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NOOO ! COMBAATT


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#1
wonder mage

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If anyone who worked to create this game reads this message. My one and only advice to bioware is that they change the combat either exactly to DA2 or make it more realistic than that. DAO had a sense of originality and realism whilst the comba of DA2 was much more fun to play with especially the 2 handed. DAI lacks just about these main expects.

 

Obviously bioware cannot change the game now rather if there is any way that they could change the combat to that of DA2 orbetter through a patch or something then i would advice bioware to just do this and see the results. Plus lets face it, every thing has flaws and every improvement has objections. Rather i feel at this very moment bioware should focus on that one thing that has the most objections and that which is vital for a fun game play.


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#2
line_genrou

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 I figured people who liked DA2 combat wouldn't enjoy DA:I combat

It's finally the balance between action and tactical. The worthy sequel to Origins.


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#3
lichg

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Woah woah woah... lets not say things that arent true and project a false image to bioware.. there isnt much tactical value in its current state.. even less than da2. Tactical camera or not, even if it worked as should the rest of the combat and ai and tactics/behavior menues are severely lacking.
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#4
Hexoduen

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It's finally the balance between action and tactical. The worthy sequel to Origins.

 

Tactical? There is NO tactical left in Inquisition compared to Origins and DA2. Compared to those games Inquisition is button-mashing, button-mashing, button-mashing (and headbanging against the table).

 

Plenty of examples of that in this thread:

http://forum.bioware...nd-suggestions/

 

And this:

http://forum.bioware...unity-concerns/

 

My general opinion: I think Bioware did an amazing job with Inquisition. However, there are definitely issues that needs fixing.


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#5
DangerKips

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I much preferred DAIIs combat. My hopes were for a nice blend of DAII combat with DA:O everything else. But then, we got...whatever this is.


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#6
Nefla

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Before DA:I came out I was interested to see what the tactical combat would be like (though I hate micromanagement I was willing to give it a shot). Little did I know "tactics" would be:

Warriors: Taunt attack taunt attack
Mages: Barrier attack barrier attack
Rogues: Die repeatedly

All while trying to wrangle a horrible ai into doing what you tell it.
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#7
Hexoduen

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Before DA:I came out I was interested to see what the tactical combat would be like (though I hate micromanagement I was willing to give it a shot). Little did I know "tactics" would be:

Warriors: Taunt attack taunt attack
Mages: Barrier attack barrier attack
Rogues: Die repeatedly

All while trying to wrangle a horrible ai into doing what you tell it.

 

LOL :D

But sadly, exactly my experience <_<



#8
Sylvius the Mad

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I hated DA2's combat, and think Inquisition's is much better.

I loved DAO's combat; Inquisition's isn't that good, but does some things (like the free-roaming camera) better.
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#9
Ravenfeeder

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It takes some acclimatisation, but is better than DA2. The tac cam's zoom, or lack of it in certain places, needs work as does the Companion tactics system. I'm only at low level so I may get more annoyed as the powers increase, but it's growing on me. Re-spawn rate is too high though, makes combat very samey as you encounter the same group of Templars time and again.



#10
Hexoduen

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It is nice the tactical camera from Origins returned in Inquisition, well, partly that is. But with the tactics menu overly simplified, combat in action cam reduced to simple button-mashing, and controls on PC that make steering a truck easier, I just can't get myself to continue the game at the moment.



#11
Razir-Samus

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i don't understand the criticism DA2 garners... the combat styles of DA:O and DA2 are extremely similar, they just have different effects and the pace is a little different, yet people are calling DA:I the real successor to DA:O? this is utter horseshit, i don't think you have played either of the previous titles properly


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#12
line_genrou

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It takes some acclimatisation, but is better than DA2. The tac cam's zoom, or lack of it in certain places, needs work as does the Companion tactics system. I'm only at low level so I may get more annoyed as the powers increase, but it's growing on me. Re-spawn rate is too high though, makes combat very samey as you encounter the same group of Templars time and again.

It is way better than DA2 crazy fast combat



#13
line_genrou

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Tactical? There is NO tactical left in Inquisition compared to Origins and DA2. Compared to those games Inquisition is button-mashing, button-mashing, button-mashing (and headbanging against the table).

 

Plenty of examples of that in this thread:

http://forum.bioware...nd-suggestions/

 

And this:

http://forum.bioware...unity-concerns/

 

My general opinion: I think Bioware did an amazing job with Inquisition. However, there are definitely issues that needs fixing.

In DA2 you bumped into bandits and you could have your whole party to just hit on them mindlessly, and it was done. Not to mention how ridiculously fast it was you could barely see wtf was going on.

With DA:I you have a lot of changes. The enemies have weaknesses, some you can't stun with your sword, others you can and so on. If you go mindlessly on them it takes more time to finish them off compared to if you choose your moves accordingly. Your chance to die increases too



#14
LunaticAsylumLA

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I disable all AI and ability usages and always play in Tactical. I really do not like the action combat.



#15
Gwalchmai

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In DA2 you bumped into bandits and you could have your whole party to just hit on them mindlessly, and it was done. Not to mention how ridiculously fast it was you could barely see wtf was going on.

With DA:I you have a lot of changes. The enemies have weaknesses, some you can't stun with your sword, others you can and so on. If you go mindlessly on them it takes more time to finish them off compared to if you choose your moves accordingly. Your chance to die increases too

You can see whats going on in DAI combat? Its pretty busy graphically but I guess since it's so sluggish and plodding it is easier to see. I liked DA2's combat better. The camera is really playing havoc with my eyes too in DAI and I'm not talking about the tactical one. The landscape is so varied (like in the Hinterlands) and a lot of times close in so the camera is constantly bouncing off of walls/rocks etc, zooming in/out/back forth so much. Its making me seasick :sick:



#16
Gileadan

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Combat is sadly a clunky, rickety mess. I'm really dislike the necessity to generate guard and barrier all the time, and companion AI is atrocious. They happily walk into harmful spots and they don't give a hoot about how much collateral damage their AoE attacks cause.

But it gets really bad when a fight is on uneven ground or an enemy moves a lot. That's when abilities that are supposed to move the character into their enemy start missing, and it's not even the wacky control scheme's fault. My first dragon battle (Hinterlands, was lvl 12) was utterly aggravating instead of exhilarating.

I keep playing because I really like some other aspects of DA:I, but sometimes I stop and wonder about the game that could have been if it had good combat. And with combat clearly its weakest part, my previously moderate interest in multiplayer died quietly in a corner.
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#17
FumikoM

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I like DA:I's combat because it reminds me of Tera Online's and Vindictus combat. Which is probably why some hate it.



#18
Nefla

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Combat is sadly a clunky, rickety mess. I'm really dislike the necessity to generate guard and barrier all the time, and companion AI is atrocious. They happily walk into harmful spots and they don't give a hoot about how much collateral damage their AoE attacks cause.

But it gets really bad when a fight is on uneven ground or an enemy moves a lot. That's when abilities that are supposed to move the character into their enemy start missing, and it's not even the wacky control scheme's fault. My first dragon battle (Hinterlands, was lvl 12) was utterly aggravating instead of exhilarating.

I keep playing because I really like some other aspects of DA:I, but sometimes I stop and wonder about the game that could have been if it had good combat. And with combat clearly its weakest part, my previously moderate interest in multiplayer died quietly in a corner.

The combat is so tedious for me that it discourages me from exploring which is something I really like to do.


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#19
Suhiira

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They're trying to appeal to both the tactical and action game crowd by pissing both off with a system which works (sorta) for either play style ... but not enough they won't buy the game.



#20
MindWeb

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Tactical? There is NO tactical left in Inquisition compared to Origins and DA2. Compared to those games Inquisition is button-mashing, button-mashing, button-mashing (and headbanging against the table).

 

Plenty of examples of that in this thread:

http://forum.bioware...nd-suggestions/

 

And this:

http://forum.bioware...unity-concerns/

 

My general opinion: I think Bioware did an amazing job with Inquisition. However, there are definitely issues that needs fixing.

You CAN hold R to attack. Or, for example, whatever the Knight-Enchanter's melee swing is mapped to can be held down to continuously attack too.



#21
elrofrost

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Yeah it's hard to be a rogue in this game. Only spec that's decent in archer. Which brings to mind, why can't I weapon swap? I should be able to switch to daggers if I get too close to a mob. Same for warrior, by the way. You telling me a two-handed warrior can't switch to sword and board in the middle of a fight? No he can't.

 

The biggest problem with melee is no auto-follow. You spend half you time swinging at air, and wasting cool downs cause you have to: keep pressing your attack button, pressing a skill, AND using WASD to follow the mob around. Not good. The PC controls in this game suck. And that's well known.

 

I "was" a huge BW fan. I loved the ME series (I wasn't even too upset about the ending - it was the romances to upset me more). KOTOR was a stunning game. Since the release of DAO I' pre-ordered extended editions of every game. Even DA2 - which I like (the combat was wonderful).

 

Not again. No more pre-orders. Now i wait, and see just how bad things are before I jump in.



#22
Dubya75

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I've spent more than 50 hours with the game and combat for me is better than DA2. MUCH better than DAO (minus tac cam).

So I think the combat is just fine as it is.

 

I find it laughable how people are now reporting how awesome DAO's combat was....because it really wasn't.

Before DAI's release, everyone agreed how rubbish DAO's combat was.

Now all of a sudden, it's the bible of gaming combat? LOL



#23
elrofrost

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I said I liked DA2 combat. DAO was good for it's time. By today's standard it's crap.

 

Tell you what, roll a dual-welded rogue and come back and tell me combat is great. It sucks. Everyone agrees it sucks for melee. Range is fine (I really like the Archer class - though a few more nice bow drops would be nice to see).

 

Now if you like it, have at it. But I suggest you go out and buy 10,000 copies of the game. Cause it's ugly out there. Check out gamefaqs or 4chan or Neogaf - the fans are killing this game. From the "MMO feel" complaints to the crap melee combat complaints. 

 

Like other poor saps I got sucked in by the hype and the love of the DA series and pre-ordered the extended edition. That's 70 bucks down the toilet. Cause now I have to wait however long it takes BW to fix these issue. And that's assuming they ever do. 



#24
elrofrost

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Combat is sadly a clunky, rickety mess. I'm really dislike the necessity to generate guard and barrier all the time, and companion AI is atrocious. They happily walk into harmful spots and they don't give a hoot about how much collateral damage their AoE attacks cause.

 

QFT! I can't tell you how many times I see Solas or Varric standing, fighting a Templar toe-to-toe. I feel like screaming, "You f*cking idiots". I've tried taking control and moving them out of the way, but the fools rush back in.

 

Oh and by the way, Hold should mean HOLD. It's doesn't. Neither does pause.

 

The only way to play this game is to turn off Friendly Fire. Cause they will AOE you and everyone else to death.



#25
Uprising

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My screen goes black when using tactical cam. I have to let go the trigger and re-push it again and again...
When I order a character to revive another one via tactical cam, he ignores my order.
"Defend" Seems to be the order for "do nothing"
And I dont know if it's because of me, but I cant plan a "go there and do that" either. : /