The Bringer of Storms, the Squall, the Hurricane, you are:
The Tempest
Skills: The 25 point build.
Dual Wield (8):
- Twin Fangs - Core damage skill 2 hits at 500% weapon damage with upgrade
- Ripping Fangs - Upgrade skill to get Twin Fangs to 500%
- Flank Attack - Use it to move around, re-stealth, and activate Ambush
- Skirmisher - Adds re-stealth component to Flank Attack
- Dance of Death - Largely irrelevant skill but fulfills requirement to get down the tree
- Sneak Attack - Doubles your chance to crit with flanking/back attacks.
- Deathblow - High damage skill while Twin Fangs is on CD
- Thrill of Victory - 1 point for 100% increase in base damage is worth it. The CD part is irrelevant.
Sabotage (2):
- Caltrops - Fairly useless skill required to get down the tree.
- Looked Like it Hurt - Returns 10 stam on crit.
Subterfuge (7):
- Stealth - Obvious reasons
- Lost in the Shadows - Changing Stealth to instant is extremely noticeable in combat.
- Evasion - Required skill to get down the tree. Irrelevant in most situations, but maybe it will save your life?
- Evade - Very useful skill that also happens to be a requirement to progress down the tree.
- Ambush - 50% Armor Penetration, hide yo kids.
- Shadow Strike - High damage skill that reduces CD of another core abilities with upgrade
- Quick Blade - Reduces Stamina cost on Shadow Strike and allows for the CDR.
Tempest (8):
- Flask of Fire - Core damage ability. No Stamina and no Cooldowns on abilities for 8 seconds with upgrades.
- Unquenchable Flames - Upgrade for Flask of Fire to allow your skills to have no Cooldown.
- Flask of Frost - Oh, Ship! button.
- Fury of the Storm - Required skill to move down the tree that will activate periodically for +10% damage
- Thousand Cuts - Core boss burst ability.
- Killer's Alchemy - A 15% damage buff while you have flasks on.
- Flask of Lightning - Your set-up skill. Stops enemies and activates Ride the Storm.
- Ride the Storm - Gives your Flask of Fire an extra 3 seconds, which greatly increases damage output.
Total Skills: 25, which is exactly max level + the Inquisition perk. (You can have more with Amulets of Power, but I didn't include those)
Skills not fit for the Storm: An overview of notable skills we pass up.
Dual Wield:
- Bloodied Prey - From my understanding it's based on flat health which makes it the worst skill available to rogues.
- Unforgiving Chain - Borderline useless for our build. If you're attacking from the front, you're doing it wrong.
- Parry - Bad skill not applicable to our build, we don't get hit.
Archery:
- First Blood - Decent passive and definitely worth considering if you find an Amulet of Power for an extra skill point.
Sabotage:
- Poisoned Weapons - We don't have space for this. We are using too many abilities already and a 50% damage bleed isn't worth the Stamina or time to activate.
- Hook and Tackle - Worth considering if you find 2 Amulet of Power. Still a pretty weak way to spend 2 skill points. You can move around the battlefield easily enough with Flank Attack.
- It Beats Walking - If you take Hook and Tackle you have to take this. The ability isn't worth 20 stamina.
Subterfuge:
- Easy to Miss - The first ability you get with an Amulet of Power or if you're Human. It's awful to have your target turn around and hit you mid combo and mess everything up, but if your target is taunted it shouldn't be a problem. There's no room to substitute any of the other skills if you're limited to 25.
- Hidden Step - The upgrade to Evade. Worth looking into as one of your amulet of power abilities. Passive 300% damage for 1 skill point is good, but it's situational so it doesn't make the initial cut.
Gear: I won't tell you exactly what items to get, but instead what you need from all of your gear combined. It's easy to shuffle stats onto different pieces.
Crit Chance:
- You'll want 50% chance to crit. Remember that Cunning adds to your crit so your base stats will factor into this as well. Easiest way to accomplish this is full CUN/DEX on crafted armor.
Armor Penetration:
- You'll need around 40-50% Armor Penetration. One of the easiest ways to do this is Offensive metal crafting slots and the 20% Armor Penetration Ring.
Mastercraft:
- Use Fade-Touched crafting on your weapons to add % chance to cast Hidden Blades.
- Use Fade-Touched crafting on your armor to add +Guard on hit (extremely important if playing on Nightmare)
Fire/Frost Resistances:
- I suggest going full resistances on armor upgrades (extremely important on Nightmare) because you will get 1 shot by dragons if you don't.
Accessories:
- Superb Cooldown Amulet - Best in slot for spamming abilities
- Superb Potions Belt - Can also use resistances belts, but I like potions.
- Superb Ring of Twin Fangs - Best in slot for damage.
- Superb Ring of Armor Penetration - Little wiggle room with this one if you want to stack it all on your weapon crafting instead of getting + Crit Damage.
Stats: Double Daggers!? What does it mean!!?
- 100% chance to crit
- ~95% Armor Penetration (50% from Ambush and ~45% from gear)
- 20% chance to cast Hidden Blades on hit
- 10 Stamina returned per crit
- Guard generation on hit
Skill Rotation: Rain down that damage. NOTE: The % damage outlined is LESS than actual because I'm not adding crit, stealth, stats, and ring modifier bonuses.
- Start the fight - Run in with your tank and taunt your focus target. Taunting is extremely important if you don't have Easy to Miss.
- Flask of Lightning (-20 Stamina) - Get into position while everyone is frozen in time.
- Flask of Fire (-20 Stamina) - If you have Cole in your party (which I highly suggest) use Mark of Death right as you pop Flask of Fire. You have 8 seconds of carnage and destruction.
- Stealth (Free) - Silence before the storm.
- Twin Fangs (+20 Stamina) - Lightning strikes! 1000% weapon damage with 2 crits
- Twin Fangs (+20 Stamina) - You are The Night. 1000% weapon damage with 2 crits.
- Twin Fangs (+20 Stamina) - Did Hidden Blades proc yet? Meh, doesn't matter. 1000% weapon damage with 2 crits.
- Twin Fangs (+20 Stamina) - Forecast for tonight: torrential downpour. 1000% weapon damage with 2 crits
- Twin Fangs (+20 Stamina) - Do you feel bad yet? 1000% weapon damage with 2 crits
- Deathblow (-50 Stamina) - Your Flask of Fire is over, but so is their life.
That's your Magical Christmas Land burst. You'll find that many mobs will never survive that onslaught so use Flank Attack to bounce around the battlefield. When your flask is on cooldown you want to use Shadow Strike as much as possible to get it back up. Every crit restores 10 stamina and you have 100% chance to crit from flank/back. You will have no issue spamming damage abilities.
If your target has high armor weave Flank Attack into your rotation to trigger Ambush:
- Start the fight
- Flask of Lightning (-20 Stamina)
- Flask of FIre (-20 Stamina)
- Stealth (Free)
- Twin Fangs (+20 Stamina)
- Flank Attack (+20 Stamina)
- Twin Fangs (+20 Stamina)
- Flank Attack (+20 Stamina)
- Deathblow (-50 Stamina)
Because of the animation of Flank Attack you won't be able to fit in as many skills. Especially because it can be a little wonky and shift you through the target so you have to use it to go back to them again.
Notes & POI: Points of Interest, I know you were wondering.
- I usually run with Cole and Mark of Death. If it's a Dragon I'll do this combo after I've popped 1k cuts. You always want to 1k cuts with Mark of Death active because the damage potential is asinine. The Flask of Fire + 1k Cuts thing will get fixed. That's 100% a bug.
- You won't get perfect scenarios with your flask, but 8 seconds is a LONG time and you can fit a lot of skills in that window. I have had issues with Flank Attack not putting me correctly behind the target, which takes away a good bit of theoretical damage.
- Why not go Assassin instead to get Hidden Blades and Knife in the Shadows? Because I think the main draw to Assassin is the Auto Crit from stealth and 25% armor pen, and I don't think those two abilities are worth a whole specialization and 5 point investment. Especially if you run Assassin Archer Cole for Mark of Death (Don't use him as DW because AI is awful with DW Rogues).
- If you're not max level you want to prioritize Flask of Fire and it's upgrade, Twin Fangs and it's upgrade, Stealth and it's upgrade; work your way to Ambush, and then fill out the Tempest tree.
- This build will make a lot of fights very trivial, but it doesn't do well against mines and aoe.
- All of your hits will generate guard, which is great in the event that you start getting hit or pull aggro.
- Twin Fangs will jump a long way. You don't have to be right next to your target for it to hit.
- You don't have to worry about being in stealth all the time with this build as long as your target has low armor. The 100% crit chance relies on your position, not on stealth.
- This build is heavily focused on your playing the Inquisitor in 3rd person as per the reason above. If you find yourself enjoying Tactical Camera more, this isn't for you.





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