they should have stepped as far away from that as they did, but I do think a change in a more subtle direction was necessary, and they took that step in DA:I.
#64
Posté 30 novembre 2014 - 11:51
I don't know if that's true. Would the DA2 aethetics, as they are, have been capable of expressive, emotive faces? I don't think so. Not without looking incredibly awkward. They were designed that way because the qunari in DA2 were a blank race. There were no individuals besides the Arishok, and it worked because that's what they needed to be for act 2's main story arch.
I'm not saying they should have stepped as far away from that as they did, but I do think a change in a more subtle direction was necessary, and they took that step in DA:I.
Unfortunately it backfired horrible where they look like mutated humans :-/ They don't look too great right now IMO with heads that just seem way too small for their body (on males) and the awful hair variety doesn't help either. On top of that their faces just, are a bit too soft looking. I feel like their features should be a bit more.. Not really sure what to call it, closer to DA2 at least.
Whatever step DAI was, it wasn't a good one in order to make a race that just didn't look like humans yet again
#65
Posté 01 décembre 2014 - 02:30
Though it is a very unpopular opinion I like most DA:O Sten Qunari style. I never get the horn thing, how can they sleep with these giant horns? And yes DA:2 qunari look cooler and more characteristic than DA:I qunari.
#66
Posté 01 décembre 2014 - 03:32
If it was possible to make something closer to the Bull then it wouldn't be that bad, the one we made however just looks.. Just not as detailed and eehh
#67
Posté 01 décembre 2014 - 05:07
#68
Posté 01 décembre 2014 - 05:57
Yea that's the only reason why I don't play a quanari. Now we have elves, the skinny human, dwarves, the short human, and quanari, the tall and strong human. Good variety isn't it *facepalm*
This is actually a good summation of the issue.
Every "race" in this game looks too human. Elves are just thin humans with pointy ears. Dwarves are really just short and stout humans (even more so now with many not sporting beards). Qunari in DA2 looked like something much less human and more "different" than the other races, like they were descended from Dragons maybe with some of their features. But now, they've become large humans with horns poorly slapped on to them.
Even the elves in DA2 had a slightly more unique look to them that made them look less "human". But in this game they look just "thinner" than regular humans.
- AppalachianApex aime ceci
#69
Posté 01 décembre 2014 - 06:07
I disagree, I really like how they look in Inquisition and the only problem is that they don't have enough hairstyles.
#70
Posté 01 décembre 2014 - 06:09
I like the Qunari in general, although I do wish you at least had the option to give them creepy clouded eyes like they had in DA2.
#71
Posté 01 décembre 2014 - 06:28
I think they could look ok. Qunari in DA2 have basically human features exaggerated in certain manners, which isn't unlike what DA is doing with elves and (especially) dwarves, and both these races manage to express emotions without looking awkward. Similar point can be done about say, Avatar's Na'Vi who easily pull off expressive faces despite having similarly blocky features.I don't know if that's true. Would the DA2 aethetics, as they are, have been capable of expressive, emotive faces? I don't think so. Not without looking incredibly awkward.
#72
Posté 01 décembre 2014 - 06:58
- Clarian aime ceci
#73
Posté 02 décembre 2014 - 05:21
I think they could look ok. Qunari in DA2 have basically human features exaggerated in certain manners, which isn't unlike what DA is doing with elves and (especially) dwarves, and both these races manage to express emotions without looking awkward. Similar point can be done about say, Avatar's Na'Vi who easily pull off expressive faces despite having similarly blocky features.
The Qunari in DA2 did have a lot of emotive characteristics especially the Arishok. Granted the facial animations were still somewhat harsh, but there is no reason that you couldn't create emotive or even lively expressions with those facial characteristics and structures.
- Clarian aime ceci
#74
Posté 02 décembre 2014 - 05:42
I didn't mind:
#75
Posté 02 décembre 2014 - 06:30
Hm. I'm not sure I agree with you on this one.
I don't think emulating DA2's qunari design would have been satisfactory. I understand that the design was intended to convey a vastly different-looking or alien image as compared to a human, but DA2's qunari all looked exactly the same. Even the Arishok, minus the horns, was nearly indistingusihable from another qunari. It did convey an alien image, but it also conveyed a complete absense of individuality. It wasn't a race -- it was the same person copied ad nauseum. They were all flat-faced, horned things with strong brows, thin eyes and a permanent scowl.
I think what we have in DA:I is a solid step in the right direction. In order to convey that all qunari don't look and act exactly the same and give a qunari PC a face that is capable of being emotive and expressive, the DA2 design to the letter would not have worked.
Yeah, pretty much this. The Qunari in DA2 looked suitably menacing, but they all had that one (
) face. Like a lot of the weird things about DA2, I'm willing to write that off as Varric describing them all as identical brutes because that was his experience with them, but going forward I'm fine with the more expressive look from DAI. The eyes were cool, though.





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